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path: root/make/config/jogl/cgl-macosx-CustomJavaCode.java
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/** 
 * Interface to C language function: <br> <code>void setContextView(NSOpenGLContext *  ctx, NSView *  view)</code>
 * <p>
 * A GLException is thrown if this method has not been called from the NSApplication Main-Thread.<br>
 * Bug 1398: Such pre-emptive exception aligns behavior across all OSX variations,
 * by complying to the newly enforced [NSOpenGLContext setView:] implementation
 * which crashes with a SIGILL signal.
 * </p>
 */
public static void setContextView(long ctx, long nsView) {
    if( 0 == ctx ) {
        throw new IllegalArgumentException("given ctx is null");    
    }
    if( !OSXUtil.IsMainThread() ) {
      throw new GLException("Not called from the NSApplication Main-Thread. Current Thread: "+Thread.currentThread());
    }
    setContextViewImpl(ctx, nsView);
}


/**
 * Creates the NSOpenGLLayer for FBO/PBuffer w/ optional GL3 shader program
 * <p>
 * The NSOpenGLLayer will immediatly create a OpenGL context sharing the given ctx,
 * which will be used to render the texture offthread.
 * </p>
 * <p>
 * The NSOpenGLLayer starts in enabled mode, 
 * you may enable/disable it via {@link #setNSOpenGLLayerEnabled(long, boolean)}.
 * </p>
 */
public static long createNSOpenGLLayer(final long ctx, final int gl3ShaderProgramName, final long fmt, final long p, 
                                       final int texID, final boolean opaque, 
                                       final int texWidth, final int texHeight, 
                                       final int winWidth, final int winHeight) {
   return createNSOpenGLLayerImpl(ctx, gl3ShaderProgramName, fmt, p, texID, opaque, texWidth, texHeight, winWidth, winHeight);
}

/**
 * Enable or disable NSOpenGLLayer. 
 *
 * <p>
 * If disabled, the NSOpenGLLayer will not be displayed, i.e. rendered.
 * </p>
 */
public static void setNSOpenGLLayerEnabled(final long nsOpenGLLayer, final boolean enable) {
  setNSOpenGLLayerEnabledImpl(nsOpenGLLayer, enable);
}

/**
 * Releases the NSOpenGLLayer
 */
public static void releaseNSOpenGLLayer(final long nsOpenGLLayer) {
  releaseNSOpenGLLayerImpl(nsOpenGLLayer);
}