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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>JSR 231 Draft Public Review Specification</title>
</head>
<body>
<h2>JSR 231 Specification Overview</h2>
<h3>Preface</h3>
This specification, an optional set of packages, describes the Java(TM) bindings
to the native 3D graphics library, OpenGL(R).<br>
<br>
<h3>Package Structure</h3>
The packages defined by this specification include:<br>
<ul>
<li>
<p>The javax.media.opengl package<br>
<br>
This package contains Java bindings for all core OpenGL methods through version
2.0, inclusive, as well as most OpenGL extensions defined at the time of
this specification. Early OpenGL extensions whose functionality was incorporated
into core OpenGL by version 1.3, inclusive, are specifically excluded.</p>
</li>
<li>The javax.media.opengl.glu package</li>
<br>
This package contains bindings for the OpenGL Graphics System Utility (GLU)
Library version 1.3, inclusive, with the exception of the GLU NURBS routines
which are not exposed.<br>
<br>
</ul>
<h3>API Binding Conventions</h3>
The Java language bindings to the pre-existing C APIs in these packages have
been created using a consistent set of rules. Vendor-defined extensions should
make use of the same rules in order to provide a consistent developer experience.<br>
<br>
The rules for creating the Java language binding are described in the following
sections. These rules should be followed as closely as possible for all future
APIs that share the javax.media.opengl namespace.<br>
<h4>Function Naming</h4>
Functions are named in the same way as in the C binding. That is, an OpenGL
API function glClear is bound to Java method GL.glClear. Although it would
be possible to drop the gl prefix (since it is redundant with the interface
name GL), the resulting code was deemed to look too foreign to experienced
OpenGL developers. For the same reason, we have also carried over all type
suffixes like 3f and 3fv from methods such as glColor3f and glColor3fv, respectively.<br>
<br>
Extension suffixes, such as EXT, ARB, and vendor-specific suffixes, are retained
so as to match C conventions.<br>
<h4>Mapping of Constants</h4>
Constants are named in the same way as in the C binding. For instance, the
OpenGL constant GL_RGB is bound to Java constant GL.GL_RGB.<br>
<h4>Mapping of Primitive Types</h4>
All 8-bit integral types become byte, all 16-bit integral types become short,
and all 32-bit integral types become int. All 32-bit floating-point types
become float and all 64-bit floating-point types become double.<br>
<br>
Integer return values that can only be GL_TRUE or GL_FALSE are mapped to
boolean.<br>
<h4>Mapping of Pointer Arguments</h4>
OpenGL functions that take pointer arguments fall into several categories:<br>
<ul>
<li>Functions that take an untyped pointer argument for immediate use</li>
<li>Functions that take a typed pointer argument for immediate use</li>
<li>Functions that take an untyped pointer argument for deferred use</li>
<li>Functions that take a typed pointer argument for deferred use<br>
</li>
</ul>
Functions that take an untyped (void*) pointer argument for immediate use
are given a single binding that takes a New I/O (NIO) Buffer object. The
Buffer may be of any type allowable by the function (and compatible with
the other arguments to the function) and may be direct or indirect. An example
of an OpenGL API in this category is glTexImage2D.<br>
<br>
Functions that take a typed pointer (e.g., GLfloat *) argument for immediate
use are given two bindings. The first takes a Java primitive array with a
type that matches the C pointer type (i.e., GLfloat* maps to float[]). The
second takes a typed Buffer object (i.e., GLfloat* maps to FloatBuffer).
An example of an OpenGL API in this category is glColor3fv.<br>
<br>
Functions that take an untyped (void*) pointer argument for deferred use
are given a single binding that takes a Buffer object. The Buffer may be
of any type allowable by the function (and compatible with the other arguments
to the function), but must be direct. That is, it may not have been created
from a Java primitive array using the wrap method. The functions that fall
into this category generally have names ending with the suffix "pointer."
An example of an OpenGL API in this category is glVertexPointer. Because
these functions do not consume the data located at the given pointer immediately,
but only at some unspecified later time, it is not possible to use a Java
primitive array whose memory location may change.<br>
<br>
Functions that take a typed (e.g., GLfloat*) pointer argument for deferred
use are given a single binding that takes a typed Buffer object (i.e., GLfloat*
maps to FloatBuffer). The Buffer must be direct. That is, it may not have
been created from a Java primitive array using the wrap method. An example
of an OpenGL API in this category is glFeedbackBuffer.<br>
<br>
Methods that read or write a specific number of values from an array or Buffer
argument do not read or write any subsequent elements of the array or Buffer.<br>
<br>
An outgoing C char* pointer, if representing a null-terminated, read-only C string, maps to a Java String. An outgoing C char** pointer, if similarly representing an array of read-only C strings, maps to a Java String[] (array of String objects). All other char* pointers, including those representing mutable C strings as used in some Get methods, are mapped to byte[] and ByteBuffer.
<br>
<h4>Index Parameter for Arrays</h4>
Each C method argument that is mapped to a primitive array in Java is actually
mapped to two separate parameters: the appropriate primitive array type in
Java and an integer offset parameter. The value of the integer offset is
the index which the method will start reading from within the array. Earlier
indices will be ignored. This mapping provides more congruity with existing
Java APIs and allows reuse of a single array across multiple Java method
calls by changing the index in much the same way that C pointers permit for
C arrays.<br>
<h4>Reduction of Method Explosions</h4>
Since there are two ways to expand a given C method pointer parameter, it
would be possible for C methods with multiple pointer arguments to expand
to many Java methods if one was to consider every possible combination of
mappings (the C method would expand to the number of pointer parameters to
the power of 2). In order to avoid an API explosion, we restrict a given
Java method to like kind mappings only. In other words, a given C method
with N typed pointer parameters for immediate use, where N >= 1, will
map to exactly two Java methods: One with all primitive arrays and one with
all Buffer types.<br>
<br>
Also, methods that accept multiple Buffer arguments require all direct or
all non-direct Buffers. Direct and non-direct buffers should never be mixed
within an API call by an application.<br>
<h4>Byte ordering of Buffers</h4>
When allocating a New I/O Buffer (in particular, a direct ByteBuffer)
to be passed to the APIs in these packages, it is essential to set the
<em>byte ordering</em> of the newly-allocated ByteBuffer to the
<em>native</em> byte ordering of the platform:
e.g. <code>ByteBuffer.allocateDirect(...).order(ByteOrder.nativeOrder());</code>.
The byte order of the ByteBuffer indicates how multi-byte values such
as int and float are stored in the Buffer either using methods like
putInt and putFloat or views such as IntBuffer or FloatBuffer. The
Java bindings perform no conversion or byte swapping on the outgoing
data to OpenGL, and the native OpenGL implementation expects data in
the host CPU's byte order, so it is essential to always match the byte
order of the underlying platform when filling Buffers with data. <br>
<h4>Auto-slicing of Buffers</h4>
When a Buffer object is passed to an OpenGL function binding, the actual
pointer argument that is passed down to the OpenGL C implementation is equal
to the starting pointer of the Buffer data, plus an offset given by the Buffer.position()
function, multiplied by the data type size in bytes (1 for a ByteBuffer,
2 for a ShortBuffer, 4 for a IntBuffer or FloatBuffer, and 8 for DoubleBuffer).
The array offset given by Buffer<type>.arrayOffset() is also added
in the offset for wrapped arrays.<br>
<br>
This feature is known as "auto-slicing," as it mimics the effect of calling
slice() on the Buffer object without the overhead of explicit object creation.<br>
<h4>Errors and Exceptions</h4>
For performance reasons, OpenGL functions do not return error values directly.
Instead, applications must query for errors using functions such as glGetError.
This behavior is largely preserved in the Java language bindings, as described
below.<br>
<br>
In the interest of efficiency, the Java API does not generally throw exceptions.
However, running an application with the DebugGL composable pipeline, which
is part of the API, will force an exception to be thrown at the point of
failure.<br>
<br>
Many errors are defined by OpenGL merely to set the error code, rather than
throwing an exception. For example, passing a bad enumerated parameter value
may result in the error flag being set to GL.GL_INVALID_VALUE. Attempting
to check for such errors in the binding layer would require either replicating
the error-checking logic of the underlying engine, or querying the error
state after every function. This would greatly impact performance by inhibiting
the ability of the hardware to pipeline work.<br>
<h4>Security</h4>
Exception behavior is defined in cases that could otherwise lead to illegal
memory accesses in the underlying OpenGL engine. Implementations should take
necessary steps to prevent the GL from accessing or overwriting memory except
for properly allocated Buffers and array method arguments.<br>
<br>
An implementation should take care to validate arguments correctly before
invoking native methods that could potentially access memory illegally. In
particular, methods that validate the contents of an array (such as a list
of GL attributes) or a Buffer should take precautions against exploits in
which a separate thread attempts to alter the contents of the argument during
the time interval following validation but preceding passage of the argument
to the underlying native engine.<br>
<h3>Criteria Used for Inclusion of APIs into the Java Bindings</h3>
<h4>OpenGL API Inclusion Criteria</h4>
OpenGL functions and OpenGL extensions have been included in the Java bindings
according the following rules: <br>
<ul>
<li>All functions in core OpenGL 2.0, inclusive, have been included.</li>
<li>If the functionality of the OpenGL extension was subsumed into core
OpenGL by version 1.3, then the extension was dropped from the Java bindings.</li>
<li>Functions that deal with explicit pointer values in such a way that
they cannot be properly implemented in Java have been excluded. This
includes retrieval methods with a C void ** in the OpenGL signature like
glGetBufferPointerv, glGetPointerv, glGetVertexAttribPointerv, as well as
functions that require persistent pointer to pointer storage across function
calls like vertex array lists.</li>
<li>If the extension is registered in the official OpenGL extension registry
but the specification was never completed or was discontinued (as indicated
in the specification and/or lack of inclusion in SGI's official OpenGL header
files), then the extension was not included. Using these criteria,
ARB extensions through number 42 (GL_ARB_pixel_buffer_object), inclusive,
and non-ARB extensions through number 311 (GL_REMEDY_string_marker), inclusive,
have been included in the Java bindings according to the numbering scheme
found in the official OpenGL extension registry.</li>
<li>Some bindings to several vendor-specific extensions have been included
that are not found in the OpenGL extension registry. These extensions
were deemed popular enough and/or were specifically requested by users.</li>
<li>Platform-specific extensions, such as those that begin with WGL, GLX,
CGL, etc., have been excluded from the public API. See the section
"Accessing platform-specific extensions" for more information about accessing
these functions on certain implementations.<br>
</li>
</ul>
<h4>OpenGL GLU API Inclusion Criteria</h4>
Bindings for all core GLU APIs have been included with the exception of the
GLU NURBS APIs. These APIs may be included in a future maintenance
release of the Java bindings.<br>
<h3>OpenGL Extensions</h3>
<h4>Creating New Extensions</h4>
While the Java APIs for OpenGL extensions are unconditionally exposed, the
underlying functions may not be present. A program can query whether a potentially
unavailable function is actually available at runtime by using the method
GL.isFunctionAvailable.<br>
<br>
Bindings for OpenGL extensions not covered in this specification may be supplied
by individual vendors or groups. Such bindings may be considered for inclusion
in a future version of the JSR. In order to avoid fragmentation, vendors
creating extension bindings should expose new extensions using the method
GL.getExtension. This method is intended to provide a mechanism for vendors
who wish to provide access to new OpenGL extensions without changing the
public API of the core package. <br>
<br>
Names for added extension methods and extension-defined constants and Java
bindings for C parameters should follow the guidelines set forth in this
specfication.<br>
<h4>Accessing Platform-Specific Extensions</h4>
Platform-specific extensions such as those that begin with WGL, GLX, CGL,
etc. are not included in the API. Each implementation can choose to
export all, some, or none of these APIs via the GL.getPlatformGLExtensions
API which returns an Object whose underlying data type is specific to a given
implementation.<br>
<br>
Therefore, any usage of these APIs is both platform and implementation specific.<br>
<h3>OpenGL Version on Runtime System</h3>
Even though OpenGL extensions whose functionality was included into core
OpenGL by version 1.3, inclusive, are not included in the bindings, it should
be noted that OpenGL version 1.3 is not an absolute requirement on the runtime
system. This is because a user could query whether any particular function
is available before calling certain core APIs that might not be present.
However, in general, it is reasonable to expect at least OpenGL 1.3 to be
installed on the runtime system and an implementor of the API is free to
require the presence of at least OpenGL 1.3 on the target system.<br>
<br>
In future revisions of the API, this minimum standard may be raised.<br>
<h3>Future Maintenance Updates</h3>
New core APIs found in future versions of OpenGL, as well as new OpenGL extensions,
are expected to be added to the bindings and included into the javax.media.opengl
namespace via future maintenance updates to the API.<br>
<h3>Related Links</h3>
<ul>
<li> JSR 231 JCP Web Page</li>
</ul>
<blockquote><a href="http://www.jcp.org/en/jsr/detail?id=231"> http://www.jcp.org/en/jsr/detail?id=231</a></blockquote>
<ul>
<li>OpenGL 2.0 Specification</li>
</ul>
<blockquote><a
href="http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf">
http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf</a></blockquote>
<ul>
<li> OpenGL Extension Registry</li>
</ul>
<blockquote><a
href="http://oss.sgi.com/projects/ogl-sample/registry/index.html"> http://oss.sgi.com/projects/ogl-sample/registry/index.html</a></blockquote>
<pre></pre>
<ul>
<li>OpenGL Utility Library: GLU 1.3 Specificiation</li>
</ul>
<blockquote><a
href="http://www.opengl.org/documentation/specs/glu/glu1_3.pdf"> http://www.opengl.org/documentation/specs/glu/glu1_3.pdf</a></blockquote>
<ul>
<li>OpenGL ARB Web site</li>
</ul>
<blockquote><a href="http://www.opengl.org/about/arb/index.html"> http://www.opengl.org/about/arb/index.html</a></blockquote>
<h3><br>
</h3>
<h3>Revision History<br>
</h3>
<pre>Early Draft Review, October/November 2005<br><br>Public Review, December/January 2005 <br></pre>
<br>
<br>
</body>
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