blob: ef23cc13fa30f2412d395829f21797b7b5c98c2e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
# This .cfg file is used to generate the class which implements the GL
# interface on a particular platform.
Package net.java.games.jogl
Style ImplOnly
JavaClass GL
ImplPackage net.java.games.jogl.impl.windows
ImplJavaClass WindowsGLImpl
Include gl-common-win32.cfg
Include gl-glx-common.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
ContextVariableName _context
CustomCCode #define WIN32_LEAN_AND_MEAN
CustomCCode #include <windows.h>
CustomCCode #undef WIN32_LEAN_AND_MEAN
CustomCCode #include <stddef.h>
CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "wglext.h" are parsed. */
CustomCCode #define WGL_GLEXT_PROTOTYPES
CustomCCode /* Include the OpenGL headers */
CustomCCode #include <GL/gl.h>
CustomCCode #include <GL/wglext.h>
CustomCCode /* This typedef is only needed for VC6 */
CustomCCode #if _MSC_VER <= 1200
CustomCCode typedef int intptr_t;
CustomCCode #endif
CustomJavaCode WindowsGLImpl public WindowsGLImpl(WindowsGLContext context) {
CustomJavaCode WindowsGLImpl this._context = context;
CustomJavaCode WindowsGLImpl }
CustomJavaCode WindowsGLImpl public boolean isFunctionAvailable(String glFunctionName)
CustomJavaCode WindowsGLImpl {
CustomJavaCode WindowsGLImpl return _context.isFunctionAvailable(glFunctionName);
CustomJavaCode WindowsGLImpl }
CustomJavaCode WindowsGLImpl public boolean isExtensionAvailable(String glExtensionName)
CustomJavaCode WindowsGLImpl {
CustomJavaCode WindowsGLImpl return _context.isExtensionAvailable(glExtensionName);
CustomJavaCode WindowsGLImpl }
CustomJavaCode WindowsGLImpl private WindowsGLContext _context;
CustomJavaCode WindowsGLImpl /**
CustomJavaCode WindowsGLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
CustomJavaCode WindowsGLImpl * glXAllocateMemoryNV extension.
CustomJavaCode WindowsGLImpl */
CustomJavaCode WindowsGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
CustomJavaCode WindowsGLImpl return wglAllocateMemoryNV(arg0, arg1, arg2, arg3);
CustomJavaCode WindowsGLImpl }
IncludeAs CustomJavaCode WindowsGLImpl gl-impl-CustomJavaCode.java
IncludeAs CustomCCode gl-impl-CustomCCode.c
|