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# This .cfg file is used to generate the class which implements the GL
# interface on a particular platform.
Package net.java.games.jogl
Style ImplOnly
JavaClass GL
ImplPackage net.java.games.jogl.impl.macosx
ImplJavaClass MacOSXGLImpl
Include gl-common-macosx.cfg
EmitProcAddressTable true
CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
CustomCCode /* Include the OpenGL headers */
CustomCCode #include <gl.h>
CustomCCode #include <glext.h>
CustomJavaCode MacOSXGLImpl public MacOSXGLImpl(MacOSXGLContext context) {
CustomJavaCode MacOSXGLImpl this.context = context;
CustomJavaCode MacOSXGLImpl }
CustomJavaCode MacOSXGLImpl public boolean isFunctionAvailable(String glFunctionName)
CustomJavaCode MacOSXGLImpl {
CustomJavaCode MacOSXGLImpl return context.isFunctionAvailable(glFunctionName);
CustomJavaCode MacOSXGLImpl }
CustomJavaCode MacOSXGLImpl public boolean isExtensionAvailable(String glExtensionName)
CustomJavaCode MacOSXGLImpl {
CustomJavaCode MacOSXGLImpl return context.isExtensionAvailable(glExtensionName);
CustomJavaCode MacOSXGLImpl }
CustomJavaCode MacOSXGLImpl private MacOSXGLContext context;
CustomJavaCode MacOSXGLImpl /**
CustomJavaCode MacOSXGLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
CustomJavaCode MacOSXGLImpl * glXAllocateMemoryNV extension.
CustomJavaCode MacOSXGLImpl */
CustomJavaCode MacOSXGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
CustomJavaCode MacOSXGLImpl throw new RuntimeException(" FIXME: not implemented, not needed?");
CustomJavaCode MacOSXGLImpl }
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