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<div align="center"><font color="#005177" size="+2">Welcome to the JOGL API
   Project! </font></div>
         
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                  <div align="left"><font color="#ffffff"><strong>Overview</strong></font></div>
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                  <div align="justify">                                  
                                                            
                  <p>

The JOGL project hosts the development version of the Java&trade;
Binding for the OpenGL&reg; API (<a
href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>), and is
designed to provide hardware-supported 3D graphics to applications
written in Java. JOGL provides full access to the APIs in the OpenGL
2.0 specification as well as nearly all vendor extensions, and
integrates with the AWT and Swing widget sets. It is part of a suite
of open-source technologies initiated by the Game Technology Group at
Sun Microsystems.
                   </p>
                   
                  <p>Please see the <a
 href="https://jogl-demos.dev.java.net/">JOGL demos</a> for illustrations of
advanced OpenGL techniques now possible with the Java platform.
                   </p>

<p>Documentation is available for <a
href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/userguide/index.html?rev=HEAD&content-type=text/html">developers
wishing to use</a> JOGL in their applications as well as those wishing
to <a
href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/HowToBuild.html?rev=HEAD&amp;content-type=text/html">build
the JOGL source tree</a>.
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                  <div align="left"><font color="#ffffff"><strong>Downloads</strong></font></div>
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                  <ul>
                         <li><a href="#NIGHTLY">Current nightly build</a></li>

                         <li><a

 href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971"
 target="_blank">Current release build (JSR-231 1.0.0)</a></li>

                         <li><a
 href="https://jogl.dev.java.net/servlets/ProjectDocumentList"
 target="_blank">Archived release and pre-release builds</a></li>

                        
                  </ul>
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                  <div align="left"><font color="#ffffff"><strong>Useful
                   Links</strong></font></div>
                      </td>
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                      <td valign="top" bgcolor="#F8F8F8">               
                                                           
                  <ul>
                         <li><a href="http://www.opengl.org"
 target="_blank">OpenGL</a>                        Home</li>
                        <li><a href="https://jogl-demos.dev.java.net/">JOGL
 Demos</a></li>
                        <li><a href="https://gluegen.dev.java.net/">GlueGen</a></li>
                        <li><a
 href="bof0899.pdf">JOGL
  JavaOne 2006 BOF Slides for JOGL</a></li>
                        <li><a
 href="ts1361.pdf">JOGL
  JavaOne 2004 Presentation Slides</a></li>
                        <li><a
 href="2125.pdf">JOGL
  JavaOne 2003 Presentation Slides</a></li>
                       <li><a
 href="http://www.javagaming.org/forums/index.php?board=25.0">JOGL 
 Forums</a></li>
                       <li><a
 href="https://jogl.dev.java.net/unbranded-source/browse/*checkout*/jogl/doc/userguide/index.html?rev=HEAD&content-type=text/html">JOGL User's Guide</a></li>
                      <li><a
 href="3167.pdf">JavaOne
 2002 Slides</a> on <a href="http://jausoft.com/gl4java/">OpenGL for Java</a><br>
                      </li>
                      <li><a
 href="sun-contributor-agreement.pdf">Sun Contributor Agreement</a><br>
                      </li>
                                                                        
                        
                  </ul>
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                  <div align="left"><font color="#ffffff"><strong>Featured Projects</strong></font></div>
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The following are a few examples of projects and products using
JOGL. To have your project featured here, please email the <a
href="mailto:kbr@dev.java.net">project owners</a>.
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<a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg"
width="160" height="128" align="left" alt="Jake2">Jake2</a> is a port
of id Software's GPL'd Quake II engine from C to Java done by <a
href="http://bytonic.de/">bytonic software</a>. You can run the game
via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web
Start</a> with <b>no manual installation</b> on all of JOGL's
supported platforms.

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<a href="http://www.shwup.com/"><img src="shwup.jpg" width="160"
height="160" align="left" alt="Shwup">Shwup</a> is a new P2P toy for
sharing photos that uses JOGL for all its rendering. Photos and text
that you drag-and-drop into it instantly shows up and gets teleported
to other users across the world running Shwup. Accompanying your
photos are slick 3D motion graphics that dance to the beats of the
music that you're playing. Welcome to Post-Modern P2P Broadcasting!

                   </td>
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<a href="http://www.artofillusion.org/"><img src="artofillusion.jpg"
width="160" height="117" align="left" alt="Art Of Illusion">Art of
Illusion</a> is a free, open source 3D modelling and rendering
studio. Many of its capabilities rival those found in commercial
programs. Some of the highlights include subdivision surface based
modelling tools, skeleton based animation, and a graphical language
for designing procedural textures and materials. It uses JOGL for
real-time OpenGL rendering in its modeling views.

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<a href="http://chronotext.org/"><img src="chronotext.jpg" width="160"
height="120" align="left" alt="chronotext">chronotext</a> is a series
of visual design experiments involving animated text and 3D objects
and surfaces. Several examples can be run on-line via <a
href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
experiments</a> of mapping text on to real 3D surfaces.

                   </td>
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<a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160"
height="127" align="left" alt="FengGUI">FengGUI</a> is a graphical
user interface (GUI) application programming interface (API) based on
OpenGL. FengGUI provides all typical GUI components like buttons,
sliders, trees, text areas, frames, tabs, etc. which are required to
build a complete GUI system. Since it is based on OpenGL, FengGUI fits
well in multimedia and game environments.

                   </td>
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<a
href="http://www.simulation.com/products/glstudio/glstudio.html"><img
src="glstudio.jpg" width="160" height="135" align="left" alt="GL
Studio">GL Studio</a> is an object oriented rapid application
development tool that allows a user to graphically combine
photographs, 3D models and behavior logic to create advanced 2D and 3D
human machine interfaces.  GL Studio generates Java or C++ source code
which can then be integrated into the user�s application as a user
interface. <a
href="http://www.simulation.com/products/glstudio/java/java.html">Java
code</a> generated with GL Studio can be deployed using
javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
OpenGL for rendering and GL Studio for Java uses the JOGL API.

                   </td>
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<a href="http://impact.sourceforge.net/"><img src="impact.jpg"
width="160" height="129" align="left" alt="Impact">Impact</a> is a
complete finite element suite including preprocessor, solver and
postprocessor which is useable for simulating dynamic events such as
car crashes or stamping of metal sheets. The suite allows 3D
modelling, solving and viewing of simulation results, all in OpenGL
accelerated graphics through the use of JOGL.

                   </td>
                   <td bgcolor="#F8F8F8">

<a href="http://www.javapause.com/"><img src="jackflowers.jpg"
width="160" height="120" align="left" alt="Jack Flowers">Jack
Flowers</a> is a 3D platform action and adventure game under
development. Jack is a flower collector (a kind of mutant beetle) who
loves flowers so much that he can't help collecting them. Your goal
through the game is to help Jack pick up flowers to progress through
vegetal levels.

                   </td>
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                   <td bgcolor="#F8F8F8" width="50%">

<a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160"
height="122" align="left"></a>The <a
href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a
Java-based protein visualization and analysis toolkit. The toolkit
provides classes for efficiently loading, managing and manipulating
protein structure and sequence data. The MBT also provides a rich set
of graphical 3D and 2D visualization components which can be easily
"plugged together" to produce applications having sophisticated
graphical user interfaces. Some MBT-based visualization tools are <a
href="http://www.pdb.org/">ProteinWorkshop</a> (<a
href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart
demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a>
(<a
href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart
demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.

                   </td>
                   <td bgcolor="#F8F8F8" width="50%">

<a href="http://processing.org/"><img src="processing.jpg" width="160"
height="158" align="left" alt="processing">Processing</a> is an open
source programming language and environment for people who want to
program images, animation, and sound. It is used by students, artists,
designers, architects, researchers, and hobbyists for learning,
prototyping, and production. Processing is developed by artists and
designers as an alternative to proprietary software tools in the same
domain. It uses JOGL for its hardware accelerated 3D rendering
support.

                   </td>
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                   <td bgcolor="#F8F8F8" width="50%">

<a href="http://www.vlsolutions.com/"><img src="vldocking.jpg"
width="160" height="113" align="left" alt="VLDocking">VLDocking</a> is
a set of Java components that helps the Swing developer to build
applications with Docking capabilities, and even raise existing
applications to higher standards. It supports docking via drag and
drop, enhanced toolbars, closable tabs, and more. It fully supports
heavyweight components such as JOGL's GLCanvas in a docking
environment.

                   </td>
                   </tr>

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                  <div align="left"><font color="#ffffff"><strong><a name="NIGHTLY">Current nightly build</a></strong></font></div>
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<!- BEGIN NIGHTLY -->
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<TR> <TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/javadoc_public/>Browsable javadoc</A></TD></TR>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/javadoc_public.zip> javadoc_public.zip  </A></TD>
<TD>  1061713  bytes </TD>
<TD>  2007-02-07 03:00  </TD>
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<TR>
<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-linux-amd64.zip> jogl-1.1.0-pre-20070207-linux-amd64.zip  </A></TD>
<TD>  1235701  bytes </TD>
<TD>  2007-02-07 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-linux-i586.zip> jogl-1.1.0-pre-20070207-linux-i586.zip  </A></TD>
<TD>  1200992  bytes </TD>
<TD>  2007-02-07 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-macosx-ppc.zip> jogl-1.1.0-pre-20070207-macosx-ppc.zip  </A></TD>
<TD>  1133888  bytes </TD>
<TD>  2007-02-07 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-macosx-universal.zip> jogl-1.1.0-pre-20070207-macosx-universal.zip  </A></TD>
<TD>  1261211  bytes </TD>
<TD>  2007-02-07 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-solaris-amd64.zip> jogl-1.1.0-pre-20070207-solaris-amd64.zip  </A></TD>
<TD>  1190204  bytes </TD>
<TD>  2007-02-07 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-solaris-i586.zip> jogl-1.1.0-pre-20070207-solaris-i586.zip  </A></TD>
<TD>  1201291  bytes </TD>
<TD>  2007-02-07 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-solaris-sparcv9.zip> jogl-1.1.0-pre-20070207-solaris-sparcv9.zip  </A></TD>
<TD>  1212235  bytes </TD>
<TD>  2007-02-07 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-solaris-sparc.zip> jogl-1.1.0-pre-20070207-solaris-sparc.zip  </A></TD>
<TD>  1222650  bytes </TD>
<TD>  2007-02-07 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-src.zip> jogl-1.1.0-pre-20070207-src.zip  </A></TD>
<TD>  1678833  bytes </TD>
<TD>  2007-02-07 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-webstart.zip> jogl-1.1.0-pre-20070207-webstart.zip  </A></TD>
<TD>  2685669  bytes </TD>
<TD>  2007-02-07 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-windows-amd64.zip> jogl-1.1.0-pre-20070207-windows-amd64.zip  </A></TD>
<TD>  1076865  bytes </TD>
<TD>  2007-02-07 03:00  </TD>
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<TD> <A HREF=http://download.java.net/media/jogl/builds/nightly/jogl-1.1.0-pre-20070207-windows-i586.zip> jogl-1.1.0-pre-20070207-windows-i586.zip  </A></TD>
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