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CustomCCode #include <stdio.h> /* android */
CustomCCode #include <GLES2/gl2platform.h>
CustomCCode // Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode // "gl2ext.h" and "gl3ext.h" are parsed.
CustomCCode #define GL_GLEXT_PROTOTYPES
CustomCCode #include <GLES3/gl3x.h>
CustomCCode #include <GLES3/gl3ext.h>
CustomCCode /** Shared between ES2 and ES3 .. */
CustomCCode #include <GLES2/gl2ext.h>
CustomCCode #include <GLES2/gl2ext-supplement.h>
CustomCCode #include <stdlib.h>