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/*
 * Copyright (c) 2003-2009 Sun Microsystems, Inc. All Rights Reserved.
 * Copyright (c) 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 *
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */

package javax.media.opengl;

import javax.media.nativewindow.Capabilities;
import javax.media.nativewindow.CapabilitiesImmutable;

/** Specifies a set of OpenGL capabilities.<br>
    At creation time of a {@link GLDrawable} using {@link GLDrawableFactory},
    an instance of this class is passed,
    describing the desired capabilities that a rendering context
    must support, such as the OpenGL profile, color depth and whether stereo is enabled.<br>

    The actual capabilites of created {@link GLDrawable}s are then reflected by their own
    GLCapabilites instance, which can be queried with {@link GLDrawable#getGLCapabilities()}.<br>

    It currently contains the minimal number of routines which allow
    configuration on all supported window systems. */
public class GLCapabilities extends Capabilities implements Cloneable, GLCapabilitiesImmutable {
  private GLProfile glProfile    = null;
  private boolean isPBuffer      = false;
  private boolean isFBO          = false;
  private boolean doubleBuffered = true;
  private boolean stereo         = false;
  private boolean hardwareAccelerated = true;
  private int     depthBits      = 16;
  private int     stencilBits    = 0;
  private int     accumRedBits   = 0;
  private int     accumGreenBits = 0;
  private int     accumBlueBits  = 0;
  private int     accumAlphaBits = 0;
  // Shift bits from PIXELFORMATDESCRIPTOR not present because they
  // are unlikely to be supported on Windows anyway

  // Support for full-scene antialiasing (FSAA)
  private String  sampleExtension = DEFAULT_SAMPLE_EXTENSION;
  private boolean sampleBuffers = false;
  private int     numSamples    = 2;

  /** Creates a GLCapabilities object. All attributes are in a default state.
    * @param glp GLProfile, or null for the default GLProfile
    * @throws GLException if no profile is given and no default profile is available for the default device.
    */
  public GLCapabilities(GLProfile glp) throws GLException {
      glProfile = (null!=glp)?glp:GLProfile.getDefault(GLProfile.getDefaultDevice());
  }

  @Override
  public Object cloneMutable() {
    return clone();
  }

  @Override
  public Object clone() {
    try {
      return super.clone();
    } catch (RuntimeException e) {
      throw new GLException(e);
    }
  }

  /**
   * Copies all {@link GLCapabilities} and {@link Capabilities} values 
   * from <code>source</code> into this instance.
   * @return this instance
   */
  public GLCapabilities copyFrom(GLCapabilitiesImmutable source) {
    super.copyFrom(source);
    glProfile = source.getGLProfile();
    isPBuffer = source.isPBuffer();
    isFBO = source.isFBO();
    doubleBuffered = source.getDoubleBuffered();
    stereo = source.getStereo();
    hardwareAccelerated = source.getHardwareAccelerated();
    depthBits = source.getDepthBits();
    stencilBits = source.getStencilBits();
    accumRedBits = source.getAccumRedBits();
    accumGreenBits = source.getAccumGreenBits();
    accumBlueBits = source.getAccumBlueBits();
    accumAlphaBits = source.getAccumAlphaBits();
    sampleBuffers = source.getSampleBuffers();
    numSamples = source.getNumSamples();
    sampleExtension = source.getSampleExtension();
    return this;
  }
  
  @Override
  public int hashCode() {
    // 31 * x == (x << 5) - x
    int hash = super.hashCode(); 
    hash = ((hash << 5) - hash) + this.glProfile.hashCode() ;
    hash = ((hash << 5) - hash) + ( this.hardwareAccelerated ? 1 : 0 );
    hash = ((hash << 5) - hash) + ( this.stereo ? 1 : 0 );
    hash = ((hash << 5) - hash) + ( this.isFBO ? 1 : 0 );
    hash = ((hash << 5) - hash) + ( this.isPBuffer ? 1 : 0 );
    hash = ((hash << 5) - hash) + ( this.sampleBuffers ? 1 : 0 );
    hash = ((hash << 5) - hash) + this.getNumSamples();
    hash = ((hash << 5) - hash) + this.sampleExtension.hashCode();
    hash = ((hash << 5) - hash) + this.depthBits;
    hash = ((hash << 5) - hash) + this.stencilBits;
    hash = ((hash << 5) - hash) + this.accumRedBits;
    hash = ((hash << 5) - hash) + this.accumGreenBits;
    hash = ((hash << 5) - hash) + this.accumBlueBits;
    hash = ((hash << 5) - hash) + this.accumAlphaBits;
    return hash;
  }

  @Override
  public boolean equals(Object obj) {
    if(this == obj)  { return true; }
    if(!(obj instanceof GLCapabilitiesImmutable)) {
        return false;
    }
    GLCapabilitiesImmutable other = (GLCapabilitiesImmutable)obj;
    boolean res = super.equals(obj) &&
                  other.getGLProfile()==glProfile &&
                  other.isPBuffer()==isPBuffer &&
                  other.isFBO()==isFBO &&
                  other.getDoubleBuffered() == doubleBuffered &&
                  other.getStereo()==stereo &&
                  other.getHardwareAccelerated()==hardwareAccelerated &&
                  other.getDepthBits()==depthBits &&
                  other.getStencilBits()==stencilBits &&
                  other.getAccumRedBits()==accumRedBits &&
                  other.getAccumGreenBits()==accumGreenBits &&
                  other.getAccumBlueBits()==accumBlueBits &&
                  other.getAccumAlphaBits()==accumAlphaBits &&
                  other.getSampleBuffers()==sampleBuffers;
    if(res && sampleBuffers) {
        res = other.getNumSamples()==getNumSamples() &&
              other.getSampleExtension().equals(sampleExtension) ;
    }
    return res;
  }

  /** comparing hw/sw, stereo, multisample, stencil, RGBA and depth only */
  @Override
  public int compareTo(final CapabilitiesImmutable o) {
    if ( ! ( o instanceof GLCapabilitiesImmutable ) ) {
        Class<?> c = (null != o) ? o.getClass() : null ;
        throw new ClassCastException("Not a GLCapabilitiesImmutable object, but " + c);
    }
    final GLCapabilitiesImmutable caps = (GLCapabilitiesImmutable) o;

    if(hardwareAccelerated && !caps.getHardwareAccelerated()) {
        return 1;
    } else if(!hardwareAccelerated && caps.getHardwareAccelerated()) {
        return -1;
    }

    if(stereo && !caps.getStereo()) {
        return 1;
    } else if(!stereo && caps.getStereo()) {
        return -1;
    }

    if(doubleBuffered && !caps.getDoubleBuffered()) {
        return 1;
    } else if(!doubleBuffered && caps.getDoubleBuffered()) {
        return -1;
    }

    final int ms = getNumSamples();
    final int xms = caps.getNumSamples() ;

    if(ms > xms) {
        return 1;
    } else if( ms < xms ) {
        return -1;
    }
    // ignore the sample extension

    if(stencilBits > caps.getStencilBits()) {
        return 1;
    } else if(stencilBits < caps.getStencilBits()) {
        return -1;
    }

    final int sc = super.compareTo(caps); // RGBA
    if(0 != sc) {
        return sc;
    }

    if(depthBits > caps.getDepthBits()) {
        return 1;
    } else if(depthBits < caps.getDepthBits()) {
        return -1;
    }

    return 0; // they are equal: hw/sw, stereo, multisample, stencil, RGBA and depth
  }

  @Override
  public final GLProfile getGLProfile() {
    return glProfile;
  }

  /** Sets the GL profile you desire */
  public void setGLProfile(GLProfile profile) {
    glProfile=profile;
  }
  
  @Override
  public final boolean isPBuffer() {
    return isPBuffer;
  }

  /**
   * Requesting offscreen pbuffer mode.
   * <p>
   * If enabled this method also invokes {@link #setOnscreen(int) setOnscreen(false)}.
   * </p>
   * <p>
   * Defaults to false.
   * </p>
   * <p>
   * Requesting offscreen pbuffer mode disables the offscreen auto selection.
   * </p>
   */  
  public void setPBuffer(boolean enable) {
    if(enable) {
      setOnscreen(false);
    }
    isPBuffer = enable;
  }

  @Override
  public final boolean isFBO() {
      return isFBO;
  }
  
  /**
   * Requesting offscreen FBO mode.
   * <p>
   * If enabled this method also invokes {@link #setOnscreen(int) setOnscreen(false)}.
   * </p>
   * <p>
   * Defaults to false.