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<div id="slogan">How to build JOGL</div>
<div id="logo"><a href="http://jogamp.org/">How to build JOGL</a></div>
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<h2>Platform and Component Requirements</h2>
<hr/>
Here is a list of platforms and components, we were able to build JOGL on,<br/>
if not stated otherwise.<br/>
<ul>
<li> <b>Java</b><br/>
<ul>
<li>Build & Runtime: An <a href="http://openjdk.java.net/">OpenJDK</a> 17 compliant SDK.</li>
<li>Runtime: An OpenJDK 8 compliant JRE.</li>
</ul>
You may find an appropriate <a href="http://openjdk.java.net/">OpenJDK</a> build @ <a href="https://adoptium.net/temurin/releases/">Adoptium</a>.<br/>
<br/>
Or you may try one of the following SDK's and/or Runtimes:
<ul>
<li> <a href="https://www.azul.com/downloads/zulu-community/">Azul's Zulu</a> (active, +embedded)</li>
<li> <a href="https://github.com/ReadyTalk/avian">Avian</a> (inactive, not tested)</li>
</ul>
</li>
<li> <b><a href="http://ant.apache.org/">Ant</a></b> 1.10.5 or later</li>
<li> <b><a href="http://www.kernel.org/pub/software/scm/git/docs/">Git</a></b> 2.0.4 or later<br/>
<ul>
<li> Use your Unix distribution's version, if available, or</li>
<li> <a href="http://www.kernel.org/pub/software/scm/git/">Source Code for GNU/Linux, MacOS, ..</a>, or</li>
<li> Git on Windows is provided by <a href="https://cygwin.com">cygwin</a></li>
<li> Git ≥ 2.37 provided by Xcode ≥ 14</li>
</ul>
</li>
<li> Optional <b>NVidia Cg 2.2</b> <br/>
<ul>
<li> <a href="http://developer.nvidia.com/object/cg_download.html">Cg 2.2 Toolkit Download Page</a></li>
</ul>
</li>
<li> <b><a href="https://www.freebsd.org/">FreeBSD</a></b> x86, 32- and 64-bit, ...
<ul>
<li> <b><a href="https://www.freebsd.org/releases/">FreeBSD</a></b> 12 or later <i>(todo: test)</i>
<ul>
<li>openjdk17</li>
<li>ant</li>
<li>git</li>
<li>awk</li>
<li>p7zip-full ???</li>
<li>gcc</li>
<li>cmake</li>
</ul>
</ul>
</li>
<li> <b>GNU Linux</b> x86_64 as well as aarch64, etc<br/>
You may have to install a few developer packages ...
<ul>
<li> <b>Debian</b> 11 or later
<ul>
<li>openjdk-17-jre</li>
<li>openjdk-17-jdk</li>
<li>openjfx</li>
<li>ant</li>
<li>git</li>
<li>gawk</li>
<li>p7zip-full</li>
<li>gcc</li>
<li>cmake</li>
<li>libdrm-dev</li>
<li>libgbm-dev</li>
<li>libgles2-mesa-dev</li>
<li>libegl1-mesa-dev</li>
<li>libgl1-mesa-dev</li>
<li>libglu1-mesa-dev</li>
<li>xorg-dev</li>
<li>libice-dev</li>
<li>libsm-dev</li>
<li>libx11-dev</li>
<li>libxext-dev</li>
<li>libxxf86vm-dev</li>
<li>libxinerama-dev</li>
<li>libxrandr-dev</li>
<li>libxrender-dev</li>
<li>libxcursor-dev</li>
<li>libxi-dev</li>
<li>libudev-dev</li>
<li>libstdc++6</li>
<li>libstdc++-10-dev</li>
<li>Optional: Your card vendor's proprietary driver</li>
</ul>
One liner install command
<ul>
<li><b>Debian</b> 11 Bullseye
<pre>
apt-get install openjdk-17-jre openjdk-17-jdk openjfx ant git-all p7zip-full gcc cmake libdrm-dev libgbm-dev libgles2-mesa-dev libegl1-mesa-dev libgl1-mesa-dev libglu1-mesa-dev xorg-dev libice-dev libsm-dev libx11-dev libxext-dev libxxf86vm-dev libxinerama-dev libxrandr-dev libxrender-dev libxcursor-dev libxi-dev libudev-dev libc6-dev g++ libstdc++6 libstdc++-10-dev
</pre></li>
</ul>
Optional: Add <i>kernel</i> build utilities:
<pre>
apt-get install kernel-package build-essential
</pre>
Optional: Add <i>multiarch</i> i386 next to amd64
<ul>
<li><b>Debian</b> 11 Bullseye
<pre>
dpkg --add-architecture i386
apt-get update
apt-get install gcc-multilib lib32gomp1 lib32itm1 lib32quadmath0 libdrm2:i386 libdrm-dev:i386 libgbm1:i386 libgbm-dev:i386 libudev1:i386 libc6-i386 libc6-dev-i386 g++-multilib lib32stdc++6 openjdk-17-jre:i386 openjdk-17-jdk:i386
cd /usr/lib/i386-linux-gnu/
ln -s libXrender.so.1 libXrender.so
ln -s libXxf86vm.so.1 libXxf86vm.so
ln -s libXrandr.so.2 libXrandr.so
ln -s libXcursor.so.1 libXcursor.so
ln -s libXi.so.6 libXi.so
cd /lib/i386-linux-gnu/
ln -s libudev.so.1 libudev.so
</pre></li>
</ul>
</li>
<li> <b>OpenSuSE</b> 15.0 or later
<ul>
<li>java-17-openjdk</li>
<li>ant</li>
<li>git</li>
<li>gawk</li>
<li>p7zip-full</li>
<li>gcc</li>
<li>cmake</li>
<li>libdrm-dev (sic?)</li>
<li>libgbm-dev (sic?)</li>
<li>x11-devel</li>
<li>mesa-devel</li>
</ul>
</li>
<li> <b>CentOS 7 / Red Hat Enterprise Linux 7.6</b> or later<br/>
<ul>
<li>java-17-openjdk</li>
<li>ant</li>
<li>git</li>
<li>gawk</li>
<li>p7zip-full</li>
<li>gcc</li>
<li>cmake</li>
<li>libdrm-dev (sic?)</li>
<li>libgbm-dev (sic?)</li>
<li>mesa-libGL-devel</li>
<li>xorg-x11-proto-devel</li>
<li>libICE-devel</li>
<li>libSM-devel</li>
<li>libX11-devel</li>
<li>libXext-devel</li>
<li>libXau-devel</li>
<li>libXdmcp-devel</li>
<li>libXt-devel</li>
<li>libXxf86vm-devel</li>
<li>libXinerama-devel</li>
<li>libXrandr-devel</li>
<li>libXrender-devel</li>
<li>libXcursor-devel</li>
<li>libudev-devel</li>
<li>Optional: Your card vendor's proprietary driver</li>
</ul>
</li>
</ul>
</li>
<li> <b>Android/Linux</b> Version 7.0 Nougat API Level 24 or later<br/>
<ul>
<li>any of the above GNU/Linux x86_64 hosts for crosscompilation</li>
<li>android ndk <i>(todo: detail instructions)</i></li>
<li>android sdk <i>(todo: detail instructions)</i></li>
</ul>
</li>
<li> <b><a href="https://en.wikipedia.org/wiki/OpenSolaris#Derivatives">OpenSolaris Derivatives</a></b> SPARC and x86, 32- and 64-bit
<ul>
<li><a href="https://www.openindiana.org/">OpenIndiana</a> using illumus's OpenSolaris continuation <i>(todo: test)</i></li>
</ul>
</li>
<li> <b>MacOS and iOS</b> x86_64 and aarch64
<ul>
<li><a href="http://www.apple.com/macosx/">Mac OS</a> 12.6.5</li>
<li><a href="http://developer.apple.com/technologies/xcode.html">Xcode</a> 14.2 for clang, etc (included in MacOS)</li>
<li>MacOS SDK 11.3 from a previous XCode version or <a href="https://github.com/phracker/MacOSX-SDKs">from this alternative site</a>
<ul>
<li><i>export SDKROOT=macosx11.3</i></li>
<li>We use <i>-mmacosx-version-min=10.5</i> deployment target in general.</li>
</ul></li>
<li>git ≥ 2.37 provided by Xcode ≥ 14</li>
<li>awk is provided by MacOS</li>
<li><a href="https://cmake.org/">CMake 3.25.1</a>, and install the <a href="https://stackoverflow.com/questions/30668601/installing-cmake-command-line-tools-on-a-mac">command line tools</a>
<ul>
<li>Install symlinks to <i>/usr/local/bin</i>, run: <i>sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install</i></li>
</ul></li>
<li><a href="https://7-zip.org/">7-Zip 21.07</a> x86_64 and arm64 version</li>
</ul>
Prepare fat universal OpenJDK libraries
<ul>
<li>Open a terminal in your home folder, e.g. <i>/Users/jogamp</i></li>
<li>The OpenJDK library folder of each target platform, x86_64 or aarch64, is <i>/Library/Java/JavaVirtualMachines/temurin-17.jdk/Contents/Home/lib</i></li>
<li>Transfer the x86_64 OpenJDK library folder to <i>temurin-17.jdk.amd64.lib</i><li>
<li>Transfer the aarch64 OpenJDK library folder to <i> temurin-17.jdk.arm64.lib</i></li>
<li>Run the script <i>gluegen/make/scripts/make.macosx.jdk_lipo_libs.sh</i></li>
<li>Fat universal OpenJDK libraries are produced into <i>temurin-17.jdk.fat.lib</i></li>
</ul>
Now we have to tell the <i>gluegen</i> build framework to use <i>temurin-17.jdk.fat.lib</i>,
by adding an <i>ant</i> macro in <i>$HOME/gluegen.properties</i>
<pre>
java.lib.dir.platform=/Users/jogamp/temurin-17.jdk.fat.lib
</pre>
Replace <i>jogamp</i> with your user name.
</li>
<li> <b>Windows</b>/x86_64 (64-bit)
<ul>
<li>Windows 7 or later </li>
<li>git is provided by <a href="https://cygwin.com">cygwin</a></li>
<li>gawk is provided by <a href="https://cygwin.com">cygwin</a></li>
<li> <a href="http://mingw-w64.org/">MinGW64</a> (<a href="https://github.com/niXman/mingw-builds-binaries/releases">files on github</a>)
<ul>
<li> <a href="https://github.com/niXman/mingw-builds-binaries/releases/download/12.2.0-rt_v10-rev2/x86_64-12.2.0-release-posix-seh-msvcrt-rt_v10-rev2.7z">x86_64-12.2.0-release-posix-seh-msvcrt-rt_v10-rev2.7z</a>
<ul>
<li>version: 12.2.0</li>
<li>host: x64</li>
<li>threading: posix</li>
<li>exceptions: seh</li>
<li>c-runtime: msvcrt</li>
<li>revision: 2</li>
</ul></li>
<li> <s><a href="https://github.com/niXman/mingw-builds-binaries/releases/download/12.2.0-rt_v10-rev2/x86_64-12.2.0-release-win32-seh-msvcrt-rt_v10-rev2.7z">x86_64-12.2.0-release-win32-seh-msvcrt-rt_v10-rev2.7z</a>
<ul>
<li>version: 12.2.0</li>
<li>host: x64</li>
<li>threading: win32</li>
<li>exceptions: seh</li>
<li>c-runtime: msvcrt</li>
<li>revision: 2</li>
</ul></s></li>
</ul>
</li>
<li><a href="https://cmake.org/">CMake 3.25.1</a> 64bit version</li>
<li><a href="https://www.7-zip.org/">7-Zip 22.01</a> 64bit version</li>
</ul>
</li>
</ul>
<p>
Additional platforms such as FreeBSD and HP/UX are handled by the
build system, but are not officially supported.
</p>
<h2>Build Steps</h2>
<hr/>
<p>
Here are the steps that are required in order to build JOGL.
</p>
<ol>
<li><b>Optain the source code</b> using git:
<ul>
<li><a href="http://jogamp.org/git/?p=gluegen.git">Gluegen Dev GIT Repo</a></li>
<li><a href="http://jogamp.org/git/?p=jogl.git">JOGL Dev GIT Repo</a></li>
</ul><br/>
It is crucial that you checkout the source code under a common root directory:
<pre>
/home/dude/projects/jogamp> git clone --recurse-submodules git://jogamp.org/srv/scm/gluegen.git gluegen
/home/dude/projects/jogamp> git clone --recurse-submodules git://jogamp.org/srv/scm/jogl.git jogl
</pre>
Now you should have following directory structure:
<pre>
/home/dude/projects/jogamp
/home/dude/projects/jogamp/gluegen
/home/dude/projects/jogamp/jogl
</pre>
<p>
Note-1: The GlueGen source must be fetched using <i>-recurse-submodules</i>,
which imports <i>JCPP</i>, now used as the default C preprocessor.
</p>
<p>
Note-2: In case you do not get the JOGL sources with <i>-recurse-submodules</i>,
you will miss the following features:
<ul>
<li>OculusVR Support</li>
</ul>
</p>
</li>
<li> <b>Unset your CLASSPATH environment variable:</b> <br/>
The Ant build requires that the JOGL jars not be visible on the classpath. On Unix, type
<code> unsetenv CLASSPATH </code> into a csh or tcsh shell, or <code> unset CLASSPATH </code>
into a Bourne shell. On Windows, type <code> set CLASSPATH= </code> into a command prompt.
</li>
<li> <b>Optional</b> <i>Copy and edit <b>gluegen.properties</b>:</i> <br/>
To specify different basic options for components and compilers,<br/>
copy <b>gluegen/make/gluegen.properties</b> into your home directory (pointed to by the Java system property <b>user.home</b>). <br/></li>
<li> <b>Optional</b> <i>Copy and edit <b>jogl.properties</b>:</i> <br/>
To specify different basic options for the build,<br/>
copy <b>jogl/make/jogl.properties</b> into your home directory (pointed to by the Java system property
<b>user.home</b>). <br/>
Edit the copy to change desired settings.
</li>
<li> <b>Build the source tree:</b> <br/>
Open a command shell in the "gluegen/make" directory of the source tree and invoke <code>ant</code>
with the given properties as follows
<pre>
cd /home/dude/projects/jogamp/gluegen/make/
ant -Dtarget.sourcelevel=1.8 -Dtarget.targetlevel=1.8 -Dtarget.rt.jar=/your/openjdk8/lib/rt.jar
</pre>
Alternatively you can also use environment variables instead of properties
<pre>
export SOURCE_LEVEL=1.8
export TARGET_LEVEL=1.8
export TARGET_RT_JAR=/your/openjdk8/lib/rt.jar
ant
</pre>
Optionally you can also set certain build features via properites or environment variables
<pre>
Feature Property or Environment Variable
developer-zip-archive: build.archiveon=true BUILD_ARCHIVE=true
Native Debug Code: c.compiler.debug=true
Java Debug Code: javacdebuglevel="source,lines,vars"
Cg jogl.cg=1
</pre>
<ul>
<li>
An experimental binding to the high-level <a href="http://developer.nvidia.com/view.asp?PAGE=cg_main">Cg</a>
language by NVidia corporation can be generated by specifying <code>-Djogl.cg=1</code> to ant; e.g.
<code>ant -Djogl.cg=1</code>. The Cg binding has been tested on Windows, Linux, and Mac OS X.
</li>
</ul>
</li>
<li> <b>Test your build:</b> <br/> Stay in your command shell in the "jogl/make" directory of the source tree and invoke <code>ant</code> with above properties or environment variables and use the target <code>junit.run</code>.</li>
<li> <b>Build Javadoc:</b> <br/> Stay in your command shell in the "jogl/make" directory of the source tree and invoke <code>ant</code> with above properties or environment variables and use the target <code>javadoc.all</code>.
This will produce the end-user documentation for JOGL along with some auxiliary utility packages.
</li>
</ol>
Note that there might be a few warnings produced by ANTLR about the
C grammar and our modifications to some of the signatures of the
productions; the C grammar warnings have been documented by the
author of the grammar as having been investigated completely and
harmless, and the warnings about our modifications are also
harmless.
<h2> Common build problems </h2>
<ol>
<li>
<b>Your CLASSPATH environment variable appears to be set (some JOGL classes are currently visible to the build.)</b>, and $CLASSPATH isn't set.
An older version of JOGL was installed into the extension directory of the JDK you're using to build the
current JOGL. On Windows and Linux, delete any ANTLR jars from jre/lib/ext, and on Mac OS X, delete them from
/Library/Java/Extensions. It is generally not a good idea to drop JOGL directly into the extensions directory,
as this can interfere with upgrades via Java Web Start.
</li>
<li>
<b>CharScanner; panic: ClassNotFoundException: com.jogamp.gluegen.cgram.CToken</b>
This occurs because ANTLR was dropped into the Extensions
directory of the JRE/JDK. On Windows and Linux, delete any ANTLR jars from jre/lib/ext,
and on Mac OS X, delete them from /Library/Java/Extensions. Use the antlr.jar property in the build.xml
to point to a JRE-external location of this jar file.
</li>
</ol>
<br/>
<p>
<i>- Christopher Kline and Kenneth Russell, June 2003 (revised November 2006)</i><br/>
<i>- Sven Gothel and Michael Bien, May 2010</i><br/>
</p>
</div>
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