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# This .cfg file is used to generate the interface to the CGL routines
# used internally by the MacOSXGLContext implementation.
Package net.java.games.jogl.impl.macosx
JavaOutputDir ..\build\gensrc\classes
NativeOutputDir ..\build\gensrc\native\jogl
JavaClass CGL
Style allstatic
Include gl-common-macosx.cfg
Opaque long void *
# FIXME: rather than put in a header file somewhere in the source tree,
# this was the easiest way of sharing the prototypes between these files
CustomCCode typedef int Bool;
CustomCCode extern void* createContext(void* shareContext, void* nsView);
CustomCCode extern Bool makeCurrentContext(void* nsContext, void* nsView);
CustomCCode extern Bool clearCurrentContext(void* nsContext, void* nsView);
CustomCCode extern Bool deleteContext(void* nsContext, void* nsView);
CustomCCode extern Bool flushBuffer(void* nsContext, void* nsView);
CustomCCode extern void* updateContextRegister(void* nsContext, void* nsView);
CustomCCode extern void updateContextUnregister(void* nsContext, void* nsView, void* updater);
CustomCCode extern void* createPBuffer(void* nsContext, int width, int height);
CustomCCode extern Bool destroyPBuffer(void* nsContext, void* pBuffer);
CustomCCode extern int bindPBuffer(void* nsContext, void* pBuffer);
CustomCCode extern void unbindPBuffer(void* nsContext, void* pBuffer, int pBufferTextureName);
CustomCCode extern void* getProcAddress(const char *procName);
# Implement the first argument to getProcAddress as String instead
# of byte[]
ArgumentIsString getProcAddress 0
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