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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<title>How to build the JOGL OpenGL binding for Java on the Desktop</title>
</head>
<body>
<h1>How to build the JOGL OpenGL binding for Java on the Desktop</h1>
<hr>
The embedded device HOWTO will reside in its own documentation soon.
<h2>Platform and Component Requirements</h2>
<hr>
<P>
Here is a list of platforms and components, we were able to build JOGL on,<br>
if not stated otherwise.<br>
<ul>
<li> <b>Java</b><br>
One of the following desktop Java SDK's:
<ul>
<li> <a href="http://openjdk.java.net/">OpenJDK</a> </li>
<li> <a href="http://icedtea.classpath.org/">IcedTea</a> </li>
<li> <a href="http://java.sun.com/j2se/">Sun JDK 1.6.0 or later</a> </li>
</ul>
or you may try one of the following embedded Java SDK's (not yet tested):
<ul>
<li> <a href="http://mail.openjdk.java.net/pipermail/jdk6-dev/2009-April/000455.html">OpenJDK6 for embedded ARM</a> may use <a href="http://icedtea.classpath.org/wiki/ZeroSharkFaq">Zero/Shark</a></li>
<li> <a href="http://java.sun.com/javase/embedded/">Sun JDK for Embedded Use</a></li>
</ul>
or even the JavaME SDK's (see notes):
<ul>
<li> <a href="https://phoneme.dev.java.net/">phoneME (tested with a proprietary VM build)</a><br>
(tested with a proprietary VM build)</li>
<li> <a href="http://jamvm.sourceforge.net/">JamVM (not yet tested)</a><br>
(not yet tested)</li>
<li> <a href="http://www.cacaovm.org/">CacaoVM (not yet tested)</a><br>
(not yet tested)</li>
</ul>
</li>
<li> <b><a href="http://ant.apache.org/">Ant</a></b> 1.8.0 or later</li>
<li> <b><a href="http://www.kernel.org/pub/software/scm/git/docs/">Git</a></b> 1.6.0 or later<br>
<ul>
<li> <a href="http://www.kernel.org/pub/software/scm/git/">Source Code for GNU/Linux, MacOSX, ..</a></li>
<li> <a href="http://code.google.com/p/msysgit/">Git on Windows</a>,
<a href="http://code.google.com/p/msysgit/downloads/list">download</a> version
<a href="http://code.google.com/p/msysgit/downloads/detail?name=Git-1.7.0.2-preview20100309.exe&can=2&q=">1.7.0</a> or later.</li>
</ul></li>
<li> <b>GNU Linux</b> x86, 32- and 64-bit<br>
You may have to install a few developer packages ...
<ul>
<li> [k]<b>Ubuntu</b> 10.04 or later</li>
<ul>
<li>gcc</li>
<li>libgl1-mesa-dev</li>
<li>libglu1-mesa-dev</li>
<li>libice-dev</li>
<li>libsm-dev</li>
<li>libx11-dev</li>
<li>libxext-dev</li>
<li>libxxf86vm-dev</li>
<li>xorg-dev</li>
<li>Optional: Your card vendor's proprietary driver</li>
</ul></li>
<li> <b>OpenSuSE</b> 10.2 or later </li>
<ul>
<li>gcc</li>
<li>x11-devel</li>
<li>mesa-devel</li>
</ul></li>
<li> <b>CentOS / Red Hat Enterprise Linux</b> 5.4 or later<br>
<ul>
<li>gcc</li>
<li>mesa-libGL-devel</li>
<li>libICE-devel</li>
<li>libSM-devel</li>
<li>libX11-devel</li>
<li>libXau-devel</li>
<li>libXdmcp-devel</li>
<li>libXt-devel</li>
<li>libXxf86vm-devel</li>
<li>xorg-x11-proto-devel</li>
<li>Optional: Your card vendor's proprietary driver</li>
</ul></li>
</ul>
</li>
<li> <b>OpenSolaris</b> SPARC and x86, 32- and 64-bit
<ul>
<li> <a href="http://opensolaris.org/">OpenSolaris 2009.06 or later</a></li>
</ul>
</li>
<li> <b>MacOSX</b> Intel
<ul>
<li> <a href="http://www.apple.com/macosx/">Mac OS X</a> 10.3 (note: will not work with earlier releases) </li>
<li> <a href="http://developer.apple.com/technologies/xcode.html">Xcode</a> for gcc, etc (included in OSX)</li>
</ul>
</li>
<li> <b>Windows</b>/x86 (32-bit)
<ul>
<li> Windows XP or later </li>
<li> <a href="http://www.mingw.org/">MinGW</a><br>
Read <a href="http://www.mingw.org/wiki/Getting_Started">MinGW Getting Started</a> and
<a href="http://www.mingw.org/wiki/HOWTO_Install_the_MinGW_GCC_Compiler_Suite">HOWTO Install the MinGW GCC Compiler Suite</a>.<br></li>
<li> Not supported: Microsoft Visual C++ 6.0 or later</li>
</ul>
</li>
<li> <b>Windows</b>/x86 (64-bit)<br>
Currently broken ..
</li>
</li>
</ul>
<P>
Additional platforms such as FreeBSD and HP/UX are handled by the
build system, but are not officially supported.
</P>
<h2>Build Steps</h2>
<hr>
<P>
Here are the steps that are required in order to build JOGL.
</P>
<P>
<OL>
<LI><B>Optain the source code</B> using git:
<ul>
<li><a href="http://github.com/sgothel/gluegen">Gluegen Dev GIT Repo</a></li>
<li><a href="http://github.com/sgothel/jogl">JOGL Dev GIT Repo</a></li>
</ul><br>
It is crucial that you checkout the source code under a common root directory:
<pre>
/home/dude/projects/jogamp> git clone git://github.com/sgothel/gluegen.git gluegen
/home/dude/projects/jogamp> git clone git://github.com/sgothel/jogl.git jogl
</pre>
Now you should have following directory structure:
<pre>
/home/dude/projects/jogamp
/home/dude/projects/jogamp/gluegen
/home/dude/projects/jogamp/jogl
</pre></li>
<LI> <B>Unset your CLASSPATH environment variable:</B> <br> The Ant build requires that the JOGL jars not be visible on the classpath. On Unix, type <code> unsetenv CLASSPATH </code> into a csh or tcsh shell, or <code> unset CLASSPATH </code> into a Bourne shell. On Windows, type <code> set CLASSPATH= </code> into a command prompt.</LI>
<LI> <B>Optional</B> <I>Copy and edit <B>gluegen.properties</B>:</I> <br>
To specify different basic options for components and compilers,<br>
copy <b>gluegen/make/gluegen.properties</b> into your home directory (pointed to by the Java system property <b>user.home</b>). <br></LI>
<LI> <B>Optional</B> <I>Copy and edit <B>jogl.properties</B>:</I> <br>
To specify different basic options for the build,<br>
copy <b>jogl/make/jogl.properties</b> into your home directory (pointed to by the Java system property <b>user.home</b>). <br>
Edit the copy to change desired settings.</LI>
<LI> <B>Build the source tree:</B> <br> Open a command shell in the "jogl/make" directory of the source tree and type "ant"</code>.
<UL>
<LI>An experimental binding to the high-level <a href="http://developer.nvidia.com/view.asp?PAGE=cg_main">Cg</a> language by NVidia corporation can be generated by specifying <code>-Djogl.cg=1</code> to ant; e.g. <code>ant -Djogl.cg=1</code>. The Cg binding has been tested on Windows, Linux, and Mac OS X.</LI>
</UL></LI>
<LI> <B>Test your build:</B> <br> Stay in your command shell in the "jogl/make" directory of the source tree and type "ant junit.run"</code>.</LI>
<LI> <B>Build Javadoc:</B> <br> Stay in your command shell in the "jogl/make" directory of the source tree and type "ant javadoc". This will produce the end-user documentation for JOGL along with some auxiliary utility packages.</LI>
</OL>
Note that there are a lot of warnings produced by ANTLR about the
C grammar and our modifications to some of the signatures of the
productions; the C grammar warnings have been documented by the
author of the grammar as having been investigated completely and
harmless, and the warnings about our modifications are also
harmless. <P>
<h2> Common build problems </h2>
<OL>
<LI> <B>Your CLASSPATH environment variable appears to be set (some JOGL classes are currently visible to the build.)</B>, and $CLASSPATH isn't set.
<DL>
<DD> An older version of JOGL was installed into the extension directory of the JDK you're using to build the current JOGL. On Windows and Linux, delete any ANTLR jars from jre/lib/ext, and on Mac OS X, delete them from /Library/Java/Extensions. It is generally not a good idea to drop JOGL directly into the extensions directory, as this can interfere with upgrades via Java Web Start.
</DL>
<LI> <B>CharScanner; panic: ClassNotFoundException: com.sun.gluegen.cgram.CToken</B>
<DL>
<DD> This occurs because ANTLR was dropped into the Extensions
directory of the JRE/JDK. On Windows and Linux, delete any ANTLR jars from jre/lib/ext, and on Mac OS X, delete them from /Library/Java/Extensions. Use the antlr.jar property in the build.xml to point to a JRE-external location of this jar file.
</DL>
</OL>
<i>- Christopher Kline and Kenneth Russell, June 2003 (revised November 2006)</i><br>
<i>- Sven Gothel, May 2010</i><br>
</body>
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