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public static final int GL_LIGHT0 = 0x4000;
public static final int GL_LIGHT1 = 0x4001;
public static final int GL_LIGHT2 = 0x4002;
public static final int GL_LIGHT3 = 0x4003;
public static final int GL_LIGHT4 = 0x4004;
public static final int GL_LIGHT5 = 0x4005;
public static final int GL_LIGHT6 = 0x4006;
public static final int GL_LIGHT7 = 0x4007;
public static final int GL_LIGHTING = 0xB50;
public static final int GL_AMBIENT = 0x1200;
public static final int GL_DIFFUSE = 0x1201;
public static final int GL_SPECULAR = 0x1202;
public static final int GL_POSITION = 0x1203;
public static final int GL_SPOT_DIRECTION = 0x1204;
public static final int GL_SPOT_EXPONENT = 0x1205;
public static final int GL_SPOT_CUTOFF = 0x1206;
public static final int GL_CONSTANT_ATTENUATION = 0x1207;
public static final int GL_LINEAR_ATTENUATION = 0x1208;
public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
public static final int GL_EMISSION = 0x1600;
public static final int GL_SHININESS = 0x1601;
public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
public static final int GL_COLOR_MATERIAL = 0xB57;
public static final int GL_NORMALIZE = 0xBA1;
public static final int GL_FLAT = 0x1D00;
public static final int GL_SMOOTH = 0x1D01;
public static final int GL_MODELVIEW = 0x1700;
public static final int GL_PROJECTION = 0x1701;
public static final int GL_VERTEX_ARRAY = 0x8074;
public static final int GL_NORMAL_ARRAY = 0x8075;
public static final int GL_COLOR_ARRAY = 0x8076;
public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
public boolean isGL2();
public boolean isGLES1();
public boolean isGLES2();
public boolean isGLES();
public boolean isGL2ES1();
public boolean isGL2ES2();
public GL2 getGL2() throws GLException;
public GLES1 getGLES1() throws GLException;
public GLES2 getGLES2() throws GLException;
public GL2ES1 getGL2ES1() throws GLException;
public GL2ES2 getGL2ES2() throws GLException;
public boolean matchesProfile();
public boolean matchesProfile(String test_profile);
public String toString();
public GLContext getContext();
public void glClearDepth( double depth );
public void glDepthRange(double zNear, double zFar);
public void glPopMatrix();
public void glPushMatrix();
public void glLoadIdentity() ;
public void glLoadMatrixf(java.nio.FloatBuffer m) ;
public void glLoadMatrixf(float[] m, int m_offset);
public void glMatrixMode(int mode) ;
public void glMultMatrixf(java.nio.FloatBuffer m) ;
public void glMultMatrixf(float[] m, int m_offset);
public void glTranslatef(float x, float y, float z) ;
public void glRotatef(float angle, float x, float y, float z);
public void glScalef(float x, float y, float z) ;
public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) ;
public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);
public void glEnableClientState(int arrayName);
public void glDisableClientState(int arrayName);
public void glVertexPointer(GLArrayData array);
public void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer);
public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset);
public void glColorPointer(GLArrayData array);
public void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer);
public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset);
public void glColor4f(float red, float green, float blue, float alpha);
public void glNormalPointer(GLArrayData array);
public void glNormalPointer(int type, int stride, java.nio.Buffer pointer);
public void glNormalPointer(int type, int stride, long pointer_buffer_offset);
public void glTexCoordPointer(GLArrayData array);
public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer);
public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset);
public void glLightfv(int light, int pname, java.nio.FloatBuffer params);
public void glLightfv(int light, int pname, float[] params, int params_offset);
public void glMaterialf(int face, int pname, float param);
public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params);
public void glMaterialfv(int face, int pname, float[] params, int params_offset);
public void glShadeModel(int mode);
public int glGetBoundBuffer(int target);
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