Changes between JOGL 1.1.1 and today: - Please refere to the online repository history at: http://jogamp.org/git/ http://github.com/sgothel/jogl Changes between JOGL 1.1.0 and 1.1.1: - Fixed a bug in the checking of incoming buffers' sizes to glTexImage1D, glTexImage2D, and glTexImage3D. Changes between JOGL 1.0.0 and 1.1.0: - The glext.h and associated header files JOGL uses have been updated to OpenGL 2.1 with NVidia's GeForce 8 series extensions. The new functions are available as methods in the GL interface. - The developer build bundles have been changed to zip archives, so instead of having to download multiple jars, you can now just download the zip archive for your particular platform. The new zip archives are versioned with the build date. - The source distribution now contains the generated sources like GL.java, GLU.java, etc. for more convenient use in IDEs. - The chosen GLCapabilities are now exposed from the GLDrawable via GLDrawable.getChosenGLCapabilities(); this functionality works on all platforms even in cases where the GLCapabilitiesChooser is not supported, and attempts to provide correct answers so programs can make decisions based on the results. - The native code for the "DRI hack" (to support the open-source DRI drivers on Linux and other X11 platforms) has been removed; JOGL now uses the GlueGen NativeLibrary class for this purpose. Reliability improvements have been made to the implementation of this class; it has been confirmed as working again with ATI's proprietary drivers on Linux and should also work better with NVidia's drivers. - The GlueGen runtime classes have been removed from jogl.jar. These have been factored out into gluegen-rt.jar and are referenced by both the JOGL and JOAL projects. - Thanks to John Burkey some optimizations have been made to the buffer object-related validity checks in glVertexPointer, etc. as well as a buffer size query that was being made in the glMapBuffer implementation. This improves performance for applications performing a lot of VBO- or vertex array-based rendering, in particular with the multithreaded OpenGL implementation on Mac OS X. - The JOGL applet launcher now supports deployment of applets which use both OpenGL for 3D graphics via JOGL as well as OpenAL for spatialized audio via JOAL. It now prompts the user on Windows platforms to allow it to enable the -Dsun.java2d.noddraw=true system property for best robustness. It has been updated for the changes in the GlueGen runtime classes and native library structure. Some bugs have been fixed, some of which were preventing different JOGL-based applets from being deployed from the same codebase. The documentation and on-line examples have been updated as well. - The TextureIO implementation has been changed to no longer copy the data associated with BufferedImage TextureData objects. Instead, the necessary vertical flip is now implemented by flipping the texture coordinates vertically. - An API for updating a sub-image of a Texture object from a sub-portion of a TextureData object has been added. - A GLContext.copy() operation has been added based on community feedback. - Three helper classes have been added to the com.sun.opengl.util.j2d package to improve interoperability between JOGL and Java 2D: TextureRenderer, Overlay and TextRenderer. The TextureRenderer supports drawing into an OpenGL texture using Java 2D. The Overlay class provides a convenient Java 2D-based overlay on top of an arbitrary GLDrawable. The TextRenderer class supports drawing of Java 2D text into an OpenGL context. Thanks to Chris Campbell of the Java 2D team for collaboration and to the JOGL community for extensive feedback and testing assistance. - Various bug fixes and robustness improvements were made to the GlueGen runtime, JOGL and GLU implementations. - Fixes to the DDSImage class were contributed by the community: a bug fix to mipmap handling and support for cubemap textures. Thanks to java.net user bandures. - TextureIO.setTexRectEnabled() and isTexRectEnabled() were added based on feedback from Chris Campbell, in order to simplify the writing of pixel shaders which have different samplers for GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE_ARB targets. - Thanks to Erik Tollerud, the links to the OpenGL documentation in the JOGL javadoc were revised to point to the new on-line man pages in the OpenGL SDK. - Support for automatic mipmap generation via GL_GENERATE_MIPMAP was added to the TextureIO, TextureRenderer and TextRenderer classes. - Windows/AMD64 binaries, including the JOGL Cg binding, are now supplied. - Worked around breakage of JOGL with 5.0u10; see Sun bug IDs 6504460 and 6333613. Changes between JOGL 1.1.1 and 2.0: - lots of changes 4' href='#n4'>4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543
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<P STYLE="margin-top: 0.17in; page-break-after: avoid"><FONT FACE="Thorndale, serif"><FONT SIZE=4><B><FONT SIZE=6 STYLE="font-size: 22pt">Java
Binding for OpenGL ® 1.1.0 API Change Log</FONT></B></FONT></FONT></P>
<P STYLE="font-weight: medium"><FONT FACE="Thorndale, serif"><FONT SIZE=3 STYLE="font-size: 13pt">This
change log document contains the proposed changes for the Java
Binding for OpenGL 1.1.0 API. These changes are the result of
discussion on the <A href="http://www.javagaming.org/forums/index.php?board=25.0">JOGL forum</A>. </FONT></FONT></P>
<P><SPAN STYLE="font-weight: medium"><FONT SIZE=3 STYLE="font-size: 13pt"><FONT FACE="Thorndale, serif">The
changes have already been integrated into the daily and milestone
implementation builds that can be found at the <A href="https://jogl.dev.java.net">JOGL java.net site</A>. The latest version of the proposed 1.1.0 specification that integrates all of the proposed changes found in this document can also be found there.
</FONT></FONT></SPAN><A HREF="http://jogl.dev.java.net/"><SPAN STYLE="font-weight: medium"><FONT SIZE=3 STYLE="font-size: 13pt"><FONT FACE="Thorndale, serif"></FONT></FONT></SPAN></A></P>
<P STYLE="font-weight: medium"><BR><BR>
</P>
<H1 CLASS="western"><FONT FACE="Thorndale, serif">I. Proposed Changes</FONT></H1>
<PRE></PRE><P>
<FONT FACE="Thorndale, serif"><FONT SIZE=3 STYLE="font-size: 13pt">Here
is the list of our proposed changes for the Java Binding for OpenGL
version 1.1.0 API. All of these changes are within the
javax.media.opengl package:</FONT></FONT></P>
<P><FONT FACE="Thorndale, serif"><ol><li><a href="#getChosenGLCapabilities">Add getChosenGLCapabilities to
the API drawables</a></li></FONT></P>
<P><FONT FACE="Thorndale, serif"><li><a href="#copyContext">Add copy context functionality to
the GLContext class</a></li></FONT></P>
<P><FONT FACE="Thorndale, serif"><li><a href="#opengl2.1GL">Changes to GL class for the
OpenGL 2.1 binding</a></li></FONT></P>
<P><FONT FACE="Thorndale, serif"><li><a href="#opengl2.1DebugGLTraceGL">Changes to DebugGL and TraceGL
classes for the OpenGL 2.1 binding</a></li></ol></FONT></P>
<P><BR><BR>
</P>
<H2 CLASS="western" STYLE="font-style: normal"><FONT FACE="Thorndale, serif"><a name="getChosenGLCapabilities"></a>1.
Add getChosenGLCapabilities to the API drawables</FONT></H2>
<PRE></PRE><P>
<FONT FACE="Thorndale, serif"><FONT SIZE=3 STYLE="font-size: 13pt">We
propose to add a method for querying the chosen capabilities (i.e.,
pixel format, visual) for each of the drawables in the
javax.media.opengl package.</FONT></FONT></P>
<PRE><FONT FACE="Cumberland, monospace"><U><B>GLDrawable:</B></U></FONT>
<FONT FACE="Cumberland, monospace">new method:</FONT>
<FONT FACE="Cumberland, monospace"> public GLCapabilities getChosenGLCapabilities()</FONT>
<FONT FACE="Cumberland, monospace"><U><B>GLCanvas:</B></U></FONT>
<FONT FACE="Cumberland, monospace">new method:</FONT>
<FONT FACE="Cumberland, monospace"> public GLCapabilities getChosenGLCapabilities()</FONT>
<FONT FACE="Cumberland, monospace"><U><B>GLJPanel:</B></U></FONT>
<FONT FACE="Cumberland, monospace">new method:</FONT>
<FONT FACE="Cumberland, monospace"> public GLCapabilities getChosenGLCapabilities()</FONT>
</PRE><P>
<BR><BR>
</P>
<H2 CLASS="western" STYLE="font-style: normal"><FONT FACE="Thorndale, serif"><a name="copyContext"></a>2.
We propose to add the ability to copy a context in the GLContext
class</FONT></H2>
<PRE>
<FONT FACE="Cumberland, monospace"><U><B>GLContext:</B></U></FONT>
<FONT FACE="Cumberland, monospace">new method:</FONT>
<FONT FACE="Cumberland, monospace"> public abstract void copy(GLContext source, int mask)</FONT>
</PRE><H2 CLASS="western">
<FONT FACE="Thorndale, serif"><SPAN STYLE="font-style: normal"><a name="opengl2.1GL"></a>3. We
propose the following changes to the GL class which are required for
the OpenGL 2.1 binding</SPAN></FONT></H2>
<P><FONT FACE="Thorndale, serif"><FONT SIZE=3 STYLE="font-size: 13pt">
These changes incorporate both the necessary additions for the standard OpenGL 2.1 binding as well as the latest Nvidia GeForce 8 series OpenGL extensions.</FONT></FONT></P><PRE>
<U><B>GL:</B></U>
change field value:
public static final int GL_GLEXT_VERSION = 36;
Remove fields:
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTS_EXT = 0x8CD6;
public static final int GL_FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE;
public static final int GL_STENCIL_INDEX_EXT = 0x8D45;
Add fields:
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6;
public static final int GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F;
public static final int GL_PIXEL_PACK_BUFFER = 0x88EB;
public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC;
public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED;
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
public static final int GL_FLOAT_MAT2x3 = 0x8B65;
public static final int GL_FLOAT_MAT2x4 = 0x8B66;
public static final int GL_FLOAT_MAT3x2 = 0x8B67;
public static final int GL_FLOAT_MAT3x4 = 0x8B68;
public static final int GL_FLOAT_MAT4x2 = 0x8B69;
public static final int GL_FLOAT_MAT4x3 = 0x8B6A;
public static final int GL_SRGB = 0x8C40;
public static final int GL_SRGB8 = 0x8C41;
public static final int GL_SRGB_ALPHA = 0x8C42;
public static final int GL_SRGB8_ALPHA8 = 0x8C43;
public static final int GL_SLUMINANCE_ALPHA = 0x8C44;
public static final int GL_SLUMINANCE8_ALPHA8 = 0x8C45;
public static final int GL_SLUMINANCE = 0x8C46;
public static final int GL_SLUMINANCE8 = 0x8C47;
public static final int GL_COMPRESSED_SRGB = 0x8C48;
public static final int GL_COMPRESSED_SRGB_ALPHA = 0x8C49;
public static final int GL_COMPRESSED_SLUMINANCE = 0x8C4A;
public static final int GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B;
public static final int GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50;
public static final int GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51;
public static final int GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52;
public static final int GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53;
public static final int GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54;
public static final int GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55;
public static final int GL_DEPTH_STENCIL_EXT = 0x84F9;
public static final int GL_UNSIGNED_INT_24_8_EXT = 0x84FA;
public static final int GL_DEPTH24_STENCIL8_EXT = 0x88F0;
public static final int GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1;
public static final int GL_STENCIL_TAG_BITS_EXT = 0x88F2;
public static final int GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3;
public static final int GL_SRGB_EXT = 0x8C40;
public static final int GL_SRGB8_EXT = 0x8C41;
public static final int GL_SRGB_ALPHA_EXT = 0x8C42;
public static final int GL_SRGB8_ALPHA8_EXT = 0x8C43;
public static final int GL_SLUMINANCE_ALPHA_EXT = 0x8C44;
public static final int GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45;
public static final int GL_SLUMINANCE_EXT = 0x8C46;
public static final int GL_SLUMINANCE8_EXT = 0x8C47;
public static final int GL_COMPRESSED_SRGB_EXT = 0x8C48;
public static final int GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49;
public static final int GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A;
public static final int GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B;
public static final int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C;
public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D;
public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E;
public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F;
public static final int GL_READ_FRAMEBUFFER_EXT = 0x8CA8;
public static final int GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9;
public static final int GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CA6;
public static final int GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CAA;
public static final int GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB;
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56;
public static final int GL_MAX_SAMPLES_EXT = 0x8D57;
public static final int GL_TEXTURE_1D_STACK_MESAX = 0x8759;
public static final int GL_TEXTURE_2D_STACK_MESAX = 0x875A;
public static final int GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B;
public static final int GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C;
public static final int GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D;
public static final int GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E;
public static final int GL_TIME_ELAPSED_EXT = 0x88BF;
public static final int GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12;
public static final int GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13;
public static final int GL_CG_VERTEX_SHADER_EXT = 0x890E;
public static final int GL_CG_FRAGMENT_SHADER_EXT = 0x890F;
public static final int GL_TEXTURE_BUFFER_EXT = 0x8C2A;
public static final int GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B;
public static final int GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C;
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D;
public static final int GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E;
public static final int GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0;
public static final int GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1;
public static final int GL_SAMPLER_BUFFER_EXT = 0x8DC2;
public static final int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3;
public static final int GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4;
public static final int GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5;
public static final int GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6;
public static final int GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7;
public static final int GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8;
public static final int GL_INT_SAMPLER_1D_EXT = 0x8DC9;
public static final int GL_INT_SAMPLER_2D_EXT = 0x8DCA;
public static final int GL_INT_SAMPLER_3D_EXT = 0x8DCB;
public static final int GL_INT_SAMPLER_CUBE_EXT = 0x8DCC;
public static final int GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD;
public static final int GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE;
public static final int GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF;
public static final int GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0;
public static final int GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1;
public static final int GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2;
public static final int GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3;
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4;
public static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5;
public static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6;
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7;
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8;
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD;
public static final int GL_GEOMETRY_SHADER_EXT = 0x8DD9;
public static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD;
public static final int GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE;
public static final int GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B;
public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF;
public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0;
public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1;
public static final int GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA;
public static final int GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB;
public static final int GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC;
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29;
public static final int GL_LINES_ADJACENCY_EXT = 0xA;
public static final int GL_LINE_STRIP_ADJACENCY_EXT = 0xB;
public static final int GL_TRIANGLES_ADJACENCY_EXT = 0xC;
public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0xD;
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7;
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8;
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9;
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4;
public static final int GL_PROGRAM_POINT_SIZE_EXT = 0x8642;
public static final int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2;
public static final int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3;
public static final int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4;
public static final int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED;
public static final int GL_UNIFORM_BUFFER_EXT = 0x8DEE;
public static final int GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF;
public static final int GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9;
public static final int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA;
public static final int GL_RGB9_E5_EXT = 0x8C3D;
public static final int GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E;
public static final int GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F;
public static final int GL_R11F_G11F_B10F_EXT = 0x8C3A;
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B;
public static final int GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C;
public static final int GL_TEXTURE_1D_ARRAY_EXT = 0x8C18;
public static final int GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19;
public static final int GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A;
public static final int GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B;
public static final int GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C;
public static final int GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D;
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF;
public static final int GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E;
public static final int GL_RGBA32UI_EXT = 0x8D70;
public static final int GL_RGB32UI_EXT = 0x8D71;
public static final int GL_ALPHA32UI_EXT = 0x8D72;
public static final int GL_INTENSITY32UI_EXT = 0x8D73;
public static final int GL_LUMINANCE32UI_EXT = 0x8D74;
public static final int GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75;
public static final int GL_RGBA16UI_EXT = 0x8D76;
public static final int GL_RGB16UI_EXT = 0x8D77;
public static final int GL_ALPHA16UI_EXT = 0x8D78;
public static final int GL_INTENSITY16UI_EXT = 0x8D79;
public static final int GL_LUMINANCE16UI_EXT = 0x8D7A;
public static final int GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B;
public static final int GL_RGBA8UI_EXT = 0x8D7C;
public static final int GL_RGB8UI_EXT = 0x8D7D;
public static final int GL_ALPHA8UI_EXT = 0x8D7E;
public static final int GL_INTENSITY8UI_EXT = 0x8D7F;
public static final int GL_LUMINANCE8UI_EXT = 0x8D80;
public static final int GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81;
public static final int GL_RGBA32I_EXT = 0x8D82;
public static final int GL_RGB32I_EXT = 0x8D83;
public static final int GL_ALPHA32I_EXT = 0x8D84;
public static final int GL_INTENSITY32I_EXT = 0x8D85;
public static final int GL_LUMINANCE32I_EXT = 0x8D86;
public static final int GL_LUMINANCE_ALPHA32I_EXT = 0x8D87;
public static final int GL_RGBA16I_EXT = 0x8D88;
public static final int GL_RGB16I_EXT = 0x8D89;
public static final int GL_ALPHA16I_EXT = 0x8D8A;
public static final int GL_INTENSITY16I_EXT = 0x8D8B;
public static final int GL_LUMINANCE16I_EXT = 0x8D8C;
public static final int GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D;
public static final int GL_RGBA8I_EXT = 0x8D8E;
public static final int GL_RGB8I_EXT = 0x8D8F;
public static final int GL_ALPHA8I_EXT = 0x8D90;
public static final int GL_INTENSITY8I_EXT = 0x8D91;
public static final int GL_LUMINANCE8I_EXT = 0x8D92;
public static final int GL_LUMINANCE_ALPHA8I_EXT = 0x8D93;
public static final int GL_RED_INTEGER_EXT = 0x8D94;
public static final int GL_GREEN_INTEGER_EXT = 0x8D95;
public static final int GL_BLUE_INTEGER_EXT = 0x8D96;
public static final int GL_ALPHA_INTEGER_EXT = 0x8D97;
public static final int GL_RGB_INTEGER_EXT = 0x8D98;
public static final int GL_RGBA_INTEGER_EXT = 0x8D99;
public static final int GL_BGR_INTEGER_EXT = 0x8D9A;
public static final int GL_BGRA_INTEGER_EXT = 0x8D9B;
public static final int GL_LUMINANCE_INTEGER_EXT = 0x8D9C;
public static final int GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D;
public static final int GL_RGBA_INTEGER_MODE_EXT = 0x8D9E;
public static final int GL_DEPTH_COMPONENT32F_NV = 0x8DAB;
public static final int GL_DEPTH32F_STENCIL8_NV = 0x8DAC;
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD;
public static final int GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF;
public static final int GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70;
public static final int GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71;
public static final int GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72;
public static final int GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73;
public static final int GL_BACK_PRIMARY_COLOR_NV = 0x8C77;
public static final int GL_BACK_SECONDARY_COLOR_NV = 0x8C78;
public static final int GL_TEXTURE_COORD_NV = 0x8C79;
public static final int GL_CLIP_DISTANCE_NV = 0x8C7A;
public static final int GL_VERTEX_ID_NV = 0x8C7B;
public static final int GL_PRIMITIVE_ID_NV = 0x8C7C;
public static final int GL_GENERIC_ATTRIB_NV = 0x8C7D;
public static final int GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F;
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80;
public static final int GL_ACTIVE_VARYINGS_NV = 0x8C81;
public static final int GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82;
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85;
public static final int GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86;
public static final int GL_PRIMITIVES_GENERATED_NV = 0x8C87;
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88;
public static final int GL_RASTERIZER_DISCARD_NV = 0x8C89;
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A;
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B;
public static final int GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C;
public static final int GL_SEPARATE_ATTRIBS_NV = 0x8C8D;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F;
public static final int GL_GEOMETRY_PROGRAM_NV = 0x8C26;
public static final int GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27;
public static final int GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28;
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904;
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905;
public static final int GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906;
public static final int GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907;
public static final int GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908;
public static final int GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909;
public static final int GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5;
public static final int GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6;
public static final int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB;
public static final int GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10;
public static final int GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8D57;
public static final int GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E11;
public static final int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12;
public static final int GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E13;
public static final int GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB;
public static final int GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC;
public static final int GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD;
public static final int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE;
public static final int GL_MESAX_texture_stack = 1;
Add methods:
public void glActiveVaryingNV(int program, java.nio.ByteBuffer name);
public void glActiveVaryingNV(int program, byte[] name, int name_offset);
public void glBeginTransformFeedbackNV(int primitiveMode);
public void glBindBufferBaseNV(int target, int index, int buffer);
public void glBindBufferOffsetNV(int target, int index, int buffer, int offset);
public void glBindBufferRangeNV(int target, int index, int buffer, int offset, int size);
public void glBindFragDataLocationEXT(int program, int color, java.nio.ByteBuffer name);
public void glBindFragDataLocationEXT(int program, int color, byte[] name, int name_offset);
public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
public void glBufferParameteriAPPLE(int target, int pname, int params);
public void glClearColorIiEXT(int red, int green, int blue, int alpha);
public void glClearColorIuiEXT(int red, int green, int blue, int alpha);
public void glClearDepthdNV(double depth);
public void glColorMaskIndexedEXT(int index, boolean r, boolean g, boolean b, boolean a);
public void glDepthBoundsdNV(double zmin, double zmax);
public void glDepthRangedNV(double zNear, double zFar);
public void glDisableIndexedEXT(int target, int index);
public void glDrawArraysInstancedEXT(int mode, int start, int count, int primcount);
public void glDrawElementsInstancedEXT(int mode, int count, int type, java.nio.Buffer indices, int primcount);
public void glEnableIndexedEXT(int target, int index);
public void glEndTransformFeedbackNV();
public void glFlushMappedBufferRangeAPPLE(int target, int s, int t);
public void glFramebufferTextureEXT(int target, int attachment, int texture, int level);
public void glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face);
public void glFramebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer);
public void glGetActiveVaryingNV(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name);
public void glGetActiveVaryingNV(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset);
public void glGetBooleanIndexedvEXT(int target, int index, java.nio.ByteBuffer data);
public void glGetBooleanIndexedvEXT(int target, int index, byte[] data, int data_offset);
public int glGetFragDataLocationEXT(int program, java.nio.ByteBuffer name);
public int glGetFragDataLocationEXT(int program, byte[] name, int name_offset);
public void glGetIntegerIndexedvEXT(int target, int index, java.nio.IntBuffer data);
public void glGetIntegerIndexedvEXT(int target, int index, int[] data, int data_offset);
public void glGetProgramEnvParameterIivNV(int target, int index, java.nio.IntBuffer params);
public void glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset);
public void glGetProgramEnvParameterIuivNV(int target, int index, java.nio.IntBuffer params);
public void glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset);
public void glGetProgramLocalParameterIivNV(int target, int index, java.nio.IntBuffer params);
public void glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset);
public void glGetProgramLocalParameterIuivNV(int target, int index, java.nio.IntBuffer params);
public void glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset);
public void glGetQueryObjecti64vEXT(int id, int pname, java.nio.LongBuffer params);
public void glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset);
public void glGetQueryObjectui64vEXT(int id, int pname, java.nio.LongBuffer params);
public void glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset);
public void glGetTexParameterIivEXT(int target, int pname, java.nio.IntBuffer params);
public void glGetTexParameterIivEXT(int target, int pname, int[] params, int params_offset);
public void glGetTexParameterIuivEXT(int target, int pname, java.nio.IntBuffer params);
public void glGetTexParameterIuivEXT(int target, int pname, int[] params, int params_offset);
public void glGetTransformFeedbackVaryingNV(int program, int index, java.nio.IntBuffer location);
public void glGetTransformFeedbackVaryingNV(int program, int index, int[] location, int location_offset);
public int glGetUniformBufferSizeEXT(int program, int location);
public int glGetUniformOffsetEXT(int program, int location);
public void glGetUniformuivEXT(int program, int location, java.nio.IntBuffer params);
public void glGetUniformuivEXT(int program, int location, int[] params, int params_offset);
public int glGetVaryingLocationNV(int program, java.nio.ByteBuffer name);
public int glGetVaryingLocationNV(int program, byte[] name, int name_offset);
public void glGetVertexAttribIivEXT(int index, int pname, java.nio.IntBuffer params);
public void glGetVertexAttribIivEXT(int index, int pname, int[] params, int params_offset);
public void glGetVertexAttribIuivEXT(int index, int pname, java.nio.IntBuffer params);
public void glGetVertexAttribIuivEXT(int index, int pname, int[] params, int params_offset);
public boolean glIsEnabledIndexedEXT(int target, int index);
public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, java.nio.IntBuffer params);
public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, int[] params, int params_offset);
public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, java.nio.IntBuffer params);
public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, int[] params, int params_offset);
public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, java.nio.FloatBuffer params);
public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, float[] params, int params_offset);
public void glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w);
public void glProgramEnvParameterI4ivNV(int target, int index, java.nio.IntBuffer params);
public void glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset);
public void glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w);
public void glProgramEnvParameterI4uivNV(int target, int index, java.nio.IntBuffer params);
public void glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset);
public void glProgramEnvParameters4fvEXT(int target, int filter, int n, java.nio.FloatBuffer weights);
public void glProgramEnvParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset);
public void glProgramEnvParametersI4ivNV(int target, int index, int count, java.nio.IntBuffer params);
public void glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset);
public void glProgramEnvParametersI4uivNV(int target, int index, int count, java.nio.IntBuffer params);
public void glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset);
public void glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w);
public void glProgramLocalParameterI4ivNV(int target, int index, java.nio.IntBuffer params);
public void glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset);
public void glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w);
public void glProgramLocalParameterI4uivNV(int target, int index, java.nio.IntBuffer params);
public void glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset);
public void glProgramLocalParameters4fvEXT(int target, int filter, int n, java.nio.FloatBuffer weights);
public void glProgramLocalParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset);
public void glProgramLocalParametersI4ivNV(int target, int index, int count, java.nio.IntBuffer params);
public void glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset);
public void glProgramLocalParametersI4uivNV(int target, int index, int count, java.nio.IntBuffer params);
public void glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset);
public void glProgramParameteriEXT(int program, int pname, int value);
public void glProgramVertexLimitNV(int target, int limit);
public void glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height);
public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height);
public void glStencilClearTagEXT(int stencilTagBits, int stencilClearTag);
public void glTexBufferEXT(int target, int internalformat, int buffer);
public void glTexParameterIivEXT(int target, int pname, java.nio.IntBuffer params);
public void glTexParameterIivEXT(int target, int pname, int[] params, int params_offset);
public void glTexParameterIuivEXT(int target, int pname, java.nio.IntBuffer params);
public void glTexParameterIuivEXT(int target, int pname, int[] params, int params_offset);
public void glTransformFeedbackAttribsNV(int count, java.nio.IntBuffer attribs, int bufferMode);
public void glTransformFeedbackAttribsNV(int count, int[] attribs, int attribs_offset, int bufferMode);
public void glTransformFeedbackVaryingsNV(int program, int count, java.nio.IntBuffer locations, int bufferMode);
public void glTransformFeedbackVaryingsNV(int program, int count, int[] locations, int locations_offset, int bufferMode);
public void glUniform1uiEXT(int location, int v0);
public void glUniform1uivEXT(int location, int count, java.nio.IntBuffer value);
public void glUniform1uivEXT(int location, int count, int[] value, int value_offset);
public void glUniform2uiEXT(int location, int v0, int v1);
public void glUniform2uivEXT(int location, int count, java.nio.IntBuffer value);
public void glUniform2uivEXT(int location, int count, int[] value, int value_offset);
public void glUniform3uiEXT(int location, int v0, int v1, int v2);
public void glUniform3uivEXT(int location, int count, java.nio.IntBuffer value);
public void glUniform3uivEXT(int location, int count, int[] value, int value_offset);
public void glUniform4uiEXT(int location, int v0, int v1, int v2, int v3);
public void glUniform4uivEXT(int location, int count, java.nio.IntBuffer value);
public void glUniform4uivEXT(int location, int count, int[] value, int value_offset);
public void glUniformBufferEXT(int program, int location, int buffer);
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset);
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset);
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset);
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset);
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset);
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset);
public void glVertexAttribI1iEXT(int index, int x);
public void glVertexAttribI1ivEXT(int index, java.nio.IntBuffer v);
public void glVertexAttribI1ivEXT(int index, int[] v, int v_offset);
public void glVertexAttribI1uiEXT(int index, int x);
public void glVertexAttribI1uivEXT(int index, java.nio.IntBuffer v);
public void glVertexAttribI1uivEXT(int index, int[] v, int v_offset);
public void glVertexAttribI2iEXT(int index, int x, int y);
public void glVertexAttribI2ivEXT(int index, java.nio.IntBuffer v);
public void glVertexAttribI2ivEXT(int index, int[] v, int v_offset);
public void glVertexAttribI2uiEXT(int index, int x, int y);
public void glVertexAttribI2uivEXT(int index, java.nio.IntBuffer v);
public void glVertexAttribI2uivEXT(int index, int[] v, int v_offset);
public void glVertexAttribI3iEXT(int index, int x, int y, int z);
public void glVertexAttribI3ivEXT(int index, java.nio.IntBuffer v);
public void glVertexAttribI3ivEXT(int index, int[] v, int v_offset);
public void glVertexAttribI3uiEXT(int index, int x, int y, int z);
public void glVertexAttribI3uivEXT(int index, java.nio.IntBuffer v);
public void glVertexAttribI3uivEXT(int index, int[] v, int v_offset);
public void glVertexAttribI4bvEXT(int index, java.nio.ByteBuffer v);
public void glVertexAttribI4bvEXT(int index, byte[] v, int v_offset);
public void glVertexAttribI4iEXT(int index, int x, int y, int z, int w);
public void glVertexAttribI4ivEXT(int index, java.nio.IntBuffer v);
public void glVertexAttribI4ivEXT(int index, int[] v, int v_offset);
public void glVertexAttribI4svEXT(int index, java.nio.ShortBuffer v);
public void glVertexAttribI4svEXT(int index, short[] v, int v_offset);
public void glVertexAttribI4ubvEXT(int index, java.nio.ByteBuffer v);
public void glVertexAttribI4ubvEXT(int index, byte[] v, int v_offset);
public void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w);
public void glVertexAttribI4uivEXT(int index, java.nio.IntBuffer v);
public void glVertexAttribI4uivEXT(int index, int[] v, int v_offset);
public void glVertexAttribI4usvEXT(int index, java.nio.ShortBuffer v);
public void glVertexAttribI4usvEXT(int index, short[] v, int v_offset);
public void glVertexAttribIPointerEXT(int index, int size, int type, int stride, java.nio.Buffer pointer);</PRE><P STYLE="margin-bottom: 0in">
<BR>
</P>
<H2 CLASS="western" STYLE="font-style: normal"><FONT FACE="Thorndale, serif"><a name="opengl2.1DebugGLTraceGL"></a>4.
We propose the following changes to the DebugGL and TraceGL classes
which are required for the OpenGL 2.1 binding</FONT></H2>
<P STYLE="margin-bottom: 0in"><FONT SIZE=3 STYLE="font-size: 13pt">The
list of added methods for the TraceGL and DebugGL classes is exactly
the same as the list above for GL. There are no field additions to
TraceGL and DebugGL, however, just method additions.</FONT></P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<H1 CLASS="western"><FONT FACE="Thorndale, serif"><FONT SIZE=4 STYLE="font-size: 16pt">II.
Accepted Changes</FONT></FONT></H1>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<H1 CLASS="western"><FONT FACE="Thorndale, serif">III. Deferred
Changes</FONT></H1>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
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