<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <head> <meta content="text/html; charset=windows-1252" http-equiv="Content-Type"> <meta content="MSHTML 5.00.2920.0" name="GENERATOR"> <title></title> </head> <body bgcolor="#f5f5f5"> <div Align=center> <img ID="NavBar" WIDTH=800 HEIGHT=32 SRC="https://games.dev.java.net/images/navbar2p.gif" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 USEMAP="#NavBar_MAP" NOFINSIDE="~! ~!" > </div> <MAP NAME="NavBar_Map"> <AREA SHAPE="rect" ALT="Projects" COORDS="356,7,440,23" HREF="https://games.dev.java.net" TARGET="_self"> <AREA SHAPE="rect" ALT="Wiki" COORDS="643,7,695,23" HREF="http://wiki.java.net/bin/view/Games"> <AREA SHAPE="rect" ALT="Weblogs" COORDS="562,7,624,23" HREF="http://weblogs.java.net/weblogs/project/games"> <AREA SHAPE="rect" COORDS="463,7,541,23" HREF="http://javagaming.org" target="_top" ALT="Forums"> <AREA SHAPE="rect" ALT="JavaGames Home" COORDS="147,7,334,23" HREF="http://community.java.net/games"> <AREA SHAPE="rect" ALT="Java.net" COORDS="21,7,128,23" HREF="http://www.java.net" TARGET="_self"> </MAP> <div align="center"><font color="#005177" size="+2">Welcome to the JOGL API Project! </font></div> <table border="0" cellpadding="0" cellspacing="1" width="100%"> <tbody> <tr> <td valign="top" width="66%"> <table border="0" cellpadding="5" cellspacing="1" height="358" width="100%"> <tbody> <tr> <td valign="top"> <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> <tbody> <tr> <td bgcolor="#6E94B7" valign="top" width="589"> <div align="left"><font color="#ffffff"><strong>Overview</strong></font></div> </td> </tr> <tr> <td bgcolor="#F8F8F8" valign="top"> <div align="justify"> <p> The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API (<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL provides full access to the APIs in the OpenGL 2.0 specification as well as nearly all vendor extensions, and integrates with the AWT and Swing widget sets. It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems. </p> <p>Please see the <a href="https://jogl-demos.dev.java.net/">JOGL demos</a> for illustrations of advanced OpenGL techniques now possible with the Java platform. </p> <p>Documentation is available for <a href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/userguide/index.html?rev=HEAD&content-type=text/html">developers wishing to use</a> JOGL in their applications as well as those wishing to <a href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/HowToBuild.html?rev=HEAD&content-type=text/html">build the JOGL source tree</a>. </p> </div> </td> </tr> </tbody> </table> </td> </tr> <tr> <td> <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> <tbody> <tr> <td="#6E94B7" valign="top"> <div align="left"><font color="#ffffff"><strong>Downloads</strong></font></div> </td> </tr> <tr> <td valign="top" bgcolor="#F8F8F8"> <ul> <li><a href="#NIGHTLY">Current nightly build</a></li> <li><a href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=7333&expandFolder=7333&folderID=6750" target="_blank">Current release build (JSR-231 1.1.0)</a></li> <li><a href="https://jogl.dev.java.net/servlets/ProjectDocumentList" target="_blank">Archived release and pre-release builds</a></li> </ul> </td> </tr> </tbody> </table> </td> </tr> </tbody> </table> </td> <td valign="top"> <table border="0" cellpadding="5" cellspacing="1" width="100%"> <tbody> <tr> <td> <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> <tbody> <tr> <td bgcolor="#6E94B7" valign="top"> <div align="left"><font color="#ffffff"><strong>Useful Links</strong></font></div> </td> </tr> <tr> <td valign="top" bgcolor="#F8F8F8"> <ul> <li><a href="http://www.javagaming.org/forums/index.php?board=25.0">JOGL Forums</a></li> <li><a href="http://www.opengl.org" target="_blank">OpenGL</a> Home</li> <li><a href="https://jogl-demos.dev.java.net/">JOGL Demos</a></li> <li><a href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/userguide/index.html?rev=HEAD&content-type=text/html">JOGL User's Guide</a></li> <li><a href="http://netbeans-opengl-pack.dev.java.net/">The NetBeans OpenGL Pack</a></li> <li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides on JOGL</a></li> <li><a href="bof0899.pdf">JavaOne 2006 BOF Slides on JOGL</a></li> <li><a href="ts1361.pdf">JavaOne 2004 Presentation Slides on JOGL</a></li> <li><a href="2125.pdf">JavaOne 2003 Presentation Slides on JOGL</a></li> <li><a href="3167.pdf">JavaOne 2002 Slides</a> on <a href="http://jausoft.com/gl4java/">OpenGL for Java</a><br> </li> <li><a href="sun-contributor-agreement.pdf">Sun Contributor Agreement</a><br> </li> </ul> </td> </tr> </tbody> </table> </td> </tr> </tbody> </table> </td> </tr> </tbody> </table> <table border="0" cellpadding="0" cellspacing="1" width="100%"> <tbody> <tr> <td valign="top" width="100%"> <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> <tbody> <tr> <td bgcolor="#6E94B7" width="589"> <div align="left"><font color="#ffffff"><strong>Featured Projects</strong></font></div> </td> </tr> <tr> <td bgcolor="#F8F8F8"> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td> The following are a few examples of projects and products using JOGL. To have your project featured here, please email the <a href="mailto:kbr@dev.java.net">project owners</a>. </td> </tr> </table> <br> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td bgcolor="#F8F8F8"> <table border="0" cellspacing="15"> <tbody> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://worldwind.arc.nasa.gov/java/"><img src="worldwind.jpg" width="160" height="159" align="left" alt="World Wind">NASA World Wind Java</a> provides next-generation 3-D virtual globe technology for applications written in the Java programming language. It supplies a suite of open-source components that developers include in their own applications, providing virtual globe functionality to any application that can benefit from it. World Wind Java's components perform as well as, or better than, any other known implementation and utilize the OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom Gaskins' <a href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&yr=2007&track=2">JavaOne 2007</a> presentation on World Wind Java and the DiSTI Corporation's <a href="http://www.simulation.com/javaone/">F-16 flight simulator</a> built using World Wind Java. </td> <td bgcolor="#F8F8F8"> <a href="http://www.madlix.com"><img src="madlix.png" width="160" height="160" align="left" alt="Madlix">MADLIX</a> lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX is JOGL-powered and runs smoothly inside all Java-enabled browsers, with no need for custom plug-ins or application installation. The <a href="http://www.madlix.com">on-line gallery</a> features high-quality content ready for insertion. MADLIX is accompanied by the MADLIX exporter tool enabling 3D artists to directly export their 3D artwork from Autodesk Maya to the MADLIX gallery. The exporter features pre-view functionality as well as a standalone viewer, supporting the MADLIX file format and the open standard file format COLLADA. </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg" width="160" height="128" align="left" alt="Jake2">Jake2</a> is a port of id Software's GPL'd Quake II engine from C to Java done by <a href="http://bytonic.de/">bytonic software</a>. You can run the game via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web Start</a> with <b>no manual installation</b> on all of JOGL's supported platforms. </td> <td bgcolor="#F8F8F8"> <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="raceview.jpg" width="160" height="92" align="left">RaceView</a> from NASCAR / NEXTEL, part of the <a href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts you in the race. Control the virtual camera angle, listen to the driver and team, and see crucial statistics and times, all in real time as the race goes on. RaceView uses JOGL for its 3D rendering. </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.fusion-laboratory.de/"><img src="fusion-laboratory.jpg" width="160" height="160" align="left" alt="Fusion Laboratory">The Fusion Framework</a> enables Swing components to be extended with 3D content via JOGL. In general the 3D content will show up in layers on top of the corresponding Swing component. Many utility functions are integrated to help the developer build components. For example, the 3D content may be calibrated to the corresponding component's bounds. In addition, the system provides a simple scenegraph, Swing-like mouse interaction, and low-level animation support, as well as GLSL shaders and .obj file loading. The demo page contains several Java Web Start applications which demonstrate the abilities of the framework; please fill out the web form to help evaluate the components' usefulness. </td> <td bgcolor="#F8F8F8"> <a href="http://netbeans-opengl-pack.dev.java.net/"><img src="nb-opengl-pack.jpg" width="160" height="63" align="left">The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development environment integrated into NetBeans. It supplies modules like an GLSL shader editor, hardware compiler/linker integration and tools for displaying hardware information. The pack ships ready to run JOGL (JSR 231) demo projects and all OpenGL samples of the OpenGL Programming Guide (also known as the Red Book). </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.shwup.com/"><img src="shwup.jpg" width="160" height="160" align="left" alt="Shwup">Shwup</a> is a new P2P toy for sharing photos that uses JOGL for all its rendering. Photos and text that you drag-and-drop into it instantly shows up and gets teleported to other users across the world running Shwup. Accompanying your photos are slick 3D motion graphics that dance to the beats of the music that you're playing. Welcome to Post-Modern P2P Broadcasting! </td> <td bgcolor="#F8F8F8"> <a href="http://www.artofillusion.org/"><img src="artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion">Art of Illusion</a> is a free, open source 3D modelling and rendering studio. Many of its capabilities rival those found in commercial programs. Some of the highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials. It uses JOGL for real-time OpenGL rendering in its modeling views. </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.avengina.org/"><img src="avengina.jpg" alt="Avengina" align="left" height="99" width="160">Avengina</a> is a realtime 3D graphics engine which is designed for the execution as a Java applet. Alternatively it can be launched as a Java Webstart application outside the browserwindow. The software provides the possibility to exhibit texts and images in virtual galleries. Regarding the control and behaviour of the avatar it's redolent of a game engine. The graphics rendering system bases on per-pixel lighting and supports normal mapping, specular lighting and stencil volume shadows. Avengina uses JOGL for realtime rendering. </td> <td bgcolor="#F8F8F8"> <a href="http://chronotext.org/"><img src="chronotext.jpg" width="160" height="120" align="left" alt="chronotext">chronotext</a> is a series of visual design experiments involving animated text and 3D objects and surfaces. Several examples can be run on-line via <a href="http://chronotext.org/scriptorium/behind/index.htm">Java Web Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest experiments</a> of mapping text on to real 3D surfaces. </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg" width="160" height="120" align="left" alt="Duke Bean'Em">Duke Bean'Em</a> is the demonstration program from Erik Hellman's <a href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3073&yr=2007&track=2">JavaOne 2007 technical session</a>. This presentation demonstrates how you can write a simple 3-D game by using the Java programming language, JOGL, and free tools and 3-D models. It also covers the basics of OpenGL and 3-D graphics as well as various technologies, libraries, tools, and patterns that are useful for 3-D application development on the Java platform. </td> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" height="127" align="left" alt="FengGUI">FengGUI</a> is a graphical user interface (GUI) application programming interface (API) based on OpenGL. FengGUI provides all typical GUI components like buttons, sliders, trees, text areas, frames, tabs, etc. which are required to build a complete GUI system. Since it is based on OpenGL, FengGUI fits well in multimedia and game environments. </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.simulation.com/products/glstudio/glstudio.html"><img src="glstudio.jpg" width="160" height="135" align="left" alt="GL Studio">GL Studio</a> is an object oriented rapid application development tool that allows a user to graphically combine photographs, 3D models and behavior logic to create advanced 2D and 3D human machine interfaces. GL Studio generates Java or C++ source code which can then be integrated into the user�s application as a user interface. <a href="http://www.simulation.com/products/glstudio/java/java.html">Java code</a> generated with GL Studio can be deployed using javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses OpenGL for rendering and GL Studio for Java uses the JOGL API. </td> <td bgcolor="#F8F8F8" width="50%"> <a href="http://impact.sourceforge.net/"><img src="impact.jpg" width="160" height="129" align="left" alt="Impact">Impact</a> is a complete finite element suite including preprocessor, solver and postprocessor which is useable for simulating dynamic events such as car crashes or stamping of metal sheets. The suite allows 3D modelling, solving and viewing of simulation results, all in OpenGL accelerated graphics through the use of JOGL. </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.javapause.com/"><img src="jackflowers.jpg" width="160" height="120" align="left" alt="Jack Flowers">Jack Flowers</a> is a 3D platform action and adventure game under development. Jack is a flower collector (a kind of mutant beetle) who loves flowers so much that he can't help collecting them. Your goal through the game is to help Jack pick up flowers to progress through vegetal levels. </td> <td bgcolor="#F8F8F8" width="50%"> <a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160" height="122" align="left"></a>The <a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a Java-based protein visualization and analysis toolkit. The toolkit provides classes for efficiently loading, managing and manipulating protein structure and sequence data. The MBT also provides a rich set of graphical 3D and 2D visualization components which can be easily "plugged together" to produce applications having sophisticated graphical user interfaces. Some MBT-based visualization tools are <a href="http://www.pdb.org/">ProteinWorkshop</a> (<a href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a> (<a href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>. </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://processing.org/"><img src="processing.jpg" width="160" height="158" align="left" alt="processing">Processing</a> is an open source programming language and environment for people who want to program images, animation, and sound. It is used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production. Processing is developed by artists and designers as an alternative to proprietary software tools in the same domain. It uses JOGL for its hardware accelerated 3D rendering support. </td> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg" width="160" height="117" align="left" alt="SpeckSim">SpeckSim</a> is a behaviour-level simulator for networks of small, resource-constrained devices with sensing, computation and communication capabilities. Intended as a testbed for distributed algorithms, the main design goal was ease of extension. To this end, almost all aspect of the simulator can be customised: Node behaviour, communication characteristics, placement and motion; visualisation rendering and interaction and statistic generation. </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://3d-alignment.eu"><img src="strap.jpg" width="160" height="118" align="left"></a>With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by sequence and 3D-structure. STRAP simultaneously displays 3d-structures, amino acid sequence alignment and nucleotide sequences. It has powerful annotation features. </td> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.vlsolutions.com/"><img src="vldocking.jpg" width="160" height="113" align="left" alt="VLDocking">VLDocking</a> is a set of Java components that helps the Swing developer to build applications with Docking capabilities, and even raise existing applications to higher standards. It supports docking via drag and drop, enhanced toolbars, closable tabs, and more. It fully supports heavyweight components such as JOGL's GLCanvas in a docking environment. </td> </tr> </tbody> </table> </tbody> </table> </td> </tr> </tbody> </table> <table border="0" cellpadding="0" cellspacing="1" width="100%"> <tbody> <tr> <td valign="top" width="100%"> <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> <tbody> <tr> <td bgcolor="#6E94B7" width="589"> <div align="left"><font color="#ffffff"><strong><a name="NIGHTLY">Current nightly build</a></strong></font></div> </td> </tr> <tr> <td bgcolor="#F8F8F8"> <!- BEGIN NIGHTLY --> <TABLE CELLPADDING=3> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/javadoc_public/>Browsable javadoc</A></TD></TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/javadoc_public.zip> javadoc_public.zip </A></TD> <TD> 1076639 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.1-pre-20070912-linux-amd64.zip> jogl-1.1.1-pre-20070912-linux-amd64.zip </A></TD> <TD> 1261423 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.1-pre-20070912-linux-i586.zip> jogl-1.1.1-pre-20070912-linux-i586.zip </A></TD> <TD> 1236959 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.1-pre-20070912-macosx-ppc.zip> jogl-1.1.1-pre-20070912-macosx-ppc.zip </A></TD> <TD> 1143760 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.1-pre-20070912-macosx-universal.zip> jogl-1.1.1-pre-20070912-macosx-universal.zip </A></TD> <TD> 1268917 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.1-pre-20070912-solaris-amd64.zip> jogl-1.1.1-pre-20070912-solaris-amd64.zip </A></TD> <TD> 1200243 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.1-pre-20070912-solaris-i586.zip> jogl-1.1.1-pre-20070912-solaris-i586.zip </A></TD> <TD> 1242759 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.1-pre-20070912-solaris-sparcv9.zip> jogl-1.1.1-pre-20070912-solaris-sparcv9.zip </A></TD> <TD> 1223318 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.1-pre-20070912-solaris-sparc.zip> jogl-1.1.1-pre-20070912-solaris-sparc.zip </A></TD> <TD> 1234049 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.1-pre-20070912-src.zip> jogl-1.1.1-pre-20070912-src.zip </A></TD> <TD> 2237630 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.1-pre-20070912-webstart.zip> jogl-1.1.1-pre-20070912-webstart.zip </A></TD> <TD> 2766523 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.1-pre-20070912-windows-amd64.zip> jogl-1.1.1-pre-20070912-windows-amd64.zip </A></TD> <TD> 1086744 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.1-pre-20070912-windows-i586.zip> jogl-1.1.1-pre-20070912-windows-i586.zip </A></TD> <TD> 1069377 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos-src.zip> jogl-demos-src.zip </A></TD> <TD> 9523080 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos-data.jar> jogl-demos-data.jar </A></TD> <TD> 7994010 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos.jar> jogl-demos.jar </A></TD> <TD> 352231 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos-util.jar> jogl-demos-util.jar </A></TD> <TD> 130798 bytes </TD> <TD> 2007-09-12 03:00 </TD> </TR> </TABLE> <!- END NIGHTLY --> </td> </tr> </table> </td> </tr> </tbody> </table> </body> </html>