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path: root/make/config/jogl/gl-common.cfg
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# This .cfg file provides common options used among all glue code
# generated for Jogl on all platforms.

# Raise GLException instead of RuntimeException in glue code
RuntimeExceptionType GLException
UnsupportedExceptionType GLException

# Imports needed by all glue code
Import java.nio.*
Import java.util.*
Import javax.media.opengl.*
Import javax.media.opengl.fixedfunc.*
Import com.sun.opengl.impl.*

#####################################################################
# Mostly desktop OpenGL stuff below
#

# Don't output #defines of GL version identifier strings as constants, 
# because we don't need them java-side. 
Ignore GL_VERSION_.+

# There are a few routines we don't handle yet
Ignore glGetBufferPointerivNV
Ignore glGetBufferPointerv

# Ignore GL functions that deal with explicit pointer values in such a
# way that we cannot implement the functionality in Java
Ignore glGetBufferPointerv
Ignore glGetBufferPointervARB
Ignore glGetPointerv
Ignore glGetPointervEXT
Ignore glGetTexParameterPointervAPPLE
Ignore glGetVertexAttribPointerv
Ignore glGetVertexAttribPointervARB
Ignore glGetVertexAttribPointervNV
Ignore glTracePointerRangeMESA 

# Manually implement glMapBuffer as the size of the returned buffer
# can only be computed by calling another routine
ManuallyImplement glMapBuffer
ManuallyImplement glMapBufferOES

# Ignore the ATI_map_object_buffer extension for now unless someone
# claims they need it, as it will undoubtedly require a similar
# construct to glMapBuffer
Ignore glMapObjectBufferATI
Ignore glUnmapObjectBufferATI

# Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them
Ignore glGetVariantPointervEXT

# Don't output #defines of GL name strings as constants, because we
# don't need them java-side. 
# Format of name strings is found at:
#    http://oss.sgi.com/projects/ogl-sample/registry/doc/template.txt

Ignore (GL|GLU|GLX|WGL|AGL|CGL)_EXT_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ARB_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OES_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_PGI_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGI_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIS_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIX_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_MESA_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_HP_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ATI_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_NV_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_IBM_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_WIN_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_REND_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_APPLE_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INTEL_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INGR_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUN_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUNX_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_3DFX_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OML_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_I3D_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_S3_.+
Ignore GL_KTX_buffer_region

# FIXME: these extensions require either a handle to a device context
# or take void** parameters or both. Until we think through the
# semantics of each of these individually we need to disable them.
# WGL_ARB_buffer_region
Ignore wglCreateBufferRegion
Ignore wglDeleteBufferRegion
Ignore wglSaveBufferRegion
Ignore wglRestoreBufferRegion
Ignore wglGetSyncValuesOML
Ignore wglGetMscRateOML
Ignore wglSwapBuffersMscOML
Ignore wglSwapLayerBuffersMscOML
Ignore wglWaitForMscOML
Ignore wglWaitForSbcOML
Ignore wglGetDigitalVideoParametersI3D
Ignore wglSetDigitalVideoParametersI3D
Ignore wglGetGammaTableParametersI3D
Ignore wglSetGammaTableParametersI3D
Ignore wglGetGammaTableI3D
Ignore wglSetGammaTableI3D
Ignore wglEnableGenlockI3D
Ignore wglDisableGenlockI3D
Ignore wglIsEnabledGenlockI3D
Ignore wglGenlockSourceI3D
Ignore wglGetGenlockSourceI3D
Ignore wglGenlockSourceEdgeI3D
Ignore wglGetGenlockSourceEdgeI3D
Ignore wglGenlockSampleRateI3D
Ignore wglGetGenlockSampleRateI3D
Ignore wglGenlockSourceDelayI3D
Ignore wglGetGenlockSourceDelayI3D
Ignore wglQueryGenlockMaxSourceDelayI3D
Ignore wglCreateImageBufferI3D
Ignore wglDestroyImageBufferI3D
Ignore wglAssociateImageBufferEventsI3D
Ignore wglReleaseImageBufferEventsI3D

#
# IgnoreExtension directives
#

# Ignore extensions requiring persistent pointer-to-pointer storage as
# there is no such thing as a direct "BufferBuffer"
IgnoreExtension GL_IBM_vertex_array_lists
IgnoreExtension GL_INTEL_parallel_arrays
IgnoreExtension GL_SUN_triangle_list

# Ignore extensions never approved by the ARB
IgnoreExtension GL_EXT_coordinate_frame

# Ignore discontinued extensions
IgnoreExtension GL_NV_element_array

# Ignore extensions subsumed in OpenGL 1.1 (from OpenGL 1.1 spec, Appendix C)
IgnoreExtension GL_EXT_vertex_array
IgnoreExtension GL_EXT_blend_logic_op
IgnoreExtension GL_EXT_copy_texture
IgnoreExtension GL_EXT_polygon_offset
IgnoreExtension GL_EXT_subtexture
IgnoreExtension GL_EXT_texture
IgnoreExtension GL_EXT_texture_object

# Ignore extensions subsumed in OpenGL 1.2 and 1.2.1 (from OpenGL 1.2.1 spec, Appendix D)
IgnoreExtension GL_EXT_bgra
IgnoreExtension GL_EXT_blend_color
IgnoreExtension GL_EXT_blend_minmax
IgnoreExtension GL_EXT_blend_subtract
IgnoreExtension GL_EXT_color_subtable
IgnoreExtension GL_EXT_convolution
IgnoreExtension GL_EXT_draw_range_elements
IgnoreExtension GL_EXT_histogram
IgnoreExtension GL_EXT_packed_pixels
# NOTE: also ignoring GL_EXT_paletted_texture because it appears that it was subsumed
# into the core even though that isn't stated explicitly in the spec
IgnoreExtension GL_EXT_paletted_texture
IgnoreExtension GL_EXT_rescale_normal
IgnoreExtension GL_EXT_separate_specular_color
IgnoreExtension GL_EXT_texture3D
IgnoreExtension GL_HP_convolution_border_modes
IgnoreExtension GL_SGI_color_matrix
IgnoreExtension GL_SGI_color_table
IgnoreExtension GL_SGIS_texture_edge_clamp
IgnoreExtension GL_SGIS_texture_lod

# Ignore extensions subsumed in OpenGL 1.3 (from OpenGL 1.3 spec, Appendix F)
IgnoreExtension GL_ARB_multisample
IgnoreExtension GL_ARB_multitexture
IgnoreExtension GL_ARB_texture_compression
IgnoreExtension GL_ARB_texture_cube_map
IgnoreExtension GL_ARB_texture_border_clamp
IgnoreExtension GL_ARB_texture_env_add
IgnoreExtension GL_ARB_texture_env_combine
IgnoreExtension GL_ARB_texture_env_dot3
IgnoreExtension GL_ARB_transpose_matrix
IgnoreExtension GL_EXT_texture_cube_map
IgnoreExtension GL_EXT_texture_env_add
IgnoreExtension GL_EXT_texture_env_combine
IgnoreExtension GL_EXT_texture_env_dot3
IgnoreExtension GL_SGIS_texture_border_clamp

# Ignore extensions subsumed in OpenGL 1.4 (from OpenGL 1.4 spec, Appendix G)
IgnoreExtension GL_ARB_depth_texture
IgnoreExtension GL_ARB_point_parameters
IgnoreExtension GL_ARB_shadow
IgnoreExtension GL_ARB_texture_env_crossbar
IgnoreExtension GL_ARB_texture_mirrored_repeat
IgnoreExtension GL_ARB_window_pos
IgnoreExtension GL_EXT_blend_func_separate
IgnoreExtension GL_EXT_fog_coord
IgnoreExtension GL_EXT_texture_lod_bias
IgnoreExtension GL_EXT_multi_draw_arrays
IgnoreExtension GL_EXT_secondary_color
IgnoreExtension GL_EXT_stencil_wrap
IgnoreExtension GL_NV_blend_square
IgnoreExtension GL_SGIS_generate_mipmap

# Ignore extensions subsumed in OpenGL 1.5 (from OpenGL 1.5 spec, Appendix H)
IgnoreExtension GL_ARB_occlusion_query
IgnoreExtension GL_ARB_vertex_buffer_object
IgnoreExtension GL_EXT_shadow_funcs

# Ignore extensions subsumed in OpenGL 2.0 (from OpenGL 2.0 spec, Appendix I)
# NOTE that GL_ARB_shader_objects is NOT ignored here, because the
# naming convention is too different for us to pick up the entry
# points automatically (e.g. glCreateShaderObjectARB was exposed as
# glCreateShader)
IgnoreExtension GL_ARB_vertex_shader
IgnoreExtension GL_ARB_fragment_shader
IgnoreExtension GL_ARB_draw_buffers
IgnoreExtension GL_ARB_texture_non_power_of_two
IgnoreExtension GL_ARB_point_sprite
IgnoreExtension GL_EXT_blend_equation_separate
# Don't ignore the following one since the entry point is different from anything in the core
# IgnoreExtension GL_EXT_stencil_two_side

# Ignore extensions subsumed in OpenGL 2.1 (from OpenGL 2.1 spec, Appendix J)
IgnoreExtension GL_ARB_pixel_buffer_object
IgnoreExtension GL_EXT_texture_sRGB

# Ignore a few obsolete versions of extensions that have been subsumed into the core or ARB extensions
IgnoreExtension GL_EXT_multisample
IgnoreExtension GL_EXT_point_parameters
IgnoreExtension GL_EXT_texture_rectangle

#
# Opaques and other directives for platform-independent routines
#

Opaque boolean GLboolean
ReturnsString glGetString

# Experimental: Only NIO function, no arrays ..
# NIOOnly __ALL__

#
# NIODirectOnly directives for vertex arrays and other core routines
#

NIODirectOnly glColorPointer
NIODirectOnly glEdgeFlagPointer
NIODirectOnly glFeedbackBuffer
NIODirectOnly glIndexPointer
NIODirectOnly glNormalPointer
NIODirectOnly glSelectBuffer
NIODirectOnly glTexCoordPointer
NIODirectOnly glVertexPointer
#
# FIXME: we should probably be ignoring the "EXT" variants of these
#
NIODirectOnly glColorPointerEXT
NIODirectOnly glEdgeFlagPointerEXT
NIODirectOnly glIndexPointerEXT
NIODirectOnly glNormalPointerEXT
NIODirectOnly glTexCoordPointerEXT
NIODirectOnly glVertexPointerEXT
#
# NIODirectOnly directives for other extensions
#
NIODirectOnly glBinormalPointerEXT
NIODirectOnly glGetBufferSubDataARB
# FIXME: should add way to restrict argument to be a direct ByteBuffer
NIODirectOnly glGetProgramStringARB
NIODirectOnly glElementPointerATI
NIODirectOnly glElementPointerNV
NIODirectOnly glElementPointerAPPLE
NIODirectOnly glFogCoordPointer
NIODirectOnly glFogCoordPointerEXT
NIODirectOnly glMatrixIndexPointerARB
NIODirectOnly glPixelDataRangeNV
NIODirectOnly glSecondaryColorPointer
NIODirectOnly glSecondaryColorPointerEXT
NIODirectOnly glTangentPointerEXT
NIODirectOnly glVertexArrayRangeNV
NIODirectOnly glVertexArrayRangeApple
NIODirectOnly glVertexAttribPointerARB
NIODirectOnly glVertexAttribPointerNV
NIODirectOnly glVertexWeightPointerEXT
NIODirectOnly glWeightPointerARB
NIODirectOnly wglFreeMemoryNV
NIODirectOnly glXFreeMemoryNV

# Capacity of wglAllocateMemoryNV/glXAllocateMemoryNV return value is
# same as value of first argument
ReturnValueCapacity wglAllocateMemoryNV {0}
ReturnValueCapacity glXAllocateMemoryNV {0}

# Pass arguments to ARB_vertex_program, ARB_fragment_program,
# ARB_shader_objects, NV_vertex_program, NV_fragment_program, and
# ARB_vertex_shader as Strings
ArgumentIsString glLoadProgramNV 3
ArgumentIsString glProgramString 3
ArgumentIsString glProgramStringARB 3
ArgumentIsString glProgramNamedParameter4fNV 2
ArgumentIsString glProgramNamedParameter4dNV 2
ArgumentIsString glProgramNamedParameter4fvNV 2
ArgumentIsString glProgramNamedParameter4dvNV 2
ArgumentIsString glGetProgramNamedParameterfvNV 2
ArgumentIsString glGetProgramNamedParameterdvNV 2
ArgumentIsString glShaderSource 2
ArgumentIsString glShaderSourceARB 2
ArgumentIsString glGetUniformLocation 1
ArgumentIsString glGetUniformLocationARB 1
ArgumentIsString glBindAttribLocation 2
ArgumentIsString glBindAttribLocationARB 2
ArgumentIsString glGetAttribLocation 1
ArgumentIsString glGetAttribLocationARB 1

#
# Directives for Vertex Buffer Object and Pixel Buffer Object checking
#
# NOTE: we currently don't emit glue code for some of these but
# include them for completeness.
#
# FIXME: what about glMultiDrawElements? Do we want to add a VBO
# variant for that, or simply add checks to the top of the current
# implementation?
# 
JavaPrologue glBegin inBeginEndPair = true;
JavaEpilogue glEnd   inBeginEndPair = false;
JavaEpilogue glBindBuffer       bufferStateTracker.setBoundBufferObject({0}, {1});
JavaEpilogue glBindBufferARB    bufferStateTracker.setBoundBufferObject({0}, {1});
JavaEpilogue glPushClientAttrib bufferStateTracker.clearBufferObjectState();
JavaEpilogue glPopClientAttrib  bufferStateTracker.clearBufferObjectState();
JavaEpilogue glBufferData       bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1});

BufferObjectKind Array glColorPointer
BufferObjectKind Array glEdgeFlagPointer
BufferObjectKind Array glElementPointerATI
BufferObjectKind Array glFogCoordPointer
BufferObjectKind Array glFogCoordPointerEXT
# The next one is problematic. It isn't discussed by the specs and
# doesn't have any associated state.
BufferObjectKind Array glInterleavedArrays
BufferObjectKind Array glMatrixIndexPointerARB
BufferObjectKind Array glNormalPointer
BufferObjectKind Array glSecondaryColorPointer
BufferObjectKind Array glSecondaryColorPointerEXT
BufferObjectKind Array glTexCoordPointer
BufferObjectKind Array glVariantPointerEXT
BufferObjectKind Array glVertexPointer
BufferObjectKind Array glVertexAttribPointer
BufferObjectKind Array glVertexAttribPointerARB
BufferObjectKind Array glVertexAttribPointerNV
BufferObjectKind Array glVertexWeightPointerEXT
BufferObjectKind Array glWeightPointerARB

BufferObjectKind Element glDrawElements
BufferObjectKind Element glDrawRangeElements
BufferObjectKind Element glDrawRangeElementsEXT

# There are no PBOs in the embedded OpenGL variants right now
BufferObjectKind UnpackPixel glBitmap
BufferObjectKind UnpackPixel glColorTable
BufferObjectKind UnpackPixel glColorSubTable
BufferObjectKind UnpackPixel glCompressedTexImage1D
BufferObjectKind UnpackPixel glCompressedTexImage1DARB
BufferObjectKind UnpackPixel glCompressedTexImage2D
BufferObjectKind UnpackPixel glCompressedTexImage2DARB
BufferObjectKind UnpackPixel glCompressedTexImage3D
BufferObjectKind UnpackPixel glCompressedTexImage3DARB
BufferObjectKind UnpackPixel glCompressedTexSubImage1D
BufferObjectKind UnpackPixel glCompressedTexSubImage1DARB
BufferObjectKind UnpackPixel glCompressedTexSubImage2D
BufferObjectKind UnpackPixel glCompressedTexSubImage2DARB
BufferObjectKind UnpackPixel glCompressedTexSubImage3D
BufferObjectKind UnpackPixel glCompressedTexSubImage3DARB
BufferObjectKind UnpackPixel glConvolutionFilter1D
BufferObjectKind UnpackPixel glConvolutionFilter2D
BufferObjectKind UnpackPixel glDrawPixels
BufferObjectKind UnpackPixel glPixelMapfv
BufferObjectKind UnpackPixel glPixelMapuiv
BufferObjectKind UnpackPixel glPixelMapusv
BufferObjectKind UnpackPixel glPolygonStipple
BufferObjectKind UnpackPixel glSeparableFilter2D
BufferObjectKind UnpackPixel glTexImage1D
BufferObjectKind UnpackPixel glTexImage2D
BufferObjectKind UnpackPixel glTexImage3D
BufferObjectKind UnpackPixel glTexSubImage1D
BufferObjectKind UnpackPixel glTexSubImage2D
BufferObjectKind UnpackPixel glTexSubImage3D

BufferObjectKind PackPixel glGetColorTable
BufferObjectKind PackPixel glGetCompressedTexImage
BufferObjectKind PackPixel glGetCompressedTexImageARB
BufferObjectKind PackPixel glGetConvolutionFilter
BufferObjectKind PackPixel glGetHistogram
BufferObjectKind PackPixel glGetMinmax
BufferObjectKind PackPixel glGetPixelMapfv
BufferObjectKind PackPixel glGetPixelMapuiv
BufferObjectKind PackPixel glGetPixelMapusv
BufferObjectKind PackPixel glGetPolygonStipple
BufferObjectKind PackPixel glGetSeparableFilter
BufferObjectKind PackPixel glGetTexImage
BufferObjectKind PackPixel glReadPixels

# Range check directives for various routines
# FIXME: some of these are really the bare minimum and won't catch
# many classes of errors. Should extend the DebugGL to perform much
# more error checking with e.g. glDrawElements.
RangeCheck glColorPointer             3 1
RangeCheck glDrawElements             3 {1}
RangeCheck glDrawRangeElements        5 {3}
RangeCheck glEdgeFlagPointer          1 1
RangeCheck glElementPointerATI        1 1
RangeCheck glFogCoordPointer          2 1
RangeCheck glFogCoordPointerEXT       2 1
RangeCheck glInterleavedArrays        2 1
RangeCheck glMatrixIndexPointerARB    3 1
RangeCheck glNormalPointer            2 1
RangeCheck glSecondaryColorPointer    3 1
RangeCheck glSecondaryColorPointerEXT 3 1
RangeCheck glTexCoordPointer          3 1
RangeCheck glVariantPointerEXT        3 1
RangeCheck glVertexPointer            3 1
RangeCheck glVertexAttribPointer      5 1
RangeCheck glVertexAttribPointerARB   5 1
RangeCheck glWeightPointerARB         3 1

# Give ourselves the texture width and height for range checking inside glGetTexImage
JavaPrologue glGetTexImage int width = 0, height = 0, depth = 1;
JavaPrologue glGetTexImage int[] tmp = new int[1];
JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, tmp, 0);
JavaPrologue glGetTexImage width = tmp[0];
JavaPrologue glGetTexImage glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, tmp, 0);
JavaPrologue glGetTexImage height = tmp[0];
JavaPrologue glGetTexImage if (target == GL_TEXTURE_3D) {
JavaPrologue glGetTexImage     glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, tmp, 0);
JavaPrologue glGetTexImage     depth = tmp[0];
JavaPrologue glGetTexImage }

# Range check directives for various image-related routines
RangeCheckBytes glColorTable          5 imageSizeInBytes({3}, {4}, {2}            , 1              , 1    , 1, false)
RangeCheckBytes glColorTableEXT       5 imageSizeInBytes({3}, {4}, {2}            , 1              , 1    , 1, false)
RangeCheckBytes glConvolutionFilter1D 5 imageSizeInBytes({3}, {4}, {2}            , 1              , 1    , 1, false)
RangeCheckBytes glConvolutionFilter2D 6 imageSizeInBytes({4}, {5}, {2}            , {3}            , 1    , 2, false)
RangeCheckBytes glDrawPixels          4 imageSizeInBytes({2}, {3}, {0}            , {1}            , 1    , 2, false)
RangeCheckBytes glReadPixels          6 imageSizeInBytes({4}, {5}, {2}            , {3}            , 1    , 2, true)
RangeCheckBytes glTexImage1D          7 imageSizeInBytes({5}, {6}, {3}            , 1              , 1    , 1, false)
RangeCheckBytes glTexImage2D          8 imageSizeInBytes({6}, {7}, {3}            , {4}            , 1    , 2, false)
RangeCheckBytes glTexImage3D          9 imageSizeInBytes({7}, {8}, {3}            , {4}            , {5}  , 3, false)
RangeCheckBytes glTexSubImage1D       6 imageSizeInBytes({4}, {5}, {3}            , 1              , 1    , 1, false)
RangeCheckBytes glTexSubImage2D       8 imageSizeInBytes({6}, {7}, {4}            , {5}            , 1    , 2, false)
RangeCheckBytes glTexSubImage3D      10 imageSizeInBytes({8}, {9}, {5}            , {6}            , {7}  , 3, false)
# This may produce wrong answers for 1D textures
RangeCheckBytes glGetTexImage         4 imageSizeInBytes({2}, {3}, width          , height         , depth, ((depth > 1) ? 3 : 2), true)
# Note we don't support glTexImage4DSGIS / glTexSubImage4DSGIS
# FIXME: add the following unpack operations:
#   glBitmap, glPolygonStipple
# and the following pack operations:
#   glGetColorTable, glGetConvolutionFilter, glGetSeparableFilter, glGetHistogram, glGetMinmax

# Range checks for server-side object creation and deletion methods
RangeCheck glGenBuffers               1 {0}
RangeCheck glDeleteBuffers            1 {0}
RangeCheck glGenBuffersARB            1 {0}
RangeCheck glDeleteBuffersARB         1 {0}
RangeCheck glGenFencesAPPLE           1 {0}
RangeCheck glDeleteFencesAPPLE        1 {0}
RangeCheck glGenFencesNV              1 {0}
RangeCheck glDeleteFencesNV           1 {0}
RangeCheck glGenFramebuffersEXT       1 {0}
RangeCheck glDeleteFramebuffersEXT    1 {0}
RangeCheck glGenOcclusionQueriesNV    1 {0}
RangeCheck glDeleteOcclusionQueriesNV 1 {0}
RangeCheck glGenProgramsARB           1 {0}
RangeCheck glDeleteProgramsARB        1 {0}
RangeCheck glGenProgramsNV            1 {0}
RangeCheck glDeleteProgramsNV         1 {0}
RangeCheck glGenQueries               1 {0}
RangeCheck glDeleteQueries            1 {0}
RangeCheck glGenQueriesARB            1 {0}
RangeCheck glDeleteQueriesARB         1 {0}
RangeCheck glGenRenderbuffersEXT      1 {0}
RangeCheck glDeleteRenderbuffersEXT   1 {0}
RangeCheck glGenTextures              1 {0}
RangeCheck glDeleteTextures           1 {0}
RangeCheck glGenVertexArraysAPPLE     1 {0}
RangeCheck glDeleteVertexArraysAPPLE  1 {0}

# Javadoc for the GL class
ClassJavadoc GL /**
ClassJavadoc GL  * <P> The basic interface to OpenGL, providing access to core
ClassJavadoc GL  * functionality up through the OpenGL 2.0 specification as well as
ClassJavadoc GL  * all vendor extensions. </P>
ClassJavadoc GL  *
ClassJavadoc GL  * <P> While the APIs for vendor extensions are unconditionally
ClassJavadoc GL  * exposed, the underlying functions may not be present. The method
ClassJavadoc GL  * {@link #isFunctionAvailable} should be used to query the
ClassJavadoc GL  * availability of any non-core function before it is used for the
ClassJavadoc GL  * first time; for example,
ClassJavadoc GL  * <code>gl.isFunctionAvailable("glProgramStringARB")</code>. On
ClassJavadoc GL  * certain platforms (Windows in particular), the most "core"
ClassJavadoc GL  * functionality is only OpenGL 1.1, so in theory any routines first
ClassJavadoc GL  * exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor
ClassJavadoc GL  * extensions should all be queried. Calling an unavailable function
ClassJavadoc GL  * will cause a {@link GLException} to be raised. </P>
ClassJavadoc GL  *
ClassJavadoc GL  * {@link #isExtensionAvailable} may also be used to determine whether
ClassJavadoc GL  * a specific extension is available before calling the routines or
ClassJavadoc GL  * using the functionality it exposes: for example,
ClassJavadoc GL  * <code>gl.isExtensionAvailable("GL_ARB_vertex_program");</code>.
ClassJavadoc GL  * However, in this case it is up to the end user to know which
ClassJavadoc GL  * routines or functionality are associated with which OpenGL
ClassJavadoc GL  * extensions. It may also be used to test for the availability of a
ClassJavadoc GL  * particular version of OpenGL: for example,
ClassJavadoc GL  * <code>gl.isExtensionAvailable("GL_VERSION_1_5");</code>.
ClassJavadoc GL  *
ClassJavadoc GL  * <P> Exceptions to the window system extension naming rules:
ClassJavadoc GL  *
ClassJavadoc GL  * <UL>
ClassJavadoc GL  *
ClassJavadoc GL  * <LI> The memory allocators for the NVidia vertex_array_range (VAR)
ClassJavadoc GL  * extension, in particular <code>wglAllocateMemoryNV</code> /
ClassJavadoc GL  * <code>glXAllocateMemoryNV</code> and associated routines. {@link
ClassJavadoc GL  * #glAllocateMemoryNV} has been provided for window system-independent
ClassJavadoc GL  * access to VAR. {@link #isFunctionAvailable} will translate an argument
ClassJavadoc GL  * of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
ClassJavadoc GL  * window system-specific name. </P>
ClassJavadoc GL  *
ClassJavadoc GL  * <LI> WGL_ARB_pbuffer, WGL_ARB_pixel_format, and other
ClassJavadoc GL  * platform-specific pbuffer functionality; the availability of
ClassJavadoc GL  * pbuffers can be queried on Windows, X11 and Mac OS X platforms by
ClassJavadoc GL  * querying {@link #isExtensionAvailable} with an argument of
ClassJavadoc GL  * "GL_ARB_pbuffer" or "GL_ARB_pixel_format".
ClassJavadoc GL  *
ClassJavadoc GL  * </UL> <P>
ClassJavadoc GL  *
ClassJavadoc GL  */

# Javadoc for the WGL class
ClassJavadoc WGL /**
ClassJavadoc WGL  * Provides access to the Windows-specific OpenGL vendor extensions.
ClassJavadoc WGL  * See {@link GL} for more information.
ClassJavadoc WGL  */

# Javadoc for the GLX class
ClassJavadoc GLX /**
ClassJavadoc GLX  * Provides access to the X11-specific OpenGL vendor extensions.
ClassJavadoc GLX  * See {@link GL} for more information.
ClassJavadoc GLX  */

# Javadoc for the CGL class
ClassJavadoc CGL /**
ClassJavadoc CGL  * Provides access to the MacOSX-specific OpenGL vendor extensions.
ClassJavadoc CGL  * See {@link GL} for more information.
ClassJavadoc CGL  */

# Javadoc for the XVisualInfo class
ClassJavadoc XVisualInfo /**
ClassJavadoc XVisualInfo  * Wrapper for the XVisualInfo data structure, referenced by some GLX OpenGL
ClassJavadoc XVisualInfo  * extensions. No other access is provided to these data structures so currently
ClassJavadoc XVisualInfo  * this wrapper is not useful to end users, though it is used in the implementation.
ClassJavadoc XVisualInfo  */

# Custom code for querying extensions and exposing
# wglAllocateMemoryNV/glXAllocateMemoryNV
CustomJavaCode GL   /**
CustomJavaCode GL    * Returns true if the specified OpenGL core- or extension-function can be
CustomJavaCode GL    * used successfully through this GL instance given the current host (OpenGL
CustomJavaCode GL    * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P> 
CustomJavaCode GL    * By "successfully" we mean that the function is both <i>callable</i> 
CustomJavaCode GL    * on the machine running the program and <i>available</i> on the current 
CustomJavaCode GL    * display.<P> 
CustomJavaCode GL    *
CustomJavaCode GL    * In order to call a function successfully, the function must be both
CustomJavaCode GL    * <i>callable</i> on the machine running the program and <i>available</i> on 
CustomJavaCode GL    * the display device that is rendering the output (note: on non-networked, 
CustomJavaCode GL    * single-display machines these two conditions are identical; on networked and/or
CustomJavaCode GL    * multi-display machines this becomes more complicated). These conditions are
CustomJavaCode GL    * met if the function is either part of the core OpenGL version supported by
CustomJavaCode GL    * both the host and display, or it is an OpenGL extension function that both
CustomJavaCode GL    * the host and display support. <P>
CustomJavaCode GL    *
CustomJavaCode GL    * A GL function is <i>callable</i> if it is successfully linked at runtime,
CustomJavaCode GL    * hence the GLContext must be made current at least once.
CustomJavaCode GL    * 
CustomJavaCode GL    * @param glFunctionName the name of the OpenGL function (e.g., use
CustomJavaCode GL    * "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link
CustomJavaCode GL    * #glBindRenderbuffer(int,int)} is available).
CustomJavaCode GL    */
CustomJavaCode GL   public boolean isFunctionAvailable(String glFunctionName);

CustomJavaCode GL   /**
CustomJavaCode GL    * Returns true if the specified OpenGL extension can be
CustomJavaCode GL    * used successfully through this GL instance given the current host (OpenGL
CustomJavaCode GL    * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P> 
CustomJavaCode GL    *
CustomJavaCode GL    * @param glExtensionName the name of the OpenGL extension (e.g.,
CustomJavaCode GL    * "GL_ARB_vertex_program").
CustomJavaCode GL    */
CustomJavaCode GL   public boolean isExtensionAvailable(String glExtensionName);

CustomJavaCode GL   /**
CustomJavaCode GL    * Provides platform-independent access to the <code>wglAllocateMemoryNV</code> /
CustomJavaCode GL    * <code>glXAllocateMemoryNV</code> extension.
CustomJavaCode GL    */
CustomJavaCode GL   public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);

CustomJavaCode GL   /** Provides a platform-independent way to specify the minimum swap
CustomJavaCode GL       interval for buffer swaps. An argument of 0 disables
CustomJavaCode GL       sync-to-vertical-refresh completely, while an argument of 1
CustomJavaCode GL       causes the application to wait until the next vertical refresh
CustomJavaCode GL       until swapping buffers. The default, which is platform-specific,
CustomJavaCode GL       is usually either 0 or 1. This function is not guaranteed to
CustomJavaCode GL       have an effect, and in particular only affects heavyweight
CustomJavaCode GL       onscreen components. */
CustomJavaCode GL   public void setSwapInterval(int interval);

CustomJavaCode GL   /**
CustomJavaCode GL    * Returns an object through which platform-specific OpenGL extensions
CustomJavaCode GL    * (WGL, GLX, etc.) may be accessed. The data type of the returned
CustomJavaCode GL    * object and its associated capabilities are undefined. Most
CustomJavaCode GL    * applications will never need to call this method. It is highly
CustomJavaCode GL    * recommended that any applications which do call this method perform
CustomJavaCode GL    * all accesses on the returned object reflectively to guard
CustomJavaCode GL    * themselves against changes to the implementation.
CustomJavaCode GL    */
CustomJavaCode GL   public Object getPlatformGLExtensions();

CustomJavaCode GL   /**
CustomJavaCode GL    * Returns an object providing access to the specified OpenGL
CustomJavaCode GL    * extension. This is intended to provide a mechanism for vendors who
CustomJavaCode GL    * which to provide access to new OpenGL extensions without changing
CustomJavaCode GL    * the public API of the core package. For example, a user may request
CustomJavaCode GL    * access to extension "GL_VENDOR_foo" and receive back an object
CustomJavaCode GL    * which implements a vendor-specified interface which can call the
CustomJavaCode GL    * OpenGL extension functions corresponding to that extension. It is
CustomJavaCode GL    * up to the vendor to specify both the extension name and Java API
CustomJavaCode GL    * for accessing it, including which class or interface contains the
CustomJavaCode GL    * functions.
CustomJavaCode GL    *
CustomJavaCode GL    * <P>
CustomJavaCode GL    *
CustomJavaCode GL    * Note: it is the intent to add new extensions as quickly as possible
CustomJavaCode GL    * to the core GL API. Therefore it is unlikely that most vendors will
CustomJavaCode GL    * use this extension mechanism, but it is being provided for
CustomJavaCode GL    * completeness.
CustomJavaCode GL    */
CustomJavaCode GL   public Object getExtension(String extensionName);