blob: a248ecb891a2f4bc214aacb0e278feaee657d8a8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
|
Ignore ^GL_DEPTH_BUFFER_BIT
Ignore ^GL_STENCIL_BUFFER_BIT
Ignore ^GL_COLOR_BUFFER_BIT
Ignore ^GL_FALSE
Ignore ^GL_TRUE
Ignore ^GL_POINTS
Ignore ^GL_LINES
Ignore ^GL_LINE_LOOP
Ignore ^GL_LINE_STRIP
Ignore ^GL_TRIANGLES
Ignore ^GL_TRIANGLE_STRIP
Ignore ^GL_TRIANGLE_FAN
Ignore ^GL_NEVER
Ignore ^GL_LESS
Ignore ^GL_EQUAL
Ignore ^GL_LEQUAL
Ignore ^GL_GREATER
Ignore ^GL_NOTEQUAL
Ignore ^GL_GEQUAL
Ignore ^GL_ALWAYS
Ignore ^GL_ZERO
Ignore ^GL_ONE
Ignore ^GL_SRC_COLOR
Ignore ^GL_ONE_MINUS_SRC_COLOR
Ignore ^GL_SRC_ALPHA
Ignore ^GL_ONE_MINUS_SRC_ALPHA
Ignore ^GL_DST_ALPHA
Ignore ^GL_ONE_MINUS_DST_ALPHA
Ignore ^GL_DST_COLOR
Ignore ^GL_ONE_MINUS_DST_COLOR
Ignore ^GL_SRC_ALPHA_SATURATE
Ignore ^GL_CLIP_PLANE0
Ignore ^GL_CLIP_PLANE1
Ignore ^GL_CLIP_PLANE2
Ignore ^GL_CLIP_PLANE3
Ignore ^GL_CLIP_PLANE4
Ignore ^GL_CLIP_PLANE5
Ignore ^GL_FRONT
Ignore ^GL_BACK
Ignore ^GL_FRONT_AND_BACK
Ignore ^GL_FOG
Ignore ^GL_LIGHTING
Ignore ^GL_TEXTURE_2D
Ignore ^GL_CULL_FACE
Ignore ^GL_ALPHA_TEST
Ignore ^GL_BLEND
Ignore ^GL_COLOR_LOGIC_OP
Ignore ^GL_DITHER
Ignore ^GL_STENCIL_TEST
Ignore ^GL_DEPTH_TEST
Ignore ^GL_POINT_SMOOTH
Ignore ^GL_LINE_SMOOTH
Ignore ^GL_SCISSOR_TEST
Ignore ^GL_COLOR_MATERIAL
Ignore ^GL_NORMALIZE
Ignore ^GL_RESCALE_NORMAL
Ignore ^GL_POLYGON_OFFSET_FILL
Ignore ^GL_VERTEX_ARRAY
Ignore ^GL_NORMAL_ARRAY
Ignore ^GL_COLOR_ARRAY
Ignore ^GL_TEXTURE_COORD_ARRAY
Ignore ^GL_MULTISAMPLE
Ignore ^GL_SAMPLE_ALPHA_TO_COVERAGE
Ignore ^GL_SAMPLE_ALPHA_TO_ONE
Ignore ^GL_SAMPLE_COVERAGE
Ignore ^GL_NO_ERROR
Ignore ^GL_INVALID_ENUM
Ignore ^GL_INVALID_VALUE
Ignore ^GL_INVALID_OPERATION
Ignore ^GL_STACK_OVERFLOW
Ignore ^GL_STACK_UNDERFLOW
Ignore ^GL_OUT_OF_MEMORY
Ignore ^GL_EXP
Ignore ^GL_EXP2
Ignore ^GL_FOG_DENSITY
Ignore ^GL_FOG_START
Ignore ^GL_FOG_END
Ignore ^GL_FOG_MODE
Ignore ^GL_FOG_COLOR
Ignore ^GL_CW
Ignore ^GL_CCW
Ignore ^GL_CURRENT_COLOR
Ignore ^GL_CURRENT_NORMAL
Ignore ^GL_CURRENT_TEXTURE_COORDS
Ignore ^GL_POINT_SIZE
Ignore ^GL_POINT_SIZE_MIN
Ignore ^GL_POINT_SIZE_MAX
Ignore ^GL_POINT_FADE_THRESHOLD_SIZE
Ignore ^GL_POINT_DISTANCE_ATTENUATION
Ignore ^GL_SMOOTH_POINT_SIZE_RANGE
Ignore ^GL_LINE_WIDTH
Ignore ^GL_SMOOTH_LINE_WIDTH_RANGE
Ignore ^GL_ALIASED_POINT_SIZE_RANGE
Ignore ^GL_ALIASED_LINE_WIDTH_RANGE
Ignore ^GL_CULL_FACE_MODE
Ignore ^GL_FRONT_FACE
Ignore ^GL_SHADE_MODEL
Ignore ^GL_DEPTH_RANGE
Ignore ^GL_DEPTH_WRITEMASK
Ignore ^GL_DEPTH_CLEAR_VALUE
Ignore ^GL_DEPTH_FUNC
Ignore ^GL_STENCIL_CLEAR_VALUE
Ignore ^GL_STENCIL_FUNC
Ignore ^GL_STENCIL_VALUE_MASK
Ignore ^GL_STENCIL_FAIL
Ignore ^GL_STENCIL_PASS_DEPTH_FAIL
Ignore ^GL_STENCIL_PASS_DEPTH_PASS
Ignore ^GL_STENCIL_REF
Ignore ^GL_STENCIL_WRITEMASK
Ignore ^GL_MATRIX_MODE
Ignore ^GL_VIEWPORT
Ignore ^GL_MODELVIEW_STACK_DEPTH
Ignore ^GL_PROJECTION_STACK_DEPTH
Ignore ^GL_TEXTURE_STACK_DEPTH
Ignore ^GL_MODELVIEW_MATRIX
Ignore ^GL_PROJECTION_MATRIX
Ignore ^GL_TEXTURE_MATRIX
Ignore ^GL_ALPHA_TEST_FUNC
Ignore ^GL_ALPHA_TEST_REF
Ignore ^GL_BLEND_DST
Ignore ^GL_BLEND_SRC
Ignore ^GL_LOGIC_OP_MODE
Ignore ^GL_SCISSOR_BOX
Ignore ^GL_COLOR_CLEAR_VALUE
Ignore ^GL_COLOR_WRITEMASK
Ignore ^GL_UNPACK_ALIGNMENT
Ignore ^GL_PACK_ALIGNMENT
Ignore ^GL_MAX_LIGHTS
Ignore ^GL_MAX_CLIP_PLANES
Ignore ^GL_MAX_TEXTURE_SIZE
Ignore ^GL_MAX_MODELVIEW_STACK_DEPTH
Ignore ^GL_MAX_PROJECTION_STACK_DEPTH
Ignore ^GL_MAX_TEXTURE_STACK_DEPTH
Ignore ^GL_MAX_VIEWPORT_DIMS
Ignore ^GL_MAX_TEXTURE_UNITS
Ignore ^GL_SUBPIXEL_BITS
Ignore ^GL_RED_BITS
Ignore ^GL_GREEN_BITS
Ignore ^GL_BLUE_BITS
Ignore ^GL_ALPHA_BITS
Ignore ^GL_DEPTH_BITS
Ignore ^GL_STENCIL_BITS
Ignore ^GL_POLYGON_OFFSET_UNITS
Ignore ^GL_POLYGON_OFFSET_FACTOR
Ignore ^GL_TEXTURE_BINDING_2D
Ignore ^GL_VERTEX_ARRAY_SIZE
Ignore ^GL_VERTEX_ARRAY_TYPE
Ignore ^GL_VERTEX_ARRAY_STRIDE
Ignore ^GL_NORMAL_ARRAY_TYPE
Ignore ^GL_NORMAL_ARRAY_STRIDE
Ignore ^GL_COLOR_ARRAY_SIZE
Ignore ^GL_COLOR_ARRAY_TYPE
Ignore ^GL_COLOR_ARRAY_STRIDE
Ignore ^GL_TEXTURE_COORD_ARRAY_SIZE
Ignore ^GL_TEXTURE_COORD_ARRAY_TYPE
Ignore ^GL_TEXTURE_COORD_ARRAY_STRIDE
Ignore ^GL_VERTEX_ARRAY_POINTER
Ignore ^GL_NORMAL_ARRAY_POINTER
Ignore ^GL_COLOR_ARRAY_POINTER
Ignore ^GL_TEXTURE_COORD_ARRAY_POINTER
Ignore ^GL_SAMPLE_BUFFERS
Ignore ^GL_SAMPLES
Ignore ^GL_SAMPLE_COVERAGE_VALUE
Ignore ^GL_SAMPLE_COVERAGE_INVERT
Ignore ^GL_NUM_COMPRESSED_TEXTURE_FORMATS
Ignore ^GL_COMPRESSED_TEXTURE_FORMATS
Ignore ^GL_DONT_CARE
Ignore ^GL_FASTEST
Ignore ^GL_NICEST
Ignore ^GL_PERSPECTIVE_CORRECTION_HINT
Ignore ^GL_POINT_SMOOTH_HINT
Ignore ^GL_LINE_SMOOTH_HINT
Ignore ^GL_FOG_HINT
Ignore ^GL_GENERATE_MIPMAP_HINT
Ignore ^GL_LIGHT_MODEL_AMBIENT
Ignore ^GL_LIGHT_MODEL_TWO_SIDE
Ignore ^GL_AMBIENT
Ignore ^GL_DIFFUSE
Ignore ^GL_SPECULAR
Ignore ^GL_POSITION
Ignore ^GL_SPOT_DIRECTION
Ignore ^GL_SPOT_EXPONENT
Ignore ^GL_SPOT_CUTOFF
Ignore ^GL_CONSTANT_ATTENUATION
Ignore ^GL_LINEAR_ATTENUATION
Ignore ^GL_QUADRATIC_ATTENUATION
Ignore ^GL_BYTE
Ignore ^GL_UNSIGNED_BYTE
Ignore ^GL_SHORT
Ignore ^GL_UNSIGNED_SHORT
Ignore ^GL_FLOAT
Ignore ^GL_CLEAR
Ignore ^GL_AND
Ignore ^GL_AND_REVERSE
Ignore ^GL_COPY
Ignore ^GL_AND_INVERTED
Ignore ^GL_NOOP
Ignore ^GL_XOR
Ignore ^GL_OR
Ignore ^GL_NOR
Ignore ^GL_EQUIV
Ignore ^GL_INVERT
Ignore ^GL_OR_REVERSE
Ignore ^GL_COPY_INVERTED
Ignore ^GL_OR_INVERTED
Ignore ^GL_NAND
Ignore ^GL_SET
Ignore ^GL_EMISSION
Ignore ^GL_SHININESS
Ignore ^GL_AMBIENT_AND_DIFFUSE
Ignore ^GL_MODELVIEW
Ignore ^GL_PROJECTION
Ignore ^GL_TEXTURE
Ignore ^GL_ALPHA
Ignore ^GL_RGB
Ignore ^GL_RGBA
Ignore ^GL_LUMINANCE
Ignore ^GL_LUMINANCE_ALPHA
Ignore ^GL_UNSIGNED_SHORT_4_4_4_4
Ignore ^GL_UNSIGNED_SHORT_5_5_5_1
Ignore ^GL_UNSIGNED_SHORT_5_6_5
Ignore ^GL_FLAT
Ignore ^GL_SMOOTH
Ignore ^GL_KEEP
Ignore ^GL_REPLACE
Ignore ^GL_INCR
Ignore ^GL_DECR
Ignore ^GL_VENDOR
Ignore ^GL_RENDERER
Ignore ^GL_VERSION
Ignore ^GL_EXTENSIONS
Ignore ^GL_MODULATE
Ignore ^GL_DECAL
Ignore ^GL_ADD
Ignore ^GL_TEXTURE_ENV_MODE
Ignore ^GL_TEXTURE_ENV_COLOR
Ignore ^GL_TEXTURE_ENV
Ignore ^GL_NEAREST
Ignore ^GL_LINEAR
Ignore ^GL_NEAREST_MIPMAP_NEAREST
Ignore ^GL_LINEAR_MIPMAP_NEAREST
Ignore ^GL_NEAREST_MIPMAP_LINEAR
Ignore ^GL_LINEAR_MIPMAP_LINEAR
Ignore ^GL_TEXTURE_MAG_FILTER
Ignore ^GL_TEXTURE_MIN_FILTER
Ignore ^GL_TEXTURE_WRAP_S
Ignore ^GL_TEXTURE_WRAP_T
Ignore ^GL_GENERATE_MIPMAP
Ignore ^GL_TEXTURE0
Ignore ^GL_TEXTURE1
Ignore ^GL_TEXTURE2
Ignore ^GL_TEXTURE3
Ignore ^GL_TEXTURE4
Ignore ^GL_TEXTURE5
Ignore ^GL_TEXTURE6
Ignore ^GL_TEXTURE7
Ignore ^GL_TEXTURE8
Ignore ^GL_TEXTURE9
Ignore ^GL_TEXTURE10
Ignore ^GL_TEXTURE11
Ignore ^GL_TEXTURE12
Ignore ^GL_TEXTURE13
Ignore ^GL_TEXTURE14
Ignore ^GL_TEXTURE15
Ignore ^GL_TEXTURE16
Ignore ^GL_TEXTURE17
Ignore ^GL_TEXTURE18
Ignore ^GL_TEXTURE19
Ignore ^GL_TEXTURE20
Ignore ^GL_TEXTURE21
Ignore ^GL_TEXTURE22
Ignore ^GL_TEXTURE23
Ignore ^GL_TEXTURE24
Ignore ^GL_TEXTURE25
Ignore ^GL_TEXTURE26
Ignore ^GL_TEXTURE27
Ignore ^GL_TEXTURE28
Ignore ^GL_TEXTURE29
Ignore ^GL_TEXTURE30
Ignore ^GL_TEXTURE31
Ignore ^GL_ACTIVE_TEXTURE
Ignore ^GL_CLIENT_ACTIVE_TEXTURE
Ignore ^GL_REPEAT
Ignore ^GL_CLAMP_TO_EDGE
Ignore ^GL_LIGHT0
Ignore ^GL_LIGHT1
Ignore ^GL_LIGHT2
Ignore ^GL_LIGHT3
Ignore ^GL_LIGHT4
Ignore ^GL_LIGHT5
Ignore ^GL_LIGHT6
Ignore ^GL_LIGHT7
Ignore ^GL_ARRAY_BUFFER
Ignore ^GL_ELEMENT_ARRAY_BUFFER
Ignore ^GL_ARRAY_BUFFER_BINDING
Ignore ^GL_ELEMENT_ARRAY_BUFFER_BINDING
Ignore ^GL_VERTEX_ARRAY_BUFFER_BINDING
Ignore ^GL_NORMAL_ARRAY_BUFFER_BINDING
Ignore ^GL_COLOR_ARRAY_BUFFER_BINDING
Ignore ^GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
Ignore ^GL_STATIC_DRAW
Ignore ^GL_DYNAMIC_DRAW
Ignore ^GL_BUFFER_SIZE
Ignore ^GL_BUFFER_USAGE
Ignore ^GL_SUBTRACT
Ignore ^GL_COMBINE
Ignore ^GL_COMBINE_RGB
Ignore ^GL_COMBINE_ALPHA
Ignore ^GL_RGB_SCALE
Ignore ^GL_ADD_SIGNED
Ignore ^GL_INTERPOLATE
Ignore ^GL_CONSTANT
Ignore ^GL_PRIMARY_COLOR
Ignore ^GL_PREVIOUS
Ignore ^GL_OPERAND0_RGB
Ignore ^GL_OPERAND1_RGB
Ignore ^GL_OPERAND2_RGB
Ignore ^GL_OPERAND0_ALPHA
Ignore ^GL_OPERAND1_ALPHA
Ignore ^GL_OPERAND2_ALPHA
Ignore ^GL_ALPHA_SCALE
Ignore ^GL_SRC0_RGB
Ignore ^GL_SRC1_RGB
Ignore ^GL_SRC2_RGB
Ignore ^GL_SRC0_ALPHA
Ignore ^GL_SRC1_ALPHA
Ignore ^GL_SRC2_ALPHA
Ignore ^GL_DOT3_RGB
Ignore ^GL_DOT3_RGBA
Ignore ^GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
Ignore ^GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
Ignore ^GL_PALETTE4_RGB8_OES
Ignore ^GL_PALETTE4_RGBA8_OES
Ignore ^GL_PALETTE4_R5_G6_B5_OES
Ignore ^GL_PALETTE4_RGBA4_OES
Ignore ^GL_PALETTE4_RGB5_A1_OES
Ignore ^GL_PALETTE8_RGB8_OES
Ignore ^GL_PALETTE8_RGBA8_OES
Ignore ^GL_PALETTE8_R5_G6_B5_OES
Ignore ^GL_PALETTE8_RGBA4_OES
Ignore ^GL_PALETTE8_RGB5_A1_OES
Ignore ^GL_POINT_SIZE_ARRAY_OES
Ignore ^GL_POINT_SIZE_ARRAY_TYPE_OES
Ignore ^GL_POINT_SIZE_ARRAY_STRIDE_OES
Ignore ^GL_POINT_SIZE_ARRAY_POINTER_OES
Ignore ^GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
Ignore ^GL_POINT_SPRITE_OES
Ignore ^GL_COORD_REPLACE_OES
Ignore ^GL_OES_read_format
Ignore ^GL_OES_compressed_paletted_texture
Ignore ^GL_OES_point_size_array
Ignore ^GL_OES_point_sprite
Ignore ^GL_BLEND_EQUATION_RGB_OES
Ignore ^GL_BLEND_EQUATION_ALPHA_OES
Ignore ^GL_BLEND_DST_RGB_OES
Ignore ^GL_BLEND_SRC_RGB_OES
Ignore ^GL_BLEND_DST_ALPHA_OES
Ignore ^GL_BLEND_SRC_ALPHA_OES
Ignore ^GL_BLEND_EQUATION_OES
Ignore ^GL_FUNC_ADD_OES
Ignore ^GL_FUNC_SUBTRACT_OES
Ignore ^GL_FUNC_REVERSE_SUBTRACT_OES
Ignore ^GL_ETC1_RGB8_OES
Ignore ^GL_TEXTURE_CROP_RECT_OES
Ignore ^GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
Ignore ^GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
Ignore ^GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
Ignore ^GL_MAX_VERTEX_UNITS_OES
Ignore ^GL_MAX_PALETTE_MATRICES_OES
Ignore ^GL_MATRIX_PALETTE_OES
Ignore ^GL_MATRIX_INDEX_ARRAY_OES
Ignore ^GL_WEIGHT_ARRAY_OES
Ignore ^GL_CURRENT_PALETTE_MATRIX_OES
Ignore ^GL_MATRIX_INDEX_ARRAY_SIZE_OES
Ignore ^GL_MATRIX_INDEX_ARRAY_TYPE_OES
Ignore ^GL_MATRIX_INDEX_ARRAY_STRIDE_OES
Ignore ^GL_MATRIX_INDEX_ARRAY_POINTER_OES
Ignore ^GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES
Ignore ^GL_WEIGHT_ARRAY_SIZE_OES
Ignore ^GL_WEIGHT_ARRAY_TYPE_OES
Ignore ^GL_WEIGHT_ARRAY_STRIDE_OES
Ignore ^GL_WEIGHT_ARRAY_POINTER_OES
Ignore ^GL_WEIGHT_ARRAY_BUFFER_BINDING_OES
Ignore ^GL_INCR_WRAP_OES
Ignore ^GL_DECR_WRAP_OES
Ignore ^GL_NORMAL_MAP_OES
Ignore ^GL_REFLECTION_MAP_OES
Ignore ^GL_TEXTURE_CUBE_MAP_OES
Ignore ^GL_TEXTURE_BINDING_CUBE_MAP_OES
Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES
Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES
Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES
Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES
Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES
Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
Ignore ^GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES
Ignore ^GL_TEXTURE_GEN_MODE_OES
Ignore ^GL_TEXTURE_GEN_STR_OES
Ignore ^GL_MIRRORED_REPEAT_OES
Ignore ^GL_DEPTH_COMPONENT24_OES
Ignore ^GL_DEPTH_COMPONENT32_OES
Ignore ^GL_WRITE_ONLY_OES
Ignore ^GL_BUFFER_ACCESS_OES
Ignore ^GL_BUFFER_MAPPED_OES
Ignore ^GL_BUFFER_MAP_POINTER_OES
Ignore ^GL_RGB8_OES
Ignore ^GL_RGBA8_OES
Ignore ^GL_STENCIL_INDEX1_OES
Ignore ^GL_STENCIL_INDEX4_OES
Ignore ^GL_HALF_FLOAT_OES
Ignore ^GL_3DC_X_AMD
Ignore ^GL_3DC_XY_AMD
Ignore ^GL_ATC_RGB_AMD
Ignore ^GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
Ignore ^GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
Ignore ^GL_TEXTURE_MAX_ANISOTROPY_EXT
Ignore ^GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
Ignore ^GL_COMPRESSED_RGB_S3TC_DXT1_EXT
Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
Ignore ^GL_OES_blend_equation_separate
Ignore ^GL_OES_blend_func_separate
Ignore ^GL_OES_blend_subtract
Ignore ^GL_OES_byte_coordinates
Ignore ^GL_OES_compressed_ETC1_RGB8_texture
Ignore ^GL_OES_draw_texture
Ignore ^GL_OES_extended_matrix_palette
Ignore ^GL_OES_fixed_point
Ignore ^GL_OES_framebuffer_object
Ignore ^GL_OES_matrix_get
Ignore ^GL_OES_matrix_palette
Ignore ^GL_OES_query_matrix
Ignore ^GL_OES_single_precision
Ignore ^GL_OES_stencil_wrap
Ignore ^GL_OES_texture_cube_map
Ignore ^GL_OES_texture_env_crossbar
Ignore ^GL_OES_texture_mirrored_repeat
Ignore ^GL_OES_EGL_image
Ignore ^GL_OES_depth24
Ignore ^GL_OES_depth32
Ignore ^GL_OES_element_index_uint
Ignore ^GL_OES_fbo_render_mipmap
Ignore ^GL_OES_mapbuffer
Ignore ^GL_OES_rgb8_rgba8
Ignore ^GL_OES_stencil1
Ignore ^GL_OES_stencil4
Ignore ^GL_OES_stencil8
Ignore ^GL_OES_vertex_half_float
Ignore ^GL_AMD_compressed_3DC_texture
Ignore ^GL_AMD_compressed_ATC_texture
|