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# This .cfg file is used to generate the GL interface and implementing class.
JavaOutputDir gensrc/classes
NativeOutputDir gensrc/native/jogl

ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java

Package javax.media.opengl
Style InterfaceOnly
JavaClass GL2ES2
#Extends GL2ES2 GLBase
Extends GL2ES2 GL

HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-extensions.cfg
Include gl2_es2-common.cfg
Include gl-if-gl2_es2-ignores.cfg
Include gl-if-luminance-ignore.cfg

# Ignore GL_ARB_ES2_compatibility functions for interface code generation
# since we need our own javadoc header for a detailed description
Ignore glReleaseShaderCompiler
Ignore glShaderBinary
Ignore glGetShaderPrecisionFormat
Ignore glDepthRangef
Ignore glClearDepthf

IncludeAs CustomJavaCode GL2ES2 gl-if-CustomJavaCode-gl2_es2.java

# dummy procaddress config / force procaddress for comments
EmitProcAddressTable false
ProcAddressTableClassName DontGenerateProcAddressTableStuff
GetProcAddressTableExpr DontGenerateProcAddressTableStuff
ForceProcAddressGen __ALL__

# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true

Import java.io.PrintStream