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        <title>JOGL JAR Bundeling</title>
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            <div id="header">
                <div id="slogan">.. bundle .. deploy</div>
                <div id="logo"><a href="http://jogamp.org/">JOGL JAR Bundeling</a></div>
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                    <h1>JNLP Deployment</h1>

                    Supported JNLP bases are:
                    <ul>
                        <li> Latest <code> http://jogamp.org/deployment/webstart/ </code></li>
                        <li> Next <code> http://jogamp.org/deployment/webstart-next/ </code></li>
                    </ul>

                    <h2>Desktop All in One</h2>

                    <h3>With AWT</h3>
                    <ul>
                        <li><code>jogl-all-awt.jnlp</code><br/>
                            <ul>
                                <li><code>gluegen-rt.jnlp</code></li>
                            </ul>
                        </li>
                    </ul>

                    <h3>Without AWT</h3>
                    <ul>
                        <li><code>jogl-all-noawt.jnlp</code><br/>
                            <ul>
                                <li><code>gluegen-rt.jnlp</code></li>
                            </ul>
                        </li>
                    </ul>

                    <h3>Mobile</h3>
                    <ul>
                        <li><code>jogl-all-mobile.jnlp</code><br/>
                            <ul>
                                <li><code>gluegen-rt.jnlp</code></li>
                            </ul>
                        </li>
                    </ul>
                    <p>
                        It loads the JAR files for the <a href="#NativeLibraries">native libraries</a>,<br/>
                        as well as the other <a href="#AllInOneJARs">All In One JAR files</a>
                        for <a href="#AllInOneJARsAWT">AWT support</a>.
                    </p>

                    <hr/>
                    <h1>Manual Deployment</h1>

                    <h2><a name="NativeLibraries">Native Libraries</a></h2>

                    Gluegen native libraries:
                    <ul>
                        <li>libgluegen-rt.so</li>
                    </ul>

                    NativeWindow native libraries
                    <ul>
                        <li>libnativewindow_awt.so</li>
                        <li>libnativewindow_jvm.so</li>
                        <li>libnativewindow_x11.so</li>
                    </ul>

                    JOGL native libraries
                    <ul>
                        <li>libjogl_desktop.so</li>
                        <li>libjogl_mobile.so</li>
                        <li>libjogl_cg.so</li>
                    </ul>

                    NEWT native libraries
                    <ul>
                        <li>libnewt.so</li>
                    </ul>

                    <h2><a name="JavaLibraries">Java Libraries (JARs)</a></h2>

                    <h3><a name="GluegenJAR">Gluegen JAR - Mandatory</a></h3>
                    <ul>
                        <li>gluegen-rt.jar</li>
                    </ul>

                    <h3><a name="AllInOneJARs">All In One Deployment</a></h3>

                    <p>
                        This might be the best solution
                        for desktop (applets and webstart).<br/>

                        It is much faster to download
                        a (maybe bigger) file once and cache
                        it for most purposes, than to download
                        tens of files where its cache might not
                        be reuseable.<br/>
                    </p>

                    <a name="AllInOneJARsAWT">With AWT</a>:
                    <ul>
                        <li>jogl.all.jar</li>
                    </ul>

                    <a name="AllInOneJARsNoAWT">Without AWT</a>:
                    <ul>
                        <li>jogl.all-noawt.jar</li>
                    </ul>

                    <a name="AllInOneJARsNoAWT">Mobile</a>:
                    <ul>
                        <li>jogl.all-mobile.jar</li>
                        <li>jogl.all-android.jar</li>
                    </ul>

                    <h3>Atomic Deployment </h3>

                    This is a fine tuned solution
                    where every byte counts.<br/>

                    It is also possible to use this
                    strategy as a starting point for
                    efficient manual deployment.<br/>

                    <h4>Cores</h4>
                    <ul>
                        <li>Mandatory:<br/>
                            <ul>
                                <li>nativewindow.core.jar</li>
                                <li>jogl.core.jar</li>
                            </ul></li>

                        <li>Newt (optional):<br/>
                            <ul>
                                <li>newt.core.jar</li>
                                <li>newt.ogl.jar  (to use NEWT with JOGL)</li>
                            </ul></li>
                    </ul>

                    <h4>Platform (mandatory)</h4>

                    Chose the same platform for all picks :)

                    <ul>
                        <li>NativeWindow [pick your platfrom, if available]:<br/>
                            <ul>
                                <li>nativewindow.os.x11.jar</li>
                            </ul></li>

                        <li>JOGL [pick your platform]:<br/>
                            <ul>
                                <li>jogl.os.x11.jar</li>
                                <li>jogl.os.win.jar</li>
                                <li>jogl.os.osx.jar</li>
                                <li>none</li>
                            </ul></li>

                        <li>Newt [pick your platform] (optional):<br/>
                            <ul>
                                <li>newt.driver.x11.jar</li>
                                <li>newt.driver.win.jar</li>
                                <li>newt.driver.osx.jar</li>
                                <li>newt.driver.kd.jar</li>
                                <li>none</li>
                            </ul></li>
                    </ul>

                    <h4>OpenGL Profile (mandatory)</h4>

                    Pick as many as you like, at least 1:

                    <ul>
                        <li>Embedded Device Profiles<br/>
                            <ul>
                                <li>jogl.glmobile.jar</li>
                                    <ul>
                                        <li>jogl.glmobile.dbg.jar</li>
                                    </ul></li>
                            </ul></li>

                        <li>Desktop Profiles<br/>
                            <ul>
                                <li>jogl.gldesktop.jar<br/>
                                    <ul>
                                        <li>jogl.gldesktop.dbg.jar</li>
                                    </ul></li>
                            </ul></li>
                    </ul>


                    <h4>JOGL Toolkits/Misc (optional)</h4>
                    <ul>
                        <li>jogl.util.jar</li>
                        <li>jogl.util.gl2.jar</li>
                        <li>jogl.util.fixedfuncemu.jar</li>
                    </ul>


                    <h4>AWT (optional) </h4>

                    <ul>
                        <li> nativewindow.awt.jar</li>
                        <li> jogl.awt.jar</li>
                        <li> jogl.util.awt.jar (if using jogl.util)</li>
                        <li> newt.awt.jar (if using with NEWT)</li>
                    </ul>

                    <h4>GLU (optional) </h4>
                    <ul>
                        <li>jogl.glutess.jar</li>
                        <li>jogl.glumipmap.jar</li>
                        <li>jogl.glugl2.jar</li>
                    </ul>

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