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public void glShaderSource(int shader, java.lang.String[] source)
{
int count = (null!=source)?source.length:0;
if(count<=0) {
throw new GLException("Method \"glShaderSource\" called with invalid length of source: "+count);
}
IntBuffer length = BufferUtil.newIntBuffer(count);
for(int i=0; i<count; i++) {
length.put(source[i].length());
}
length.flip();
glShaderSource(shader, count, source, length);
}
public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources)
{
int sourceNum = (null!=sources)?sources.length:0;
int shaderNum = (null!=shaders)?shaders.limit():0;
if(shaderNum<=0 || sourceNum<=0 || shaderNum!=sourceNum) {
throw new GLException("Method \"glShaderSource\" called with invalid number of shaders and/or sources: shaders="+
shaderNum+", sources="+sourceNum);
}
for(int i=0; i<sourceNum; i++) {
glShaderSource(shaders.get(i), sources[i]);
}
}
public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin)
{
int shaderNum = shaders.limit();
if(shaderNum<=0) {
throw new GLException("Method \"glShaderBinary\" called with shaders number <= 0");
}
if(null==bin) {
throw new GLException("Method \"glShaderBinary\" without binary (null)");
}
int binLength = bin.limit();
if(0>=binLength) {
throw new GLException("Method \"glShaderBinary\" without binary (limit == 0)");
}
try {
glShaderBinary(shaderNum, shaders, binFormat, bin, binLength);
} catch (Exception e) { }
}
/**
* Wrapper for glShaderBinary and glShaderSource.
* Tries binary first, if not null, then the source code, if not null.
* The binary trial will fail in case no binary interface exist (GL2 profile),
* hence the fallback to the source code.
*/
public void glShaderBinaryOrSource(IntBuffer shaders,
int binFormat, java.nio.Buffer bin,
java.lang.String[][] sources)
{
int shaderNum = shaders.limit();
if(shaderNum<=0) {
throw new GLException("Method \"glShaderBinaryOrSource\" called with shaders number <= 0");
}
if(null!=bin) {
try {
glShaderBinary(shaders, binFormat, bin);
return; // done
} catch (Exception e) { }
}
if(null!=sources) {
glShaderSource(shaders, sources);
return; // done
}
throw new GLException("Method \"glShaderBinaryOrSource\" without binary nor source");
}
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