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# This .cfg file is used to generate the GL interface and implementing class.
Package javax.media.opengl
Style InterfaceAndImpl
JavaClass GL
ImplPackage com.sun.opengl.impl
ImplJavaClass GLImpl
Include gl-common-es1.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
GetProcAddressTableExpr _context.getGLProcAddressTable()
# Inform the glue code generator of the association between #defines
# and functions and the extensions in which they are defined
GLHeader GLES/gl.h
GLHeader GLES/glext.h
# For the time being, ignore glMapBufferOES (FIXME)
Ignore glMapBufferOES
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
CustomCCode /* Include the OpenGL headers */
CustomCCode #define GL_APICALL __declspec(dllimport)
CustomCCode #include <GLES/gl.h>
CustomCCode #include <GLES/glext.h>
CustomCCode #include <stdlib.h>
CustomCCode /* Include missing function pointer typedef */
CustomCCode typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
CustomCCode typedef int intptr_t;
IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode-gles1.java
IncludeAs CustomCCode gl-impl-CustomCCode.c
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