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                                                <h3>Overview</h3>
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                                                    <p> The JOGL project hosts the development version of the
                                                        Java&trade; Binding for the OpenGL&reg; API (<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>),
                                                        and is designed to provide hardware-supported 3D graphics to applications written in Java.
                                                        JOGL provides full access to the 
							<a href="../doc/bouml/html-svg/">APIs in the OpenGL 1.3 - 3.0, &ge; 3.1, ES 1.x and ES 2.x specification</a>
                                                        as well as nearly all vendor extensions.
                                                        It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API.
                                                        It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems.  </p>
                                                    <p>Please see the <a href="http://jogamp.org/jogl-demos/www">JOGL demos</a> for illustrations of
                                                        advanced OpenGL techniques now possible with the Java platform.  </p>
                                                    <p>You might be interesting about <a href="../doc/deployment/JOGL-DEPLOYMENT.html">JOGL Deployment</a>.</p>
						    <p>Please have a look at the <a href="../../wiki/">Wiki</a>, including:
                            <ul>
                                <li><a href="../../wiki/index.php/Jogl_Overview">overview</a>,</li> 
                                <li><a href="../../wiki/index.php/Jogl_Tutorial">tutorial</a> and</li>
                                <li><a href="../../wiki/index.php/Jogl_FAQ">FAQ</a>.</li>
                            </ul></p>
                                    <p>Further more we the following developer documentation is available:
                                    <ul>
                                        <li><a href="../doc/HowToBuild.html">How to build the JOGL source tree</a></li>
                                        <li><a href="../doc/userguide/">A simple Userguide</a></li>
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                                                                    <tr> <td valign="top"> <div align="left"><font color="#ffffff"><strong>Documentation</strong></font></div> </td> </tr>
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                                                                            <ul>
                                                                                <li> <a href="http://kenai.com/projects/jogl/pages/Home/">Project Home</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/www/">This Presentation Page</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/demos/www/">Demos</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/jogl-2.x-docs/">API Specification</a></li>
                                                                                <li> <a href="http://kenai.com/projects/jogl/pages/FAQ">FAQ</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/doc/HowToBuild.html">How To Build</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/doc/userguide/">Userguide</a></li>
                                                                                <li> <a href="http://www.javagaming.org/index.php?board=25.0">Forum JavaGaming</a></li>
                                                                                <li> <a href="http://blog.jausoft.com/category/computer-stuff/3d-opengl/jogl/">Sven&rsquo;s JOGL BLOG</a></li>
                                                                                <li> <a href="http://michael-bien.com/mbien/tags/jogl">Michael&rsquo;s JOGL BLOG</a></li>
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                                                                    <tr> <td valign="top"> <div align="left"><font color="#ffffff"><strong>Builds</strong></font></div> </td> </tr>
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                                                                            <ul>
                                                                                <li> <a href="http://download.java.net/media/jogl/builds/archive/">Archived Builds incl. archived signed webstart bundles</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/">JSR-231 2.x Webstart Codebase</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-demos-webstart/">Demos 2.x Webstart Codebase</a></li>
                                                                                <li> <a href="http://download.java.net/media/gluegen/webstart-2.x/">GlueGen 2.x Webstart Codebase</a></li>
                                                                                <li> <a href="http://download.java.net/media/gluegen/builds/archive/">GlueGen Archived Builds</a></li>
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                                                                    <tr> <td valign="top"> <div align="left"><font color="#ffffff"><strong>Nightlies</strong></font></div> </td> </tr>
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                                                                            <ul>
                                                                                <li> <a href="http://download.java.net/media/jogl/jogl-2.x-docs-next/">API Specification</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/demos/www/test.html">Demos</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/builds/nightly/">Nightly Build</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-webstart-next/">JSR-231 2.x Webstart Next Codebase</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-demos-webstart-next/">Demos 2.x Webstart Next Codebase</a></li>
                                                                                <li> <a href="http://download.java.net/media/gluegen/webstart-2.x-next/">GlueGen 2.x Webstart Codebase</a></li>
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                                                                    <tr> <td valign="top"> <div align="left"><font color="#ffffff"><strong>JOGL 1.x</strong></font></div> </td> </tr>
                                                                    <tr> <td valign="top" bgcolor="#F8F8F8">
                                                                            <ul>
                                                                                <li> <a href="http://download.java.net/media/jogl/builds/archive/">Archived Builds incl. archived signed webstart bundles</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/">Old JOGL 1.x Webstart Codebase</a></li>
                                                                                <li> <a href="http://download.java.net/media/jogl/builds/archive/jsr-231-1.x-webstart-current/">New JOGL 1.x Webstart Codebase</a></li>
                                                                                <li> <a href="http://download.java.net/media/gluegen/builds/archive/">GlueGen Archived Builds</a></li>
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                                                                            <div align="left"><font color="#ffffff"><strong>Useful Links</strong></font></div>
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                                                                            <ul>
                                                                                <li><a href="http://www.opengl.org" target="_blank">OpenGL Home</a></li>
                                                                                <li><a href="http://kenai.com/projects/netbeans-opengl-pack/" target="_blank">The NetBeans OpenGL Pack</a></li>
                                                                                <li><a href="https://jdk6.dev.java.net/plugin2/jnlp/" target="_blank">Java Plugin JNLP support</a></li>
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                                                                            <div align="left"><font color="#ffffff"><strong>Historic Stuff</strong></font></div>
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                                                                            <ul>
                                                                                <li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides on JOGL</a></li>
                                                                                <li><a href="bof0899.pdf">JavaOne 2006 BOF Slides on JOGL</a></li>
                                                                                <li><a href="ts1361.pdf">JavaOne 2004 Presentation Slides on JOGL</a></li>
                                                                                <li><a href="2125.pdf">JavaOne 2003 Presentation Slides on JOGL</a></li>
                                                                                <li><a href="3167.pdf">JavaOne 2002 Slides</a> on <a href="http://jausoft.com/gl4java/" target="_blank">OpenGL for Java</a></li>
                                                                                <li><a href="http://jausoft.com/gl4java/" target="_blank">OpenGL for Java</a></li>
                                                                            </ul>
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                                                <h3>Featured Projects</h3>
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                                                            The following are a few examples of projects and products using
                                                            JOGL. To have your project featured here, please email the <a
                                                                href="mailto:mediastream<at>jogamp.org">project owners</a>.
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                                                                <a href="http://worldwind.arc.nasa.gov/java/"><img src="worldwind.jpg"
                                                                                                                   width="160" height="159" align="left" alt="World Wind"></img>NASA World Wind
                                                                    Java</a> provides next-generation 3-D virtual globe technology for
                                                                applications written in the Java programming language. It supplies a
                                                                suite of open-source components that developers include in their own
                                                                applications, providing virtual globe functionality to any application
                                                                that can benefit from it. World Wind Java's components perform as well
                                                                as, or better than, any other known implementation and utilize the
                                                                OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom
                                                                Gaskins' <a href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&yr=2007&track=2">JavaOne
                                                                    2007</a> presentation on World Wind Java and the DiSTI Corporation's
                                                                <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 flight simulator</a>
                                                                built using World Wind Java.
                                                            </td>
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                                                                <a href="http://openendedgroup.com/field"><img src="field.png"
                                                                                                               width="160" height="159" align="left" alt="Field"></img>Field</a> is an
                                                                open-source development environment for digital art and experimental
                                                                code writing. Built around the needs of programmers that manipulate
                                                                images, make animations and compose music, Field seeks to tie
                                                                text-based programming with ad hoc visual metaphors. Field uses Python
                                                                and other programming languages and wants to be integrated into your
                                                                own personal code-base. And it comes with special support for the <a
                                                                    href="http://processing.org/">Processing</a> environment. Field uses
                                                                JOGL for its UI and its built-in drawing system; it provides a
                                                                JOGL-based scene-graph library for 3D visualization.
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                                                                <a href="http://www.madlix.com"><img src="madlix.png" width="160"
                                                                                                     height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert
                                                                3D-content in web pages, blogs, Google pages, community presentations
                                                                and more. MADLIX is JOGL-powered and runs smoothly inside all
                                                                Java-enabled browsers, with no need for custom plug-ins or application
                                                                installation. The <a href="http://www.madlix.com">on-line gallery</a>
                                                                features high-quality content ready for insertion. MADLIX is
                                                                accompanied by the MADLIX exporter tool enabling 3D artists to
                                                                directly export their 3D artwork from Autodesk Maya to the MADLIX
                                                                gallery. The exporter features pre-view functionality as well as a
                                                                standalone viewer, supporting the MADLIX file format and the open
                                                                standard file format COLLADA.

                                                            </td>
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                                                                <a href="http://bytonic.de/html/jake2.html">
                                                                    <img src="jake2.jpg" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
                                                                of id Software's GPL'd Quake II engine from C to Java done by <a
                                                                    href="http://bytonic.de/">bytonic software</a>. You can run the game
                                                                via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web
                                                                    Start</a> with <b>no manual installation</b> on all of JOGL's
                                                                supported platforms.
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                                                                <a href="http://volumeviewer.kenai.com/">
                                                                    <img src="http://volumeviewer.kenai.com/thumbnail.png" width="160" height="120" align="left"></img>Volume Viewer</a>
                                                                is an open source renderer for 3D volumetric data. It provides tools for coloring your model,
                                                                cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism.
                                                                You can even upload your own volumetric data and view it in real time.
                                                            </td>
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                                                                <a href="http://netbeans-opengl-pack.dev.java.net/">
                                                                    <img src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left"></img>
                                                                    The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
                                                                environment integrated into NetBeans. It supplies modules like an GLSL
                                                                shader editor, hardware compiler/linker integration and tools for
                                                                displaying hardware information. The pack ships ready to run JOGL (JSR
                                                                231) demo projects and all OpenGL samples of the OpenGL Programming
                                                                Guide (also known as the Red Book).
                                                            </td>
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                                                                <a href="http://www.insparia.com/"><img src="insparia.jpg" width="160" height="160" align="left"></img>
                                                                    Insparia</a> was created to help people
                                                                easily visualize, construct and track information about a 3d
                                                                environment online. Shape and texture importing as well as a robust
                                                                renderer will be available in the final commercial version.  Insparia
                                                                uses JOGL to allow the user to construct and interact with their 3d
                                                                environment in real-time. Please note that Insparia is in alpha
                                                                testing. Feedback is appreciated.
                                                            </td>
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                                                                <a href="http://www.scilab.org/"><img src="scilab.png" width="160"  height="159" align="left"></img>
                                                                    Scilab</a> is a free scientific software
                                                                package for numerical computations providing a powerful open computing
                                                                environment for engineering and scientific applications. It has
                                                                sophisticated data structures, an interpreter and a high level
                                                                programming language. It also integrates a 2-D and 3-D plotting module
                                                                designed to visually represent and understand complex data. Fully
                                                                integrated within the Scilab's Swing UI, the plotting module is based
                                                                on JOGL, allowing it to take advantage of the OpenGL accelerated
                                                                graphics.
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                                                                <a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx">
                                                                    <img src="pebbles.png" width="160" height="160" align="left"></img>
                                                                    OneStone&reg; Pebbles</a> are a new series of calculus visualization tools developed
                                                                by <a href="http://www.brightideassoftware.com/">Bright Ideas Software&reg;</a>.
                                                                Designed from the ground up with input from
                                                                education professionals, these unique tools meld current educational
                                                                theory with state of the art graphics technology in consistent,
                                                                easy-to-use packages. Each 'Pebble' in the series is a stand-alone
                                                                program designed to illustrate a specific topic in the calculus
                                                                syllabus. While the topic of each Pebble is different, the experience
                                                                of using each remains as constant as possible, and features several
                                                                elements identified as contributing to the development of a deeper
                                                                understanding of dynamic covariant relationships. The Pebbles use JOGL
                                                                for their interactive 3D rendering. Try the
                                                                <a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and
                                                                <a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples!
                                                            </td>
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                                                                <a href="http://www3.math.tu-berlin.de/jreality"><img src="viewerVR.png" width="160" height="160" align="left"></img>
                                                                    jReality</a> is an open-source,
                                                                full-featured 3D scene graph package designed for but not limited to
                                                                mathematical visualization.  It provides several backends, including a
                                                                JOGL one; it is thread-safe; it has a flexible shading model based on
                                                                an attribute-inheritance mechanism in the scene graph;
                                                                device-independent user interaction; support for true 3D audio; many
                                                                support classes for transformations and geometry; a plugin system for
                                                                assembling custom viewers; <a href="http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a>
                                                                and a growing <a href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">set
                                                                    of tutorial examples</a> to help developers interested in using
                                                                jReality to solve their 3D problems.

                                                            </td>
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                                                                <a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160" height="160" align="left"></img>
                                                                    ZG3D</a> is an open source project that uses
                                                                JOGL for visualizing 3D geometries with the emphasis of plotting
                                                                scientific data in a web application. Geometry objects in an XML file
                                                                or string can be dynamically loaded and removed. An HTML document may
                                                                call ZG3D functions through JavaScript and may define JavaScript
                                                                functions to receive messages from ZG3D, which makes it very easy and
                                                                flexible to embed interactive 3D web visualization. The software is
                                                                developed at the <a
                                                                    href="http://www-cger.nies.go.jp/index.html">Center for Global
                                                                    Environmental Research</a>, Japan, for the advanced data visualization
                                                                of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>.
                                                            </td>
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                                                                <a href="http://www.codededge.com"><img src="elflight.png" width="160" height="95" align="left"></img>
                                                                    The Elflight Engine</a> is a high
                                                                performance 3D streaming game engine. It has been designed from the
                                                                ground up for use over the World Wide Web. The streaming aspect of the
                                                                engine allows a near "instant play" experience for the gamer. No
                                                                massive downloads and no massive updates! The technology is
                                                                particularly well suited to the development of MMOs and virtual
                                                                worlds. The Elflight Engine uses JOGL to access the OpenGL API.
                                                            </td>
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                                                                <a href="http://www.fusion-laboratory.de/"><img
                                                                        src="fusion-laboratory.jpg" width="160" height="160" align="left"
                                                                        alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing
                                                                components to be extended with 3D content via JOGL. In general the 3D
                                                                content will show up in layers on top of the corresponding Swing
                                                                component. Many utility functions are integrated to help the developer
                                                                build components. For example, the 3D content may be calibrated to the
                                                                corresponding component's bounds. In addition, the system provides a
                                                                simple scenegraph, Swing-like mouse interaction, and low-level
                                                                animation support, as well as GLSL shaders and .obj file loading. The
                                                                demo page contains several Java Web Start applications which
                                                                demonstrate the abilities of the framework; please fill out the web
                                                                form to help evaluate the components' usefulness.
                                                            </td>
                                                            <td width="50%">
                                                                <a href="http://www.artofillusion.org/"><img src="artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion"></img>
                                                                    Art of Illusion</a> is a free, open source 3D modelling and rendering
                                                                studio. Many of its capabilities rival those found in commercial
                                                                programs. Some of the highlights include subdivision surface based
                                                                modelling tools, skeleton based animation, and a graphical language
                                                                for designing procedural textures and materials. It uses JOGL for
                                                                real-time OpenGL rendering in its modeling views.
                                                            </td>
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                                                                <a href="http://www.avengina.org/"><img src="avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a
                                                                realtime 3D graphics engine which is designed for the execution as a
                                                                Java applet. Alternatively it can be launched as a Java Webstart
                                                                application outside the browserwindow. The software provides the
                                                                possibility to exhibit texts and images in virtual
                                                                galleries. Regarding the control and behaviour of the avatar it's
                                                                redolent of a game engine. The graphics rendering system bases on
                                                                per-pixel lighting and supports normal mapping, specular lighting and
                                                                stencil volume shadows. Avengina uses JOGL for realtime rendering.
                                                            </td>
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                                                                <a href="http://chronotext.org/"><img src="chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img>
                                                                    chronotext</a> is a series
                                                                of visual design experiments involving animated text and 3D objects
                                                                and surfaces. Several examples can be run on-line via <a
                                                                    href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
                                                                    Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
                                                                    experiments</a> of mapping text on to real 3D surfaces.
                                                            </td>
                                                        </tr>

                                                        <tr>
                                                            <td width="50%">
                                                                <a href="http://www.sculpteo.com"><img src="sculpteo_3_robot_72dpi_sm.jpg" width="160" height="120" align="left" alt="sculpteo"></img>
                                                                    Sculpteo</a> offers a 3D printing service, fast and available for everyone.
                                                                    Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects...
                                                            </td>
                                                            <td width="50%">
                                                                <a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img>
                                                                    FengGUI</a> is a graphical
                                                                user interface (GUI) application programming interface (API) based on
                                                                OpenGL. FengGUI provides all typical GUI components like buttons,
                                                                sliders, trees, text areas, frames, tabs, etc. which are required to
                                                                build a complete GUI system. Since it is based on OpenGL, FengGUI fits
                                                                well in multimedia and game environments.
                                                            </td>
                                                        </tr>

                                                        <tr>
                                                            <td bgcolor="#F8F8F8" width="50%">
                                                                <a href="http://www.simulation.com/products/glstudio/glstudio.html"><img
                                                                        src="glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
                                                                    GL Studio</a> is an object oriented rapid application
                                                                development tool that allows a user to graphically combine
                                                                photographs, 3D models and behavior logic to create advanced 2D and 3D
                                                                human machine interfaces.  GL Studio generates Java or C++ source code
                                                                which can then be integrated into the user’s application as a user
                                                                interface. <a
                                                                    href="http://www.simulation.com/products/glstudio/java/java.html">Java
                                                                    code</a> generated with GL Studio can be deployed using
                                                                javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
                                                                OpenGL for rendering and GL Studio for Java uses the JOGL API.

                                                            </td>
                                                            <td width="50%">
                                                                <a href="http://impact.sourceforge.net/"><img src="impact.jpg" width="160" height="129" align="left" alt="Impact"></img>
                                                                    Impact</a> is a
                                                                complete finite element suite including preprocessor, solver and
                                                                postprocessor which is useable for simulating dynamic events such as
                                                                car crashes or stamping of metal sheets. The suite allows 3D
                                                                modelling, solving and viewing of simulation results, all in OpenGL
                                                                accelerated graphics through the use of JOGL.
                                                            </td>
                                                        </tr>

                                                        <tr>
                                                            <td width="50%">
                                                                <a href="http://code.google.com/p/jzy3d/">
                                                                    <img src="http://martin.pernollet.free.fr/cv/projects/jzy3d/demo_ring_surface.jpg" width="160" height="120" align="left" alt="Jack Flowers"></img>
                                                                    Jzy3d</a>
                                                                stands for Java Easy 3d, and allows a rapid display of 3d scientific data. User can define z=f(x,y) functions
                                                                binded to (customizable) colormaps, as well as rendering predefined simple 3d shapes programmaticaly or from csv files.
                                                                One can moreover add pre/post renderers for adding java2d layers to the 3d scene.
                                                                Jzy3d provides a simple bridge to AWT, SWT, or Swing, and has already been integrated with success in Eclipse RCP and Swing
                                                                professionnal applications by the company MASA Group. The API has been written with the goal to hide the burden of working with
                                                                OpenGL, 3d polygon ordering and transparency management.
                                                            </td>
                                                            <td width="50%">
                                                                <a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160" height="122" align="left"></img></a>The
                                                                <a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a
                                                                Java-based protein visualization and analysis toolkit. The toolkit
                                                                provides classes for efficiently loading, managing and manipulating
                                                                protein structure and sequence data. The MBT also provides a rich set
                                                                of graphical 3D and 2D visualization components which can be easily
                                                                "plugged together" to produce applications having sophisticated
                                                                graphical user interfaces. Some MBT-based visualization tools are <a
                                                                    href="http://www.pdb.org/">ProteinWorkshop</a> (<a
                                                                    href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart
                                                                    demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a>
                                                                (<a href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
                                                            </td>
                                                        </tr>

                                                        <tr>
                                                            <td width="50%">
                                                                <a href="http://processing.org/"><img src="processing.jpg" width="160" height="158" align="left" alt="processing"></img>
                                                                    Processing</a> is an open
                                                                source programming language and environment for people who want to
                                                                program images, animation, and sound. It is used by students, artists,
                                                                designers, architects, researchers, and hobbyists for learning,
                                                                prototyping, and production. Processing is developed by artists and
                                                                designers as an alternative to proprietary software tools in the same
                                                                domain. It uses JOGL for its hardware accelerated 3D rendering
                                                                support.
                                                            </td>
                                                            <td width="50%">
                                                                <a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img>
                                                                    SpeckSim</a> is a
                                                                behaviour-level simulator for networks of small, resource-constrained
                                                                devices with sensing, computation and communication
                                                                capabilities. Intended as a testbed for distributed algorithms, the
                                                                main design goal was ease of extension. To this end, almost all aspect
                                                                of the simulator can be customised: Node behaviour, communication
                                                                characteristics, placement and motion; visualisation rendering and
                                                                interaction and statistic generation.
                                                            </td>
                                                        </tr>

                                                        <tr>
                                                            <td width="50%">
                                                                <a href="http://3d-alignment.eu"><img src="strap.jpg" width="160" height="118" align="left"></img></a>
                                                                With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
                                                                sequence and 3D-structure.  STRAP simultaneously displays
                                                                3d-structures, amino acid sequence alignment and nucleotide sequences.
                                                                It has powerful annotation features.
                                                            </td>
                                                            <td width="50%">
                                                                <a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml">
                                                                    <img src="vehicle.jpg" width="160" height="160" align="left"></img>Vehicle Dynamics Engine Demo</a>
                                                                is a Java Web Start demonstration of a 3D physics engine developed by
                                                                <a href="http://www.insightmachines.com/">Insight Machines</a>. The
                                                                engine is designed especially for car games. The demo uses JOGL and
                                                                employs such techniques like shadow casting using the stencil buffer.
                                                            </td>
                                                        </tr>

                                                        <tr>
                                                            <td width="50%">
                                                                <a href="http://www.vlsolutions.com/"><img src="vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img>
                                                                    VLDocking</a> is
                                                                a set of Java components that helps the Swing developer to build
                                                                applications with Docking capabilities, and even raise existing
                                                                applications to higher standards. It supports docking via drag and
                                                                drop, enhanced toolbars, closable tabs, and more. It fully supports
                                                                heavyweight components such as JOGL's GLCanvas in a docking
                                                                environment.
                                                            </td>
                                                            <td width="50%">
                                                                <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="raceview.jpg" width="160" height="92" align="left"></img>
                                                                    RaceView</a> from NASCAR / NEXTEL, part of the <a
                                                                    href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts
                                                                you in the race. Control the virtual camera angle, listen to the
                                                                driver and team, and see crucial statistics and times, all in real
                                                                time as the race goes on. RaceView uses JOGL for its 3D rendering.
                                                            </td>
                                                        </tr>
                                                        <tr>
                                                            <td width="50%">
                                                                <a href="http://www.eclipse.org/gef3d/"><img src="http://wiki.eclipse.org/images/thumb/b/be/Gef3d_sample_ecore3D.png/800px-Gef3d_sample_ecore3D.png" width="160" height="94" align="left" alt="GEF3d"></img>
                                                                    GEF3D</a> is an Eclipse GEF extension bringing 3D to diagram editing.
                                                                    That is with GEF3D you can create 3D diagrams, 2D diagrams and combine
                                                                    3D with 2D diagrams. GEF3D extends GEF by providing 3D enabled draw and
                                                                    controller classes. Instead of drawing 2D figures, you can now draw 3D figures.
                                                                    Existing GEF-based 2D editors can be embedded into 3D editors with minimal effort.
                                                            </td>
                                                            <td width="50%">
                                                                <a href="http://gephi.org/"><img src="gephi.jpg" width="160" height="102" align="left" alt="Gephi"></img>
                                                                    Gephi</a>  is a visualization and exploration
                                                                    platform for all kinds of networks and complex systems,
                                                                    dynamic and hierarchical graphs.
                                                            </td>
                                                        </tr>
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