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<div align="center"><font color="#005177" size="+2">Welcome to the JOGL API
   Project! </font></div>
         
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                  <div align="left"><font color="#ffffff"><strong>Overview</strong></font></div>
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                  <p>

The JOGL project hosts the development version of the Java&trade;
Binding for the OpenGL&reg; API (<a
href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>), and is
designed to provide hardware-supported 3D graphics to applications
written in Java. JOGL provides full access to the APIs in the OpenGL
2.0 specification as well as nearly all vendor extensions, and
integrates with the AWT and Swing widget sets. It is part of a suite
of open-source technologies initiated by the Game Technology Group at
Sun Microsystems.
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                  <p>Please see the <a
 href="https://jogl-demos.dev.java.net/">JOGL demos</a> for illustrations of
advanced OpenGL techniques now possible with the Java platform.
                   </p>

<p>Documentation is available for <a
href="https://jogl.dev.java.net/source/browse/*checkout*/jogl/trunk/doc/userguide/index.html">developers
wishing to use</a> JOGL in their applications as well as those wishing
to <a
href="https://jogl.dev.java.net/source/browse/*checkout*/jogl/trunk/doc/HowToBuild.html">build
the JOGL source tree</a>.
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                  <div align="left"><font color="#ffffff"><strong>Downloads</strong></font></div>
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                  <ul>
                         <li><a href="#NIGHTLY">Current nightly build</a></li>

                         <li><a

 href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=11509&expandFolder=11509&folderID=11508"
 target="_blank">Current release build (JSR-231 1.1.1a)</a></li>

                         <li><a
 href="https://jogl.dev.java.net/servlets/ProjectDocumentList"
 target="_blank">Archived release and pre-release builds</a></li>

                        
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                  <div align="left"><font color="#ffffff"><strong>Useful
                   Links</strong></font></div>
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                  <ul>
                       <li><a
 href="http://www.javagaming.org/index.php?board=25.0">JOGL 
 Forums</a></li>
                         <li><a href="http://www.opengl.org"
 target="_blank">OpenGL</a>                        Home</li>
                        <li><a href="https://jogl-demos.dev.java.net/">JOGL
 Demos</a></li>
                       <li><a
 href="https://jogl.dev.java.net/source/browse/*checkout*/jogl/trunk/doc/userguide/index.html">JOGL User's Guide</a></li>
                        <li><a href="http://netbeans-opengl-pack.dev.java.net/">The NetBeans OpenGL Pack</a></li>
                        <li><a
 href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides on JOGL</a></li>
                        <li><a
 href="bof0899.pdf">JavaOne 2006 BOF Slides on JOGL</a></li>
                        <li><a
 href="ts1361.pdf">JavaOne 2004 Presentation Slides on JOGL</a></li>
                        <li><a
 href="2125.pdf">JavaOne 2003 Presentation Slides on JOGL</a></li>
                      <li><a
 href="3167.pdf">JavaOne
 2002 Slides</a> on <a href="http://jausoft.com/gl4java/">OpenGL for Java</a><br>
                      </li>
                      <li><a
 href="http://www.sun.com/software/opensource/sca.pdf">Sun Contributor Agreement</a> (<a href="http://www.sun.com/software/opensource/contributor_agreement.jsp">FAQ</a>)<br>
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                  <div align="left"><font color="#ffffff"><strong>Featured Projects</strong></font></div>
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The following are a few examples of projects and products using
JOGL. To have your project featured here, please email the <a
href="mailto:kbr@dev.java.net">project owners</a>.
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<a href="http://worldwind.arc.nasa.gov/java/"><img src="worldwind.jpg"
width="160" height="159" align="left" alt="World Wind">NASA World Wind
Java</a> provides next-generation 3-D virtual globe technology for
applications written in the Java programming language. It supplies a
suite of open-source components that developers include in their own
applications, providing virtual globe functionality to any application
that can benefit from it. World Wind Java's components perform as well
as, or better than, any other known implementation and utilize the
OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom
Gaskins' <a
href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&yr=2007&track=2">JavaOne
2007</a> presentation on World Wind Java and the DiSTI Corporation's
<a href="http://www.disti.com/Products/demonstrations/java.html">F-16 flight simulator</a>
built using World Wind Java.

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<a href="http://openendedgroup.com/field"><img src="field.png"
width="160" height="159" align="left" alt="Field">Field</a> is an
open-source development environment for digital art and experimental
code writing. Built around the needs of programmers that manipulate
images, make animations and compose music, Field seeks to tie
text-based programming with ad hoc visual metaphors. Field uses Python
and other programming languages and wants to be integrated into your
own personal code-base. And it comes with special support for the <a
href="http://processing.org/">Processing</a> environment. Field uses
JOGL for its UI and its built-in drawing system; it provides a
JOGL-based scene-graph library for 3D visualization.

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<a href="http://www.madlix.com"><img src="madlix.png" width="160"
height="160" align="left" alt="Madlix">MADLIX</a> lets users insert
3D-content in web pages, blogs, Google pages, community presentations
and more. MADLIX is JOGL-powered and runs smoothly inside all
Java-enabled browsers, with no need for custom plug-ins or application
installation. The <a href="http://www.madlix.com">on-line gallery</a>
features high-quality content ready for insertion. MADLIX is
accompanied by the MADLIX exporter tool enabling 3D artists to
directly export their 3D artwork from Autodesk Maya to the MADLIX
gallery. The exporter features pre-view functionality as well as a
standalone viewer, supporting the MADLIX file format and the open
standard file format COLLADA.

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<a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg"
width="160" height="128" align="left" alt="Jake2">Jake2</a> is a port
of id Software's GPL'd Quake II engine from C to Java done by <a
href="http://bytonic.de/">bytonic software</a>. You can run the game
via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web
Start</a> with <b>no manual installation</b> on all of JOGL's
supported platforms.

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<a href="http://www.nascar.com/trackpass/about/raceview/"><img
src="raceview.jpg" width="160" height="92" align="left">RaceView</a>
from NASCAR / NEXTEL, part of the <a
href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts
you in the race. Control the virtual camera angle, listen to the
driver and team, and see crucial statistics and times, all in real
time as the race goes on. RaceView uses JOGL for its 3D rendering.

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<a href="http://netbeans-opengl-pack.dev.java.net/"><img
src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left">The
NetBeans OpenGL Pack</a> provides an easy to use OpenGL development
environment integrated into NetBeans. It supplies modules like an GLSL
shader editor, hardware compiler/linker integration and tools for
displaying hardware information. The pack ships ready to run JOGL (JSR
231) demo projects and all OpenGL samples of the OpenGL Programming
Guide (also known as the Red Book).

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<a href="http://www.insparia.com/"><img src="insparia.jpg" width="160"
height="160" align="left">Insparia</a> was created to help people
easily visualize, construct and track information about a 3d
environment online. Shape and texture importing as well as a robust
renderer will be available in the final commercial version.  Insparia
uses JOGL to allow the user to construct and interact with their 3d
environment in real-time. Please note that Insparia is in alpha
testing. Feedback is appreciated.

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<a href="http://www.scilab.org/"><img src="scilab.png" width="160"
height="159" align="left">Scilab</a> is a free scientific software
package for numerical computations providing a powerful open computing
environment for engineering and scientific applications. It has
sophisticated data structures, an interpreter and a high level
programming language. It also integrates a 2-D and 3-D plotting module
designed to visually represent and understand complex data. Fully
integrated within the Scilab's Swing UI, the plotting module is based
on JOGL, allowing it to take advantage of the OpenGL accelerated
graphics.

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<a
href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx"><img
src="pebbles.png" width="160" height="160" align="left">OneStone&reg;
Pebbles</a> are a new series of calculus visualization tools developed
by <a href="http://www.brightideassoftware.com/">Bright Ideas
Software&reg;</a>. Designed from the ground up with input from
education professionals, these unique tools meld current educational
theory with state of the art graphics technology in consistent,
easy-to-use packages. Each 'Pebble' in the series is a stand-alone
program designed to illustrate a specific topic in the calculus
syllabus. While the topic of each Pebble is different, the experience
of using each remains as constant as possible, and features several
elements identified as contributing to the development of a deeper
understanding of dynamic covariant relationships. The Pebbles use JOGL
for their interactive 3D rendering. Try the <a
href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx">Curve
Families</a> and <a
href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces
of Revolution</a> examples!

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<a href=http://www3.math.tu-berlin.de/jreality><img src="viewerVR.png"
width="160" height="160" align="left">jReality</a> is an open-source,
full-featured 3D scene graph package designed for but not limited to
mathematical visualization.  It provides several backends, including a
JOGL one; it is thread-safe; it has a flexible shading model based on
an attribute-inheritance mechanism in the scene graph;
device-independent user interaction; support for true 3D audio; many
support classes for transformations and geometry; a plugin system for
assembling custom viewers; <a href =
"http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a>
and a growing <a
href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">set
of tutorial examples</a> to help developers interested in using
jReality to solve their 3D problems.

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<a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160"
height="160" align="left">ZG3D</a> is an open source project that uses
JOGL for visualizing 3D geometries with the emphasis of plotting
scientific data in a web application. Geometry objects in an XML file
or string can be dynamically loaded and removed. An HTML document may
call ZG3D functions through JavaScript and may define JavaScript
functions to receive messages from ZG3D, which makes it very easy and
flexible to embed interactive 3D web visualization. The software is
developed at the <a
href="http://www-cger.nies.go.jp/index.html">Center for Global
Environmental Research</a>, Japan, for the advanced data visualization
of the <a
href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global
Greenhouse Gases Database</a>.
		     
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<a href="http://www.codededge.com"><img src="elflight.png" width="160"
height="160" align="left">The Elflight Engine</a> is a high
performance 3D streaming game engine. It has been designed from the
ground up for use over the World Wide Web. The streaming aspect of the
engine allows a near "instant play" experience for the gamer. No
massive downloads and no massive updates! The technology is
particularly well suited to the development of MMOs and virtual
worlds. The Elflight Engine uses JOGL to access the OpenGL API.

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<a href="http://www.fusion-laboratory.de/"><img
src="fusion-laboratory.jpg" width="160" height="160" align="left"
alt="Fusion Laboratory">The Fusion Framework</a> enables Swing
components to be extended with 3D content via JOGL. In general the 3D
content will show up in layers on top of the corresponding Swing
component. Many utility functions are integrated to help the developer
build components. For example, the 3D content may be calibrated to the
corresponding component's bounds. In addition, the system provides a
simple scenegraph, Swing-like mouse interaction, and low-level
animation support, as well as GLSL shaders and .obj file loading. The
demo page contains several Java Web Start applications which
demonstrate the abilities of the framework; please fill out the web
form to help evaluate the components' usefulness.

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<a href="http://www.artofillusion.org/"><img src="artofillusion.jpg"
width="160" height="117" align="left" alt="Art Of Illusion">Art of
Illusion</a> is a free, open source 3D modelling and rendering
studio. Many of its capabilities rival those found in commercial
programs. Some of the highlights include subdivision surface based
modelling tools, skeleton based animation, and a graphical language
for designing procedural textures and materials. It uses JOGL for
real-time OpenGL rendering in its modeling views.

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<a href="http://www.avengina.org/"><img src="avengina.jpg"
alt="Avengina" align="left" height="99" width="160">Avengina</a> is a
realtime 3D graphics engine which is designed for the execution as a
Java applet. Alternatively it can be launched as a Java Webstart
application outside the browserwindow. The software provides the
possibility to exhibit texts and images in virtual
galleries. Regarding the control and behaviour of the avatar it's
redolent of a game engine. The graphics rendering system bases on
per-pixel lighting and supports normal mapping, specular lighting and
stencil volume shadows. Avengina uses JOGL for realtime rendering.

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<a href="http://chronotext.org/"><img src="chronotext.jpg" width="160"
height="120" align="left" alt="chronotext">chronotext</a> is a series
of visual design experiments involving animated text and 3D objects
and surfaces. Several examples can be run on-line via <a
href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
experiments</a> of mapping text on to real 3D surfaces.

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<a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg"
width="160" height="120" align="left" alt="Duke Bean'Em">Duke
Bean'Em</a> is the demonstration program from Erik Hellman's <a
href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3073&yr=2007&track=2">JavaOne
2007 technical session</a>. This presentation demonstrates how you can
write a simple 3-D game by using the Java programming language, JOGL,
and free tools and 3-D models. It also covers the basics of OpenGL and
3-D graphics as well as various technologies, libraries, tools, and
patterns that are useful for 3-D application development on the Java
platform.

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<a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160"
height="127" align="left" alt="FengGUI">FengGUI</a> is a graphical
user interface (GUI) application programming interface (API) based on
OpenGL. FengGUI provides all typical GUI components like buttons,
sliders, trees, text areas, frames, tabs, etc. which are required to
build a complete GUI system. Since it is based on OpenGL, FengGUI fits
well in multimedia and game environments.

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<a
href="http://www.simulation.com/products/glstudio/glstudio.html"><img
src="glstudio.jpg" width="160" height="135" align="left" alt="GL
Studio">GL Studio</a> is an object oriented rapid application
development tool that allows a user to graphically combine
photographs, 3D models and behavior logic to create advanced 2D and 3D
human machine interfaces.  GL Studio generates Java or C++ source code
which can then be integrated into the user�s application as a user
interface. <a
href="http://www.simulation.com/products/glstudio/java/java.html">Java
code</a> generated with GL Studio can be deployed using
javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
OpenGL for rendering and GL Studio for Java uses the JOGL API.

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<a href="http://impact.sourceforge.net/"><img src="impact.jpg"
width="160" height="129" align="left" alt="Impact">Impact</a> is a
complete finite element suite including preprocessor, solver and
postprocessor which is useable for simulating dynamic events such as
car crashes or stamping of metal sheets. The suite allows 3D
modelling, solving and viewing of simulation results, all in OpenGL
accelerated graphics through the use of JOGL.

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<a href="http://www.javapause.com/"><img src="jackflowers.jpg"
width="160" height="120" align="left" alt="Jack Flowers">Jack
Flowers</a> is a 3D platform action and adventure game under
development. Jack is a flower collector (a kind of mutant beetle) who
loves flowers so much that he can't help collecting them. Your goal
through the game is to help Jack pick up flowers to progress through
vegetal levels.

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<a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160"
height="122" align="left"></a>The <a
href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a
Java-based protein visualization and analysis toolkit. The toolkit
provides classes for efficiently loading, managing and manipulating
protein structure and sequence data. The MBT also provides a rich set
of graphical 3D and 2D visualization components which can be easily
"plugged together" to produce applications having sophisticated
graphical user interfaces. Some MBT-based visualization tools are <a
href="http://www.pdb.org/">ProteinWorkshop</a> (<a
href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart
demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a>
(<a
href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart
demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.

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<a href="http://processing.org/"><img src="processing.jpg" width="160"
height="158" align="left" alt="processing">Processing</a> is an open
source programming language and environment for people who want to
program images, animation, and sound. It is used by students, artists,
designers, architects, researchers, and hobbyists for learning,
prototyping, and production. Processing is developed by artists and
designers as an alternative to proprietary software tools in the same
domain. It uses JOGL for its hardware accelerated 3D rendering
support.

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<a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg"
width="160" height="117" align="left" alt="SpeckSim">SpeckSim</a> is a
behaviour-level simulator for networks of small, resource-constrained
devices with sensing, computation and communication
capabilities. Intended as a testbed for distributed algorithms, the
main design goal was ease of extension. To this end, almost all aspect
of the simulator can be customised: Node behaviour, communication
characteristics, placement and motion; visualisation rendering and
interaction and statistic generation.

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<a href="http://3d-alignment.eu"><img src="strap.jpg" width="160"
height="118" align="left"></a>With <a
href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
sequence and 3D-structure.  STRAP simultaneously displays
3d-structures, amino acid sequence alignment and nucleotide sequences.
It has powerful annotation features.

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<a
href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml"><img
src="vehicle.jpg" width="160" height="160" align="left">Vehicle
Dynamics Engine Demo</a> is a Java Web Start demonstration of a 3D
physics engine developed by <a
href="http://www.insightmachines.com/">Insight Machines</a>. The
engine is designed especially for car games. The demo uses JOGL and
employs such techniques like shadow casting using the stencil buffer.

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<a href="http://www.vlsolutions.com/"><img src="vldocking.jpg"
width="160" height="113" align="left" alt="VLDocking">VLDocking</a> is
a set of Java components that helps the Swing developer to build
applications with Docking capabilities, and even raise existing
applications to higher standards. It supports docking via drag and
drop, enhanced toolbars, closable tabs, and more. It fully supports
heavyweight components such as JOGL's GLCanvas in a docking
environment.

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                  <div align="left"><font color="#ffffff"><strong><a name="NIGHTLY">Current nightly build</a></strong></font></div>
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<!- BEGIN NIGHTLY -->
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<TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-2.0-docs/>Browsable javadoc</A></TD></TR>
<TR>
<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/gluegen-rt-2.0-webstart.zip> gluegen-rt-2.0-webstart.zip  </A></TD>
<TD>  43998  bytes </TD>
<TD>  2009-07-03 02:45  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-2.0-docs.zip> jogl-2.0-docs.zip  </A></TD>
<TD>  1759153  bytes </TD>
<TD>  2009-07-03 02:46  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-2.0-linux-amd64.zip> jogl-2.0-linux-amd64.zip  </A></TD>
<TD>  4409541  bytes </TD>
<TD>  2009-07-03 02:45  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-2.0-linux-i586.zip> jogl-2.0-linux-i586.zip  </A></TD>
<TD>  4362352  bytes </TD>
<TD>  2009-07-03 02:45  </TD>
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<TR>
<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-2.0-macosx-universal.zip> jogl-2.0-macosx-universal.zip  </A></TD>
<TD>  4800723  bytes </TD>
<TD>  2009-07-03 02:45  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-2.0-solaris-sparcv9.zip> jogl-2.0-solaris-sparcv9.zip  </A></TD>
<TD>  4314479  bytes </TD>
<TD>  2009-07-03 02:45  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-2.0-solaris-sparc.zip> jogl-2.0-solaris-sparc.zip  </A></TD>
<TD>  4333220  bytes </TD>
<TD>  2009-07-03 02:45  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-2.0-specdocs.zip> jogl-2.0-specdocs.zip  </A></TD>
<TD>  1301173  bytes </TD>
<TD>  2009-07-03 02:46  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-2.0-src.zip> jogl-2.0-src.zip  </A></TD>
<TD>  4540871  bytes </TD>
<TD>  2009-07-03 02:45  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-2.0-webstart.zip> jogl-2.0-webstart.zip  </A></TD>
<TD>  6086848  bytes </TD>
<TD>  2009-07-03 02:45  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-2.0-windows-amd64.zip> jogl-2.0-windows-amd64.zip  </A></TD>
<TD>  4099172  bytes </TD>
<TD>  2009-07-03 02:45  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-2.0-windows-i586.zip> jogl-2.0-windows-i586.zip  </A></TD>
<TD>  4044504  bytes </TD>
<TD>  2009-07-03 02:45  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos-src.zip> jogl-demos-src.zip  </A></TD>
<TD>  11009506  bytes </TD>
<TD>  2009-07-03 02:46  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos.zip> jogl-demos.zip  </A></TD>
<TD>  8691661  bytes </TD>
<TD>  2009-07-03 02:46  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/nativewindow-2.0-webstart.zip> nativewindow-2.0-webstart.zip  </A></TD>
<TD>  193884  bytes </TD>
<TD>  2009-07-03 02:45  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/newt-2.0-webstart.zip> newt-2.0-webstart.zip  </A></TD>
<TD>  281718  bytes </TD>
<TD>  2009-07-03 02:45  </TD>
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<!- END NIGHTLY -->
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