<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <head> <meta content="text/html; charset=windows-1252" http-equiv="Content-Type"> <meta content="MSHTML 5.00.2920.0" name="GENERATOR"> <title></title> </head> <body bgcolor="#f5f5f5"> <div Align=center> <img ID="NavBar" WIDTH=800 HEIGHT=32 SRC="https://games.dev.java.net/images/navbar2p.gif" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 USEMAP="#NavBar_MAP" NOFINSIDE="~! ~!" > </div> <MAP NAME="NavBar_Map"> <AREA SHAPE="rect" ALT="Projects" COORDS="356,7,440,23" HREF="https://games.dev.java.net" TARGET="_self"> <AREA SHAPE="rect" ALT="Wiki" COORDS="643,7,695,23" HREF="http://wiki.java.net/bin/view/Games"> <AREA SHAPE="rect" ALT="Weblogs" COORDS="562,7,624,23" HREF="http://weblogs.java.net/weblogs/project/games"> <AREA SHAPE="rect" COORDS="463,7,541,23" HREF="http://javagaming.org" target="_top" ALT="Forums"> <AREA SHAPE="rect" ALT="JavaGames Home" COORDS="147,7,334,23" HREF="http://community.java.net/games"> <AREA SHAPE="rect" ALT="Java.net" COORDS="21,7,128,23" HREF="http://www.java.net" TARGET="_self"> </MAP> <div align="center"><font color="#005177" size="+2">Welcome to the JOGL API Project! </font></div> <table border="0" cellpadding="0" cellspacing="1" width="100%"> <tbody> <tr> <td valign="top" width="66%"> <table border="0" cellpadding="5" cellspacing="1" height="358" width="100%"> <tbody> <tr> <td valign="top"> <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> <tbody> <tr> <td bgcolor="#6E94B7" valign="top" width="589"> <div align="left"><font color="#ffffff"><strong>Overview</strong></font></div> </td> </tr> <tr> <td bgcolor="#F8F8F8" valign="top"> <div align="justify"> <p> The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API (<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL provides full access to the APIs in the OpenGL 2.0 specification as well as nearly all vendor extensions, and integrates with the AWT and Swing widget sets. It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems. </p> <p>Please see the <a href="https://jogl-demos.dev.java.net/">JOGL demos</a> for illustrations of advanced OpenGL techniques now possible with the Java platform. </p> <p>Documentation is available for <a href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/userguide/index.html?rev=HEAD&content-type=text/html">developers wishing to use</a> JOGL in their applications as well as those wishing to <a href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/HowToBuild.html?rev=HEAD&content-type=text/html">build the JOGL source tree</a>. </p> </div> </td> </tr> </tbody> </table> </td> </tr> <tr> <td> <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> <tbody> <tr> <td="#6E94B7" valign="top"> <div align="left"><font color="#ffffff"><strong>Downloads</strong></font></div> </td> </tr> <tr> <td valign="top" bgcolor="#F8F8F8"> <ul> <li><a href="#NIGHTLY">Current nightly build</a></li> <li><a href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971" target="_blank">Current release build (JSR-231 1.0.0)</a></li> <li><a href="https://jogl.dev.java.net/servlets/ProjectDocumentList" target="_blank">Archived release and pre-release builds</a></li> </ul> </td> </tr> </tbody> </table> </td> </tr> </tbody> </table> </td> <td valign="top"> <table border="0" cellpadding="5" cellspacing="1" width="100%"> <tbody> <tr> <td> <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> <tbody> <tr> <td bgcolor="#6E94B7" valign="top"> <div align="left"><font color="#ffffff"><strong>Useful Links</strong></font></div> </td> </tr> <tr> <td valign="top" bgcolor="#F8F8F8"> <ul> <li><a href="http://www.opengl.org" target="_blank">OpenGL</a> Home</li> <li><a href="https://jogl-demos.dev.java.net/">JOGL Demos</a></li> <li><a href="https://gluegen.dev.java.net/">GlueGen</a></li> <li><a href="bof0899.pdf">JOGL JavaOne 2006 BOF Slides for JOGL</a></li> <li><a href="ts1361.pdf">JOGL JavaOne 2004 Presentation Slides</a></li> <li><a href="2125.pdf">JOGL JavaOne 2003 Presentation Slides</a></li> <li><a href="http://www.javagaming.org/forums/index.php?board=25.0">JOGL Forums</a></li> <li><a href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/userguide/index.html?rev=HEAD&content-type=text/html">JOGL User's Guide</a></li> <li><a href="3167.pdf">JavaOne 2002 Slides</a> on <a href="http://jausoft.com/gl4java/">OpenGL for Java</a><br> </li> <li><a href="sun-contributor-agreement.pdf">Sun Contributor Agreement</a><br> </li> </ul> </td> </tr> </tbody> </table> </td> </tr> </tbody> </table> </td> </tr> </tbody> </table> <table border="0" cellpadding="0" cellspacing="1" width="100%"> <tbody> <tr> <td valign="top" width="100%"> <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> <tbody> <tr> <td bgcolor="#6E94B7" width="589"> <div align="left"><font color="#ffffff"><strong>Featured Projects</strong></font></div> </td> </tr> <tr> <td bgcolor="#F8F8F8"> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td> The following are a few examples of projects and products using JOGL. To have your project featured here, please email the <a href="mailto:kbr@dev.java.net">project owners</a>. </td> </tr> </table> <br> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr> <td bgcolor="#F8F8F8"> <table border="0" cellspacing="15"> <tbody> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg" width="160" height="128" align="left" alt="Jake2">Jake2</a> is a port of id Software's GPL'd Quake II engine from C to Java done by <a href="http://bytonic.de/">bytonic software</a>. You can run the game via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web Start</a> with <b>no manual installation</b> on all of JOGL's supported platforms. </td> <td bgcolor="#F8F8F8"> <a href="http://www.shwup.com/"><img src="shwup.jpg" width="160" height="160" align="left" alt="Shwup">Shwup</a> is a new P2P toy for sharing photos that uses JOGL for all its rendering. Photos and text that you drag-and-drop into it instantly shows up and gets teleported to other users across the world running Shwup. Accompanying your photos are slick 3D motion graphics that dance to the beats of the music that you're playing. Welcome to Post-Modern P2P Broadcasting! </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.artofillusion.org/"><img src="artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion">Art of Illusion</a> is a free, open source 3D modelling and rendering studio. Many of its capabilities rival those found in commercial programs. Some of the highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials. It uses JOGL for real-time OpenGL rendering in its modeling views. </td> <td bgcolor="#F8F8F8"> <a href="http://chronotext.org/"><img src="chronotext.jpg" width="160" height="120" align="left" alt="chronotext">chronotext</a> is a series of visual design experiments involving animated text and 3D objects and surfaces. Several examples can be run on-line via <a href="http://chronotext.org/scriptorium/behind/index.htm">Java Web Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest experiments</a> of mapping text on to real 3D surfaces. </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" height="127" align="left" alt="FengGUI">FengGUI</a> is a graphical user interface (GUI) application programming interface (API) based on OpenGL. FengGUI provides all typical GUI components like buttons, sliders, trees, text areas, frames, tabs, etc. which are required to build a complete GUI system. Since it is based on OpenGL, FengGUI fits well in multimedia and game environments. </td> <td bgcolor="#F8F8F8"> <a href="http://www.simulation.com/products/glstudio/glstudio.html"><img src="glstudio.jpg" width="160" height="135" align="left" alt="GL Studio">GL Studio</a> is an object oriented rapid application development tool that allows a user to graphically combine photographs, 3D models and behavior logic to create advanced 2D and 3D human machine interfaces. GL Studio generates Java or C++ source code which can then be integrated into the user�s application as a user interface. <a href="http://www.simulation.com/products/glstudio/java/java.html">Java code</a> generated with GL Studio can be deployed using javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses OpenGL for rendering and GL Studio for Java uses the JOGL API. </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://impact.sourceforge.net/"><img src="impact.jpg" width="160" height="129" align="left" alt="Impact">Impact</a> is a complete finite element suite including preprocessor, solver and postprocessor which is useable for simulating dynamic events such as car crashes or stamping of metal sheets. The suite allows 3D modelling, solving and viewing of simulation results, all in OpenGL accelerated graphics through the use of JOGL. </td> <td bgcolor="#F8F8F8"> <a href="http://www.javapause.com/"><img src="jackflowers.jpg" width="160" height="120" align="left" alt="Jack Flowers">Jack Flowers</a> is a 3D platform action and adventure game under development. Jack is a flower collector (a kind of mutant beetle) who loves flowers so much that he can't help collecting them. Your goal through the game is to help Jack pick up flowers to progress through vegetal levels. </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160" height="122" align="left"></a>The <a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a Java-based protein visualization and analysis toolkit. The toolkit provides classes for efficiently loading, managing and manipulating protein structure and sequence data. The MBT also provides a rich set of graphical 3D and 2D visualization components which can be easily "plugged together" to produce applications having sophisticated graphical user interfaces. Some MBT-based visualization tools are <a href="http://www.pdb.org/">ProteinWorkshop</a> (<a href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a> (<a href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>. </td> <td bgcolor="#F8F8F8" width="50%"> <a href="http://processing.org/"><img src="processing.jpg" width="160" height="158" align="left" alt="processing">Processing</a> is an open source programming language and environment for people who want to program images, animation, and sound. It is used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production. Processing is developed by artists and designers as an alternative to proprietary software tools in the same domain. It uses JOGL for its hardware accelerated 3D rendering support. </td> </tr> <tr> <td bgcolor="#F8F8F8" width="50%"> <a href="http://www.vlsolutions.com/"><img src="vldocking.jpg" width="160" height="113" align="left" alt="VLDocking">VLDocking</a> is a set of Java components that helps the Swing developer to build applications with Docking capabilities, and even raise existing applications to higher standards. It supports docking via drag and drop, enhanced toolbars, closable tabs, and more. It fully supports heavyweight components such as JOGL's GLCanvas in a docking environment. </td> </tr> </tbody> </table> </tbody> </table> </td> </tr> </tbody> </table> <table border="0" cellpadding="0" cellspacing="1" width="100%"> <tbody> <tr> <td valign="top" width="100%"> <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> <tbody> <tr> <td bgcolor="#6E94B7" width="589"> <div align="left"><font color="#ffffff"><strong><a name="NIGHTLY">Current nightly build</a></strong></font></div> </td> </tr> <tr> <td bgcolor="#F8F8F8"> <!- BEGIN NIGHTLY --> <TABLE CELLPADDING=3> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/javadoc_public/>Browsable javadoc</A></TD></TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/javadoc_public.zip> javadoc_public.zip </A></TD> <TD> 1061713 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-linux-amd64.zip> jogl-1.1.0-pre-20070207-linux-amd64.zip </A></TD> <TD> 1235701 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-linux-i586.zip> jogl-1.1.0-pre-20070207-linux-i586.zip </A></TD> <TD> 1200992 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-macosx-ppc.zip> jogl-1.1.0-pre-20070207-macosx-ppc.zip </A></TD> <TD> 1133888 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-macosx-universal.zip> jogl-1.1.0-pre-20070207-macosx-universal.zip </A></TD> <TD> 1261211 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-solaris-amd64.zip> jogl-1.1.0-pre-20070207-solaris-amd64.zip </A></TD> <TD> 1190204 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-solaris-i586.zip> jogl-1.1.0-pre-20070207-solaris-i586.zip </A></TD> <TD> 1201291 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-solaris-sparcv9.zip> jogl-1.1.0-pre-20070207-solaris-sparcv9.zip </A></TD> <TD> 1212235 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-solaris-sparc.zip> jogl-1.1.0-pre-20070207-solaris-sparc.zip </A></TD> <TD> 1222650 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-src.zip> jogl-1.1.0-pre-20070207-src.zip </A></TD> <TD> 1678833 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-webstart.zip> jogl-1.1.0-pre-20070207-webstart.zip </A></TD> <TD> 2685669 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-windows-amd64.zip> jogl-1.1.0-pre-20070207-windows-amd64.zip </A></TD> <TD> 1076865 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-windows-i586.zip> jogl-1.1.0-pre-20070207-windows-i586.zip </A></TD> <TD> 1059495 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos-src.zip> jogl-demos-src.zip </A></TD> <TD> 9518162 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos-data.jar> jogl-demos-data.jar </A></TD> <TD> 7994010 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos.jar> jogl-demos.jar </A></TD> <TD> 343579 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> <TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-demos-util.jar> jogl-demos-util.jar </A></TD> <TD> 130798 bytes </TD> <TD> 2007-02-07 03:00 </TD> </TR> </TABLE> <!- END NIGHTLY --> </td> </tr> </table> </td> </tr> </tbody> </table> </body> </html>