aboutsummaryrefslogtreecommitdiffstats
path: root/make/gl-win32.cfg
blob: d0e872871994317cb5afd949a9d2dea7a140e3e9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
# This .cfg file is used to generate the GL interface and implementing class.
Package net.java.games.jogl
Style InterfaceAndImpl
JavaClass GL
ImplPackage net.java.games.jogl.impl
ImplJavaClass GLImpl
Include gl-common-win32.cfg

EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
ContextVariableName _context

CustomCCode #define WIN32_LEAN_AND_MEAN
CustomCCode #include <windows.h>
CustomCCode #undef WIN32_LEAN_AND_MEAN
CustomCCode #include <stdlib.h>
CustomCCode #include <stddef.h>
CustomCCode #include <malloc.h>

CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode    "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES

CustomCCode /* Include the OpenGL headers */
CustomCCode #include <GL/gl.h>

CustomCCode /* This typedef is only needed for VC6 */
CustomCCode #if _MSC_VER <= 1200
CustomCCode typedef int intptr_t;
CustomCCode #endif

IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
IncludeAs CustomCCode gl-impl-CustomCCode.c