Welcome to the JOGL API Project!
Overview

The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API (JSR-231), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL provides full access to the APIs in the OpenGL 2.0 specification as well as nearly all vendor extensions, and integrates with the AWT and Swing widget sets. It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems.

Please see the JOGL demos for illustrations of advanced OpenGL techniques now possible with the Java platform.

Documentation is available for developers wishing to use JOGL in their applications as well as those wishing to build the JOGL source tree.

Downloads
Useful Links
Featured Projects
The following are a few examples of projects and products using JOGL. To have your project featured here, please email the project owners.

World WindNASA World Wind Java provides next-generation 3-D virtual globe technology for applications written in the Java programming language. It supplies a suite of open-source components that developers include in their own applications, providing virtual globe functionality to any application that can benefit from it. World Wind Java's components perform as well as, or better than, any other known implementation and utilize the OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom Gaskins' JavaOne 2007 presentation on World Wind Java and the DiSTI Corporation's F-16 flight simulator built using World Wind Java. MadlixMADLIX lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX is JOGL-powered and runs smoothly inside all Java-enabled browsers, with no need for custom plug-ins or application installation. The on-line gallery features high-quality content ready for insertion. MADLIX is accompanied by the MADLIX exporter tool enabling 3D artists to directly export their 3D artwork from Autodesk Maya to the MADLIX gallery. The exporter features pre-view functionality as well as a standalone viewer, supporting the MADLIX file format and the open standard file format COLLADA.
Jake2Jake2 is a port of id Software's GPL'd Quake II engine from C to Java done by bytonic software. You can run the game via Java Web Start with no manual installation on all of JOGL's supported platforms. RaceView from NASCAR / NEXTEL, part of the TrackPass package, puts you in the race. Control the virtual camera angle, listen to the driver and team, and see crucial statistics and times, all in real time as the race goes on. RaceView uses JOGL for its 3D rendering.
Sharendipity enables creative people to build and distribute software regardless of their programming prowess. Its goal is to provide a basic platform with which users can build and share a broad array of application components in such a way that they can be extended, interchanged and plugged together to build full applications. The authors anticipate a market to evolve around these components where users can buy and sell their creations - whether it is a full application, a unique effect, or an individual object behavior. Sharendipity is currently deployed via Java within the Facebook platform and uses JOGL for hardware accelerated rendering. The Elflight Engine is a high performance 3D streaming game engine. It has been designed from the ground up for use over the World Wide Web. The streaming aspect of the engine allows a near "instant play" experience for the gamer. No massive downloads and no massive updates! The technology is particularly well suited to the development of MMOs and virtual worlds. The Elflight Engine uses JOGL to access the OpenGL API.
Fusion LaboratoryThe Fusion Framework enables Swing components to be extended with 3D content via JOGL. In general the 3D content will show up in layers on top of the corresponding Swing component. Many utility functions are integrated to help the developer build components. For example, the 3D content may be calibrated to the corresponding component's bounds. In addition, the system provides a simple scenegraph, Swing-like mouse interaction, and low-level animation support, as well as GLSL shaders and .obj file loading. The demo page contains several Java Web Start applications which demonstrate the abilities of the framework; please fill out the web form to help evaluate the components' usefulness. The NetBeans OpenGL Pack provides an easy to use OpenGL development environment integrated into NetBeans. It supplies modules like an GLSL shader editor, hardware compiler/linker integration and tools for displaying hardware information. The pack ships ready to run JOGL (JSR 231) demo projects and all OpenGL samples of the OpenGL Programming Guide (also known as the Red Book).
ShwupShwup is a new P2P toy for sharing photos that uses JOGL for all its rendering. Photos and text that you drag-and-drop into it instantly shows up and gets teleported to other users across the world running Shwup. Accompanying your photos are slick 3D motion graphics that dance to the beats of the music that you're playing. Welcome to Post-Modern P2P Broadcasting! Art Of IllusionArt of Illusion is a free, open source 3D modelling and rendering studio. Many of its capabilities rival those found in commercial programs. Some of the highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials. It uses JOGL for real-time OpenGL rendering in its modeling views.
AvenginaAvengina is a realtime 3D graphics engine which is designed for the execution as a Java applet. Alternatively it can be launched as a Java Webstart application outside the browserwindow. The software provides the possibility to exhibit texts and images in virtual galleries. Regarding the control and behaviour of the avatar it's redolent of a game engine. The graphics rendering system bases on per-pixel lighting and supports normal mapping, specular lighting and stencil volume shadows. Avengina uses JOGL for realtime rendering. chronotextchronotext is a series of visual design experiments involving animated text and 3D objects and surfaces. Several examples can be run on-line via Java Web Start. See the latest experiments of mapping text on to real 3D surfaces.
Duke Bean'EmDuke Bean'Em is the demonstration program from Erik Hellman's JavaOne 2007 technical session. This presentation demonstrates how you can write a simple 3-D game by using the Java programming language, JOGL, and free tools and 3-D models. It also covers the basics of OpenGL and 3-D graphics as well as various technologies, libraries, tools, and patterns that are useful for 3-D application development on the Java platform. FengGUIFengGUI is a graphical user interface (GUI) application programming interface (API) based on OpenGL. FengGUI provides all typical GUI components like buttons, sliders, trees, text areas, frames, tabs, etc. which are required to build a complete GUI system. Since it is based on OpenGL, FengGUI fits well in multimedia and game environments.
GL
StudioGL Studio is an object oriented rapid application development tool that allows a user to graphically combine photographs, 3D models and behavior logic to create advanced 2D and 3D human machine interfaces. GL Studio generates Java or C++ source code which can then be integrated into the user’s application as a user interface. Java code generated with GL Studio can be deployed using javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses OpenGL for rendering and GL Studio for Java uses the JOGL API. ImpactImpact is a complete finite element suite including preprocessor, solver and postprocessor which is useable for simulating dynamic events such as car crashes or stamping of metal sheets. The suite allows 3D modelling, solving and viewing of simulation results, all in OpenGL accelerated graphics through the use of JOGL.
Jack FlowersJack Flowers is a 3D platform action and adventure game under development. Jack is a flower collector (a kind of mutant beetle) who loves flowers so much that he can't help collecting them. Your goal through the game is to help Jack pick up flowers to progress through vegetal levels. The Molecular Biology Toolkit is a Java-based protein visualization and analysis toolkit. The toolkit provides classes for efficiently loading, managing and manipulating protein structure and sequence data. The MBT also provides a rich set of graphical 3D and 2D visualization components which can be easily "plugged together" to produce applications having sophisticated graphical user interfaces. Some MBT-based visualization tools are ProteinWorkshop (webstart demo), EpitopeViewer (webstart demo), and Sirius.
processingProcessing is an open source programming language and environment for people who want to program images, animation, and sound. It is used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production. Processing is developed by artists and designers as an alternative to proprietary software tools in the same domain. It uses JOGL for its hardware accelerated 3D rendering support. SpeckSimSpeckSim is a behaviour-level simulator for networks of small, resource-constrained devices with sensing, computation and communication capabilities. Intended as a testbed for distributed algorithms, the main design goal was ease of extension. To this end, almost all aspect of the simulator can be customised: Node behaviour, communication characteristics, placement and motion; visualisation rendering and interaction and statistic generation.
With STRAP you can align your proteins by sequence and 3D-structure. STRAP simultaneously displays 3d-structures, amino acid sequence alignment and nucleotide sequences. It has powerful annotation features. VLDockingVLDocking is a set of Java components that helps the Swing developer to build applications with Docking capabilities, and even raise existing applications to higher standards. It supports docking via drag and drop, enhanced toolbars, closable tabs, and more. It fully supports heavyweight components such as JOGL's GLCanvas in a docking environment.
Browsable javadoc
javadoc_public.zip 1085896 bytes 2008-05-11 03:00
jogl-1.1.1-linux-amd64.zip 1311485 bytes 2008-05-11 03:00
jogl-1.1.1-linux-i586.zip 1287046 bytes 2008-05-11 03:00
jogl-1.1.1-macosx-ppc.zip 1193764 bytes 2008-05-11 03:00
jogl-1.1.1-macosx-universal.zip 1502949 bytes 2008-05-11 03:00
jogl-1.1.1-solaris-amd64.zip 1250232 bytes 2008-05-11 03:00
jogl-1.1.1-solaris-i586.zip 1292692 bytes 2008-05-11 03:00
jogl-1.1.1-solaris-sparcv9.zip 1273145 bytes 2008-05-11 03:00
jogl-1.1.1-solaris-sparc.zip 1283782 bytes 2008-05-11 03:00
jogl-1.1.1-src.zip 2289446 bytes 2008-05-11 03:00
jogl-1.1.1-webstart.zip 2989268 bytes 2008-05-11 03:00
jogl-1.1.1-windows-amd64.zip 1136301 bytes 2008-05-11 03:00
jogl-1.1.1-windows-i586.zip 1119457 bytes 2008-05-11 03:00
jogl-demos-src.zip 9850878 bytes 2008-05-11 03:00
jogl-demos-data.jar 7994010 bytes 2008-05-11 03:00
jogl-demos.jar 352540 bytes 2008-05-11 03:00
jogl-demos-util.jar 130798 bytes 2008-05-11 03:00