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//
// GLBufferObjectTracker Redirects
//
/**
* Returns the {@link GLBufferStorage} instance as mapped via OpenGL's native {@link GL4#glMapNamedBuffer(int, int) glMapNamedBuffer(..)} implementation.
* <p>
* Throws a {@link GLException} if GL-function constraints are not met.
* </p>
* <p>
* Depends on <code>GL_VERSION_4_5</code>.
* </p>
* <p>
* {@link GL4#glMapNamedBuffer(int, int)} wrapper calls this method and returns {@link GLBufferStorage#getMappedBuffer()}.
* </p>
* @param bufferName denotes the buffer
* @param access the mapping access mode
* @throws GLException if buffer is not tracked
* @throws GLException if buffer is already mapped
* @throws GLException if buffer has invalid store size, i.e. less-than zero
*/
public GLBufferStorage mapNamedBuffer(int bufferName, int access) throws GLException;
/**
* Returns the {@link GLBufferStorage} instance as mapped via OpenGL's native {@link GL4#glMapNamedBufferRange(int, long, long, int) glMapNamedBufferRange(..)} implementation.
* <p>
* Throws a {@link GLException} if GL-function constraints are not met.
* </p>
* <p>
* Depends on <code>GL_VERSION_4_5</code>.
* </p>
* <p>
* {@link GL4#glMapNamedBufferRange(int, long, long, int)} wrapper calls this method and returns {@link GLBufferStorage#getMappedBuffer()}.
* </p>
* @param bufferName denotes the buffer
* @param offset offset of the mapped buffer's storage
* @param length length of the mapped buffer's storage
* @param access the mapping access mode
* @throws GLException if buffer is not tracked
* @throws GLException if buffer is already mapped
* @throws GLException if buffer has invalid store size, i.e. less-than zero
* @throws GLException if buffer mapping range does not fit, incl. offset
*/
public GLBufferStorage mapNamedBufferRange(final int bufferName, final long offset, final long length, final int access) throws GLException;
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