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# This .cfg file is used to generate the GL interface and implementing class.
Package javax.media.opengl
Style InterfaceAndImpl
JavaClass GL2
Extends GL2 GL
Extends GL2 GL2ES1
Extends GL2 GL2ES2
ImplPackage com.sun.opengl.impl.gl2
ImplJavaClass GL2Impl
Include gl-common-gl2.cfg
Include gl-desktop.cfg
Include gl-ignore-gl2_es-enums.cfg
Include gl-ignore-gl2_es1-enums.cfg
Include gl-ignore-gl2_es2-enums.cfg
EmitProcAddressTable true
ProcAddressTableClassName GL2ProcAddressTable
GetProcAddressTableExpr ((GL2ProcAddressTable)_context.getGLProcAddressTable())
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
CustomJavaCode GL2 public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);
CustomJavaCode GL2Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
CustomJavaCode GL2Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
CustomJavaCode GL2 public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar);
CustomJavaCode GL2Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
CustomJavaCode GL2Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
CustomJavaCode GL2 public void glClearDepthf(float depth);
CustomJavaCode GL2Impl public void glClearDepthf(float depth) {
CustomJavaCode GL2Impl glClearDepth((double)depth); }
CustomJavaCode GL2 public void glDepthRangef(float zNear, float zFar);
CustomJavaCode GL2Impl public void glDepthRangef(float zNear, float zFar) {
CustomJavaCode GL2Impl glDepthRange((double)zNear, (double)zFar); }
CustomCCode #if defined(WIN32)
CustomCCode #define WIN32_LEAN_AND_MEAN
CustomCCode #include <windows.h>
CustomCCode #undef WIN32_LEAN_AND_MEAN
CustomCCode #include <stdlib.h>
CustomCCode #include <stddef.h>
CustomCCode #include <malloc.h>
CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
CustomCCode /* Include the OpenGL headers */
CustomCCode #include <GL/gl.h>
CustomCCode #elif defined(macosx)
CustomCCode #include <inttypes.h>
CustomCCode #include <stdlib.h>
CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
CustomCCode /* Include the OpenGL headers */
CustomCCode #include <GL/gl.h>
CustomCCode #include </usr/include/machine/types.h>
CustomCCode /* Provide Windows typedefs */
CustomCCode typedef void* LPVOID;
CustomCCode typedef unsigned int* PUINT;
CustomCCode #elif defined(linux) || defined(__sun) || defined(__FreeBSD__) || defined(_HPUX)
CustomCCode #include <inttypes.h>
CustomCCode #include <stdlib.h>
CustomCCode #include <X11/Xlib.h>
CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
CustomCCode /* Define GLX_GLXEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "glxext.h" are parsed. */
CustomCCode #define GLX_GLXEXT_PROTOTYPES
CustomCCode /* Include the OpenGL headers */
CustomCCode #include <GL/gl.h>
CustomCCode #include <GL/glx.h>
CustomCCode #include <GL/glxext.h>
CustomCCode #endif
Include intptr.cfg
IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-common.java
IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2.java
IncludeAs CustomCCode gl-impl-CustomCCode.c
Import javax.media.opengl.GLES1
Import javax.media.opengl.GLES2
Import javax.media.opengl.GL2
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