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/**
* Creates the NSOpenGLLayer for FBO/PBuffer w/ optional GL3 shader program on Main-Thread
*/
public static long createNSOpenGLLayer(final long ctx, final int gl3ShaderProgramName, final long fmt, final long p,
final int texID, final boolean opaque, final int texWidth, final int texHeight) {
return OSXUtil.RunOnMainThread(true, new Function<Long, Object>() {
public Long eval(Object... args) {
return Long.valueOf( createNSOpenGLLayerImpl(ctx, gl3ShaderProgramName, fmt, p, texID, opaque, texWidth, texHeight) );
} } ).longValue();
}
/**
* Releases the NSOpenGLLayer on Main-Thread
*/
public static void releaseNSOpenGLLayer(final long nsOpenGLLayer) {
OSXUtil.RunOnMainThread(true, new Runnable() {
public void run() {
releaseNSOpenGLLayerImpl(nsOpenGLLayer);
} } );
}
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