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# This .cfg file is used to generate the class which implements the GL
# interface on a particular platform.
Package net.java.games.jogl
Style ImplOnly
JavaClass GL
ImplPackage net.java.games.jogl.impl.windows
ImplJavaClass WindowsGLImpl
Include gl-common-win32.cfg
Include gl-glx-common.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
CustomCCode #define WIN32_LEAN_AND_MEAN
CustomCCode #include <windows.h>
CustomCCode #undef WIN32_LEAN_AND_MEAN
CustomCCode #include <stddef.h>
CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "wglext.h" are parsed. */
CustomCCode #define WGL_GLEXT_PROTOTYPES
CustomCCode /* Include the OpenGL headers */
CustomCCode #include <GL/gl.h>
CustomCCode #include <GL/wglext.h>
CustomCCode /* This typedef is only needed for VC6 */
CustomCCode #if _MSC_VER <= 1200
CustomCCode typedef int intptr_t;
CustomCCode #endif
CustomJavaCode WindowsGLImpl public WindowsGLImpl(WindowsGLContext context) {
CustomJavaCode WindowsGLImpl this.context = context;
CustomJavaCode WindowsGLImpl }
CustomJavaCode WindowsGLImpl public boolean isFunctionAvailable(String glFunctionName)
CustomJavaCode WindowsGLImpl {
CustomJavaCode WindowsGLImpl return context.isFunctionAvailable(glFunctionName);
CustomJavaCode WindowsGLImpl }
CustomJavaCode WindowsGLImpl public boolean isExtensionAvailable(String glExtensionName)
CustomJavaCode WindowsGLImpl {
CustomJavaCode WindowsGLImpl return context.isExtensionAvailable(glExtensionName);
CustomJavaCode WindowsGLImpl }
CustomJavaCode WindowsGLImpl private WindowsGLContext context;
CustomJavaCode WindowsGLImpl /**
CustomJavaCode WindowsGLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
CustomJavaCode WindowsGLImpl * glXAllocateMemoryNV extension.
CustomJavaCode WindowsGLImpl */
CustomJavaCode WindowsGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
CustomJavaCode WindowsGLImpl return wglAllocateMemoryNV(arg0, arg1, arg2, arg3);
CustomJavaCode WindowsGLImpl }
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