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# This .cfg file is used to generate the GL interface and implementing class.
JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl/es1
ExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL.java
ExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL2ES1.java
# There are a few routines we don't handle yet
Ignore glGetBufferPointervOES
Package javax.media.opengl
Style InterfaceAndImpl
JavaClass GLES1
Extends GLES1 GL
Extends GLES1 GL2ES1
ImplPackage com.sun.opengl.impl.es1
ImplJavaClass GLES1Impl
Implements GLES1Impl GL
Implements GLES1Impl GL2ES1
HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-extensions.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLES1ProcAddressTable
GetProcAddressTableExpr ((GLES1ProcAddressTable)_context.getGLProcAddressTable())
# Inform the glue code generator of the association between #defines
# and functions and the extensions in which they are defined
GLHeader GLES/gl.h
GLHeader GLES/glext.h
# Force all of the methods to be emitted using dynamic linking so we
# don't need to link against any emulation library on the desktop or
# depend on the presence of an import library for a particular device
ForceProcAddressGen __ALL__
# Also force the calling conventions of the locally generated function
# pointer typedefs for these routines to GL_APIENTRY
LocalProcAddressCallingConvention __ALL__ GL_APIENTRY
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
CustomJavaCode GLES1Impl public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) {
CustomJavaCode GLES1Impl glOrtho((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val); }
CustomJavaCode GLES1Impl public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
CustomJavaCode GLES1Impl glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar); }
CustomJavaCode GLES1Impl public void glClearDepth(double depth) {
CustomJavaCode GLES1Impl glClearDepthf((float)depth); }
CustomJavaCode GLES1Impl public void glDepthRange(double zNear, double zFar) {
CustomJavaCode GLES1Impl glDepthRangef((float)zNear, (float)zFar); }
CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
CustomCCode /* Include the OpenGL headers */
CustomCCode /* #define GL_APICALL __declspec(dllimport) */
CustomCCode #include <GLES/gl.h>
CustomCCode #include <GLES/glext.h>
CustomCCode #include <stdlib.h>
Include intptr.cfg
IncludeAs CustomJavaCode GLES1Impl gl-impl-CustomJavaCode-common.java
IncludeAs CustomJavaCode GLES1Impl gl-impl-CustomJavaCode-gles1.java
IncludeAs CustomCCode gl-impl-CustomCCode.c
Import javax.media.opengl.GLES1
Import javax.media.opengl.GLES2
Import javax.media.opengl.GL2
Import javax.media.opengl.util.BufferUtil
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