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/*
*
* Copyright (c) 2002, NVIDIA Corporation.
*
*
*
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
* of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software.
*
*
*
* In consideration of your agreement to abide by the following terms, and
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
* under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
* Software"), to use, reproduce, modify and redistribute the NVIDIA
* Software, with or without modifications, in source and/or binary forms;
* provided that if you redistribute the NVIDIA Software, you must retain the
* copyright notice of NVIDIA, this notice and the following text and
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
* to endorse or promote products derived from the NVIDIA Software without
* specific prior written permission from NVIDIA. Except as expressly stated
* in this notice, no other rights or licenses express or implied, are granted
* by NVIDIA herein, including but not limited to any patent rights that may be
* infringed by your derivative works or by other works in which the NVIDIA
* Software may be incorporated. No hardware is licensed hereunder.
*
*
*
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
*
*
*
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef _cggl_h
#define _cggl_h
#ifndef CG_DEPRECATED_API
#include <CG/cg.h>
/* Set up for either Win32 import/export/lib. */
#ifndef CGGLDLL_API
#if WIN32
# include <windows.h>
#ifdef CGGLDLL_EXPORTS
#define CGGLDLL_API __declspec(dllexport)
#elif defined (CG_LIB)
#define CGGLDLL_API
#else
#define CGGLDLL_API __declspec(dllimport)
#endif
#else
#define CGGLDLL_API
#endif
#endif
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*****************************************************************************/
/*** cgGL Type Definitions ***/
/*****************************************************************************/
typedef enum
{
CG_GL_MATRIX_IDENTITY = 0,
CG_GL_MATRIX_TRANSPOSE = 1,
CG_GL_MATRIX_INVERSE = 2,
CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
CG_GL_MODELVIEW_MATRIX,
CG_GL_PROJECTION_MATRIX,
CG_GL_TEXTURE_MATRIX,
CG_GL_MODELVIEW_PROJECTION_MATRIX,
CG_GL_VERTEX,
CG_GL_FRAGMENT,
} CGGLenum;
#ifndef CGGL_EXPLICIT
/******************************************************************************
*** Profile Functions
*****************************************************************************/
CGGLDLL_API CGbool cgGLIsProfileSupported(CGprofile profile);
CGGLDLL_API void cgGLEnableProfile(CGprofile profile);
CGGLDLL_API void cgGLDisableProfile(CGprofile profile);
CGGLDLL_API CGprofile cgGLGetLatestProfile(CGGLenum profile_type);
CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile);
/******************************************************************************
*** Program Managment Functions
*****************************************************************************/
CGGLDLL_API void cgGLLoadProgram(/*CGprogram*/CGprogram* program);
CGGLDLL_API void cgGLBindProgram(/*CGprogram*/CGprogram* program);
/******************************************************************************
*** Parameter Managment Functions
*****************************************************************************/
CGGLDLL_API void cgGLSetParameter1f(/*CGparameter*/CGparameter* param,
float x);
CGGLDLL_API void cgGLSetParameter2f(/*CGparameter*/CGparameter* param,
float x,
float y);
CGGLDLL_API void cgGLSetParameter3f(/*CGparameter*/CGparameter* param,
float x,
float y,
float z);
CGGLDLL_API void cgGLSetParameter4f(/*CGparameter*/CGparameter* param,
float x,
float y,
float z,
float w);
CGGLDLL_API void cgGLSetParameter1fv(/*CGparameter*/CGparameter* param, const float *v);
CGGLDLL_API void cgGLSetParameter2fv(/*CGparameter*/CGparameter* param, const float *v);
CGGLDLL_API void cgGLSetParameter3fv(/*CGparameter*/CGparameter* param, const float *v);
CGGLDLL_API void cgGLSetParameter4fv(/*CGparameter*/CGparameter* param, const float *v);
CGGLDLL_API void cgGLSetParameter1d(/*CGparameter*/CGparameter* param,
double x);
CGGLDLL_API void cgGLSetParameter2d(/*CGparameter*/CGparameter* param,
double x,
double y);
CGGLDLL_API void cgGLSetParameter3d(/*CGparameter*/CGparameter* param,
double x,
double y,
double z);
CGGLDLL_API void cgGLSetParameter4d(/*CGparameter*/CGparameter* param,
double x,
double y,
double z,
double w);
CGGLDLL_API void cgGLSetParameter1dv(/*CGparameter*/CGparameter* param, const double *v);
CGGLDLL_API void cgGLSetParameter2dv(/*CGparameter*/CGparameter* param, const double *v);
CGGLDLL_API void cgGLSetParameter3dv(/*CGparameter*/CGparameter* param, const double *v);
CGGLDLL_API void cgGLSetParameter4dv(/*CGparameter*/CGparameter* param, const double *v);
CGGLDLL_API void cgGLSetParameter4dv(/*CGparameter*/CGparameter* param, const double *v);
CGGLDLL_API void cgGLGetParameter1f(/*CGparameter*/CGparameter* param, float *v);
CGGLDLL_API void cgGLGetParameter2f(/*CGparameter*/CGparameter* param, float *v);
CGGLDLL_API void cgGLGetParameter3f(/*CGparameter*/CGparameter* param, float *v);
CGGLDLL_API void cgGLGetParameter4f(/*CGparameter*/CGparameter* param, float *v);
CGGLDLL_API void cgGLGetParameter1d(/*CGparameter*/CGparameter* param, double *v);
CGGLDLL_API void cgGLGetParameter2d(/*CGparameter*/CGparameter* param, double *v);
CGGLDLL_API void cgGLGetParameter3d(/*CGparameter*/CGparameter* param, double *v);
CGGLDLL_API void cgGLGetParameter4d(/*CGparameter*/CGparameter* param, double *v);
CGGLDLL_API void cgGLSetParameterArray1f(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
const float *v);
CGGLDLL_API void cgGLSetParameterArray2f(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
const float *v);
CGGLDLL_API void cgGLSetParameterArray3f(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
const float *v);
CGGLDLL_API void cgGLSetParameterArray4f(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
const float *v);
CGGLDLL_API void cgGLSetParameterArray1d(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
const double *v);
CGGLDLL_API void cgGLSetParameterArray2d(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
const double *v);
CGGLDLL_API void cgGLSetParameterArray3d(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
const double *v);
CGGLDLL_API void cgGLSetParameterArray4d(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
const double *v);
CGGLDLL_API void cgGLGetParameterArray1f(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
float *v);
CGGLDLL_API void cgGLGetParameterArray2f(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
float *v);
CGGLDLL_API void cgGLGetParameterArray3f(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
float *v);
CGGLDLL_API void cgGLGetParameterArray4f(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
float *v);
CGGLDLL_API void cgGLGetParameterArray1d(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
double *v);
CGGLDLL_API void cgGLGetParameterArray2d(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
double *v);
CGGLDLL_API void cgGLGetParameterArray3d(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
double *v);
CGGLDLL_API void cgGLGetParameterArray4d(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
double *v);
CGGLDLL_API void cgGLSetParameterPointer(/*CGparameter*/CGparameter* param,
GLint fsize,
GLenum type,
GLsizei stride,
GLvoid *pointer);
CGGLDLL_API void cgGLEnableClientState(/*CGparameter*/CGparameter* param);
CGGLDLL_API void cgGLDisableClientState(/*CGparameter*/CGparameter* param);
/******************************************************************************
*** Matrix Parameter Managment Functions
*****************************************************************************/
CGGLDLL_API void cgGLSetMatrixParameterdr(/*CGparameter*/CGparameter* param, const double *matrix);
CGGLDLL_API void cgGLSetMatrixParameterfr(/*CGparameter*/CGparameter* param, const float *matrix);
CGGLDLL_API void cgGLSetMatrixParameterdc(/*CGparameter*/CGparameter* param, const double *matrix);
CGGLDLL_API void cgGLSetMatrixParameterfc(/*CGparameter*/CGparameter* param, const float *matrix);
CGGLDLL_API void cgGLGetMatrixParameterdr(/*CGparameter*/CGparameter* param, double *matrix);
CGGLDLL_API void cgGLGetMatrixParameterfr(/*CGparameter*/CGparameter* param, float *matrix);
CGGLDLL_API void cgGLGetMatrixParameterdc(/*CGparameter*/CGparameter* param, double *matrix);
CGGLDLL_API void cgGLGetMatrixParameterfc(/*CGparameter*/CGparameter* param, float *matrix);
CGGLDLL_API void cgGLSetStateMatrixParameter(/*CGparameter*/CGparameter* param,
CGGLenum matrix,
CGGLenum transform);
CGGLDLL_API void cgGLSetMatrixParameterArrayfc(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
const float *matrices);
CGGLDLL_API void cgGLSetMatrixParameterArrayfr(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
const float *matrices);
CGGLDLL_API void cgGLSetMatrixParameterArraydc(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
const double *matrices);
CGGLDLL_API void cgGLSetMatrixParameterArraydr(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
const double *matrices);
CGGLDLL_API void cgGLGetMatrixParameterArrayfc(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
float *matrices);
CGGLDLL_API void cgGLGetMatrixParameterArrayfr(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
float *matrices);
CGGLDLL_API void cgGLGetMatrixParameterArraydc(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
double *matrices);
CGGLDLL_API void cgGLGetMatrixParameterArraydr(/*CGparameter*/CGparameter* param,
long offset,
long nelements,
double *matrices);
/******************************************************************************
*** Texture Parameter Managment Functions
*****************************************************************************/
CGGLDLL_API void cgGLSetTextureParameter(/*CGparameter*/CGparameter* param, GLuint texobj);
CGGLDLL_API GLuint cgGLGetTextureParameter(/*CGparameter*/CGparameter* param);
CGGLDLL_API void cgGLEnableTextureParameter(/*CGparameter*/CGparameter* param);
CGGLDLL_API void cgGLDisableTextureParameter(/*CGparameter*/CGparameter* param);
CGGLDLL_API GLenum cgGLGetTextureEnum(/*CGparameter*/CGparameter* param);
#endif
#ifdef __cplusplus
}
#endif
#else
#define cgGLLoadProgram cgGLDEPRECATEDAPI_LoadProgram
#define cgGLBindProgram cgGLDEPRECATEDAPI_BindProgram
#define cgGLEnableClientState cgGL_DEPRECATEDAPI_EnableClientState
#define cgGLDisableClientState cgGL_DEPRECATEDAPI_DisableClientState
#include <CG/cgGL_deprecated_api.h>
#endif
#endif
|