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# This .cfg file is used to generate the interface to the CGL routines
# used internally by the MacOSXGLContext implementation.
Package net.java.games.jogl.impl.macosx
JavaOutputDir ..\build\gensrc\classes
NativeOutputDir ..\build\gensrc\native\jogl
JavaClass CGL
Style allstatic
Include gl-common-macosx.cfg
Opaque long void *
# FIXME: rather than put in a header file somewhere in the source tree,
# this was the easiest way of sharing the prototypes between these files
CustomCCode typedef int Bool;
CustomCCode extern void* createContext(void* shareContext, void* nsView,
CustomCCode int redBits,
CustomCCode int greenBits,
CustomCCode int blueBits,
CustomCCode int alphaBits,
CustomCCode int depthBits,
CustomCCode int stencilBits,
CustomCCode int accumRedBits,
CustomCCode int accumGreenBits,
CustomCCode int accumBlueBits,
CustomCCode int accumAlphaBits,
CustomCCode int sampleBuffers,
CustomCCode int numSamples);
CustomCCode extern Bool makeCurrentContext(void* nsContext, void* nsView);
CustomCCode extern Bool clearCurrentContext(void* nsContext, void* nsView);
CustomCCode extern Bool deleteContext(void* nsContext, void* nsView);
CustomCCode extern Bool flushBuffer(void* nsContext, void* nsView);
CustomCCode extern void updateContext(void* nsContext, void* nsView);
CustomCCode extern void* updateContextRegister(void* nsContext, void* nsView);
CustomCCode extern void updateContextUnregister(void* nsContext, void* nsView, void* updater);
CustomCCode extern void* createPBuffer(int renderTarget, int width, int height);
CustomCCode extern Bool destroyPBuffer(void* nsContext, void* pBuffer);
CustomCCode extern void setContextPBuffer(void* nsContext, void* pBuffer);
CustomCCode extern void setContextTextureImageToPBuffer(void* nsContext, void* pBuffer, int colorBuffer);
CustomCCode extern void* getProcAddress(const char *procName);
# Implement the first argument to getProcAddress as String instead
# of byte[]
ArgumentIsString getProcAddress 0
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