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/** Entry point to C language function: <code> void {@native glDrawArraysIndirect}(GLenum mode, const GLvoid * indirect); </code> <br>Part of <code>GL_VERSION_4_0</code>, <code>GL_ARB_draw_indirect</code>
@param indirect a direct or array-backed {@link java.nio.Buffer} */
public void glDrawArraysIndirect(int mode, Buffer indirect);
/** Entry point to C language function: <code> void {@native glDrawElementsIndirect}(GLenum mode, GLenum type, const GLvoid * indirect); </code> <br>Part of <code>GL_VERSION_4_0</code>, <code>GL_ARB_draw_indirect</code>
@param indirect a direct or array-backed {@link java.nio.Buffer} */
public void glDrawElementsIndirect(int mode, int type, Buffer indirect);
/** Entry point to C language function: <code> void {@native glDrawElementsInstancedBaseInstance}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); </code> <br>Part of <code>GL_VERSION_4_2</code>, <code>GL_ARB_base_instance</code>
@param indices a direct or array-backed {@link java.nio.Buffer} */
public void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int baseinstance);
/** Entry point to C language function: <code> void {@native glDrawElementsInstancedBaseVertexBaseInstance}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); </code> <br>Part of <code>GL_VERSION_4_2</code>, <code>GL_ARB_base_instance</code>
@param indices a direct or array-backed {@link java.nio.Buffer} */
public void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int instancecount, int basevertex, int baseinstance);
/** Entry point to C language function: <code> void {@native glVertexAttribLPointer}(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); </code> <br>Part of <code>GL_VERSION_4_1</code>, <code>GL_ARB_vertex_attrib_64bit</code>
@param pointer a direct only {@link java.nio.Buffer} */
public void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer);
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