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108#! /bin/sh
function print_usage() {
echo "Usage: $0 jogl-build-dir [JOGL_PROFILE]"
}
if [ -z "$1" ] ; then
echo JOGL BUILD DIR missing
print_usage
exit
fi
if [ -e /devtools/etc/profile.ant ] ; then
. /devtools/etc/profile.ant
fi
JOGL_BUILDDIR=$1
shift
if [ -z "$1" ] ; then
JOGL_PROFILE=JOGL_ALL
else
JOGL_PROFILE=$1
shift
fi
THISDIR=`pwd`
if [ -e "$JOGL_BUILDDIR" ] ; then
JOGL_DIR=$JOGL_BUILDDIR/..
JOGL_BUILDDIR_BASE=`basename $JOGL_BUILDDIR`
else
echo JOGL_BUILDDIR $JOGL_BUILDDIR not exist or not given
print_usage
exit
fi
gpf=`find ../../gluegen/make -name dynlink-unix.cfg`
if [ -z "$gpf" ] ; then
gpf=`find .. -name dynlink-unix.cfg`
fi
if [ -z "$gpf" ] ; then
echo GLUEGEN_BUILDDIR not found
print_usage
exit
fi
GLUEGEN_DIR=`dirname $gpf`/..
GLUEGEN_BUILDDIR=$GLUEGEN_DIR/$JOGL_BUILDDIR_BASE
if [ ! -e "$GLUEGEN_BUILDDIR" ] ; then
echo GLUEGEN_BUILDDIR $GLUEGEN_BUILDDIR does not exist
print_usage
exit
fi
GLUEGEN_JAR=$GLUEGEN_BUILDDIR/gluegen-rt.jar
GLUEGEN_OS=$GLUEGEN_BUILDDIR/obj
JUNIT_JAR=$GLUEGEN_DIR/make/lib/junit.jar
if [ -z <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link href="../../../style.css" rel="stylesheet" type="text/css"/>
<title>JOGL JAR Bundeling</title>
</head>
<body>
<div id="container">
<div id="header">
<div id="slogan">.. bundle .. deploy</div>
<div id="logo"><a href="http://jogamp.org/">JOGL JAR Bundeling</a></div>
</div>
<div id="menu">
<ul>
<li><a href="http://jogamp.org/">Home</a></li>
<li><a href="../../../gluegen/www/">Gluegen</a></li>
<li><a href="../../../joal/www/">JOAL</a></li>
<li><a href="../../../jocl/www/">JOCL</a></li>
<li><a href="../../../jogl/www/">JOGL</a></li>
<li><a href="../../../demos/www/">Demos</a></li>
<li><a href="../../../wiki/">Wiki</a></li>
<li><a href="../../../deployment/jogl-next/javadoc_public/">JavaDoc</a></li>
<li><a href="../../../blog/">Blogs</a></li>
<li><a href="../../../forum.html">Forums</a></li>
</ul>
</div>
<div id="main">
</h1>
Supported JNLP bases are:
<ul>
<li> Latest <code> http://jogamp.org/deployment/webstart/ </code></li>
<li> Next <code> http://jogamp.org/deployment/webstart-next/ </code></li>
</ul>
<h2>Desktop All in One</h2>
<h3>With AWT</h3>
<ul>
<li><code>jogl-all-awt.jnlp</code><br/>
<ul>
<li><code>gluegen-rt.jnlp</code></li>
</ul>
</li>
</ul>
<h3>Without AWT</h3>
<ul>
<li><code>jogl-all-noawt.jnlp</code><br/>
<ul>
<li><code>gluegen-rt.jnlp</code></li>
</ul>
</li>
</ul>
<h3>Mobile</h3>
<ul>
<li><code>jogl-all-mobile.jnlp</code><br/>
<ul>
<li><code>gluegen-rt.jnlp</code></li>
</ul>
</li>
</ul>
<p>
It loads the JAR files for the <a href="#NativeLibraries">native libraries</a>,<br/>
as well as the other <a href="#AllInOneJARs">All In One JAR files</a>
for <a href="#AllInOneJARsAWT">AWT support</a>.
</p>
<hr/>
<h1>Manual Deployment</h1>
<h2><a name="NativeLibraries">Native Libraries</a></h2>
Gluegen native libraries:
<ul>
<li>libgluegen-rt.so</li>
</ul>
NativeWindow native libraries
<ul>
<li>libnativewindow_awt.so</li>
<li>libnativewindow_jvm.so</li>
<li>libnativewindow_x11.so</li>
</ul>
JOGL native libraries
<ul>
<li>libjogl_desktop.so</li>
<li>libjogl_mobile.so</li>
<li>libjogl_cg.so</li>
</ul>
NEWT native libraries
<ul>
<li>libnewt.so</li>
</ul>
<h2><a name="JavaLibraries">Java Libraries (JARs)</a></h2>
<h3><a name="GluegenJAR">Gluegen JAR - Mandatory</a></h3>
<ul>
<li>gluegen-rt.jar</li>
</ul>
<h3><a name="AllInOneJARs">All In One Deployment</a></h3>
<p>
This might be the best solution
for desktop (applets and webstart).<br/>
It is much faster to download
a (maybe bigger) file once and cache
it for most purposes, than to download
tens of files where its cache might not
be reuseable.<br/>
</p>
<a name="AllInOneJARsAWT">With AWT</a>:
<ul>
<li>jogl.all.jar</li>
</ul>
<a name="AllInOneJARsNoAWT">Without AWT</a>:
<ul>
<li>jogl.all-noawt.jar</li>
</ul>
<a name="AllInOneJARsNoAWT">Mobile</a>:
<ul>
<li>jogl.all-mobile.jar</li>
<li>jogl.all-android.jar</li>
</ul>
<h3>Atomic Deployment </h3>
This is a fine tuned solution
where every byte counts.<br/>
It is also possible to use this
strategy as a starting point for
efficient manual deployment.<br/>
<h4>Cores</h4>
<ul>
<li>Mandatory:<br/>
<ul>
<li>nativewindow.core.jar</li>
<li>jogl.core.jar</li>
</ul></li>
<li>Newt (optional):<br/>
<ul>
<li>newt.core.jar</li>
<li>newt.ogl.jar (to use NEWT with JOGL)</li>
</ul></li>
</ul>
<h4>Platform (mandatory)</h4>
Chose the same platform for all picks :)
<ul>
<li>NativeWindow [pick your platfrom, if available]:<br/>
<ul>
<li>nativewindow.os.x11.jar</li>
</ul></li>
<li>JOGL [pick your platform]:<br/>
<ul>
<li>jogl.os.x11.jar</li>
<li>jogl.os.win.jar</li>
<li>jogl.os.osx.jar</li>
<li>none</li>
</ul></li>
<li>Newt [pick your platform] (optional):<br/>
<ul>
<li>newt.driver.x11.jar</li>
<li>newt.driver.win.jar</li>
<li>newt.driver.osx.jar</li>
<li>newt.driver.kd.jar</li>
<li>none</li>
</ul></li>
</ul>
<h4>OpenGL Profile (mandatory)</h4>
Pick as many as you like, at least 1:
<ul>
<li>Embedded Device Profiles<br/>
<ul>
<li>jogl.glmobile.jar</li>
<ul>
<li>jogl.glmobile.dbg.jar</li>
</ul></li>
</ul></li>
<li>Desktop Profiles<br/>
<ul>
<li>jogl.gldesktop.jar<br/>
<ul>
<li>jogl.gldesktop.dbg.jar</li>
</ul></li>
</ul></li>
</ul>
<h4>JOGL Toolkits/Misc (optional)</h4>
<ul>
<li>jogl.util.jar</li>
<li>jogl.util.gl2.jar</li>
<li>jogl.util.fixedfuncemu.jar</li>
</ul>
<h4>AWT (optional) </h4>
<ul>
<li> nativewindow.awt.jar</li>
<li> jogl.awt.jar</li>
<li> jogl.util.awt.jar (if using jogl.util)</li>
<li> newt.awt.jar (if using with NEWT)</li>
</ul>
<h4>GLU (optional) </h4>
<ul>
<li>jogl.glutess.jar</li>
<li>jogl.glumipmap.jar</li>
<li>jogl.glugl2.jar</li>
</ul>
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