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typedef GLvoid* (GL_APIENTRY* PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
/* Java->C glue code:
* Java package: net.java.games.jogl.impl.GLImpl
* Java method: long dispatch_glMapBuffer(int target, int access)
* C function: void * glMapBuffer(GLenum target, GLenum access);
*/
JNIEXPORT jlong JNICALL
Java_com_sun_opengl_impl_GLES2Impl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
PFNGLMAPBUFFERPROC ptr_glMapBuffer;
void * _res;
ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress;
assert(ptr_glMapBuffer != NULL);
_res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access);
return (jlong) (intptr_t) _res;
}
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