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private static EGLProcAddressTable _table = new EGLProcAddressTable(new GLProcAddressResolver());
protected static boolean resetProcAddressTable(DynamicLookupHelper lookup) {
_table.reset(lookup);
return 0 != _table._addressof_eglGetDisplay && 0 != _table._addressof_eglInitialize;
}
// There are some #defines in egl.h that GlueGen and PCPP don't currently handle
public static final long EGL_DEFAULT_DISPLAY = 0;
public static final long EGL_NO_CONTEXT = 0;
public static final long EGL_NO_DISPLAY = 0;
public static final long EGL_NO_SURFACE = 0;
public static final int EGL_DONT_CARE = -1;
public static final int EGL_UNKNOWN = -1;
/**
* In case of an error on a particualr attribute, the attribute in the attributes-buffer is set to 0.
* <p>
* Entry point to C language function: <code> EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); </code> <br>Part of <code>EGL_VERSION_1_0</code>
* </p>
*/
public static void eglGetConfigAttributes(long dpy, long config, IntBuffer attributes, IntBuffer values) {
if( attributes == null || values == null ) {
throw new RuntimeException("arrays buffers are null");
}
if( !Buffers.isDirect(attributes) || !Buffers.isDirect(values) ) {
throw new RuntimeException("arrays buffers are not direct");
}
if( attributes.remaining() > values.remaining() ) {
throw new RuntimeException("not enough values "+values+" for attributes "+attributes);
}
final long __addr = _table._addressof_eglGetConfigAttrib;
dispatch_eglGetConfigAttributes(dpy, config, attributes.remaining(), attributes, Buffers.getDirectBufferByteOffset(attributes),
values, Buffers.getDirectBufferByteOffset(values), __addr);
}
private static native void dispatch_eglGetConfigAttributes(long dpy, long config, int attributeCount, Object attributes, int attributes_byte_offset, Object values, int valuesOffset, long procAddr);
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