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|
#
# Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# - Redistribution of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# - Redistribution in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# Neither the name of Sun Microsystems, Inc. or the names of
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# This software is provided "AS IS," without a warranty of any kind. ALL
# EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
# INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
# PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
# MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
# ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
# DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
# ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
# DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
# DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
# ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
# SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
#
# You acknowledge that this software is not designed or intended for use
# in the design, construction, operation or maintenance of any nuclear
# facility.
#
# Sun gratefully acknowledges that this software was originally authored
# and developed by Kenneth Bradley Russell and Christopher John Kline.
#
#
# Note: the following environment variables must be set before invoking this Makefile:
#
# JAVA_HOME Root path to JDK (i.e., C:/jdk1.4)
#
# In addition, when building the win32 target you must choose your
# compiler by defining either VC7 or VC6. These can be set as
# environment variables, or you can define them on the command line
# (e.g., "make VC7=true win32")
ROOT=..
# Note: some of these directories are also coded into the .cfg files
SRC_DIR=$(ROOT)/src
BUILD_DIR=$(ROOT)/build
CLASSES_DIR=$(BUILD_DIR)/classes
GENSRC_DIR=$(BUILD_DIR)/gensrc
GENSRC_JAVA_DIR=$(GENSRC_DIR)/classes
GENSRC_NATIVE_DIR=$(GENSRC_DIR)/native
NATIVE_SRC_DIR=$(SRC_DIR)/native
JAVADOC_DIR=$(ROOT)/javadoc_public
JAVADOC_DIR_DEVDOC=$(ROOT)/javadoc_jogl_dev
JAVADOC_LINK=http://java.sun.com/j2se/1.4.1/docs/api/
JAVA=java
JAVAC=javac
ifdef DEBUG
JAVAC_FLAGS=-g
endif # DEBUG
OS:=$(patsubst CYGWIN%,Windows%,$(shell uname -s))
ifneq (,$(findstring Windows,$(OS)))
CP_SEPARATOR=;
else
CP_SEPARATOR=:
endif
#----------------------------------------------------------------------
# GlueGen variables
#
GLUEGEN_DIR=$(SRC_DIR)/net/java/games/gluegen
CGRAM_DIR =$(SRC_DIR)/net/java/games/gluegen/cgram
GENSRC_CGRAM_DIR =$(GENSRC_JAVA_DIR)/net/java/games/gluegen/cgram
PCPP_DIR =$(SRC_DIR)/net/java/games/gluegen/pcpp
GG_GENERATED_JAVAFILES = \
$(GENSRC_CGRAM_DIR)/StdCParser.java \
$(GENSRC_CGRAM_DIR)/StdCLexer.java \
$(GENSRC_CGRAM_DIR)/STDCTokenTypes.java \
$(GENSRC_CGRAM_DIR)/GnuCParser.java \
$(GENSRC_CGRAM_DIR)/GnuCLexer.java \
$(GENSRC_CGRAM_DIR)/GnuCLexerTokenTypes.java \
$(GENSRC_CGRAM_DIR)/GnuCTreeParser.java \
$(GENSRC_CGRAM_DIR)/GnuCTreeParserTokenTypes.java \
$(GENSRC_CGRAM_DIR)/GnuCEmitter.java \
$(GENSRC_CGRAM_DIR)/GnuCEmitterTokenTypes.java \
$(GENSRC_CGRAM_DIR)/GNUCTokenTypes.java \
$(GENSRC_CGRAM_DIR)/HeaderParser.java \
$(GENSRC_CGRAM_DIR)/HeaderParserTokenTypes.java
GG_GENERATED_GFILES = \
$(CGRAM_DIR)/expandedGnuCEmitter.g \
$(CGRAM_DIR)/expandedGnuCParser.g \
$(CGRAM_DIR)/expandedHeaderParser.g
GG_GENERATED_TXTFILES = \
$(CGRAM_DIR)/GNUCTokenTypes.txt \
$(CGRAM_DIR)/GnuCTreeParserTokenTypes.txt \
$(CGRAM_DIR)/GnuCEmitterTokenTypes.txt \
$(CGRAM_DIR)/GnuCLexerTokenTypes.txt \
$(CGRAM_DIR)/HeaderParserTokenTypes.txt \
$(CGRAM_DIR)/STDCTokenTypes.txt
GG_JAVAFILES = \
$(CGRAM_DIR)/CSymbolTable.java \
$(CGRAM_DIR)/CToken.java \
$(CGRAM_DIR)/Define.java \
$(CGRAM_DIR)/LineObject.java \
$(CGRAM_DIR)/PreprocessorInfoChannel.java \
$(CGRAM_DIR)/TNode.java \
$(CGRAM_DIR)/TNodeFactory.java \
$(CGRAM_DIR)/types/ArrayType.java \
$(CGRAM_DIR)/types/BitType.java \
$(CGRAM_DIR)/types/CVAttributes.java \
$(CGRAM_DIR)/types/CompoundType.java \
$(CGRAM_DIR)/types/CompoundTypeKind.java \
$(CGRAM_DIR)/types/DoubleType.java \
$(CGRAM_DIR)/types/EnumType.java \
$(CGRAM_DIR)/types/Field.java \
$(CGRAM_DIR)/types/FloatType.java \
$(CGRAM_DIR)/types/FunctionSymbol.java \
$(CGRAM_DIR)/types/FunctionType.java \
$(CGRAM_DIR)/types/IntType.java \
$(CGRAM_DIR)/types/MachineDescription.java \
$(CGRAM_DIR)/types/MachineDescription32Bit.java \
$(CGRAM_DIR)/types/PointerType.java \
$(CGRAM_DIR)/types/PrimitiveType.java \
$(CGRAM_DIR)/types/Type.java \
$(CGRAM_DIR)/types/TypeDictionary.java \
$(CGRAM_DIR)/types/TypeVisitor.java \
$(CGRAM_DIR)/types/VoidType.java \
$(PCPP_DIR)/PCPP.java \
$(GLUEGEN_DIR)/CodeGenUtils.java \
$(GLUEGEN_DIR)/CMethodBindingEmitter.java \
$(GLUEGEN_DIR)/CMethodBindingImplEmitter.java \
$(GLUEGEN_DIR)/CommentEmitter.java \
$(GLUEGEN_DIR)/DebugEmitter.java \
$(GLUEGEN_DIR)/FunctionEmitter.java \
$(GLUEGEN_DIR)/GlueEmitter.java \
$(GLUEGEN_DIR)/GlueEmitterControls.java \
$(GLUEGEN_DIR)/GlueGen.java \
$(GLUEGEN_DIR)/JavaConfiguration.java \
$(GLUEGEN_DIR)/JavaEmitter.java \
$(GLUEGEN_DIR)/JavaMethodBindingEmitter.java \
$(GLUEGEN_DIR)/JavaMethodBindingImplEmitter.java \
$(GLUEGEN_DIR)/JavaType.java \
$(GLUEGEN_DIR)/MethodBinding.java \
$(GLUEGEN_DIR)/ArrayTypes.java \
$(GLUEGEN_DIR)/ReferencedStructs.java \
$(GLUEGEN_DIR)/StructLayout.java \
$(GLUEGEN_DIR)/TypeInfo.java \
$(GLUEGEN_DIR)/runtime/BufferFactory.java \
$(GLUEGEN_DIR)/runtime/ProcAddressHelper.java \
$(GLUEGEN_DIR)/runtime/StructAccessor.java \
$(GLUEGEN_DIR)/opengl/ConvertFromGL4Java.java \
$(GLUEGEN_DIR)/opengl/CGLPAWrapperEmitter.java \
$(GLUEGEN_DIR)/opengl/GLEmitter.java \
$(GLUEGEN_DIR)/opengl/JavaGLPAWrapperEmitter.java \
$(GG_GENERATED_JAVAFILES)
GG_CLASSFILES = $(patsubst $(GENSRC_JAVA_DIR)/%,$(CLASSES_DIR)/%,$(patsubst $(SRC_DIR)/%,$(CLASSES_DIR)/%,$(GG_JAVAFILES:.java=.class)))
#----------------------------------------------------------------------
# package-independent variables
#
# The following variables must be set:
#
# JOGL_STUB_INCLUDES_DIR_PD The platform-dependent stub_includes dir for the current platform
# JOGL_STUB_INCLUDES_DIRS_PD List of the PD stub_includes dirs that need to be searched
# DSO_EXTENSION_PD File extension for dynamic link libraries (e.g., dll / so)
# JAVA_INCLUDE_PATH_PD Path to PD java includes, E.g., $(JAVA_HOME)/include/win32
# JAVA_LIBRARY_PATH_PD Path to PD java libraries
# INCLUDE_PATH_ROOT_PD The base path to the PD OS include directory (i.e., "/usr/include")
# LIB_PATH_ROOT_PD The base path to the PD OS library directory (i.e., "/usr/lib")
# CC Name of the C compiler
# CFLAGS Flags to pass to the C compiler
# LINK Name of the C linker
# LINKFLAGS Flags to pass to the C linker
JOGL_STUB_INCLUDES_DIR=stub_includes
JOGL_STUB_INCLUDES_DIR_WIN32=$(JOGL_STUB_INCLUDES_DIR)/win32
JOGL_STUB_INCLUDES_DIR_X11=$(JOGL_STUB_INCLUDES_DIR)/x11
JOGL_STUB_INCLUDES_DIR_MACOSX=$(JOGL_STUB_INCLUDES_DIR)/macosx
JOGL_STUB_INCLUDES_WIN32 = \
$(JOGL_STUB_INCLUDES_DIR_WIN32)/jni.h \
$(JOGL_STUB_INCLUDES_DIR_WIN32)/jni_md.h \
$(JOGL_STUB_INCLUDES_DIR_WIN32)/windows.h \
$(JOGL_STUB_INCLUDES_DIR_WIN32)/wingdi.h
JOGL_STUB_INCLUDES_MACOSX = \
$(JOGL_STUB_INCLUDES_DIR_MACOSX)/jni.h \
$(JOGL_STUB_INCLUDES_DIR_MACOSX)/jni_md.h
JOGL_STUB_INCLUDES_X11 = \
$(JOGL_STUB_INCLUDES_DIR_X11)/jni.h \
$(JOGL_STUB_INCLUDES_DIR_X11)/jni_md.h \
$(JOGL_STUB_INCLUDES_DIR_X11)/X11/Intrinsic.h \
$(JOGL_STUB_INCLUDES_DIR_X11)/X11/X.h \
$(JOGL_STUB_INCLUDES_DIR_X11)/X11/Xlib.h \
$(JOGL_STUB_INCLUDES_DIR_X11)/X11/Xutil.h
JOGL_GLUEGEN_INCLUDES = $(patsubst %,-I%,$(JOGL_STUB_INCLUDES_DIRS_PD))
JAVA_INCLUDE_PATH=$(JAVA_HOME)/include
# make overly-complicated path to ../build/obj to avoid makefile warning about duplicate targets
OBJ_DIR = ../build/obj
DSO_DIR = ../build/obj
# Package-independent Win32 settings
ifeq ($(MAKECMDGOALS),win32)
JOGL_STUB_INCLUDES_DIR_PD=$(JOGL_STUB_INCLUDES_DIR_WIN32)
JOGL_STUB_INCLUDES_DIRS_PD=$(JOGL_STUB_INCLUDES_DIR_WIN32) $(JOGL_STUB_INCLUDES_DIR_X11) $(JOGL_STUB_INCLUDES_DIR_MACOSX)
JAVA_INCLUDE_PATH_PD=$(JAVA_INCLUDE_PATH)/win32
JAVA_LIBRARY_PATH_PD=$(JAVA_HOME)/lib
# Visual C++ 6.0 compiler options
ifdef VC6
ifdef DEBUG
OPTFLAGS=/MD /W3 /O2 /Ob1 /GF /Gy
# !!! FIXME: put in debug flags
DEBUGFLAGS=
else
OPTFLAGS=/MD /W3 /O2 /Ob1 /GF /Gy
DEBUGFLAGS=
endif # DEBUG
INCLUDE_PATH_ROOT_PD=C:/Program Files/Microsoft Visual Studio/VC98
LIB_PATH_ROOT_PD=C:/Program Files/Microsoft Visual Studio/VC98
# FIXME: is this VCPATHS variable correct for VC6?
VCPATHS=C:\Program Files\Common Files\Microsoft Shared\VSA\7.0\VsaEnv\;
endif # VC6
# Visual C++ 7.0 compiler options
ifdef VC7
ifdef DEBUG
OPTFLAGS=/MDd /Yd /GS /RTCs /RTCu /RTCc /W3 /Od /GF /EHsc /Zi /GS /Gy /Wp64
DEBUGFLAGS=/Zi
DEFINES=/D "_DEBUG"
else
OPTFLAGS=/MD /W3 /O2 /Ob1 /GF /EHsc /GS /Gy /Wp64
DEBUGFLAGS=/D "NDEBUG"
DEFINES=
endif # DEBUG
INCLUDE_PATH_ROOT_PD=C:\Program Files\Microsoft Visual Studio .NET\Vc7
LIB_PATH_ROOT_PD=C:\Program Files\Microsoft Visual Studio .NET\Vc7
VCPATHS=C:\Program Files\Microsoft Visual Studio .NET\Vc7\bin\;C:\Program Files\Common Files\Microsoft Shared\VSA\7.0\VsaEnv\;
endif # VC7
DEFINES:=$(DEFINES) /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "_MBCS" /D "_WINDLL"
INCLUDES=/I"$(INCLUDE_PATH_ROOT_PD)\PlatformSDK\Include" /I"$(INCLUDE_PATH_ROOT_PD)\include" /I"$(JAVA_INCLUDE_PATH)" /I"$(JAVA_INCLUDE_PATH_PD)"
CFLAGS=$(OPTFLAGS) $(DEBUGFLAGS) /nologo /TC
CC=cl.exe
OBJ_FILE_EXT=obj
LINK=link.exe
LINKFLAGS=/DLL /LIBPATH:"$(LIB_PATH_ROOT_PD)\PlatformSDK\lib" /LIBPATH:"$(LIB_PATH_ROOT_PD)\lib" /LIBPATH:"$(JAVA_LIBRARY_PATH_PD)" /INCREMENTAL:NO /NOLOGO /MACHINE:IX86 /OPT:REF /OPT:ICF /SUBSYSTEM:WINDOWS $(LINKFLAGS_DEBUG)
ifdef DEBUG
LINKFLAGS:=/DEBUG $(LINKFLAGS)
endif # DEBUG
DSO_EXTENSION_PD=dll
# Export a specific path so that the C compiler and its libraries can be located
Path:=$(VCPATHS);$(Path)
export Path
endif # WIN32
# Package-independent macosx settings
ifeq ($(MAKECMDGOALS), macosx)
JOGL_STUB_INCLUDES_DIR_PD=$(JOGL_STUB_INCLUDES_DIR_MACOSX)
JOGL_STUB_INCLUDES_DIRS_PD=$(JOGL_STUB_INCLUDES_DIR_MACOSX) $(JOGL_STUB_INCLUDES_DIR_X11) $(JOGL_STUB_INCLUDES_DIR_WIN32)
JAVA_INCLUDE_PATH_PD=/System/Library/Frameworks/JavaVM.framework/Versions/CurrentJDK/Headers
INCLUDE_PATH_ROOT_PD=/usr/include
OS := macosx
JAVA_LIBRARY_PATH_PD=/System/Library/Frameworks/JavaVM.framework/Libraries
CC=gcc
ifdef DEBUG
OPTFLAGS=-g -Dmacosx
else
OPTFLAGS=-O2 -Dmacosx
endif
LINK=gcc
LINKFLAGS_DEBUG=
LINKFLAGS=
ifdef DEBUG
LINKFLAGS:=$(LINKFLAGS) -g
endif
LIB_PATH_ROOT_PD=/usr/lib
LINKFLAGS:=$(LINKFLAGS) -L$(LIB_PATH_ROOT_PD) -L$(JAVA_LIBRARY_PATH_PD)
DEFINES:=$(DEFINES)
INCLUDES=-I$(JOGL_STUB_INCLUDES_DIR_OPENGL) -I"$(JAVA_INCLUDE_PATH)" -I"$(JAVA_INCLUDE_PATH_PD)"
CFLAGS=$(OPTFLAGS) $(DEBUGFLAGS)
OBJ_FILE_EXT=o
DSO_PREFIX_PD=lib
DSO_EXTENSION_PD=jnilib
endif # macosx
# Package-independent x11 settings
ifeq ($(MAKECMDGOALS), x11)
JOGL_STUB_INCLUDES_DIR_PD=$(JOGL_STUB_INCLUDES_DIR_X11)
JOGL_STUB_INCLUDES_DIRS_PD=$(JOGL_STUB_INCLUDES_DIR_X11) $(JOGL_STUB_INCLUDES_DIR_WIN32) $(JOGL_STUB_INCLUDES_DIR_MACOSX)
JAVA_INCLUDE_PATH_PD=$(JAVA_INCLUDE_PATH)/$(OS)
INCLUDE_PATH_ROOT_PD=/usr/include
ifeq ($(OS), Linux)
OS := linux
JAVA_LIBRARY_PATH_PD=$(JAVA_HOME)/jre/lib/i386
CC=gcc
ifdef DEBUG
OPTFLAGS=
else
OPTFLAGS=-O2
endif
LINK=gcc
LINKFLAGS_DEBUG=
LINKFLAGS=-shared
ifdef DEBUG
LINKFLAGS:=$(LINKFLAGS) -g
endif
endif # Linux
ifeq ($(OS), SunOS)
CPU := $(shell uname -p)
OS := solaris
JAVA_LIBRARY_PATH_PD=$(JAVA_HOME)/jre/lib/$(CPU)
CC=cc
DEFINES=
ifdef DEBUG
OPTFLAGS=
else
OPTFLAGS=-xO0 -KPIC
endif
LINK=cc
LINKFLAGS=-G
ifdef DEBUG
# !!! FIXME: is this correct debug flag for solaris?
LINKFLAGS:=$(LINKFLAGS) -g
endif
endif # Sun0S
LIB_PATH_ROOT_PD=/usr/lib
LINKFLAGS:=$(LINKFLAGS) -L$(LIB_PATH_ROOT_PD) -L$(JAVA_LIBRARY_PATH_PD)
DEFINES:=$(DEFINES)
INCLUDES=-I$(JOGL_STUB_INCLUDES_DIR_OPENGL) -I"$(JAVA_INCLUDE_PATH)" -I"$(JAVA_INCLUDE_PATH_PD)"
# -I$(INCLUDE_PATH_ROOT_PD)
CFLAGS=$(OPTFLAGS) $(DEBUGFLAGS)
OBJ_FILE_EXT=o
DSO_PREFIX_PD=lib
DSO_EXTENSION_PD=so
endif # x11
#
#----------------------------------------------------------------------
#----------------------------------------------------------------------
# jogl variables
#
NATIVE_GL_SRC_DIR=$(SRC_DIR)/native/jogl
GENSRC_GL_NATIVE_DIR=$(GENSRC_NATIVE_DIR)/jogl
JOGL_DIR=$(SRC_DIR)/net/java/games/jogl
JOGL_IMPL_DIR=$(SRC_DIR)/net/java/games/jogl/impl
JOGL_UTIL_DIR=$(SRC_DIR)/net/java/games/jogl/util
GENSRC_JOGL_DIR=$(GENSRC_JAVA_DIR)/net/java/games/jogl
GENSRC_JOGL_IMPL_DIR=$(GENSRC_JAVA_DIR)/net/java/games/jogl/impl
JOGL_GLU_DIR=$(JOGL_DIR)
JOGL_GLU_IMPL_DIR=$(JOGL_IMPL_DIR)
GENSRC_JOGL_GLU_DIR=$(GENSRC_JOGL_DIR)
GENSRC_JOGL_GLU_IMPL_DIR=$(GENSRC_JOGL_IMPL_DIR)
JOGL_STUB_INCLUDES_DIR_OPENGL=$(JOGL_STUB_INCLUDES_DIR)/opengl
JOGL_OBJ_DIR = $(OBJ_DIR)/jogl
JOGL_DSO_DIR = $(DSO_DIR)
JOGL_DSO=$(JOGL_DSO_DIR)/$(DSO_PREFIX_PD)jogl.$(DSO_EXTENSION_PD)
JOGL_JAR=$(BUILD_DIR)/jogl.jar
JOGL_JAVAFILES_WINDOWS = \
$(JOGL_IMPL_DIR)/windows/WindowsGLContext.java \
$(JOGL_IMPL_DIR)/windows/WindowsGLContextFactory.java \
$(JOGL_IMPL_DIR)/windows/WindowsOnscreenGLContext.java \
$(JOGL_IMPL_DIR)/windows/WindowsOffscreenGLContext.java \
$(JOGL_IMPL_DIR)/windows/WindowsPbufferGLContext.java
JOGL_GENERATED_JAVAFILES_WINDOWS = \
$(GENSRC_JOGL_IMPL_DIR)/windows/BITMAPINFO.java \
$(GENSRC_JOGL_IMPL_DIR)/windows/BITMAPINFOHEADER.java \
$(GENSRC_JOGL_IMPL_DIR)/windows/GLProcAddressTable.java \
$(GENSRC_JOGL_IMPL_DIR)/windows/JAWT_Win32DrawingSurfaceInfo.java \
$(GENSRC_JOGL_IMPL_DIR)/windows/PIXELFORMATDESCRIPTOR.java \
$(GENSRC_JOGL_IMPL_DIR)/windows/RGBQUAD.java \
$(GENSRC_JOGL_IMPL_DIR)/windows/WGL.java \
$(GENSRC_JOGL_IMPL_DIR)/windows/WindowsGLImpl.java
JOGL_GENERATED_CFILES_WINDOWS = \
$(GENSRC_GL_NATIVE_DIR)/WindowsGLImpl_JNI.c \
$(GENSRC_GL_NATIVE_DIR)/WGL_JNI.c
JOGL_JAVAFILES_X11 = \
$(JOGL_IMPL_DIR)/x11/X11GLContext.java \
$(JOGL_IMPL_DIR)/x11/X11GLContextFactory.java \
$(JOGL_IMPL_DIR)/x11/X11OnscreenGLContext.java \
$(JOGL_IMPL_DIR)/x11/X11OffscreenGLContext.java \
$(JOGL_IMPL_DIR)/x11/X11PbufferGLContext.java
JOGL_GENERATED_JAVAFILES_X11 = \
$(GENSRC_JOGL_IMPL_DIR)/x11/GLProcAddressTable.java \
$(GENSRC_JOGL_IMPL_DIR)/x11/GLX.java \
$(GENSRC_JOGL_IMPL_DIR)/x11/GLXFBConfig.java \
$(GENSRC_JOGL_IMPL_DIR)/x11/GLXProcAddressTable.java \
$(GENSRC_JOGL_IMPL_DIR)/x11/JAWT_X11DrawingSurfaceInfo.java \
$(GENSRC_JOGL_IMPL_DIR)/x11/X11GLImpl.java \
$(GENSRC_JOGL_IMPL_DIR)/x11/XVisualInfo.java
JOGL_GENERATED_CFILES_X11 = \
$(GENSRC_GL_NATIVE_DIR)/GLX_JNI.c \
$(GENSRC_GL_NATIVE_DIR)/JAWT_X11DrawingSurfaceInfo_JNI.c \
$(GENSRC_GL_NATIVE_DIR)/X11GLImpl_JNI.c
JOGL_JAVAFILES_MACOSX = \
$(JOGL_IMPL_DIR)/macosx/MacOSXGLContext.java \
$(JOGL_IMPL_DIR)/macosx/MacOSXGLContextFactory.java \
$(JOGL_IMPL_DIR)/macosx/MacOSXOnscreenGLContext.java \
$(JOGL_IMPL_DIR)/macosx/MacOSXOffscreenGLContext.java \
$(JOGL_IMPL_DIR)/macosx/MacOSXDummyGLContext.java
JOGL_GENERATED_JAVAFILES_MACOSX = \
$(GENSRC_JOGL_IMPL_DIR)/macosx/CGL.java \
$(GENSRC_JOGL_IMPL_DIR)/macosx/GLProcAddressTable.java \
$(GENSRC_JOGL_IMPL_DIR)/macosx/JAWT_MacOSXDrawingSurfaceInfo.java \
$(GENSRC_JOGL_IMPL_DIR)/macosx/MacOSXGLImpl.java
JOGL_GENERATED_CFILES_MACOSX = \
$(GENSRC_GL_NATIVE_DIR)/CGL_JNI.c \
$(GENSRC_GL_NATIVE_DIR)/MacOSXGLImpl_JNI.c
# The following variables must be set by in the appropriate
# platform-dependent (PD) section below:
#
# JOGL_STUB_INCLUDES_PD All of the files in the PD stub_includes dir
# (multiple directories are needed to pick up e.g. wglext.h,
# glxext.h, and cglext.h on all platforms)
# JOGL_JAVAFILES_PD The platform-dependent Java files
# JOGL_GENERATED_JAVAFILES_PD The platform-dependent GlueGen-generated Java files
# JOGL_CFG Name of the gl.cfg file
# JOGL_IMPL_CFG Name of the gl-impl.cfg file
# JOGL_JAWT_CFG Name of the jawt.cfg file
# JOGL_WINDOW_SYSTEM_CFG Name of the e.g., wingdi.cfg file which provides internal
# access to core routines in WGL, glX, etc.
# JOGL_GENERATED_CFILES_PD Names of platform-dependent .c files
# JOGL_OBJ_FILES Rule translating names of .c files to .o / .obj
# GL_DEFINES Symbol definitions to pass to the C compiler on the command line
# GL_INCLUDES Include files to pass to the C compiler on the command line
# GL_C_BUILD_OBJ_CMD Command to build an a object file from C source
# GL_LINKFLAGS Flags to pass to the linker on the command line
# GL_C_LINK_DSO_CMD Command to link the GL shared library
# JOGL_PD_CFILES Any platform-dependent "C" sources (currently only used on Mac OS X for
# an Objective C file)
# Win32-specific settings for jogl
ifeq ($(MAKECMDGOALS),win32)
JOGL_STUB_INCLUDES_PD=$(JOGL_STUB_INCLUDES_WIN32)
JOGL_JAVAFILES_PD=$(JOGL_JAVAFILES_WINDOWS)
JOGL_GENERATED_JAVAFILES_PD=$(JOGL_GENERATED_JAVAFILES_WINDOWS)
JOGL_CFG=gl-win32.cfg
JOGL_IMPL_CFG=gl-impl-win32.cfg
JOGL_GLU_CFG=glu.cfg
JOGL_GLU_IMPL_CFG=glu-impl-win32.cfg
JOGL_JAWT_CFG=jawt-win32.cfg
JOGL_WINDOW_SYSTEM_CFG=wingdi-win32.cfg
JOGL_GENERATED_CFILES_PD=$(JOGL_GENERATED_CFILES_WINDOWS)
GL_DEFINES=/D "JOGL_EXPORTS" $(DEFINES)
GL_INCLUDES=/I"$(JOGL_STUB_INCLUDES_DIR_OPENGL)" $(INCLUDES)
GL_C_BUILD_OBJ_CMD=$(CC) /c $< $(CFLAGS) $(GL_INCLUDES) $(GL_DEFINES) /Fo"$@"
JOGL_DSO_LINK_ADDITIONAL_LIBS=opengl32.lib glu32.lib jawt.lib gdi32.lib kernel32.lib
GL_LINKFLAGS=$(LINKFLAGS) $(JOGL_DSO_LINK_ADDITIONAL_LIBS)
GL_C_LINK_DSO_CMD=$(LINK) /OUT:"$@" $(GL_LINKFLAGS)
endif # WIN32
# X11-specific settings for jogl
ifeq ($(MAKECMDGOALS), x11)
ifeq ($(OS), Linux)
endif # Linux
ifeq ($(OS), SunOS)
endif # SunOS
JOGL_STUB_INCLUDES_PD=$(JOGL_STUB_INCLUDES_X11)
JOGL_JAVAFILES_PD=$(JOGL_JAVAFILES_X11)
JOGL_GENERATED_JAVAFILES_PD=$(JOGL_GENERATED_JAVAFILES_X11)
JOGL_CFG=gl-x11.cfg
JOGL_IMPL_CFG=gl-impl-x11.cfg
JOGL_GLU_CFG=glu.cfg
JOGL_GLU_IMPL_CFG=glu-impl-x11.cfg
JOGL_JAWT_CFG=jawt-x11.cfg
JOGL_WINDOW_SYSTEM_CFG=glx-x11.cfg
JOGL_GENERATED_CFILES_PD=$(JOGL_GENERATED_CFILES_X11)
GL_DEFINES=$(DEFINES)
GL_INCLUDES=-I$(JOGL_STUB_INCLUDES_DIR_OPENGL) -I"$(JAVA_INCLUDE_PATH)" -I"$(JAVA_INCLUDE_PATH_PD)" $(INCLUDES)
GL_C_BUILD_OBJ_CMD=$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
JOGL_DSO_LINK_ADDITIONAL_LIBS= -ljawt -lGL -lGLU
GL_LINKFLAGS=$(LINKFLAGS) $(JOGL_DSO_LINK_ADDITIONAL_LIBS)
GL_C_LINK_DSO_CMD=$(LINK) -o $@ $(GL_LINKFLAGS)
endif # X11
# macosx-specific settings for jogl
ifeq ($(MAKECMDGOALS), macosx)
#this is part of the os
JAVA_HOME=/System/Library/Frameworks/JavaVM.framework/Home
JOGL_STUB_INCLUDES_PD=$(JOGL_STUB_INCLUDES_MACOSX)
JOGL_JAVAFILES_PD=$(JOGL_JAVAFILES_MACOSX)
JOGL_GENERATED_JAVAFILES_PD=$(JOGL_GENERATED_JAVAFILES_MACOSX)
JOGL_CFG=gl-macosx.cfg
JOGL_IMPL_CFG=gl-impl-macosx.cfg
JOGL_GLU_CFG=glu.cfg
JOGL_GLU_IMPL_CFG=glu-impl-macosx.cfg
JOGL_JAWT_CFG=jawt-macosx.cfg
JOGL_WINDOW_SYSTEM_CFG=cgl-macosx.cfg
JOGL_GENERATED_CFILES_PD=$(JOGL_GENERATED_CFILES_MACOSX)
GL_DEFINES=$(DEFINES)
GL_INCLUDES=-I$(JOGL_STUB_INCLUDES_DIR_OPENGL) -I"$(JAVA_INCLUDE_PATH)" -I"$(JAVA_INCLUDE_PATH_PD)" $(INCLUDES)
GL_C_BUILD_OBJ_CMD=$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
JOGL_DSO_LINK_ADDITIONAL_LIBS= -framework Cocoa -framework OpenGL -ljawt
GL_LINKFLAGS=$(LINKFLAGS) $(JOGL_DSO_LINK_ADDITIONAL_LIBS)
GL_C_LINK_DSO_CMD=$(LINK) -bundle -o $@ $(GL_LINKFLAGS)
JOGL_PD_CFILES=$(NATIVE_GL_SRC_DIR)/MacOSXWindowSystemInterface.m
endif # macosx
JOGL_CFG_FILES = $(wildcard gl*.cfg jawt*.cfg wingdi*.cfg glx*.cfg cgl*.cfg)
JOGL_HEADERS = \
$(JOGL_STUB_INCLUDES_DIR_OPENGL)/GL/gl.h \
$(JOGL_STUB_INCLUDES_DIR_OPENGL)/GL/glext.h \
$(JOGL_STUB_INCLUDES_DIR_OPENGL)/GL/cglext.h \
$(JOGL_STUB_INCLUDES_DIR_OPENGL)/GL/glxext.h \
$(JOGL_STUB_INCLUDES_DIR_OPENGL)/GL/wglext.h \
$(JOGL_STUB_INCLUDES_DIR_OPENGL)/GL/glx.h
JOGL_GENERATED_JAVAFILES = \
$(GENSRC_JOGL_DIR)/GL.java \
$(GENSRC_JOGL_DIR)/WGL.java \
$(GENSRC_JOGL_DIR)/GLX.java \
$(GENSRC_JOGL_DIR)/CGL.java \
$(GENSRC_JOGL_GLU_DIR)/GLU.java \
$(GENSRC_JOGL_GLU_DIR)/GLUquadric.java \
$(GENSRC_JOGL_GLU_IMPL_DIR)/GLUImpl.java \
$(GENSRC_JOGL_GLU_IMPL_DIR)/GLUProcAddressTable.java \
$(GENSRC_JOGL_IMPL_DIR)/JAWT.java \
$(GENSRC_JOGL_IMPL_DIR)/JAWTFactory.java \
$(GENSRC_JOGL_IMPL_DIR)/JAWT_DrawingSurface.java \
$(GENSRC_JOGL_IMPL_DIR)/JAWT_DrawingSurfaceInfo.java \
$(GENSRC_JOGL_IMPL_DIR)/JAWT_Rectangle.java \
$(GENSRC_JOGL_IMPL_DIR)/StaticGLInfo.java \
$(JOGL_GENERATED_JAVAFILES_PD)
JOGL_JAVAFILES_FIRST_PASS = \
$(JOGL_DIR)/Animator.java \
$(JOGL_DIR)/ComponentEvents.java \
$(JOGL_DIR)/DefaultGLCapabilitiesChooser.java \
$(JOGL_DIR)/GLCanvas.java \
$(JOGL_DIR)/GLCapabilities.java \
$(JOGL_DIR)/GLCapabilitiesChooser.java \
$(JOGL_DIR)/GLContextHelper.java \
$(JOGL_DIR)/GLDrawable.java \
$(JOGL_DIR)/GLDrawableFactory.java \
$(JOGL_DIR)/GLEventListener.java \
$(JOGL_DIR)/GLException.java \
$(JOGL_DIR)/GLJPanel.java \
$(JOGL_DIR)/GLPbuffer.java \
$(JOGL_IMPL_DIR)/FunctionAvailabilityCache.java \
$(JOGL_IMPL_DIR)/GLContext.java \
$(JOGL_IMPL_DIR)/GLContextFactory.java \
$(JOGL_IMPL_DIR)/GLContextShareSet.java \
$(JOGL_IMPL_DIR)/GLDrawableHelper.java \
$(JOGL_IMPL_DIR)/GLPbufferImpl.java \
$(JOGL_IMPL_DIR)/JAWT_PlatformInfo.java \
$(JOGL_IMPL_DIR)/NativeLibLoader.java \
$(JOGL_UTIL_DIR)/BitmapCharRec.java \
$(JOGL_UTIL_DIR)/BitmapFontRec.java \
$(JOGL_UTIL_DIR)/BufferUtils.java \
$(JOGL_UTIL_DIR)/CoordRec.java \
$(JOGL_UTIL_DIR)/GLUT.java \
$(JOGL_UTIL_DIR)/GLUTBitmap8x13.java \
$(JOGL_UTIL_DIR)/GLUTBitmap9x15.java \
$(JOGL_UTIL_DIR)/GLUTBitmapHelvetica10.java \
$(JOGL_UTIL_DIR)/GLUTBitmapHelvetica12.java \
$(JOGL_UTIL_DIR)/GLUTBitmapHelvetica18.java \
$(JOGL_UTIL_DIR)/GLUTBitmapTimesRoman10.java \
$(JOGL_UTIL_DIR)/GLUTBitmapTimesRoman24.java \
$(JOGL_UTIL_DIR)/GLUTStrokeMonoRoman.java \
$(JOGL_UTIL_DIR)/GLUTStrokeRoman.java \
$(JOGL_UTIL_DIR)/StrokeCharRec.java \
$(JOGL_UTIL_DIR)/StrokeFontRec.java \
$(JOGL_UTIL_DIR)/StrokeRec.java \
$(JOGL_JAVAFILES_PD) \
$(JOGL_GENERATED_JAVAFILES)
JOGL_CLASSFILES_FIRST_PASS = $(patsubst $(GENSRC_JAVA_DIR)/%,$(CLASSES_DIR)/%,$(patsubst $(SRC_DIR)/%,$(CLASSES_DIR)/%,$(JOGL_JAVAFILES_FIRST_PASS:.java=.class)))
BUILD_STATIC_GL_INFO_SRC =$(SRC_DIR)/net/java/games/gluegen/opengl/BuildStaticGLInfo.java
BUILD_STATIC_GL_INFO_CLASS=$(CLASSES_DIR)/net/java/games/gluegen/opengl/BuildStaticGLInfo.class
BUILD_GL_COMPOSABLE_PIPELINE_SRC =$(SRC_DIR)/net/java/games/gluegen/opengl/BuildComposablePipeline.java
BUILD_GL_COMPOSABLE_PIPELINE_CLASS=$(CLASSES_DIR)/net/java/games/gluegen/opengl/BuildComposablePipeline.class
GL_COMPOSABLE_PIPELINE_GENERATED_JAVAFILES=$(GENSRC_JOGL_DIR)/DebugGL.java $(GENSRC_JOGL_DIR)/TraceGL.java
JOGL_JAVAFILES_SECOND_PASS= $(GL_COMPOSABLE_PIPELINE_GENERATED_JAVAFILES)
JOGL_CLASSFILES_SECOND_PASS=$(patsubst $(GENSRC_JAVA_DIR)/%,$(CLASSES_DIR)/%,$(patsubst $(SRC_DIR)/%,$(CLASSES_DIR)/%,$(JOGL_JAVAFILES_SECOND_PASS:.java=.class)))
JOGL_CLASSFILES = $(JOGL_CLASSFILES_FIRST_PASS) $(JOGL_CLASSFILES_SECOND_PASS)
JOGL_GENERATED_CFILES = \
$(GENSRC_GL_NATIVE_DIR)/JAWT_DrawingSurface_JNI.c \
$(GENSRC_GL_NATIVE_DIR)/JAWT_JNI.c \
$(GENSRC_GL_NATIVE_DIR)/JAWTFactory_JNI.c \
$(GENSRC_GL_NATIVE_DIR)/GLUImpl_JNI.c \
$(JOGL_GENERATED_CFILES_PD)
JOGL_CFILES = \
$(NATIVE_GL_SRC_DIR)/JAWT_DrawingSurfaceInfo.c \
$(JOGL_PD_CFILES) \
$(JOGL_GENERATED_CFILES)
JOGL_OBJS_TMP=$(JOGL_CFILES:.m=.$(OBJ_FILE_EXT))
JOGL_OBJ_FILES=$(patsubst $(GENSRC_GL_NATIVE_DIR)/%,$(JOGL_OBJ_DIR)/%,$(patsubst $(NATIVE_GL_SRC_DIR)/%,$(JOGL_OBJ_DIR)/%,$(JOGL_OBJS_TMP:.c=.$(OBJ_FILE_EXT))))
#
#----------------------------------------------------------------------
#----------------------------------------------------------------------
# jogl.cg variables
#
# Cg is NVidia's high level language for programmable 3D graphics
# http://www.nvidia.com/cg
#
# Only build the Cg binding if requested (CG=1 on the make command line)
ifdef CG
NATIVE_NVCG_SRC_DIR=$(SRC_DIR)/native/jogl_cg
GENSRC_NVCG_NATIVE_DIR=$(GENSRC_NATIVE_DIR)/jogl_cg
JOGL_NVCG_DIR=$(SRC_DIR)/net/java/games/cg
JOGL_NVCG_IMPL_DIR=$(SRC_DIR)/net/java/games/cg/impl
GENSRC_JOGL_NVCG_DIR=$(GENSRC_JAVA_DIR)/net/java/games/cg
GENSRC_JOGL_NVCG_IMPL_DIR=$(GENSRC_JAVA_DIR)/net/java/games/cg/impl
#JOGL_STUB_INCLUDES_DIR_NVCG=C:\Program Files\Nvidia Corporation\Cg\include
JOGL_STUB_INCLUDES_DIR_NVCG=$(JOGL_STUB_INCLUDES_DIR)/cg
JOGL_NVCG_OBJ_DIR = $(OBJ_DIR)/jogl_cg
JOGL_NVCG_DSO_DIR = $(DSO_DIR)
JOGL_NVCG_DSO= $(JOGL_NVCG_DSO_DIR)/jogl_cg.$(DSO_EXTENSION_PD)
# Win32-specific settings for jogl.cg
ifeq ($(MAKECMDGOALS),win32)
NVCG_DEFINES=/D "JOGL_NVCG_EXPORTS" $(DEFINES)
NVCG_INCLUDES=/I"$(JOGL_STUB_INCLUDES_DIR_OPENGL)" /I"$(JOGL_STUB_INCLUDES_DIR_NVCG)" $(INCLUDES)
NVCG_C_BUILD_OBJ_CMD=$(CC) /c $< $(CFLAGS) $(NVCG_INCLUDES) $(NVCG_DEFINES) /Fo"$@"
JOGL_NVCG_DSO_LINK_ADDITIONAL_LIBS= opengl32.lib cg.lib cgGL.lib /LIBPATH:"C:\Program Files\Nvidia Corporation\Cg\lib"
NVCG_LINKFLAGS= $(LINKFLAGS) $(JOGL_NVCG_DSO_LINK_ADDITIONAL_LIBS)
NVCG_C_LINK_DSO_CMD=$(LINK) /OUT:"$@" $(NVCG_LINKFLAGS)
endif # Win32
# X11-specific settings for jogl.cg
ifeq ($(MAKECMDGOALS), x11)
NVCG_DEFINES=$(DEFINES)
NVCG_INCLUDES=-I$(JOGL_STUB_INCLUDES_DIR_OPENGL) -I$(JOGL_STUB_INCLUDES_DIR_NVCG) $(INCLUDES)
NVCG_C_BUILD_OBJ_CMD=$(CC) -c $(CFLAGS) $(INCLUDES) $(DEFINES) $< -o $@
# !!! FIXME: what are the correct libraries on X11? Probably also need to add the library directory to the lib search path
JOGL_NVCG_DSO_LINK_ADDITIONAL_LIBS= -lGL -lcg -lcgGL
NVCG_LINKFLAGS=$(LINKFLAGS) -L$(JAVA_LIBRARY_PATH_PD) $(JOGL_NVCG_DSO_LINK_ADDITIONAL_LIBS)
NVCG_C_LINK_DSO_CMD=$(LINK) -o $@ $(NVCG_LINKFLAGS)
endif # X11
JOGL_NVCG_CFG_FILES = $(wildcard cg*.cfg)
JOGL_NVCG_CFG=cg-common.cfg
JOGL_NVCG_HEADERS = \
$(JOGL_STUB_INCLUDES_DIR_NVCG)/CgGL.h
JOGL_NVCG_GENERATED_JAVAFILES = \
$(GENSRC_JOGL_NVCG_DIR)/CgGL.java \
$(GENSRC_JOGL_NVCG_DIR)/CGcontext.java \
$(GENSRC_JOGL_NVCG_DIR)/CGparameter.java \
$(GENSRC_JOGL_NVCG_DIR)/CGprogram.java
JOGL_NVCG_JAVAFILES = \
$(JOGL_NVCG_DIR)/CgException.java \
$(JOGL_NVCG_GENERATED_JAVAFILES)
JOGL_NVCG_CLASSFILES = $(patsubst $(GENSRC_JAVA_DIR)/%,$(CLASSES_DIR)/%,$(patsubst $(SRC_DIR)/%,$(CLASSES_DIR)/%,$(JOGL_NVCG_JAVAFILES:.java=.class)))
JOGL_NVCG_GENERATED_CFILES = \
$(GENSRC_NVCG_NATIVE_DIR)/CgGL_JNI.c
JOGL_NVCG_CFILES = \
$(JOGL_NVCG_GENERATED_CFILES)
JOGL_NVCG_OBJ_FILES=$(patsubst $(GENSRC_NVCG_NATIVE_DIR)/%,$(JOGL_NVCG_OBJ_DIR)/%,$(patsubst $(NATIVE_NVCG_SRC_DIR)/%,$(JOGL_NVCG_OBJ_DIR)/%,$(JOGL_NVCG_CFILES:.c=.$(OBJ_FILE_EXT))))
JOGL_NVCG_DSO=$(JOGL_NVCG_DSO_DIR)/jogl_cg.$(DSO_EXTENSION_PD)
JOGL_NVCG_DOC_PKGS=net.java.games.cg
endif # ifdef CG
#
#----------------------------------------------------------------------
#----------------------------------------------------------------------
# Rules
#
OUTPUT_DIRS = $(OBJ_DIR) $(JOGL_OBJ_DIR) $(JOGL_NVCG_OBJ_DIR) $(JOGL_DSO_DIR) $(GENSRC_JOGL_IMPL_DIR) $(GENSRC_GL_NATIVE_DIR) $(CLASSES_DIR) $(GENSRC_CGRAM_DIR)
.PHONY: all clean doc devdoc
all:
@echo "********************************************************************************"
@echo "ERROR: You must specify a platform-specific target (win32, x11, macosx, etc.)"
@echo "********************************************************************************"
doc:
mkdir -p $(JAVADOC_DIR)
javadoc -source 1.4 -d $(JAVADOC_DIR) -link $(JAVADOC_LINK) \
-public -sourcepath "$(SRC_DIR)$(CP_SEPARATOR)$(GENSRC_JAVA_DIR)" \
net.java.games.jogl \
net.java.games.gluegen.runtime \
net.java.games.jogl.util \
$(JOGL_NVCG_DOC_PKGS)
devdoc:
mkdir -p $(JAVADOC_DIR_DEVDOC)
javadoc -source 1.4 -d $(JAVADOC_DIR_DEVDOC) -link $(JAVADOC_LINK) \
-package -sourcepath "$(SRC_DIR)$(CP_SEPARATOR)$(GENSRC_JAVA_DIR)" \
net.java.games.jogl \
net.java.games.jogl.impl \
net.java.games.jogl.impl.x11 \
net.java.games.jogl.impl.windows \
net.java.games.jogl.impl.macosx \
net.java.games.gluegen \
net.java.games.gluegen.cgram \
net.java.games.gluegen.cgram.types \
net.java.games.gluegen.opengl \
net.java.games.gluegen.pcpp \
net.java.games.gluegen.runtime \
net.java.games.jogl.util \
$(JOGL_NVCG_DOC_PKGS)
# (Iff we are not on macosx): print an error if the user has not set JAVA_HOME, since that will cause
# builds to fail
ifneq ($(JAVA_HOME),)
win32: WIN32_COMPILER_SPECIFIED $(OUTPUT_DIRS) $(JOGL_JAR) $(JOGL_DSO) $(JOGL_NVCG_DSO)
x11: $(OUTPUT_DIRS) $(JOGL_JAR) $(JOGL_DSO)
# FIXME: add back the following Cg prerequisites to the above x11 rule
# $(JOGL_NVCG_DSO)
macosx: $(OUTPUT_DIRS) $(JOGL_JAR) $(JOGL_DSO)
gluegen: $(GG_CLASSFILES)
else
win32: MUST_SET_JAVA_HOME
x11: MUST_SET_JAVA_HOME
gluegen: MUST_SET_JAVA_HOME
macosx: MUST_SET_JAVA_HOME
MUST_SET_JAVA_HOME:
@echo "********************************************************************************"
@echo "ERROR: You must set the JAVA_HOME environment variable in order to build Jogl."
@echo "********************************************************************************"
endif
ifdef VC7
WIN32_COMPILER_SPECIFIED:
@echo "VC7 is defined, using Microsoft Visual C++ 7 compiler for native code."
else
ifdef VC6
WIN32_COMPILER_SPECIFIED:
@echo "VC6 is defined, using Microsoft Visual C++ 6 compiler for native code."
else
WIN32_COMPILER_SPECIFIED:
@echo "********************************************************************************"
@echo "Must specific compiler for Win32 native code, either VC6 or VC7"
@echo "(e.g., \"make VC6=true win32\")."
@echo "********************************************************************************"
@exit 1
endif
endif
clean :
rm -rf $(BUILD_DIR)
rm -f $(GG_GENERATED_GFILES)
rm -f $(GG_GENERATED_TXTFILES)
rm -f $(GG_GENERATED_TXTFILES)
#
# C parser and GlueGen build rules (requires ANTLR)
#
# Note: haven't been able to get ANTLR to put its output into a
# different directory than the current working directory. Instead we
# manually move the generated files into the gensrc dir for easy
# cleanup.
#
$(GENSRC_CGRAM_DIR)/StdCParser.java $(GENSRC_CGRAM_DIR)/StdCLexer.java $(GENSRC_CGRAM_DIR)/STDCTokenTypes.java : $(CGRAM_DIR)/StdCParser.g
rm -f $@
mkdir -p $(GENSRC_CGRAM_DIR)
cd $(CGRAM_DIR); $(JAVA) antlr.Tool StdCParser.g
mv -f $(CGRAM_DIR)/StdCParser.java $(CGRAM_DIR)/StdCLexer.java $(CGRAM_DIR)/STDCTokenTypes.java $(GENSRC_CGRAM_DIR)
$(GENSRC_CGRAM_DIR)/GnuCParser.java $(GENSRC_CGRAM_DIR)/GnuCLexer.java $(GENSRC_CGRAM_DIR)/GnuCLexerTokenTypes.java $(GENSRC_CGRAM_DIR)/GNUCTokenTypes.java : $(CGRAM_DIR)/GnuCParser.g $(CGRAM_DIR)/StdCParser.g
rm -f $@
mkdir -p $(GENSRC_CGRAM_DIR)
cd $(CGRAM_DIR); $(JAVA) antlr.Tool -glib "StdCParser.g" GnuCParser.g
mv -f $(CGRAM_DIR)/GnuCParser.java $(CGRAM_DIR)/GnuCLexer.java $(CGRAM_DIR)/GnuCLexerTokenTypes.java $(CGRAM_DIR)/GNUCTokenTypes.java $(GENSRC_CGRAM_DIR)
$(GENSRC_CGRAM_DIR)/GnuCTreeParser.java $(GENSRC_CGRAM_DIR)/GnuCTreeParserTokenTypes.java : $(CGRAM_DIR)/GnuCTreeParser.g
rm -f $@
mkdir -p $(GENSRC_CGRAM_DIR)
cd $(CGRAM_DIR); $(JAVA) antlr.Tool GnuCTreeParser.g
mv -f $(CGRAM_DIR)/GnuCTreeParser.java $(CGRAM_DIR)/GnuCTreeParserTokenTypes.java $(GENSRC_CGRAM_DIR)
$(GENSRC_CGRAM_DIR)/GnuCEmitter.java $(GENSRC_CGRAM_DIR)/GnuCEmitterTokenTypes.java : $(CGRAM_DIR)/GnuCEmitter.g $(CGRAM_DIR)/GnuCTreeParser.g
rm -f $@
mkdir -p $(GENSRC_CGRAM_DIR)
cd $(CGRAM_DIR); $(JAVA) antlr.Tool -glib "GnuCTreeParser.g" GnuCEmitter.g
mv -f $(CGRAM_DIR)/GnuCEmitter.java $(CGRAM_DIR)/GnuCEmitterTokenTypes.java $(GENSRC_CGRAM_DIR)
$(GENSRC_CGRAM_DIR)/HeaderParser.java $(GENSRC_CGRAM_DIR)/HeaderParserTokenTypes.java : $(CGRAM_DIR)/HeaderParser.g $(CGRAM_DIR)/GnuCTreeParser.g
rm -f $@
mkdir -p $(GENSRC_CGRAM_DIR)
cd $(CGRAM_DIR); $(JAVA) antlr.Tool -glib "GnuCTreeParser.g" HeaderParser.g
mv -f $(CGRAM_DIR)/HeaderParser.java $(CGRAM_DIR)/HeaderParserTokenTypes.java $(GENSRC_CGRAM_DIR)
$(GG_CLASSFILES) : $(GG_JAVAFILES)
mkdir -p $(CLASSES_DIR)
$(JAVAC) $(JAVAC_FLAGS) -source 1.4 -d $(CLASSES_DIR) $(GG_JAVAFILES)
#
# Jogl package build rules (once GlueGen is built)
#
$(BUILD_STATIC_GL_INFO_CLASS) : $(BUILD_STATIC_GL_INFO_SRC)
$(JAVAC) $(JAVAC_FLAGS) -source 1.4 -d $(CLASSES_DIR) $(BUILD_STATIC_GL_INFO_SRC)
$(JOGL_GENERATED_JAVAFILES) $(JOGL_GENERATED_CFILES) : $(JOGL_STUB_INCLUDES_PD) $(JOGL_CFG_FILES) $(GG_CLASSFILES) $(BUILD_STATIC_GL_INFO_CLASS) $(JOGL_HEADERS) $(JOGL_STUB_INCLUDES_DIR_PD)/gl.c $(JOGL_STUB_INCLUDES_DIR_PD)/gl-impl.c $(JOGL_STUB_INCLUDES_DIR_PD)/window-system.c
# generate GL interface class
$(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -C$(JOGL_CFG) $(JOGL_GLUEGEN_INCLUDES) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_PD)/gl.c
# generate GL implementation class
$(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -C$(JOGL_IMPL_CFG) $(JOGL_GLUEGEN_INCLUDES) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_PD)/gl-impl.c
# generate WGL interface class
$(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -Cgl-wgl-win32.cfg -I$(JOGL_STUB_INCLUDES_DIR_WIN32) -I$(JOGL_STUB_INCLUDES_DIR_X11) -I$(JOGL_STUB_INCLUDES_DIR_MACOSX) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_WIN32)/gl-impl.c
# generate GLX interface class
$(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -Cgl-glx-x11.cfg -I$(JOGL_STUB_INCLUDES_DIR_X11) -I$(JOGL_STUB_INCLUDES_DIR_WIN32) -I$(JOGL_STUB_INCLUDES_DIR_MACOSX) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_X11)/gl-impl.c
# generate CGL interface class
$(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -Cgl-cgl-macosx.cfg -I$(JOGL_STUB_INCLUDES_DIR_X11) -I$(JOGL_STUB_INCLUDES_DIR_WIN32) -I$(JOGL_STUB_INCLUDES_DIR_MACOSX) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_MACOSX)/gl-impl.c
# generate JAWT class
$(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.JavaEmitter -C$(JOGL_JAWT_CFG) $(JOGL_GLUEGEN_INCLUDES) -I"$(JAVA_INCLUDE_PATH)" "$(JAVA_INCLUDE_PATH_PD)/jawt_md.h"
# generate WGL/GLX/CGL implementation class
$(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -C$(JOGL_WINDOW_SYSTEM_CFG) $(JOGL_GLUEGEN_INCLUDES) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_PD)/window-system.c
# generate StaticGLInfo class
$(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.opengl.BuildStaticGLInfo net.java.games.jogl.impl $(GENSRC_JOGL_IMPL_DIR) $(JOGL_HEADERS)
# generate GLU interface class
$(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -C$(JOGL_GLU_CFG) $(JOGL_GLUEGEN_INCLUDES) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_PD)/glu.c
# generate GLU implementation class
$(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.opengl.GLEmitter -C$(JOGL_GLU_IMPL_CFG) $(JOGL_GLUEGEN_INCLUDES) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_PD)/glu-impl.c
$(JOGL_CLASSFILES_FIRST_PASS) : $(JOGL_JAVAFILES_FIRST_PASS)
mkdir -p $(CLASSES_DIR)
$(JAVAC) $(JAVAC_FLAGS) -source 1.4 -classpath "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" -d $(CLASSES_DIR) $(JOGL_JAVAFILES_FIRST_PASS)
$(BUILD_GL_COMPOSABLE_PIPELINE_CLASS) : $(BUILD_GL_COMPOSABLE_PIPELINE_SRC)
$(JAVAC) $(JAVAC_FLAGS) -classpath "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" -source 1.4 -d $(CLASSES_DIR) $(BUILD_GL_COMPOSABLE_PIPELINE_SRC)
$(GL_COMPOSABLE_PIPELINE_GENERATED_JAVAFILES) : $(JOGL_CLASSFILES_FIRST_PASS) $(BUILD_GL_COMPOSABLE_PIPELINE_CLASS)
$(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.opengl.BuildComposablePipeline net.java.games.jogl.GL $(GENSRC_JOGL_DIR)
$(JOGL_CLASSFILES_SECOND_PASS) : $(JOGL_JAVAFILES_SECOND_PASS)
$(JAVAC) $(JAVAC_FLAGS) -source 1.4 -classpath "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" -d $(CLASSES_DIR) $(JOGL_JAVAFILES_SECOND_PASS)
#
# jogl.cg package rules (once jogl is built)
#
$(JOGL_NVCG_GENERATED_JAVAFILES) $(JOGL_NVCG_GENERATED_CFILES) : $(JOGL_NVCG_CFG_FILES) $(GG_CLASSFILES) $(JOGL_NVGC_HEADERS) $(JOGL_STUB_INCLUDES_DIR_PD)/cg.c
# generate Cg java class
$(JAVA) -cp "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" net.java.games.gluegen.GlueGen -Enet.java.games.gluegen.JavaEmitter -C$(JOGL_NVCG_CFG) -I"$(JOGL_STUB_INCLUDES_DIR_NVCG)" -I$(JOGL_STUB_INCLUDES_DIR_PD) -I$(JOGL_STUB_INCLUDES_DIR_OPENGL) $(JOGL_STUB_INCLUDES_DIR_PD)/cg.c
$(JOGL_NVCG_CLASSFILES) : $(JOGL_NVCG_JAVAFILES)
# compile Cg java classes
mkdir -p $(CLASSES_DIR)
$(JAVAC) $(JAVAC_FLAGS) -source 1.4 -classpath "$(CLASSES_DIR)$(CP_SEPARATOR)$(CLASSPATH)" -d $(CLASSES_DIR) $(JOGL_NVCG_JAVAFILES)
#
# .so / .dll build rules
#
# Create the output directories
$(OUTPUT_DIRS):
mkdir -p $(OUTPUT_DIRS)
# Build hand-coded jogl C code
$(JOGL_OBJ_DIR)/%.$(OBJ_FILE_EXT) : $(NATIVE_GL_SRC_DIR)/%.c
$(GL_C_BUILD_OBJ_CMD)
# Build auto-generated jogl C code
$(JOGL_OBJ_DIR)/%.$(OBJ_FILE_EXT) : $(GENSRC_GL_NATIVE_DIR)/%.c
$(GL_C_BUILD_OBJ_CMD)
# Build auto-generated jogl.cg C code
$(JOGL_NVCG_OBJ_DIR)/%.$(OBJ_FILE_EXT) : $(GENSRC_NVCG_NATIVE_DIR)/%.c
$(NVCG_C_BUILD_OBJ_CMD)
# Build the jogl JNI dll
$(JOGL_DSO): $(JOGL_OBJ_FILES)
$(GL_C_LINK_DSO_CMD) $(JOGL_OBJ_FILES)
# Build the jogl.cg JNI dll
$(JOGL_NVCG_DSO): $(JOGL_NVCG_OBJ_FILES)
$(NVCG_C_LINK_DSO_CMD) $(JOGL_NVCG_OBJ_FILES)
# Hand-coded rule for the Objective C source on Mac OS X
$(JOGL_OBJ_DIR)/MacOSXWindowSystemInterface.$(OBJ_FILE_EXT) : $(NATIVE_GL_SRC_DIR)/MacOSXWindowSystemInterface.m
$(GL_C_BUILD_OBJ_CMD)
#
# jar build rule
#
$(JOGL_JAR): $(JOGL_CLASSFILES) $(JOGL_NVCG_CLASSFILES)
rm -f $@
cd $(CLASSES_DIR) ; \
jar cvf ../jogl.jar *
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