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/*
* This is a modified version of the original header as provided by
* NVidia; original copyright appears below.
*
* Modified by Christopher Kline, May 2003: Stripped down and hacked to get
* around macro interpretation problems.
*/
/*
*
* Copyright (c) 2002, NVIDIA Corporation.
*
*
*
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
* of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software.
*
*
*
* In consideration of your agreement to abide by the following terms, and
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
* under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
* Software"), to use, reproduce, modify and redistribute the NVIDIA
* Software, with or without modifications, in source and/or binary forms;
* provided that if you redistribute the NVIDIA Software, you must retain the
* copyright notice of NVIDIA, this notice and the following text and
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
* to endorse or promote products derived from the NVIDIA Software without
* specific prior written permission from NVIDIA. Except as expressly stated
* in this notice, no other rights or licenses express or implied, are granted
* by NVIDIA herein, including but not limited to any patent rights that may be
* infringed by your derivative works or by other works in which the NVIDIA
* Software may be incorporated. No hardware is licensed hereunder.
*
*
*
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
*
*
*
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef _cg_h
#define _cg_h
#ifndef CG_DEPRECATED_API
// Set up for either Win32 import/export/lib.
#ifndef CGDLL_API
#ifdef WIN32
#ifdef CGDLL_EXPORTS
#define CGDLL_API /*__declspec(dllexport) */
#elif defined (CG_LIB)
#define CGDLL_API
#else
#define CGDLL_API __declspec(dllimport)
#endif
#else
#define CGDLL_API
#endif
#endif
/*************************************************************************/
/*** CG Run-Time Library API ***/
/*************************************************************************/
/*************************************************************************/
/*** Data types and enumerants ***/
/*************************************************************************/
typedef int CGbool;
#define CG_FALSE ((CGbool)0)
#define CG_TRUE ((CGbool)1)
// typedef struct _CGcontext *CGcontext;
// typedef struct _CGprogram *CGprogram;
// typedef struct _CGparameter *CGparameter;
// hack: until typedef resolution is fixed, change the typedef from *CGContext
// to CGContext, and change all references to CGContext in functions to CGContext*
typedef struct _CGcontext CGcontext;
typedef struct _CGprogram CGprogram;
typedef struct _CGparameter CGparameter;
typedef enum
{
CG_UNKNOWN_TYPE,
CG_STRUCT,
CG_ARRAY,
CG_TYPE_START_ENUM = 1024,
//# define CG_DATATYPE_MACRO(name, compiler_name, enum_name, ncols, nrows) enum_name ,
#include <Cg/cg_datatypes.h>
} CGtype;
typedef enum
{
//# define CG_BINDLOCATION_MACRO(name,enum_name,compiler_name,enum_int,addressable,param_type) enum_name = enum_int,
#include <Cg/cg_bindlocations.h>
CG_UNDEFINED,
} CGresource;
typedef enum
{
CG_PROFILE_START = 6144,
CG_PROFILE_UNKNOWN,
//# define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) CG_PROFILE_##compiler_id_caps = int_id,
#include <Cg/cg_profiles.h>
CG_PROFILE_MAX,
} CGprofile;
typedef enum
{
//# define CG_ERROR_MACRO(code, enum_name, new_enum_name, message) new_enum_name = code,
# include <Cg/cg_errors.h>
} CGerror;
typedef enum
{
CG_UNKNOWN = 4096,
CG_IN,
CG_OUT,
CG_INOUT,
CG_MIXED,
CG_VARYING,
CG_UNIFORM,
CG_CONSTANT,
CG_PROGRAM_SOURCE,
CG_PROGRAM_ENTRY,
CG_COMPILED_PROGRAM,
CG_PROGRAM_PROFILE,
CG_GLOBAL,
CG_PROGRAM,
CG_DEFAULT,
CG_ERROR,
CG_SOURCE,
CG_OBJECT,
} CGenum;
#include <stdarg.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef void (*CGerrorCallbackFunc)(void);
/*************************************************************************/
/*** Functions ***/
/*************************************************************************/
/*** Context functions ***/
CGDLL_API /*CGcontext*/CGcontext* cgCreateContext(void);
CGDLL_API void cgDestroyContext(/*CGcontext*/CGcontext* ctx);
CGDLL_API CGbool cgIsContext(/*CGcontext*/CGcontext* ctx);
CGDLL_API const char *cgGetLastListing(/*CGcontext*/CGcontext* ctx);
/*** Program functions ***/
CGDLL_API /*CGprogram*/CGprogram* cgCreateProgram(/*CGcontext*/CGcontext* ctx,
CGenum program_type,
const char *program,
CGprofile profile,
const char *entry,
const char **args);
CGDLL_API /*CGprogram*/CGprogram* cgCreateProgramFromFile(/*CGcontext*/CGcontext* ctx,
CGenum program_type,
const char *program_file,
CGprofile profile,
const char *entry,
const char **args);
CGDLL_API /*CGprogram*/CGprogram* cgCopyProgram(/*CGprogram*/CGprogram* program);
CGDLL_API void cgDestroyProgram(/*CGprogram*/CGprogram* program);
CGDLL_API /*CGprogram*/CGprogram* cgGetFirstProgram(/*CGcontext*/CGcontext* ctx);
CGDLL_API /*CGprogram*/CGprogram* cgGetNextProgram(/*CGprogram*/CGprogram* current);
CGDLL_API /*CGcontext*/CGcontext* cgGetProgramContext(/*CGprogram*/CGprogram* prog);
CGDLL_API CGbool cgIsProgram(/*CGprogram*/CGprogram* program);
CGDLL_API void cgCompileProgram(/*CGprogram*/CGprogram* program);
CGDLL_API CGbool cgIsProgramCompiled(/*CGprogram*/CGprogram* program);
CGDLL_API const char *cgGetProgramString(/*CGprogram*/CGprogram* prog, CGenum pname);
CGDLL_API CGprofile cgGetProgramProfile(/*CGprogram*/CGprogram* prog);
/*** Parameter functions ***/
CGDLL_API /*CGparameter*/CGparameter* cgGetNamedParameter(/*CGprogram*/CGprogram* prog, const char *name);
CGDLL_API /*CGparameter*/CGparameter* cgGetFirstParameter(/*CGprogram*/CGprogram* prog, CGenum name_space);
CGDLL_API /*CGparameter*/CGparameter* cgGetNextParameter(/*CGparameter*/CGparameter* current);
CGDLL_API /*CGparameter*/CGparameter* cgGetFirstLeafParameter(/*CGprogram*/CGprogram* prog, CGenum name_space);
CGDLL_API /*CGparameter*/CGparameter* cgGetNextLeafParameter(/*CGparameter*/CGparameter* current);
CGDLL_API /*CGparameter*/CGparameter* cgGetFirstStructParameter(/*CGparameter*/CGparameter* param);
CGDLL_API /*CGparameter*/CGparameter* cgGetFirstDependentParameter(/*CGparameter*/CGparameter* param);
CGDLL_API /*CGparameter*/CGparameter* cgGetArrayParameter(/*CGparameter*/CGparameter* aparam, int index);
CGDLL_API int cgGetArrayDimension(/*CGparameter*/CGparameter* param);
CGDLL_API int cgGetArraySize(/*CGparameter*/CGparameter* param, int dimension);
CGDLL_API /*CGprogram*/CGprogram* cgGetParameterProgram(/*CGparameter*/CGparameter* prog);
CGDLL_API CGbool cgIsParameter(/*CGparameter*/CGparameter* param);
CGDLL_API const char *cgGetParameterName(/*CGparameter*/CGparameter* param);
CGDLL_API CGtype cgGetParameterType(/*CGparameter*/CGparameter* param);
CGDLL_API const char *cgGetParameterSemantic(/*CGparameter*/CGparameter* param);
CGDLL_API CGresource cgGetParameterResource(/*CGparameter*/CGparameter* param);
CGDLL_API CGresource cgGetParameterBaseResource(/*CGparameter*/CGparameter* param);
CGDLL_API unsigned long cgGetParameterResourceIndex(/*CGparameter*/CGparameter* param);
CGDLL_API CGenum cgGetParameterVariability(/*CGparameter*/CGparameter* param);
CGDLL_API CGenum cgGetParameterDirection(/*CGparameter*/CGparameter* param);
CGDLL_API CGbool cgIsParameterReferenced(/*CGparameter*/CGparameter* param);
CGDLL_API const double *cgGetParameterValues(/*CGparameter*/CGparameter* param,
CGenum value_type,
int *nvalues);
CGDLL_API int cgGetParameterOrdinalNumber(/*CGparameter*/CGparameter* param);
/*** Type Functions ***/
CGDLL_API const char *cgGetTypeString(CGtype type);
CGDLL_API CGtype cgGetType(const char *type_string);
/*** Resource Functions ***/
CGDLL_API const char *cgGetResourceString(CGresource resource);
CGDLL_API CGresource cgGetResource(const char *resource_string);
/*** Profile Functions ***/
CGDLL_API const char *cgGetProfileString(CGprofile profile);
CGDLL_API CGprofile cgGetProfile(const char *profile_string);
/*** Error Functions ***/
CGDLL_API CGerror cgGetError(void);
CGDLL_API const char *cgGetErrorString(CGerror error);
CGDLL_API void cgSetErrorCallback(CGerrorCallbackFunc func);
CGDLL_API CGerrorCallbackFunc cgGetErrorCallback(void);
#ifdef __cplusplus
}
#endif
#else
#define cgCreateContext cgGL_DEPRECATEDAPI_CreateContext
#define cgGetNextProgram cgGL_DEPRECATEDAPI_GetNextProgram
#define cgGetLastListing cgGL_DEPRECATEDAPI_GetLastListing
#define cgGetProgramProfile cgGL_DEPRECATEDAPI_ProgramProfile
# include <Cg/cg_deprecated_api.h>
#endif
#endif
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