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/* Java->C glue code:
* Java package: net.java.games.jogl.impl.windows.WindowsGLImpl
* Java method: java.nio.ByteBuffer dispatch_glMapBufferARB(int target, int access)
* C function: LPVOID glMapBufferARB(GLenum target, GLenum access);
*/
JNIEXPORT jobject JNICALL
Java_net_java_games_jogl_impl_windows_WindowsGLImpl_dispatch_1glMapBufferARB(JNIEnv *env, jobject _unused, jint target, jint access, jint size, jlong glProcAddress) {
PFNGLMAPBUFFERARBPROC ptr_glMapBufferARB;
LPVOID _res;
ptr_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) (intptr_t) glProcAddress;
assert(ptr_glMapBufferARB != NULL);
_res = (* ptr_glMapBufferARB) ((GLenum) target, (GLenum) access);
if (_res == NULL) return NULL;
return (*env)->NewDirectByteBuffer(env, _res, size);
}
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