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// Tracks glBegin/glEnd calls to determine whether it is legal to
// query Vertex Buffer Object state
private boolean inBeginEndPair;
/* FIXME: refactor dependence on Java 2D / JOGL bridge
// Tracks creation and destruction of server-side OpenGL objects when
// the Java2D/OpenGL pipeline is enabled and it is using frame buffer
// objects (FBOs) to do its rendering
private GLObjectTracker tracker;
public void setObjectTracker(GLObjectTracker tracker) {
this.tracker = tracker;
}
*/
public GL4bcImpl(GLProfile glp, GLContextImpl context) {
this._context = context;
if(null != context) {
this.bufferSizeTracker = context.getBufferSizeTracker();
this.bufferStateTracker = context.getBufferStateTracker();
this.glStateTracker = context.getGLStateTracker();
} else {
this.bufferSizeTracker = null;
this.bufferStateTracker = null;
this.glStateTracker = null;
}
this.glProfile = glp;
}
/**
* Provides platform-independent access to the wglAllocateMemoryNV /
* glXAllocateMemoryNV extension.
*/
public final java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
}
//
// Helpers for ensuring the correct amount of texture data
//
private final GLBufferSizeTracker bufferSizeTracker;
private final GLBufferStateTracker bufferStateTracker;
private final GLStateTracker glStateTracker;
private boolean bufferObjectExtensionsInitialized = false;
private boolean haveARBPixelBufferObject;
private boolean haveEXTPixelBufferObject;
private boolean haveGL15;
private boolean haveGL21;
private boolean haveARBVertexBufferObject;
private boolean haveARBVertexArrayObject;
private final void initBufferObjectExtensionChecks() {
if ( bufferObjectExtensionsInitialized ) {
return;
}
bufferObjectExtensionsInitialized = true;
haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object");
haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object");
haveGL15 = isExtensionAvailable("GL_VERSION_1_5");
haveGL21 = isExtensionAvailable("GL_VERSION_2_1");
haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
haveARBVertexArrayObject = _context.getGLVersionNumber().compareTo(GLContext.Version30) >= 0 ||
isExtensionAvailable("GL_ARB_vertex_array_object");
}
private final boolean checkBufferObject(boolean extensionAvail,
boolean allowVAO,
boolean enabled,
int state,
String kind, boolean throwException) {
if ( inBeginEndPair ) {
throw new GLException("May not call this between glBegin and glEnd");
}
if ( !extensionAvail ) {
if ( !enabled ) {
return true;
}
if(throwException) {
throw new GLException("Required extensions not available to call this function");
}
return false;
}
int buffer = bufferStateTracker.getBoundBufferObject(state, this);
if ( enabled ) {
if ( 0 != buffer ) {
return true;
}
if ( allowVAO ) {
buffer = bufferStateTracker.getBoundBufferObject(GL2GL3.GL_VERTEX_ARRAY_BINDING, this);
if( 0 != buffer && !_context.isDefaultVAO(buffer) ) {
return true;
}
}
if ( throwException ) {
throw new GLException(kind + " must be enabled to call this method");
}
return false;
} else {
if ( 0 == buffer ) {
return true;
}
if ( throwException ) {
throw new GLException(kind + " must be disabled to call this method");
}
return false;
}
}
private final boolean checkArrayVBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL15 || haveARBVertexBufferObject,
haveARBVertexArrayObject, // allowVAO
false, // enable
GL.GL_ARRAY_BUFFER,
"array vertex_buffer_object", throwException);
}
private final boolean checkArrayVBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL15 || haveARBVertexBufferObject,
haveARBVertexArrayObject, // allowVAO
true, // enable
GL.GL_ARRAY_BUFFER,
"array vertex_buffer_object", throwException);
}
private final boolean checkElementVBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL15 || haveARBVertexBufferObject,
haveARBVertexArrayObject, // allowVAO
false, // enable
GL.GL_ELEMENT_ARRAY_BUFFER,
"element vertex_buffer_object", throwException);
}
private final boolean checkElementVBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL15 || haveARBVertexBufferObject,
haveARBVertexArrayObject, // allowVAO
true, // enable
GL.GL_ELEMENT_ARRAY_BUFFER,
"element vertex_buffer_object", throwException);
}
private final boolean checkUnpackPBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL21 || haveARBPixelBufferObject || haveEXTPixelBufferObject,
false, // allowVAO
false, // enable
GL2.GL_PIXEL_UNPACK_BUFFER,
"unpack pixel_buffer_object", throwException);
}
private final boolean checkUnpackPBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL21 || haveARBPixelBufferObject || haveEXTPixelBufferObject,
false, // allowVAO
true, // enable
GL2.GL_PIXEL_UNPACK_BUFFER,
"unpack pixel_buffer_object", throwException);
}
private final boolean checkPackPBODisabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL21 || haveARBPixelBufferObject || haveEXTPixelBufferObject,
false, // allowVAO
false, // enable
GL2.GL_PIXEL_PACK_BUFFER,
"pack pixel_buffer_object", throwException);
}
private final boolean checkPackPBOEnabled(boolean throwException) {
initBufferObjectExtensionChecks();
return checkBufferObject(haveGL21 || haveARBPixelBufferObject || haveEXTPixelBufferObject,
false, // allowVAO
true, // enable
GL2.GL_PIXEL_PACK_BUFFER,
"pack pixel_buffer_object", throwException);
}
@Override
public final boolean glIsPBOPackEnabled() {
return checkPackPBOEnabled(false);
}
@Override
public final boolean glIsPBOUnpackEnabled() {
return checkUnpackPBOEnabled(false);
}
private final HashMap<MemoryObject, MemoryObject> arbMemCache = new HashMap<MemoryObject, MemoryObject>();
/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
public final java.nio.ByteBuffer glMapBuffer(int target, int access) {
final long __addr_ = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
if (__addr_ == 0) {
throw new GLException("Method \"glMapBuffer\" not available");
}
final long sz = bufferSizeTracker.getBufferSize(bufferStateTracker, target, this);
if (0 == sz) {
return null;
}
final long addr = dispatch_glMapBuffer(target, access, __addr_);
if (0 == addr) {
return null;
}
ByteBuffer buffer;
MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key
MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0);
if(memObj0 == memObj1) {
// just added ..
if(null != memObj0.getBuffer()) {
throw new InternalError();
}
buffer = newDirectByteBuffer(addr, sz);
Buffers.nativeOrder(buffer);
memObj0.setBuffer(buffer);
} else {
// already mapped
buffer = memObj1.getBuffer();
if(null == buffer) {
throw new InternalError();
}
}
buffer.position(0);
return buffer;
}
/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
/** Entry point to C language function: <code> GLvoid * {@native glMapNamedBufferEXT}(GLuint buffer, GLenum access); </code> <br>Part of <code>GL_EXT_direct_state_access</code> */
public final java.nio.ByteBuffer glMapNamedBufferEXT(int bufferName, int access) {
final long __addr_ = ((GL4bcProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapNamedBufferEXT;
if (__addr_ == 0) {
throw new GLException("Method \"glMapNamedBufferEXT\" not available");
}
final long sz = bufferSizeTracker.getDirectStateBufferSize(bufferName, this);
if (0 == sz) {
return null;
}
final long addr = dispatch_glMapNamedBufferEXT(bufferName, access, __addr_);
if (0 == addr) {
return null;
}
ByteBuffer buffer;
MemoryObject memObj0 = new MemoryObject(addr, sz); // object and key
MemoryObject memObj1 = MemoryObject.getOrAddSafe(arbMemCache, memObj0);
if(memObj0 == memObj1) {
// just added ..
if(null != memObj0.getBuffer()) {
throw new InternalError();
}
buffer = newDirectByteBuffer(addr, sz);
Buffers.nativeOrder(buffer);
memObj0.setBuffer(buffer);
} else {
// already mapped
buffer = memObj1.getBuffer();
if(null == buffer) {
throw new InternalError();
}
}
buffer.position(0);
return buffer;
}
private native long dispatch_glMapNamedBufferEXT(int buffer, int access, long procAddress);
native private ByteBuffer newDirectByteBuffer(long addr, long capacity);
@Override
public final void glVertexPointer(GLArrayData array) {
if(array.getComponentCount()==0) return;
if(array.isVBO()) {
glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
} else {
glVertexPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
}
}
@Override
public final void glColorPointer(GLArrayData array) {
if(array.getComponentCount()==0) return;
if(array.isVBO()) {
glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
} else {
glColorPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
}
}
@Override
public final void glNormalPointer(GLArrayData array) {
if(array.getComponentCount()==0) return;
if(array.getComponentCount()!=3) {
throw new GLException("Only 3 components per normal allowed");
}
if(array.isVBO()) {
glNormalPointer(array.getComponentType(), array.getStride(), array.getVBOOffset());
} else {
glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
}
}
@Override
public final void glTexCoordPointer(GLArrayData array) {
if(array.getComponentCount()==0) return;
if(array.isVBO()) {
glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getVBOOffset());
} else {
glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.getBuffer());
}
}
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