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private int[] imageSizeTemp = new int[1];
/** Helper for more precise computation of number of bytes that will
be touched by a pixel pack or unpack operation. */
private int imageSizeInBytes(int bytesPerElement,
int width, int height, int depth, boolean pack) {
int rowLength = 0;
int skipRows = 0;
int skipPixels = 0;
int alignment = 1;
int imageHeight = 0;
int skipImages = 0;
if (pack) {
glGetIntegerv(GL_PACK_ROW_LENGTH, imageSizeTemp, 0);
rowLength = imageSizeTemp[0];
glGetIntegerv(GL_PACK_SKIP_ROWS, imageSizeTemp, 0);
skipRows = imageSizeTemp[0];
glGetIntegerv(GL_PACK_SKIP_PIXELS, imageSizeTemp, 0);
skipPixels = imageSizeTemp[0];
glGetIntegerv(GL_PACK_ALIGNMENT, imageSizeTemp, 0);
alignment = imageSizeTemp[0];
if (depth > 1) {
glGetIntegerv(GL_PACK_IMAGE_HEIGHT, imageSizeTemp, 0);
imageHeight = imageSizeTemp[0];
glGetIntegerv(GL_PACK_SKIP_IMAGES, imageSizeTemp, 0);
skipImages = imageSizeTemp[0];
}
} else {
glGetIntegerv(GL_UNPACK_ROW_LENGTH, imageSizeTemp, 0);
rowLength = imageSizeTemp[0];
glGetIntegerv(GL_UNPACK_SKIP_ROWS, imageSizeTemp, 0);
skipRows = imageSizeTemp[0];
glGetIntegerv(GL_UNPACK_SKIP_PIXELS, imageSizeTemp, 0);
skipPixels = imageSizeTemp[0];
glGetIntegerv(GL_UNPACK_ALIGNMENT, imageSizeTemp, 0);
alignment = imageSizeTemp[0];
if (depth > 1) {
glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, imageSizeTemp, 0);
imageHeight = imageSizeTemp[0];
glGetIntegerv(GL_UNPACK_SKIP_IMAGES, imageSizeTemp, 0);
skipImages = imageSizeTemp[0];
}
}
// Try to deal somewhat correctly with potentially invalid values
width = Math.max(0, width );
height = Math.max(1, height); // min 1D
depth = Math.max(1, depth ); // min 1 * imageSize
skipRows = Math.max(0, skipRows);
skipPixels = Math.max(0, skipPixels);
alignment = Math.max(1, alignment);
skipImages = Math.max(0, skipImages);
imageHeight = ( imageHeight > 0 ) ? imageHeight : height;
rowLength = ( rowLength > 0 ) ? rowLength : width;
int rowLengthInBytes = rowLength * bytesPerElement;
if (alignment > 1) {
int padding = rowLengthInBytes % alignment;
if (padding > 0) {
rowLengthInBytes += alignment - padding;
}
}
/**
* skipPixels and skipRows is a static one time offset.
*
* skipImages and depth are in multiples of image size.
*
* rowlenght is the actual repeating offset
* to go from line n to line n+1 at the same x-axis position.
*/
return
( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // whole images
( skipRows + height - 1 ) * rowLengthInBytes + // lines with padding
( skipPixels + width ) * bytesPerElement; // last line
}
public final boolean isGL4bc() {
return _context.isGL4bc();
}
public final boolean isGL4() {
return _context.isGL4();
}
public final boolean isGL3bc() {
return _context.isGL3bc();
}
public final boolean isGL3() {
return _context.isGL3();
}
public final boolean isGL2() {
return _context.isGL2();
}
public final boolean isGL2ES1() {
return _context.isGL2ES1();
}
public final boolean isGL2ES2() {
return _context.isGL2ES2();
}
public final boolean isGL2GL3() {
return _context.isGL2GL3();
}
public final boolean hasGLSL() {
return _context.hasGLSL();
}
public final GL4bc getGL4bc() throws GLException {
if(!isGL4bc()) {
throw new GLException("Not a GL4bc implementation");
}
return this;
}
public final GL4 getGL4() throws GLException {
if(!isGL4bc()) {
throw new GLException("Not a GL4 implementation");
}
return this;
}
public final GL3bc getGL3bc() throws GLException {
if(!isGL3bc()) {
throw new GLException("Not a GL3bc implementation");
}
return this;
}
public final GL3 getGL3() throws GLException {
if(!isGL3()) {
throw new GLException("Not a GL3 implementation");
}
return this;
}
public final GL2 getGL2() throws GLException {
if(!isGL2()) {
throw new GLException("Not a GL2 implementation");
}
return this;
}
public final GL2ES1 getGL2ES1() throws GLException {
if(!isGL2ES1()) {
throw new GLException("Not a GL2ES1 implementation");
}
return this;
}
public final GL2ES2 getGL2ES2() throws GLException {
if(!isGL2ES2()) {
throw new GLException("Not a GL2ES2 implementation");
}
return this;
}
public final GL2GL3 getGL2GL3() throws GLException {
if(!isGL2GL3()) {
throw new GLException("Not a GL2GL3 implementation");
}
return this;
}
public final boolean isGLES1() {
return false;
}
public final boolean isGLES2() {
return false;
}
public final boolean isGLES() {
return false;
}
public final GLES1 getGLES1() throws GLException {
throw new GLException("Not a GLES1 implementation");
}
public final GLES2 getGLES2() throws GLException {
throw new GLException("Not a GLES2 implementation");
}
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