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# This .cfg file is used to generate the GL interface and implementing class.
JavaOutputDir gensrc/classes
NativeOutputDir gensrc/native/jogl/es2

ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java
ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java

Package javax.media.opengl
Style InterfaceAndImpl
JavaClass GLES2
#Extends GLES2 GLBase
#Extends GLES2 GL
Extends GLES2 GL2ES2
ImplPackage jogamp.opengl.es2
ImplJavaClass GLES2Impl
Implements GLES2Impl GLBase
Implements GLES2Impl GL
Implements GLES2Impl GL2ES2
HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-extensions.cfg
Include gl2_es2-common.cfg

RenameExtensionIntoCore GL_OES_texture_3D
RenameExtensionIntoCore GL_OES_get_program_binary

EmitProcAddressTable true
ProcAddressTableClassName GLES2ProcAddressTable
GetProcAddressTableExpr ((GLES2ProcAddressTable)_context.getGLProcAddressTable())

# Inform the glue code generator of the association between #defines
# and functions and the extensions in which they are defined
GLHeader GLES2/gl2.h
GLHeader GLES2/gl2ext.h
GLHeader GL/gl.h
GLHeader GL/glext.h

# Force all of the methods to be emitted using dynamic linking so we
# don't need to link against any emulation library on the desktop or
# depend on the presence of an import library for a particular device
ForceProcAddressGen __ALL__

# Also force the calling conventions of the locally generated function
# pointer typedefs for these routines to GL_APIENTRY
LocalProcAddressCallingConvention __ALL__ GL_APIENTRY

# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true

# Add PixelStorei StateTracker
#
# Add input validation to glPixelStorei, just to be sure.
CustomJavaCode GLES2Impl private static final int params_offset = 0; // just a helper for JavaPrologue ..

JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) {
JavaPrologue glPixelStorei     throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname));
JavaPrologue glPixelStorei }
JavaPrologue glPixelStorei glStateTracker.setInt(pname, param);

JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; }

IncludeAs CustomJavaCode GLES2 gl-if-CustomJavaCode-gles2.java

CustomCCode #include <stdio.h> /* android */
CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode    "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES

CustomCCode /* Include the OpenGL headers */
CustomCCode /* #define GL_APICALL __declspec(dllimport) */
CustomCCode #include <GLES2/gl2.h>
CustomCCode #include <GLES2/gl2ext.h>
CustomCCode #include <stdlib.h>

IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-common.java
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gles2.java
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-embedded.java
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gl2_es2.java
IncludeAs CustomCCode gl-impl-CustomCCode-gles2.c

Import javax.media.opengl.GLES1
Import javax.media.opengl.GLES2
Import javax.media.opengl.GL2
Import javax.media.opengl.GLArrayData
Import javax.media.opengl.GLUniformData
Import com.jogamp.common.nio.Buffers
Import com.jogamp.opengl.util.GLBuffers
Import java.io.PrintStream