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Welcome to the JOGL API Project!
Overview

The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API (JSR-231), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL provides full access to the APIs in the OpenGL 2.0 specification as well as nearly all vendor extensions, and integrates with the AWT and Swing widget sets. It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems.

Please see the JOGL demos for illustrations of advanced OpenGL techniques now possible with the Java platform.

Documentation is available for developers wishing to use JOGL in their applications as well as those wishing to build the JOGL source tree.

Downloads
Useful Links
Featured Projects
The following are a few examples of projects and products using JOGL. To have your project featured here, please email the project owners.

Jake2Jake2 is a port of id Software's GPL'd Quake II engine from C to Java done by bytonic software. You can run the game via Java Web Start with no manual installation on all of JOGL's supported platforms. Art Of IllusionArt of Illusion is a free, open source 3D modelling and rendering studio. Many of its capabilities rival those found in commercial programs. Some of the highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials. It uses JOGL for real-time OpenGL rendering in its modeling views.
chronotextchronotext is a series of visual design experiments involving animated text and 3D objects and surfaces. Several examples can be run on-line via Java Web Start. FengGUIFengGUI is a graphical user interface (GUI) application programming interface (API) based on OpenGL. FengGUI provides all typical GUI components like buttons, sliders, trees, text areas, frames, tabs, etc. which are required to build a complete GUI system. Since it is based on OpenGL, FengGUI fits well in multimedia and game environments.
GL
StudioGL Studio is an object oriented rapid application development tool that allows a user to graphically combine photographs, 3D models and behavior logic to create advanced 2D and 3D human machine interfaces. GL Studio generates Java or C++ source code which can then be integrated into the user’s application as a user interface. Java code generated with GL Studio can be deployed using javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses OpenGL for rendering and GL Studio for Java uses the JOGL API. Jack FlowersJack Flowers is a 3D platform action and adventure game under development. Jack is a flower collector (a kind of mutant beetle) who loves flowers so much that he can't help collecting them. Your goal through the game is to help Jack pick up flowers to progress through vegetal levels.
The Molecular Biology Toolkit is a Java-based protein visualization and analysis toolkit. The toolkit provides classes for efficiently loading, managing and manipulating protein structure and sequence data. The MBT also provides a rich set of graphical 3D and 2D visualization components which can be easily "plugged together" to produce applications having sophisticated graphical user interfaces. Some MBT-based visualization tools are ProteinWorkshop (webstart demo), EpitopeViewer (webstart demo), and Sirius. processingProcessing is an open source programming language and environment for people who want to program images, animation, and sound. It is used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production. Processing is developed by artists and designers as an alternative to proprietary software tools in the same domain. It uses JOGL for its hardware accelerated 3D rendering support.
VLDockingVLDocking is a set of Java components that helps the Swing developer to build applications with Docking capabilities, and even raise existing applications to higher standards. It supports docking via drag and drop, enhanced toolbars, closable tabs, and more. It fully supports heavyweight components such as JOGL's GLCanvas in a docking environment.
Browsable javadoc
javadoc_public.zip 1036966 bytes 2006-12-28 03:00
jogl-1.1.0-pre-20061228-linux-amd64.zip 1241742 bytes 2006-12-28 03:00
jogl-1.1.0-pre-20061228-linux-i586.zip 1207034 bytes 2006-12-28 03:00
jogl-1.1.0-pre-20061228-macosx-ppc.zip 1139883 bytes 2006-12-28 03:00
jogl-1.1.0-pre-20061228-macosx-universal.zip 1267108 bytes 2006-12-28 03:00
jogl-1.1.0-pre-20061228-solaris-amd64.zip 1196247 bytes 2006-12-28 03:00
jogl-1.1.0-pre-20061228-solaris-i586.zip 1207331 bytes 2006-12-28 03:00
jogl-1.1.0-pre-20061228-solaris-sparcv9.zip 1218273 bytes 2006-12-28 03:00
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jogl-1.1.0-pre-20061228-src.zip 1635323 bytes 2006-12-28 03:00
jogl-1.1.0-pre-20061228-webstart.zip 2693168 bytes 2006-12-28 03:00
jogl-1.1.0-pre-20061228-windows-amd64.zip 1082908 bytes 2006-12-28 03:00
jogl-1.1.0-pre-20061228-windows-i586.zip 1065573 bytes 2006-12-28 03:00
jogl-demos-src.zip 9490575 bytes 2006-12-28 03:00
jogl-demos-data.jar 7994010 bytes 2006-12-28 03:00
jogl-demos.jar 306424 bytes 2006-12-28 03:00
jogl-demos-util.jar 128912 bytes 2006-12-28 03:00