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# This .cfg file provides common options used among all Cg glue code
# generated for Jogl on all platforms.
Package net.java.games.cg
ImplPackage net.java.games.cg.impl
JavaClass CgGL
Style AllStatic
JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl_cg
HierarchicalNativeOutput false
#
# Map const char* return values to Java strings for these functions
#
ReturnsString cgGetErrorString
ReturnsString cgGetLastListing
ReturnsString cgGetParameterName
ReturnsString cgGetParameterSemantic
ReturnsString cgGetProfileString
ReturnsString cgGetProgramString
ReturnsString cgGetResourceString
ReturnsString cgGetTypeString
ArgumentIsString cgCreateProgram 2 4 5
ArgumentIsString cgCreateProgramFromFile 2 4 5
ArgumentIsString cgGetNamedParameter 1
ArgumentIsString cgGetType 0
ArgumentIsString cgGetResource 0
ArgumentIsString cgGetProfile 0
# Opaque definitions
Opaque boolean CGbool
#
# FIXME!!!! Ignore these functions for now because we can't
# automatically handle C callbacks
#
Ignore cgGetErrorCallback
Ignore cgSetErrorCallback
#
# FIXME!!!! Ignore these functions for now because bugs in the
# emitter code can't handle them
#
Ignore cgGetParameterValues
#
# Need to import New IO for Buffer classes
#
Import java.nio.*
# Raise CgException instead of RuntimeException in glue code
RuntimeExceptionType CgException
#
# Make sure the right definitions and include files are added to the
# generated C code
#
CustomCCode #include <stdlib.h>
CustomCCode #include <Cg/cgGL.h>
ArgumentIsString fooString 0
ArgumentIsString fooString1 0
NioOnly fooFloat2
CustomJavaCode CgGL static { System.loadLibrary("jogl_cg");}
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