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|
/*
Copyright: (c) 1999 by Apple Computer, Inc., all rights reserved.
*/
#ifndef __glext_h_
#define __glext_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/
#define GL_APPLE_specular_vector 1
#define GL_APPLE_transform_hint 1
#define GL_APPLE_packed_pixels 1
#define GL_APPLE_client_storage 1
#define GL_APPLE_ycbcr_422 1
#define GL_APPLE_texture_range 1
#define GL_APPLE_fence 1
#define GL_APPLE_vertex_array_range 1
#define GL_APPLE_vertex_array_object 1
#define GL_APPLE_element_array 1
#define GL_APPLE_vertex_program_evaluators 1
#define GL_APPLE_float_pixels 1
#define GL_ARB_imaging 1
#define GL_ARB_transpose_matrix 1
#define GL_ARB_multitexture 1
#define GL_ARB_texture_env_add 1
#define GL_ARB_texture_env_combine 1
#define GL_ARB_texture_env_dot3 1
#define GL_ARB_texture_env_crossbar 1
#define GL_ARB_texture_cube_map 1
#define GL_ARB_texture_compression 1
#define GL_ARB_multisample 1
#define GL_ARB_texture_border_clamp 1
#define GL_ARB_point_parameters 1
#define GL_ARB_vertex_program 1
#define GL_ARB_fragment_program 1
#define GL_ARB_texture_mirrored_repeat 1
#define GL_ARB_depth_texture 1
#define GL_ARB_shadow 1
#define GL_ARB_shadow_ambient 1
#define GL_ARB_vertex_blend 1
#define GL_ARB_window_pos 1
#define GL_EXT_clip_volume_hint 1
#define GL_EXT_rescale_normal 1
#define GL_EXT_blend_color 1
#define GL_EXT_blend_minmax 1
#define GL_EXT_blend_subtract 1
#define GL_EXT_compiled_vertex_array 1
#define GL_EXT_texture_lod_bias 1
#define GL_EXT_texture_env_add 1
#define GL_EXT_abgr 1
#define GL_EXT_bgra 1
#define GL_EXT_texture_filter_anisotropic 1
#define GL_EXT_paletted_texture 1
#define GL_EXT_shared_texture_palette 1
#define GL_EXT_secondary_color 1
#define GL_EXT_texture_compression_s3tc 1
#define GL_EXT_texture_rectangle 1
#define GL_EXT_fog_coord 1
#define GL_EXT_draw_range_elements 1
#define GL_EXT_stencil_wrap 1
#define GL_EXT_blend_func_separate 1
#define GL_EXT_multi_draw_arrays 1
#define GL_EXT_shadow_funcs 1
#define GL_EXT_stencil_two_side 1
#define GL_SGIS_texture_edge_clamp 1
#define GL_SGIS_generate_mipmap 1
#define GL_SGIS_texture_lod 1
#define GL_ATI_point_cull_mode 1
#define GL_ATI_texture_mirror_once 1
#define GL_ATI_pn_triangles 1
#define GL_ATIX_pn_triangles 1
#define GL_ATI_text_fragment_shader 1
#define GL_ATI_blend_equation_separate 1
#define GL_ATI_blend_weighted_minmax 1
#define GL_NV_point_sprite 1
#define GL_NV_register_combiners 1
#define GL_NV_register_combiners2 1
#define GL_NV_texture_env_combine4 1
#define GL_NV_blend_square 1
#define GL_NV_fog_distance 1
#define GL_NV_multisample_filter_hint 1
#define GL_NV_texgen_reflection 1
#define GL_NV_texture_shader 1
#define GL_NV_texture_shader2 1
#define GL_NV_texture_shader3 1
#define GL_NV_depth_clamp 1
#define GL_NV_light_max_exponent 1
#define GL_IBM_rasterpos_clip 1
/*************************************************************/
#define GL_GLEXT_VERSION 7
#if GL_ARB_multitexture
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE3_ARB 0x84C3
#define GL_TEXTURE4_ARB 0x84C4
#define GL_TEXTURE5_ARB 0x84C5
#define GL_TEXTURE6_ARB 0x84C6
#define GL_TEXTURE7_ARB 0x84C7
#define GL_TEXTURE8_ARB 0x84C8
#define GL_TEXTURE9_ARB 0x84C9
#define GL_TEXTURE10_ARB 0x84CA
#define GL_TEXTURE11_ARB 0x84CB
#define GL_TEXTURE12_ARB 0x84CC
#define GL_TEXTURE13_ARB 0x84CD
#define GL_TEXTURE14_ARB 0x84CE
#define GL_TEXTURE15_ARB 0x84CF
#define GL_TEXTURE16_ARB 0x84D0
#define GL_TEXTURE17_ARB 0x84D1
#define GL_TEXTURE18_ARB 0x84D2
#define GL_TEXTURE19_ARB 0x84D3
#define GL_TEXTURE20_ARB 0x84D4
#define GL_TEXTURE21_ARB 0x84D5
#define GL_TEXTURE22_ARB 0x84D6
#define GL_TEXTURE23_ARB 0x84D7
#define GL_TEXTURE24_ARB 0x84D8
#define GL_TEXTURE25_ARB 0x84D9
#define GL_TEXTURE26_ARB 0x84DA
#define GL_TEXTURE27_ARB 0x84DB
#define GL_TEXTURE28_ARB 0x84DC
#define GL_TEXTURE29_ARB 0x84DD
#define GL_TEXTURE30_ARB 0x84DE
#define GL_TEXTURE31_ARB 0x84DF
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#endif
#if GL_ARB_transpose_matrix
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
#endif
#if GL_ARB_multisample
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#endif
#if GL_ARB_texture_cube_map
#define GL_NORMAL_MAP_ARB 0x8511
#define GL_REFLECTION_MAP_ARB 0x8512
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#endif
#if GL_ARB_texture_compression
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#endif
#if GL_ARB_vertex_blend
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
#define GL_VERTEX_BLEND_ARB 0x86A7
#define GL_CURRENT_WEIGHT_ARB 0x86A8
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
#define GL_WEIGHT_ARRAY_ARB 0x86AD
#define GL_MODELVIEW0_ARB 0x1700
#define GL_MODELVIEW1_ARB 0x850A
#define GL_MODELVIEW2_ARB 0x8722
#define GL_MODELVIEW3_ARB 0x8723
#define GL_MODELVIEW4_ARB 0x8724
#define GL_MODELVIEW5_ARB 0x8725
#define GL_MODELVIEW6_ARB 0x8726
#define GL_MODELVIEW7_ARB 0x8727
#define GL_MODELVIEW8_ARB 0x8728
#define GL_MODELVIEW9_ARB 0x8729
#define GL_MODELVIEW10_ARB 0x872A
#define GL_MODELVIEW11_ARB 0x872B
#define GL_MODELVIEW12_ARB 0x872C
#define GL_MODELVIEW13_ARB 0x872D
#define GL_MODELVIEW14_ARB 0x872E
#define GL_MODELVIEW15_ARB 0x872F
#define GL_MODELVIEW16_ARB 0x8730
#define GL_MODELVIEW17_ARB 0x8731
#define GL_MODELVIEW18_ARB 0x8732
#define GL_MODELVIEW19_ARB 0x8733
#define GL_MODELVIEW20_ARB 0x8734
#define GL_MODELVIEW21_ARB 0x8735
#define GL_MODELVIEW22_ARB 0x8736
#define GL_MODELVIEW23_ARB 0x8737
#define GL_MODELVIEW24_ARB 0x8738
#define GL_MODELVIEW25_ARB 0x8739
#define GL_MODELVIEW26_ARB 0x873A
#define GL_MODELVIEW27_ARB 0x873B
#define GL_MODELVIEW28_ARB 0x873C
#define GL_MODELVIEW29_ARB 0x873D
#define GL_MODELVIEW30_ARB 0x873E
#define GL_MODELVIEW31_ARB 0x873F
#endif
#if GL_ARB_texture_border_clamp
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#endif
#if GL_ARB_depth_texture
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#endif
#if GL_ARB_shadow
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#endif
#if GL_ARB_shadow_ambient
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#endif
#if GL_EXT_abgr
#define GL_ABGR_EXT 0x8000
#endif
#if GL_EXT_blend_color
#define GL_CONSTANT_COLOR_EXT 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_BLEND_COLOR_EXT 0x8005
#endif
#if GL_EXT_polygon_offset
#define GL_POLYGON_OFFSET_EXT 0x8037
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
#endif
#if GL_EXT_texture
#define GL_ALPHA4_EXT 0x803B
#define GL_ALPHA8_EXT 0x803C
#define GL_ALPHA12_EXT 0x803D
#define GL_ALPHA16_EXT 0x803E
#define GL_LUMINANCE4_EXT 0x803F
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE12_EXT 0x8041
#define GL_LUMINANCE16_EXT 0x8042
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
#define GL_INTENSITY_EXT 0x8049
#define GL_INTENSITY4_EXT 0x804A
#define GL_INTENSITY8_EXT 0x804B
#define GL_INTENSITY12_EXT 0x804C
#define GL_INTENSITY16_EXT 0x804D
#define GL_RGB2_EXT 0x804E
#define GL_RGB4_EXT 0x804F
#define GL_RGB5_EXT 0x8050
#define GL_RGB8_EXT 0x8051
#define GL_RGB10_EXT 0x8052
#define GL_RGB12_EXT 0x8053
#define GL_RGB16_EXT 0x8054
#define GL_RGBA2_EXT 0x8055
#define GL_RGBA4_EXT 0x8056
#define GL_RGB5_A1_EXT 0x8057
#define GL_RGBA8_EXT 0x8058
#define GL_RGB10_A2_EXT 0x8059
#define GL_RGBA12_EXT 0x805A
#define GL_RGBA16_EXT 0x805B
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
#define GL_REPLACE_EXT 0x8062
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
#endif
#if GL_EXT_texture3D
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define GL_TEXTURE_3D_EXT 0x806F
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#endif
#if GL_SGIS_texture_filter4
#define GL_FILTER4_SGIS 0x8146
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
#endif
#if GL_EXT_histogram
#define GL_HISTOGRAM_EXT 0x8024
#define GL_PROXY_HISTOGRAM_EXT 0x8025
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
#define GL_HISTOGRAM_SINK_EXT 0x802D
#define GL_MINMAX_EXT 0x802E
#define GL_MINMAX_FORMAT_EXT 0x802F
#define GL_MINMAX_SINK_EXT 0x8030
#define GL_TABLE_TOO_LARGE_EXT 0x8031
#endif
#if GL_EXT_convolution
#define GL_CONVOLUTION_1D_EXT 0x8010
#define GL_CONVOLUTION_2D_EXT 0x8011
#define GL_SEPARABLE_2D_EXT 0x8012
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#define GL_REDUCE_EXT 0x8016
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
#endif
#if GL_SGI_color_matrix
#define GL_COLOR_MATRIX_SGI 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
#endif
#if GL_SGI_color_table
#define GL_COLOR_TABLE_SGI 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
#endif
#if GL_SGIS_pixel_texture
#define GL_PIXEL_TEXTURE_SGIS 0x8353
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
#endif
#if GL_SGIX_pixel_texture
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
#endif
#if GL_SGIS_texture4D
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
#define GL_TEXTURE_4D_SGIS 0x8134
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
#endif
#if GL_SGI_texture_color_table
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
#endif
#if GL_EXT_cmyka
#define GL_CMYK_EXT 0x800C
#define GL_CMYKA_EXT 0x800D
#define GL_PACK_CMYK_HINT_EXT 0x800E
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
#endif
#if GL_EXT_texture_object
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#define GL_TEXTURE_RESIDENT_EXT 0x8067
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
#endif
#if GL_SGIS_detail_texture
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
#define GL_LINEAR_DETAIL_SGIS 0x8097
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
#endif
#if GL_SGIS_sharpen_texture
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
#endif
#if GL_EXT_packed_pixels
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
#endif
#if GL_SGIS_texture_lod
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
#endif
#if GL_SGIS_multisample
#define GL_MULTISAMPLE_SGIS 0x809D
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
#define GL_SAMPLE_MASK_SGIS 0x80A0
#define GL_1PASS_SGIS 0x80A1
#define GL_2PASS_0_SGIS 0x80A2
#define GL_2PASS_1_SGIS 0x80A3
#define GL_4PASS_0_SGIS 0x80A4
#define GL_4PASS_1_SGIS 0x80A5
#define GL_4PASS_2_SGIS 0x80A6
#define GL_4PASS_3_SGIS 0x80A7
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
#define GL_SAMPLES_SGIS 0x80A9
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
#endif
#if GL_EXT_rescale_normal
#define GL_RESCALE_NORMAL_EXT 0x803A
#endif
#if GL_EXT_vertex_array
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#endif
#if GL_SGIS_generate_mipmap
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif
#if GL_SGIX_clipmap
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
#endif
#if GL_SGIX_shadow
#define GL_TEXTURE_COMPARE_SGIX 0x819A
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
#endif
#if GL_SGIS_texture_edge_clamp
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
#endif
#if GL_SGIS_texture_border_clamp
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
#endif
#if GL_EXT_blend_minmax
#define GL_FUNC_ADD_EXT 0x8006
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION_EXT 0x8009
#endif
#if GL_ATI_blend_weighted_minmax
#define GL_MIN_WEIGHTED_ATI 0x877D
#define GL_MAX_WEIGHTED_ATI 0x877E
#endif
#if GL_EXT_blend_subtract
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#endif
#if GL_SGIX_interlace
#define GL_INTERLACE_SGIX 0x8094
#endif
#if GL_SGIX_pixel_tiles
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
#endif
#if GL_SGIS_texture_select
#define GL_DUAL_ALPHA4_SGIS 0x8110
#define GL_DUAL_ALPHA8_SGIS 0x8111
#define GL_DUAL_ALPHA12_SGIS 0x8112
#define GL_DUAL_ALPHA16_SGIS 0x8113
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
#define GL_DUAL_INTENSITY4_SGIS 0x8118
#define GL_DUAL_INTENSITY8_SGIS 0x8119
#define GL_DUAL_INTENSITY12_SGIS 0x811A
#define GL_DUAL_INTENSITY16_SGIS 0x811B
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
#define GL_QUAD_ALPHA4_SGIS 0x811E
#define GL_QUAD_ALPHA8_SGIS 0x811F
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
#define GL_QUAD_INTENSITY4_SGIS 0x8122
#define GL_QUAD_INTENSITY8_SGIS 0x8123
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
#endif
#if GL_SGIX_sprite
#define GL_SPRITE_SGIX 0x8148
#define GL_SPRITE_MODE_SGIX 0x8149
#define GL_SPRITE_AXIS_SGIX 0x814A
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
#define GL_SPRITE_AXIAL_SGIX 0x814C
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
#endif
#if GL_SGIX_texture_multi_buffer
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
#endif
#if GL_SGIS_point_parameters
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MIN_SGIS 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_SIZE_MAX_SGIS 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
#endif
#if GL_SGIX_instruments
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
#endif
#if GL_SGIX_texture_scale_bias
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
#endif
#if GL_SGIX_framezoom
#define GL_FRAMEZOOM_SGIX 0x818B
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
#endif
#if GL_FfdMaskSGIX
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
#endif
#if GL_SGIX_polynomial_ffd
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
#define GL_DEFORMATIONS_MASK_SGIX 0x8196
#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
#endif
#if GL_SGIX_reference_plane
#define GL_REFERENCE_PLANE_SGIX 0x817D
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
#endif
#if GL_SGIX_depth_texture
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
#endif
#if GL_SGIS_fog_function
#define GL_FOG_FUNC_SGIS 0x812A
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
#endif
#if GL_SGIX_fog_offset
#define GL_FOG_OFFSET_SGIX 0x8198
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
#endif
#if GL_HP_image_transform
#define GL_IMAGE_SCALE_X_HP 0x8155
#define GL_IMAGE_SCALE_Y_HP 0x8156
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
#define GL_IMAGE_MAG_FILTER_HP 0x815C
#define GL_IMAGE_MIN_FILTER_HP 0x815D
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
#define GL_CUBIC_HP 0x815F
#define GL_AVERAGE_HP 0x8160
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
#endif
#if GL_HP_convolution_border_modes
#define GL_IGNORE_BORDER_HP 0x8150
#define GL_CONSTANT_BORDER_HP 0x8151
#define GL_REPLICATE_BORDER_HP 0x8153
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
#endif
#if GL_SGIX_texture_add_env
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
#endif
#if GL_PGI_vertex_hints
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
#define GL_COLOR3_BIT_PGI 0x00010000
#define GL_COLOR4_BIT_PGI 0x00020000
#define GL_EDGEFLAG_BIT_PGI 0x00040000
#define GL_INDEX_BIT_PGI 0x00080000
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
#define GL_NORMAL_BIT_PGI 0x08000000
#define GL_TEXCOORD1_BIT_PGI 0x10000000
#define GL_TEXCOORD2_BIT_PGI 0x20000000
#define GL_TEXCOORD3_BIT_PGI 0x40000000
#define GL_TEXCOORD4_BIT_PGI 0x80000000
#define GL_VERTEX23_BIT_PGI 0x00000004
#define GL_VERTEX4_BIT_PGI 0x00000008
#endif
#if GL_PGI_misc_hints
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
#define GL_CLIP_FAR_HINT_PGI 0x1A221
#define GL_WIDE_LINE_HINT_PGI 0x1A222
#define GL_BACK_NORMALS_HINT_PGI 0x1A223
#endif
#if GL_EXT_paletted_texture
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#endif
#if GL_EXT_clip_volume_hint
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
#endif
#if GL_SGIX_list_priority
#define GL_LIST_PRIORITY_SGIX 0x8182
#endif
#if GL_SGIX_ir_instrument1
#define GL_IR_INSTRUMENT1_SGIX 0x817F
#endif
#if GL_SGIX_calligraphic_fragment
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
#endif
#if GL_SGIX_texture_lod_bias
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
#endif
#if GL_EXT_index_material
#define GL_INDEX_MATERIAL_EXT 0x81B8
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
#endif
#if GL_EXT_index_func
#define GL_INDEX_TEST_EXT 0x81B5
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
#define GL_INDEX_TEST_REF_EXT 0x81B7
#endif
#if GL_EXT_index_array_formats
#define GL_IUI_V2F_EXT 0x81AD
#define GL_IUI_V3F_EXT 0x81AE
#define GL_IUI_N3F_V2F_EXT 0x81AF
#define GL_IUI_N3F_V3F_EXT 0x81B0
#define GL_T2F_IUI_V2F_EXT 0x81B1
#define GL_T2F_IUI_V3F_EXT 0x81B2
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
#endif
#if GL_EXT_compiled_vertex_array
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
#endif
#if GL_EXT_cull_vertex
#define GL_CULL_VERTEX_EXT 0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
#endif
#if GL_SGIX_ycrcb
#define GL_YCRCB_422_SGIX 0x81BB
#define GL_YCRCB_444_SGIX 0x81BC
#endif
#if GL_SGIX_fragment_lighting
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
#define GL_LIGHT_ENV_MODE_SGIX 0x8407
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
#endif
#if GL_IBM_rasterpos_clip
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
#endif
#if GL_HP_texture_lighting
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
#endif
#if GL_EXT_draw_range_elements
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
#endif
#if GL_WIN_phong_shading
#define GL_PHONG_WIN 0x80EA
#define GL_PHONG_HINT_WIN 0x80EB
#endif
#if GL_WIN_specular_fog
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
#endif
#if GL_EXT_light_texture
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
#define GL_FRAGMENT_NORMAL_EXT 0x834A
#define GL_FRAGMENT_COLOR_EXT 0x834C
#define GL_ATTENUATION_EXT 0x834D
#define GL_SHADOW_ATTENUATION_EXT 0x834E
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
#define GL_TEXTURE_LIGHT_EXT 0x8350
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
/* reuse GL_FRAGMENT_DEPTH_EXT */
#endif
#if GL_SGIX_blend_alpha_minmax
#define GL_ALPHA_MIN_SGIX 0x8320
#define GL_ALPHA_MAX_SGIX 0x8321
#endif
#if GL_EXT_bgra
#define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1
#endif
#if GL_SGIX_async
#define GL_ASYNC_MARKER_SGIX 0x8329
#endif
#if GL_SGIX_async_pixel
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
#endif
#if GL_SGIX_async_histogram
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
#endif
#if GL_INTEL_parallel_arrays
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
#endif
#if GL_HP_occlusion_test
#define GL_OCCLUSION_TEST_HP 0x8165
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
#endif
#if GL_EXT_pixel_transform
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
#define GL_PIXEL_MAG_FILTER_EXT 0x8331
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
#define GL_CUBIC_EXT 0x8334
#define GL_AVERAGE_EXT 0x8335
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
#endif
#if GL_EXT_shared_texture_palette
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#endif
#if GL_EXT_separate_specular_color
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
#define GL_SINGLE_COLOR_EXT 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
#endif
#if GL_EXT_secondary_color
#define GL_COLOR_SUM_EXT 0x8458
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
#endif
#if GL_EXT_texture_perturb_normal
#define GL_PERTURB_EXT 0x85AE
#define GL_TEXTURE_NORMAL_EXT 0x85AF
#endif
#if GL_EXT_fog_coord
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_FOG_COORDINATE_EXT 0x8451
#define GL_FRAGMENT_DEPTH_EXT 0x8452
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#endif
#if GL_APPLE_vertex_array_range
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
/* GL_STORAGE_PRIVATE_APPLE 0x85BD */
/* GL_STORAGE_CACHED_APPLE 0x85BE */
/* GL_STORAGE_SHARED_APPLE 0x85BF */
#endif
#if GL_APPLE_vertex_array_object
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
#endif
#if GL_APPLE_element_array
#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
#endif
#if GL_APPLE_fence
#define GL_DRAW_PIXELS_APPLE 0x8A0A
#define GL_FENCE_APPLE 0x8A0B
#endif
#if GL_REND_screen_coordinates
#define GL_SCREEN_COORDINATES_REND 0x8490
#define GL_INVERTED_SCREEN_W_REND 0x8491
#endif
#if GL_EXT_coordinate_frame
#define GL_TANGENT_ARRAY_EXT 0x8439
#define GL_BINORMAL_ARRAY_EXT 0x843A
#define GL_CURRENT_TANGENT_EXT 0x843B
#define GL_CURRENT_BINORMAL_EXT 0x843C
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
#define GL_MAP1_TANGENT_EXT 0x8444
#define GL_MAP2_TANGENT_EXT 0x8445
#define GL_MAP1_BINORMAL_EXT 0x8446
#define GL_MAP2_BINORMAL_EXT 0x8447
#endif
#if GL_EXT_texture_env_combine
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_INTERPOLATE_EXT 0x8575
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE3_RGB_EXT 0x8583
#define GL_SOURCE4_RGB_EXT 0x8584
#define GL_SOURCE5_RGB_EXT 0x8585
#define GL_SOURCE6_RGB_EXT 0x8586
#define GL_SOURCE7_RGB_EXT 0x8587
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_SOURCE3_ALPHA_EXT 0x858B
#define GL_SOURCE4_ALPHA_EXT 0x858C
#define GL_SOURCE5_ALPHA_EXT 0x858D
#define GL_SOURCE6_ALPHA_EXT 0x858E
#define GL_SOURCE7_ALPHA_EXT 0x858F
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND3_RGB_EXT 0x8593
#define GL_OPERAND4_RGB_EXT 0x8594
#define GL_OPERAND5_RGB_EXT 0x8595
#define GL_OPERAND6_RGB_EXT 0x8596
#define GL_OPERAND7_RGB_EXT 0x8597
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND2_ALPHA_EXT 0x859A
#define GL_OPERAND3_ALPHA_EXT 0x859B
#define GL_OPERAND4_ALPHA_EXT 0x859C
#define GL_OPERAND5_ALPHA_EXT 0x859D
#define GL_OPERAND6_ALPHA_EXT 0x859E
#define GL_OPERAND7_ALPHA_EXT 0x859F
#endif
#if GL_ARB_texture_env_combine
#define GL_COMBINE_ARB 0x8570
#define GL_COMBINE_RGB_ARB 0x8571
#define GL_COMBINE_ALPHA_ARB 0x8572
#define GL_RGB_SCALE_ARB 0x8573
#define GL_ADD_SIGNED_ARB 0x8574
#define GL_INTERPOLATE_ARB 0x8575
#define GL_CONSTANT_ARB 0x8576
#define GL_PRIMARY_COLOR_ARB 0x8577
#define GL_PREVIOUS_ARB 0x8578
#define GL_SUBTRACT_ARB 0x84E7
#define GL_SOURCE0_RGB_ARB 0x8580
#define GL_SOURCE1_RGB_ARB 0x8581
#define GL_SOURCE2_RGB_ARB 0x8582
#define GL_SOURCE3_RGB_ARB 0x8583
#define GL_SOURCE4_RGB_ARB 0x8584
#define GL_SOURCE5_RGB_ARB 0x8585
#define GL_SOURCE6_RGB_ARB 0x8586
#define GL_SOURCE7_RGB_ARB 0x8587
#define GL_SOURCE0_ALPHA_ARB 0x8588
#define GL_SOURCE1_ALPHA_ARB 0x8589
#define GL_SOURCE2_ALPHA_ARB 0x858A
#define GL_SOURCE3_ALPHA_ARB 0x858B
#define GL_SOURCE4_ALPHA_ARB 0x858C
#define GL_SOURCE5_ALPHA_ARB 0x858D
#define GL_SOURCE6_ALPHA_ARB 0x858E
#define GL_SOURCE7_ALPHA_ARB 0x858F
#define GL_OPERAND0_RGB_ARB 0x8590
#define GL_OPERAND1_RGB_ARB 0x8591
#define GL_OPERAND2_RGB_ARB 0x8592
#define GL_OPERAND3_RGB_ARB 0x8593
#define GL_OPERAND4_RGB_ARB 0x8594
#define GL_OPERAND5_RGB_ARB 0x8595
#define GL_OPERAND6_RGB_ARB 0x8596
#define GL_OPERAND7_RGB_ARB 0x8597
#define GL_OPERAND0_ALPHA_ARB 0x8598
#define GL_OPERAND1_ALPHA_ARB 0x8599
#define GL_OPERAND2_ALPHA_ARB 0x859A
#define GL_OPERAND3_ALPHA_ARB 0x859B
#define GL_OPERAND4_ALPHA_ARB 0x859C
#define GL_OPERAND5_ALPHA_ARB 0x859D
#define GL_OPERAND6_ALPHA_ARB 0x859E
#define GL_OPERAND7_ALPHA_ARB 0x859F
#endif
#if GL_APPLE_specular_vector
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
#endif
#if GL_APPLE_transform_hint
#define GL_TRANSFORM_HINT_APPLE 0x85B1
#endif
#if GL_APPLE_client_storage
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
#endif
#if GL_APPLE_ycbcr_422
#define GL_YCBCR_422_APPLE 0x85B9
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#endif
#if GL_APPLE_texture_range
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#endif
#if GL_APPLE_vertex_array_range
#define GL_STORAGE_PRIVATE_APPLE 0x85BD
#define GL_STORAGE_CACHED_APPLE 0x85BE
#define GL_STORAGE_SHARED_APPLE 0x85BF
#endif
#if GL_APPLE_texture_range
#define GL_STORAGE_PRIVATE_APPLE 0x85BD
#define GL_STORAGE_CACHED_APPLE 0x85BE
#define GL_STORAGE_SHARED_APPLE 0x85BF
#endif
#if GL_APPLE_float_pixels
#define GL_COLOR_FLOAT_APPLE 0x8A0F
#define GL_RGBA_FLOAT32_APPLE 0x8814
#define GL_RGB_FLOAT32_APPLE 0x8815
#define GL_ALPHA_FLOAT32_APPLE 0x8816
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
#define GL_RGBA_FLOAT16_APPLE 0x881A
#define GL_RGB_FLOAT16_APPLE 0x881B
#define GL_ALPHA_FLOAT16_APPLE 0x881C
#define GL_INTENSITY_FLOAT16_APPLE 0x881D
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
#endif
#if GL_SGIX_fog_scale
#define GL_FOG_SCALE_SGIX 0x81FC
#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
#endif
#if GL_SUNX_constant_data
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
#endif
#if GL_SUN_global_alpha
#define GL_GLOBAL_ALPHA_SUN 0x81D9
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
#endif
#if GL_SUN_triangle_list
#define GL_RESTART_SUN 0x01
#define GL_REPLACE_MIDDLE_SUN 0x02
#define GL_REPLACE_OLDEST_SUN 0x03
#define GL_TRIANGLE_LIST_SUN 0x81D7
#define GL_REPLACEMENT_CODE_SUN 0x81D8
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
#define GL_R1UI_V3F_SUN 0x85C4
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
#define GL_R1UI_C3F_V3F_SUN 0x85C6
#define GL_R1UI_N3F_V3F_SUN 0x85C7
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
#define GL_R1UI_T2F_V3F_SUN 0x85C9
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
#endif
#if GL_EXT_blend_func_separate
#define GL_BLEND_DST_RGB_EXT 0x80C8
#define GL_BLEND_SRC_RGB_EXT 0x80C9
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
#endif
#if GL_INGR_color_clamp
#define GL_RED_MIN_CLAMP_INGR 0x8560
#define GL_GREEN_MIN_CLAMP_INGR 0x8561
#define GL_BLUE_MIN_CLAMP_INGR 0x8562
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
#define GL_RED_MAX_CLAMP_INGR 0x8564
#define GL_GREEN_MAX_CLAMP_INGR 0x8565
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
#endif
#if GL_INGR_interlace_read
#define GL_INTERLACE_READ_INGR 0x8568
#endif
#if GL_EXT_stencil_wrap
#define GL_INCR_WRAP_EXT 0x8507
#define GL_DECR_WRAP_EXT 0x8508
#endif
#if GL_EXT_422_pixels
#define GL_422_EXT 0x80CC
#define GL_422_REV_EXT 0x80CD
#define GL_422_AVERAGE_EXT 0x80CE
#define GL_422_REV_AVERAGE_EXT 0x80CF
#endif
#if GL_NV_texgen_reflection
#define GL_NORMAL_MAP_NV 0x8511
#define GL_REFLECTION_MAP_NV 0x8512
#endif
#if GL_EXT_texture_cube_map
#define GL_NORMAL_MAP_EXT 0x8511
#define GL_REFLECTION_MAP_EXT 0x8512
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
#endif
#if GL_SUN_convolution_border_modes
#define GL_WRAP_BORDER_SUN 0x81D4
#endif
#if GL_EXT_texture_lod_bias
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#endif
#if GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
#if GL_EXT_vertex_weighting
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
#define GL_MODELVIEW_MATRIX1_EXT 0x8506
#define GL_VERTEX_WEIGHTING_EXT 0x8509
#define GL_MODELVIEW0_EXT GL_MODELVIEW
#define GL_MODELVIEW1_EXT 0x850A
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
#endif
#if GL_NV_light_max_exponent
#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#endif
#if GL_NV_vertex_array_range
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
#endif
#if GL_NV_vertex_array_range2
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
#endif
#if GL_NV_register_combiners
#define GL_REGISTER_COMBINERS_NV 0x8522
#define GL_VARIABLE_A_NV 0x8523
#define GL_VARIABLE_B_NV 0x8524
#define GL_VARIABLE_C_NV 0x8525
#define GL_VARIABLE_D_NV 0x8526
#define GL_VARIABLE_E_NV 0x8527
#define GL_VARIABLE_F_NV 0x8528
#define GL_VARIABLE_G_NV 0x8529
#define GL_CONSTANT_COLOR0_NV 0x852A
#define GL_CONSTANT_COLOR1_NV 0x852B
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_SECONDARY_COLOR_NV 0x852D
#define GL_SPARE0_NV 0x852E
#define GL_SPARE1_NV 0x852F
#define GL_DISCARD_NV 0x8530
#define GL_E_TIMES_F_NV 0x8531
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define GL_UNSIGNED_IDENTITY_NV 0x8536
#define GL_UNSIGNED_INVERT_NV 0x8537
#define GL_EXPAND_NORMAL_NV 0x8538
#define GL_EXPAND_NEGATE_NV 0x8539
#define GL_HALF_BIAS_NORMAL_NV 0x853A
#define GL_HALF_BIAS_NEGATE_NV 0x853B
#define GL_SIGNED_IDENTITY_NV 0x853C
#define GL_SIGNED_NEGATE_NV 0x853D
#define GL_SCALE_BY_TWO_NV 0x853E
#define GL_SCALE_BY_FOUR_NV 0x853F
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define GL_COMBINER_INPUT_NV 0x8542
#define GL_COMBINER_MAPPING_NV 0x8543
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define GL_COMBINER_MUX_SUM_NV 0x8547
#define GL_COMBINER_SCALE_NV 0x8548
#define GL_COMBINER_BIAS_NV 0x8549
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
#define GL_COLOR_SUM_CLAMP_NV 0x854F
#define GL_COMBINER0_NV 0x8550
#define GL_COMBINER1_NV 0x8551
#define GL_COMBINER2_NV 0x8552
#define GL_COMBINER3_NV 0x8553
#define GL_COMBINER4_NV 0x8554
#define GL_COMBINER5_NV 0x8555
#define GL_COMBINER6_NV 0x8556
#define GL_COMBINER7_NV 0x8557
/* reuse GL_TEXTURE0_ARB */
/* reuse GL_TEXTURE1_ARB */
/* reuse GL_ZERO */
/* reuse GL_NONE */
/* reuse GL_FOG */
#endif
#if GL_ARB_texture_mirrored_repeat
#define GL_MIRRORED_REPEAT_ARB 0x8370
#endif
#if GL_NV_register_combiners2
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
#endif
#if GL_NV_fog_distance
#define GL_FOG_DISTANCE_MODE_NV 0x855A
#define GL_EYE_RADIAL_NV 0x855B
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
/* reuse GL_EYE_PLANE */
#endif
#if GL_NV_texgen_emboss
#define GL_EMBOSS_LIGHT_NV 0x855D
#define GL_EMBOSS_CONSTANT_NV 0x855E
#define GL_EMBOSS_MAP_NV 0x855F
#endif
#if GL_NV_texture_env_combine4
#define GL_COMBINE4_NV 0x8503
#define GL_SOURCE3_RGB_NV 0x8583
#define GL_SOURCE3_ALPHA_NV 0x858B
#define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPERAND3_ALPHA_NV 0x859B
#endif
#if GL_EXT_texture_compression_s3tc
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#if GL_EXT_texture_rectangle
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
#endif
#if GL_EXT_vertex_shader
#define GL_VERTEX_SHADER_EXT 0x8780
#define GL_VARIANT_VALUE_EXT 0x87E4
#define GL_VARIANT_DATATYPE_EXT 0x87E5
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
#define GL_VARIANT_ARRAY_EXT 0x87E8
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
#define GL_INVARIANT_VALUE_EXT 0x87EA
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87Ed
#define GL_OP_INDEX_EXT 0x8782
#define GL_OP_NEGATE_EXT 0x8783
#define GL_OP_DOT3_EXT 0x8784
#define GL_OP_DOT4_EXT 0x8785
#define GL_OP_MUL_EXT 0x8786
#define GL_OP_ADD_EXT 0x8787
#define GL_OP_MADD_EXT 0x8788
#define GL_OP_FRAC_EXT 0x8789
#define GL_OP_MAX_EXT 0x878A
#define GL_OP_MIN_EXT 0x878B
#define GL_OP_SET_GE_EXT 0x878C
#define GL_OP_SET_LT_EXT 0x878D
#define GL_OP_CLAMP_EXT 0x878E
#define GL_OP_FLOOR_EXT 0x878F
#define GL_OP_ROUND_EXT 0x8790
#define GL_OP_EXP_BASE_2_EXT 0x8791
#define GL_OP_LOG_BASE_2_EXT 0x8792
#define GL_OP_POWER_EXT 0x8793
#define GL_OP_RECIP_EXT 0x8794
#define GL_OP_RECIP_SQRT_EXT 0x8795
#define GL_OP_SUB_EXT 0x8796
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
#define GL_OP_MOV_EXT 0x8799
#define GL_OUTPUT_VERTEX_EXT 0x879A
#define GL_OUTPUT_COLOR0_EXT 0x879B
#define GL_OUTPUT_COLOR1_EXT 0x879C
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
#define GL_OUTPUT_FOG_EXT 0x87BD
#define GL_SCALAR_EXT 0x87BE
#define GL_VECTOR_EXT 0x87BF
#define GL_MATRIX_EXT 0x87C0
#define GL_VARIANT_EXT 0x87C1
#define GL_INVARIANT_EXT 0x87C2
#define GL_LOCAL_CONSTANT_EXT 0x87C3
#define GL_LOCAL_EXT 0x87C4
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
#define GL_X_EXT 0x87D5
#define GL_Y_EXT 0x87D6
#define GL_Z_EXT 0x87D7
#define GL_W_EXT 0x87D8
#define GL_NEGATIVE_X_EXT 0x87D9
#define GL_NEGATIVE_Y_EXT 0x87DA
#define GL_NEGATIVE_Z_EXT 0x87DB
#define GL_NEGATIVE_W_EXT 0x87DC
#define GL_NEGATIVE_ONE_EXT 0x87DF
#define GL_NORMALIZED_RANGE_EXT 0x87E0
#define GL_FULL_RANGE_EXT 0x87E1
#define GL_CURRENT_VERTEX_EXT 0x87E2
#define GL_MVP_MATRIX_EXT 0x87E3
#endif
#if GL_EXT_fragment_shader
#define GL_FRAGMENT_SHADER_EXT 0x8920
#define GL_REG_0_EXT 0x8921
#define GL_REG_1_EXT 0x8922
#define GL_REG_2_EXT 0x8923
#define GL_REG_3_EXT 0x8924
#define GL_REG_4_EXT 0x8925
#define GL_REG_5_EXT 0x8926
#define GL_REG_6_EXT 0x8927
#define GL_REG_7_EXT 0x8928
#define GL_REG_8_EXT 0x8929
#define GL_REG_9_EXT 0x892A
#define GL_REG_10_EXT 0x892B
#define GL_REG_11_EXT 0x892C
#define GL_REG_12_EXT 0x892D
#define GL_REG_13_EXT 0x892E
#define GL_REG_14_EXT 0x892F
#define GL_REG_15_EXT 0x8930
#define GL_REG_16_EXT 0x8931
#define GL_REG_17_EXT 0x8932
#define GL_REG_18_EXT 0x8933
#define GL_REG_19_EXT 0x8934
#define GL_REG_20_EXT 0x8935
#define GL_REG_21_EXT 0x8936
#define GL_REG_22_EXT 0x8937
#define GL_REG_23_EXT 0x8938
#define GL_REG_24_EXT 0x8939
#define GL_REG_25_EXT 0x893A
#define GL_REG_26_EXT 0x893B
#define GL_REG_27_EXT 0x893C
#define GL_REG_28_EXT 0x893D
#define GL_REG_29_EXT 0x893E
#define GL_REG_30_EXT 0x893F
#define GL_REG_31_EXT 0x8940
#define GL_CON_0_EXT 0x8941
#define GL_CON_1_EXT 0x8942
#define GL_CON_2_EXT 0x8943
#define GL_CON_3_EXT 0x8944
#define GL_CON_4_EXT 0x8945
#define GL_CON_5_EXT 0x8946
#define GL_CON_6_EXT 0x8947
#define GL_CON_7_EXT 0x8948
#define GL_CON_8_EXT 0x8949
#define GL_CON_9_EXT 0x894A
#define GL_CON_10_EXT 0x894B
#define GL_CON_11_EXT 0x894C
#define GL_CON_12_EXT 0x894D
#define GL_CON_13_EXT 0x894E
#define GL_CON_14_EXT 0x894F
#define GL_CON_15_EXT 0x8950
#define GL_CON_16_EXT 0x8951
#define GL_CON_17_EXT 0x8952
#define GL_CON_18_EXT 0x8953
#define GL_CON_19_EXT 0x8954
#define GL_CON_20_EXT 0x8955
#define GL_CON_21_EXT 0x8956
#define GL_CON_22_EXT 0x8957
#define GL_CON_23_EXT 0x8958
#define GL_CON_24_EXT 0x8959
#define GL_CON_25_EXT 0x895A
#define GL_CON_26_EXT 0x895B
#define GL_CON_27_EXT 0x895C
#define GL_CON_28_EXT 0x895D
#define GL_CON_29_EXT 0x895E
#define GL_CON_30_EXT 0x895F
#define GL_CON_31_EXT 0x8960
#define GL_MOV_EXT 0x8961
#define GL_ADD_EXT 0x8963
#define GL_MUL_EXT 0x8964
#define GL_SUB_EXT 0x8965
#define GL_DOT3_EXT 0x8966
#define GL_DOT4_EXT 0x8967
#define GL_MAD_EXT 0x8968
#define GL_LERP_EXT 0x8969
#define GL_CND_EXT 0x896A
#define GL_CND0_EXT 0x896B
#define GL_DOT2_ADD_EXT 0x896C
#define GL_SECONDARY_INTERPOLATOR_EXT 0x896D
#define GL_NUM_FRAGMENT_REGISTERS_EXT 0x896E
#define GL_NUM_FRAGMENT_CONSTANTS_EXT 0x896F
#define GL_NUM_PASSES_EXT 0x8970
#define GL_NUM_INSTRUCTIONS_PER_PASS_EXT 0x8971
#define GL_NUM_INSTRUCTIONS_TOTAL_EXT 0x8972
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_EXT 0x8973
#define GL_NUM_LOOPBACK_COMPONENTS_EXT 0x8974
#define GL_COLOR_ALPHA_PAIRING_EXT 0x8975
#define GL_SWIZZLE_STR_EXT 0x8976
#define GL_SWIZZLE_STQ_EXT 0x8977
#define GL_SWIZZLE_STR_DR_EXT 0x8978
#define GL_SWIZZLE_STQ_DQ_EXT 0x8979
#define GL_SWIZZLE_STRQ_EXT 0x897A
#define GL_SWIZZLE_STRQ_DQ_EXT 0x897B
#define GL_RED_BIT_EXT 0x00000001
#define GL_GREEN_BIT_EXT 0x00000002
#define GL_BLUE_BIT_EXT 0x00000004
#define GL_2X_BIT_EXT 0x00000001
#define GL_4X_BIT_EXT 0x00000002
#define GL_8X_BIT_EXT 0x00000004
#define GL_HALF_BIT_EXT 0x00000008
#define GL_QUARTER_BIT_EXT 0x00000010
#define GL_EIGHTH_BIT_EXT 0x00000020
#define GL_SATURATE_BIT_EXT 0x00000040
#define GL_COMP_BIT_EXT 0x00000002
#define GL_NEGATE_BIT_EXT 0x00000004
#define GL_BIAS_BIT_EXT 0x00000008
#endif
#if GL_IBM_cull_vertex
#define GL_CULL_VERTEX_IBM 103050
#endif
#if GL_IBM_vertex_array_lists
#define GL_VERTEX_ARRAY_LIST_IBM 103070
#define GL_NORMAL_ARRAY_LIST_IBM 103071
#define GL_COLOR_ARRAY_LIST_IBM 103072
#define GL_INDEX_ARRAY_LIST_IBM 103073
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
#endif
#if GL_SGIX_subsample
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
#endif
#if GL_SGIX_ycrcba
#define GL_YCRCB_SGIX 0x8318
#define GL_YCRCBA_SGIX 0x8319
#endif
#if GL_SGI_depth_pass_instrument
#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
#endif
#if GL_3DFX_texture_compression_FXT1
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#endif
#if GL_3DFX_multisample
#define GL_MULTISAMPLE_3DFX 0x86B2
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
#define GL_SAMPLES_3DFX 0x86B4
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
#endif
#if GL_EXT_multisample
#define GL_MULTISAMPLE_EXT 0x809D
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
#define GL_SAMPLE_MASK_EXT 0x80A0
#define GL_1PASS_EXT 0x80A1
#define GL_2PASS_0_EXT 0x80A2
#define GL_2PASS_1_EXT 0x80A3
#define GL_4PASS_0_EXT 0x80A4
#define GL_4PASS_1_EXT 0x80A5
#define GL_4PASS_2_EXT 0x80A6
#define GL_4PASS_3_EXT 0x80A7
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
#define GL_SAMPLES_EXT 0x80A9
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
#define GL_SAMPLE_PATTERN_EXT 0x80AC
#endif
#if GL_SGIX_vertex_preclip
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
#endif
#if GL_SGIX_convolution_accuracy
#define GL_CONVOLUTION_HINT_SGIX 0x8316
#endif
#if GL_SGIX_resample
#define GL_PACK_RESAMPLE_SGIX 0x842C
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
#endif
#if GL_SGIS_point_line_texgen
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
#define GL_EYE_POINT_SGIS 0x81F4
#define GL_OBJECT_POINT_SGIS 0x81F5
#define GL_EYE_LINE_SGIS 0x81F6
#define GL_OBJECT_LINE_SGIS 0x81F7
#endif
#if GL_SGIS_texture_color_mask
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
#endif
#if GL_NV_vertex_program
#define GL_VERTEX_PROGRAM_NV 0x8620
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define GL_CURRENT_ATTRIB_NV 0x8626
#define GL_PROGRAM_LENGTH_NV 0x8627
#define GL_PROGRAM_STRING_NV 0x8628
#define GL_MODELVIEW_PROJECTION_NV 0x8629
#define GL_IDENTITY_NV 0x862A
#define GL_INVERSE_NV 0x862B
#define GL_TRANSPOSE_NV 0x862C
#define GL_INVERSE_TRANSPOSE_NV 0x862D
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
#define GL_MAX_TRACK_MATRICES_NV 0x862F
#define GL_MATRIX0_NV 0x8630
#define GL_MATRIX1_NV 0x8631
#define GL_MATRIX2_NV 0x8632
#define GL_MATRIX3_NV 0x8633
#define GL_MATRIX4_NV 0x8634
#define GL_MATRIX5_NV 0x8635
#define GL_MATRIX6_NV 0x8636
#define GL_MATRIX7_NV 0x8637
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
#define GL_CURRENT_MATRIX_NV 0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
#define GL_PROGRAM_PARAMETER_NV 0x8644
#define GL_ATTRIBUTE_ARRAY_POINTER_NV 0x8645
#define GL_PROGRAM_TARGET_NV 0x8646
#define GL_PROGRAM_RESIDENT_NV 0x8647
#define GL_TRACK_MATRIX_NV 0x8648
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
#endif
#if GL_ARB_texture_env_dot3
#define GL_DOT3_RGB_ARB 0x86AE
#define GL_DOT3_RGBA_ARB 0x86AF
#endif
#if GL_ARB_point_parameters
#define GL_POINT_SIZE_MIN_ARB 0x8126
#define GL_POINT_SIZE_MAX_ARB 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
#endif
#if GL_ATI_texture_mirror_once
#define GL_MIRROR_CLAMP_ATI 0x8742
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
#endif
#if GL_ATI_pn_triangles
#define GL_PN_TRIANGLES_ATI 0x6090
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x6092
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6094
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x6096
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x6097
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x6098
#endif
#if GL_ATIX_pn_triangles
#define GL_PN_TRIANGLES_ATIX 0x6090
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6091
#define GL_PN_TRIANGLES_POINT_MODE_ATIX 0x6092
#define GL_PN_TRIANGLES_NORMAL_MODE_ATIX 0x6093
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6094
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX 0x6095
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX 0x6096
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX 0x6097
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX 0x6098
#endif
#if GL_ATI_text_fragment_shader
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
#endif
#if GL_ATI_blend_equation_separate
#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
#endif
#if GL_ARB_fragment_program
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_MAX_AUX_TEXTURE_UNITS_ARB 0x8811
#endif
#if GL_ARB_vertex_program
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_NAME_ARB 0x8677
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF
#endif
#if GL_APPLE_vertex_program_evaluators
#define GL_VERTEX_ATTRIB_MAP1_ARB 0x8A00
#define GL_VERTEX_ATTRIB_MAP2_ARB 0x8A01
#define GL_VERTEX_ATTRIB_MAP1_SIZE_ARB 0x8A02
#define GL_VERTEX_ATTRIB_MAP1_COEFF_ARB 0x8A03
#define GL_VERTEX_ATTRIB_MAP1_ORDER_ARB 0x8A04
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_ARB 0x8A05
#define GL_VERTEX_ATTRIB_MAP2_SIZE_ARB 0x8A06
#define GL_VERTEX_ATTRIB_MAP2_COEFF_ARB 0x8A07
#define GL_VERTEX_ATTRIB_MAP2_ORDER_ARB 0x8A08
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_ARB 0x8A09
#endif
#if GL_NV_texture_shader
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define GL_TEXTURE_SHADER_NV 0x86DE
#define GL_SHADER_OPERATION_NV 0x86DF
#define GL_CULL_MODES_NV 0x86E0
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#define GL_CONST_EYE_NV 0x86E5
#define GL_SHADER_CONSISTENT_NV 0x86DD
#define GL_PASS_THROUGH_NV 0x86E6
#define GL_CULL_FRAGMENT_NV 0x86E7
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define GL_DOT_PRODUCT_NV 0x86EC
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define GL_HILO_NV 0x86F4
#define GL_DSDT_NV 0x86F5
#define GL_DSDT_MAG_NV 0x86F6
#define GL_DSDT_MAG_VIB_NV 0x86F7
#define GL_HILO16_NV 0x86F8
#define GL_SIGNED_HILO_NV 0x86F9
#define GL_SIGNED_HILO16_NV 0x86FA
#define GL_SIGNED_RGBA_NV 0x86FB
#define GL_SIGNED_RGBA8_NV 0x86FC
#define GL_SIGNED_RGB_NV 0x86FE
#define GL_SIGNED_RGB8_NV 0x86FF
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_DSDT8_NV 0x8709
#define GL_DSDT8_MAG8_NV 0x870A
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define GL_HI_SCALE_NV 0x870E
#define GL_LO_SCALE_NV 0x870F
#define GL_DS_SCALE_NV 0x8710
#define GL_DT_SCALE_NV 0x8711
#define GL_MAGNITUDE_SCALE_NV 0x8712
#define GL_VIBRANCE_SCALE_NV 0x8713
#define GL_HI_BIAS_NV 0x8714
#define GL_LO_BIAS_NV 0x8715
#define GL_DS_BIAS_NV 0x8716
#define GL_DT_BIAS_NV 0x8717
#define GL_MAGNITUDE_BIAS_NV 0x8718
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define GL_TEXTURE_HI_SIZE_NV 0x871B
#define GL_TEXTURE_LO_SIZE_NV 0x871C
#define GL_TEXTURE_DS_SIZE_NV 0x871D
#define GL_TEXTURE_DT_SIZE_NV 0x871E
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
#endif
#if GL_NV_texture_shader2
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
#endif
#if GL_NV_texture_shader3
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
#define GL_HILO8_NV 0x885E
#define GL_SIGNED_HILO8_NV 0x885F
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
#endif
#if GL_ATI_point_cull_mode
#define GL_POINT_CULL_MODE_ATI 0x60B3
#define GL_POINT_CULL_CENTER_ATI 0x60B4
#define GL_POINT_CULL_CLIP_ATI 0x60B5
#endif
#if GL_NV_point_sprite
#define GL_POINT_SPRITE_NV 0x8861
#define GL_COORD_REPLACE_NV 0x8862
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
#endif
#if GL_NV_depth_clamp
#define GL_DEPTH_CLAMP_NV 0x864F
#endif
#if GL_NV_multisample_filter_hint
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#endif
#if GL_NV_texture_env_combine4
#define GL_COMBINE4_NV 0x8503
#define GL_SOURCE3_RGB_NV 0x8583
#define GL_SOURCE3_ALPHA_NV 0x858B
#define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPERAND3_ALPHA_NV 0x859B
#endif
#if GL_NV_light_max_exponent
#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#endif
#if GL_EXT_stencil_two_side
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#endif
/*************************************************************/
#if GL_VERSION_1_2
extern void glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
extern void glBlendEquation (GLenum);
extern void glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
extern void glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
extern void glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
extern void glColorTableParameteriv (GLenum, GLenum, const GLint *);
extern void glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
extern void glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
extern void glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
extern void glGetColorTableParameteriv (GLenum, GLenum, GLint *);
extern void glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
extern void glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
extern void glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
extern void glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
extern void glConvolutionParameterf (GLenum, GLenum, GLfloat);
extern void glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
extern void glConvolutionParameteri (GLenum, GLenum, GLint);
extern void glConvolutionParameteriv (GLenum, GLenum, const GLint *);
extern void glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
extern void glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
extern void glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
extern void glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
extern void glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
extern void glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
extern void glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
extern void glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
extern void glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
extern void glGetHistogramParameteriv (GLenum, GLenum, GLint *);
extern void glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
extern void glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
extern void glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
extern void glHistogram (GLenum, GLsizei, GLenum, GLboolean);
extern void glMinmax (GLenum, GLenum, GLboolean);
extern void glResetHistogram (GLenum);
extern void glResetMinmax (GLenum);
extern void glTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
extern void glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
extern void glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
#endif
#if GL_APPLE_texture_range
extern void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer);
//extern void glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params);
#endif
#if GL_ARB_multitexture
extern void glActiveTextureARB (GLenum);
extern void glClientActiveTextureARB (GLenum);
extern void glMultiTexCoord1dARB (GLenum, GLdouble);
extern void glMultiTexCoord1dvARB (GLenum, const GLdouble *);
extern void glMultiTexCoord1fARB (GLenum, GLfloat);
extern void glMultiTexCoord1fvARB (GLenum, const GLfloat *);
extern void glMultiTexCoord1iARB (GLenum, GLint);
extern void glMultiTexCoord1ivARB (GLenum, const GLint *);
extern void glMultiTexCoord1sARB (GLenum, GLshort);
extern void glMultiTexCoord1svARB (GLenum, const GLshort *);
extern void glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
extern void glMultiTexCoord2dvARB (GLenum, const GLdouble *);
extern void glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
extern void glMultiTexCoord2fvARB (GLenum, const GLfloat *);
extern void glMultiTexCoord2iARB (GLenum, GLint, GLint);
extern void glMultiTexCoord2ivARB (GLenum, const GLint *);
extern void glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
extern void glMultiTexCoord2svARB (GLenum, const GLshort *);
extern void glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
extern void glMultiTexCoord3dvARB (GLenum, const GLdouble *);
extern void glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
extern void glMultiTexCoord3fvARB (GLenum, const GLfloat *);
extern void glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
extern void glMultiTexCoord3ivARB (GLenum, const GLint *);
extern void glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
extern void glMultiTexCoord3svARB (GLenum, const GLshort *);
extern void glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
extern void glMultiTexCoord4dvARB (GLenum, const GLdouble *);
extern void glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glMultiTexCoord4fvARB (GLenum, const GLfloat *);
extern void glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
extern void glMultiTexCoord4ivARB (GLenum, const GLint *);
extern void glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
extern void glMultiTexCoord4svARB (GLenum, const GLshort *);
#endif
#if GL_ARB_transpose_matrix
extern void glLoadTransposeMatrixfARB (const GLfloat *);
extern void glLoadTransposeMatrixdARB (const GLdouble *);
extern void glMultTransposeMatrixfARB (const GLfloat *);
extern void glMultTransposeMatrixdARB (const GLdouble *);
#endif
#if GL_ARB_multisample
extern void glSampleCoverageARB (GLclampf, GLboolean);
extern void glSamplePassARB (GLenum);
#endif
#if GL_ARB_texture_compression
extern void glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
extern void glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
extern void glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
extern void glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
extern void glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
extern void glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
extern void glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
#endif
#if GL_ARB_vertex_blend
extern void glWeightbvARB(GLint, const GLbyte *);
extern void glWeightsvARB(GLint, const GLshort *);
extern void glWeightivARB(GLint, const GLint *);
extern void glWeightfvARB(GLint, const GLfloat *);
extern void glWeightdvARB(GLint, const GLdouble *);
extern void glWeightubvARB(GLint, const GLubyte *);
extern void glWeightusvARB(GLint, const GLushort *);
extern void glWeightuivARB(GLint, const GLuint *);
extern void glWeightPointerARB(GLint, GLenum, GLsizei, const GLvoid *);
extern void glVertexBlendARB(GLint);
#endif
#if GL_EXT_blend_color
extern void glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
#endif
#if GL_EXT_polygon_offset
extern void glPolygonOffsetEXT (GLfloat, GLfloat);
#endif
#if GL_EXT_texture3D
extern void glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
extern void glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
#endif
#if GL_SGIS_texture_filter4
extern void glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
extern void glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
#endif
#if GL_EXT_subtexture
extern void glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
extern void glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
#endif
#if GL_EXT_copy_texture
extern void glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
extern void glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
extern void glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
extern void glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
extern void glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
#endif
#if GL_EXT_histogram
extern void glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
extern void glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
extern void glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
extern void glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
extern void glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
extern void glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
extern void glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
extern void glMinmaxEXT (GLenum, GLenum, GLboolean);
extern void glResetHistogramEXT (GLenum);
extern void glResetMinmaxEXT (GLenum);
#endif
#if GL_EXT_convolution
extern void glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
extern void glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
extern void glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
extern void glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
extern void glConvolutionParameteriEXT (GLenum, GLenum, GLint);
extern void glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
extern void glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
extern void glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
extern void glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
extern void glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
extern void glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
extern void glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
extern void glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
#endif
#if GL_SGI_color_table
extern void glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
extern void glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
extern void glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
extern void glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
extern void glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
extern void glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
extern void glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
#endif
#if GL_SGIX_pixel_texture
extern void glPixelTexGenSGIX (GLenum);
#endif
#if GL_SGIS_pixel_texture
extern void glPixelTexGenParameteriSGIS (GLenum, GLint);
extern void glPixelTexGenParameterivSGIS (GLenum, const GLint *);
extern void glPixelTexGenParameterfSGIS (GLenum, GLfloat);
extern void glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
extern void glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
extern void glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
#endif
#if GL_SGIS_texture4D
extern void glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
extern void glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
#endif
#if GL_EXT_texture_object
extern GLboolean glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
extern void glBindTextureEXT (GLenum, GLuint);
extern void glDeleteTexturesEXT (GLsizei, const GLuint *);
extern void glGenTexturesEXT (GLsizei, GLuint *);
extern GLboolean glIsTextureEXT (GLuint);
extern void glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
#endif
#if GL_SGIS_detail_texture
extern void glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
extern void glGetDetailTexFuncSGIS (GLenum, GLfloat *);
#endif
#if GL_SGIS_sharpen_texture
extern void glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
extern void glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
#endif
#if GL_SGIS_multisample
extern void glSampleMaskSGIS (GLclampf, GLboolean);
extern void glSamplePatternSGIS (GLenum);
#endif
#if GL_EXT_vertex_array
extern void glArrayElementEXT (GLint);
extern void glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
extern void glDrawArraysEXT (GLenum, GLint, GLsizei);
extern void glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLvoid *);
extern void glGetPointervEXT (GLenum, GLvoid* *);
extern void glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
extern void glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
extern void glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
extern void glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
#endif
#if GL_EXT_blend_minmax
extern void glBlendEquationEXT (GLenum);
#endif
#if GL_SGIX_sprite
extern void glSpriteParameterfSGIX (GLenum, GLfloat);
extern void glSpriteParameterfvSGIX (GLenum, const GLfloat *);
extern void glSpriteParameteriSGIX (GLenum, GLint);
extern void glSpriteParameterivSGIX (GLenum, const GLint *);
#endif
#if GL_SGIX_instruments
extern GLint glGetInstrumentsSGIX (void);
extern void glInstrumentsBufferSGIX (GLsizei, GLint *);
extern GLint glPollInstrumentsSGIX (GLint *);
extern void glReadInstrumentsSGIX (GLint);
extern void glStartInstrumentsSGIX (void);
extern void glStopInstrumentsSGIX (GLint);
#endif
#if GL_SGIX_framezoom
extern void glFrameZoomSGIX (GLint);
#endif
#if GL_SGIX_tag_sample_buffer
extern void glTagSampleBufferSGIX (void);
#endif
#if GL_SGIX_polynomial_ffd
extern void glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
extern void glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
extern void glDeformSGIX (GLbitfield);
extern void glLoadIdentityDeformationMapSGIX (GLbitfield);
#endif
#if GL_SGIX_reference_plane
extern void glReferencePlaneSGIX (const GLdouble *);
#endif
#if GL_SGIX_flush_raster
extern void glFlushRasterSGIX (void);
#endif
#if GL_SGIS_fog_function
extern void glFogFuncSGIS (GLsizei, const GLfloat *);
extern void glGetFogFuncSGIS (const GLfloat *);
#endif
#if GL_HP_image_transform
extern void glImageTransformParameteriHP (GLenum, GLenum, GLint);
extern void glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
extern void glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
extern void glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
extern void glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
extern void glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
#endif
#if GL_EXT_color_subtable
extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
extern void glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
#endif
#if GL_PGI_misc_hints
extern void glHintPGI (GLenum, GLint);
#endif
#if GL_EXT_paletted_texture
extern void glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
extern void glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
extern void glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
extern void glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
#endif
#if GL_SGIX_list_priority
extern void glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
extern void glGetListParameterivSGIX (GLuint, GLenum, GLint *);
extern void glListParameterfSGIX (GLuint, GLenum, GLfloat);
extern void glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
extern void glListParameteriSGIX (GLuint, GLenum, GLint);
extern void glListParameterivSGIX (GLuint, GLenum, const GLint *);
#endif
#if GL_EXT_index_material
extern void glIndexMaterialEXT (GLenum, GLenum);
#endif
#if GL_EXT_index_func
extern void glIndexFuncEXT (GLenum, GLclampf);
#endif
#if GL_EXT_compiled_vertex_array
extern void glLockArraysEXT (GLint, GLsizei);
extern void glUnlockArraysEXT (void);
#endif
#if GL_EXT_cull_vertex
extern void glCullParameterdvEXT (GLenum, GLdouble *);
extern void glCullParameterfvEXT (GLenum, GLfloat *);
#endif
#if GL_SGIX_fragment_lighting
extern void glFragmentColorMaterialSGIX (GLenum, GLenum);
extern void glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
extern void glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
extern void glFragmentLightiSGIX (GLenum, GLenum, GLint);
extern void glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
extern void glFragmentLightModelfSGIX (GLenum, GLfloat);
extern void glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
extern void glFragmentLightModeliSGIX (GLenum, GLint);
extern void glFragmentLightModelivSGIX (GLenum, const GLint *);
extern void glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
extern void glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
extern void glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
extern void glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
extern void glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
extern void glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
extern void glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
extern void glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
extern void glLightEnviSGIX (GLenum, GLint);
#endif
#if GL_EXT_draw_range_elements
extern void glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
#endif
#if GL_EXT_light_texture
extern void glApplyTextureEXT (GLenum);
extern void glTextureLightEXT (GLenum);
extern void glTextureMaterialEXT (GLenum, GLenum);
#endif
#if GL_SGIX_async
extern void glAsyncMarkerSGIX (GLuint);
extern GLint glFinishAsyncSGIX (GLuint *);
extern GLint glPollAsyncSGIX (GLuint *);
extern GLuint glGenAsyncMarkersSGIX (GLsizei);
extern void glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
extern GLboolean glIsAsyncMarkerSGIX (GLuint);
#endif
#if GL_INTEL_parallel_arrays
extern void glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
extern void glNormalPointervINTEL (GLenum, const GLvoid* *);
extern void glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
extern void glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
#endif
#if GL_EXT_pixel_transform
extern void glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
extern void glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
extern void glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
extern void glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
#endif
#if GL_EXT_secondary_color
extern void glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
extern void glSecondaryColor3bvEXT (const GLbyte *);
extern void glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
extern void glSecondaryColor3dvEXT (const GLdouble *);
extern void glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
extern void glSecondaryColor3fvEXT (const GLfloat *);
extern void glSecondaryColor3iEXT (GLint, GLint, GLint);
extern void glSecondaryColor3ivEXT (const GLint *);
extern void glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
extern void glSecondaryColor3svEXT (const GLshort *);
extern void glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
extern void glSecondaryColor3ubvEXT (const GLubyte *);
extern void glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
extern void glSecondaryColor3uivEXT (const GLuint *);
extern void glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
extern void glSecondaryColor3usvEXT (const GLushort *);
extern void glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
#endif
#if GL_EXT_texture_perturb_normal
extern void glTextureNormalEXT (GLenum);
#endif
#if GL_EXT_multi_draw_arrays
extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
extern void glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
#endif
#if GL_EXT_fog_coord
extern void glFogCoordfEXT (GLfloat);
extern void glFogCoordfvEXT (const GLfloat *);
extern void glFogCoorddEXT (GLdouble);
extern void glFogCoorddvEXT (const GLdouble *);
extern void glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
#endif
#if GL_APPLE_vertex_array_range
extern void glVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer);
extern void glFlushVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer);
extern void glVertexArrayParameteriAPPLE(GLenum pname, GLint param);
#endif
#if GL_APPLE_vertex_array_object
extern void glBindVertexArrayAPPLE(GLuint id);
extern void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
extern void glGenVertexArraysAPPLE(GLsizei n, GLuint *ids);
extern GLboolean glIsVertexArrayAPPLE(GLuint id);
#endif
#if GL_APPLE_fence
extern void glGenFencesAPPLE(GLsizei n, GLuint *fences);
extern void glDeleteFencesAPPLE(GLsizei n, const GLuint *fences);
extern void glSetFenceAPPLE(GLuint fence);
extern GLboolean glIsFenceAPPLE(GLuint fence);
extern GLboolean glTestFenceAPPLE(GLuint fence);
extern void glFinishFenceAPPLE(GLuint fence);
extern GLboolean glTestObjectAPPLE(GLenum object, GLuint name);
extern void glFinishObjectAPPLE(GLenum object, GLuint name);
#endif
#if GL_APPLE_element_array
extern void glElementPointerAPPLE(GLenum type, const GLvoid *pointer);
extern void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count);
extern void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
#endif
#if GL_EXT_coordinate_frame
extern void glTangent3bEXT (GLbyte, GLbyte, GLbyte);
extern void glTangent3bvEXT (const GLbyte *);
extern void glTangent3dEXT (GLdouble, GLdouble, GLdouble);
extern void glTangent3dvEXT (const GLdouble *);
extern void glTangent3fEXT (GLfloat, GLfloat, GLfloat);
extern void glTangent3fvEXT (const GLfloat *);
extern void glTangent3iEXT (GLint, GLint, GLint);
extern void glTangent3ivEXT (const GLint *);
extern void glTangent3sEXT (GLshort, GLshort, GLshort);
extern void glTangent3svEXT (const GLshort *);
extern void glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
extern void glBinormal3bvEXT (const GLbyte *);
extern void glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
extern void glBinormal3dvEXT (const GLdouble *);
extern void glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
extern void glBinormal3fvEXT (const GLfloat *);
extern void glBinormal3iEXT (GLint, GLint, GLint);
extern void glBinormal3ivEXT (const GLint *);
extern void glBinormal3sEXT (GLshort, GLshort, GLshort);
extern void glBinormal3svEXT (const GLshort *);
extern void glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
extern void glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
#endif
#if GL_SUNX_constant_data
extern void glFinishTextureSUNX (void);
#endif
#if GL_SUN_global_alpha
extern void glGlobalAlphaFactorbSUN (GLbyte);
extern void glGlobalAlphaFactorsSUN (GLshort);
extern void glGlobalAlphaFactoriSUN (GLint);
extern void glGlobalAlphaFactorfSUN (GLfloat);
extern void glGlobalAlphaFactordSUN (GLdouble);
extern void glGlobalAlphaFactorubSUN (GLubyte);
extern void glGlobalAlphaFactorusSUN (GLushort);
extern void glGlobalAlphaFactoruiSUN (GLuint);
#endif
#if GL_SUN_triangle_list
extern void glReplacementCodeuiSUN (GLuint);
extern void glReplacementCodeusSUN (GLushort);
extern void glReplacementCodeubSUN (GLubyte);
extern void glReplacementCodeuivSUN (const GLuint *);
extern void glReplacementCodeusvSUN (const GLushort *);
extern void glReplacementCodeubvSUN (const GLubyte *);
extern void glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
#endif
#if GL_SUN_vertex
extern void glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
extern void glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
extern void glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
extern void glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
extern void glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
extern void glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
extern void glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
extern void glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
extern void glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
extern void glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
extern void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
extern void glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
extern void glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
extern void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
extern void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
extern void glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat);
extern void glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *);
extern void glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
extern void glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *);
extern void glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
extern void glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
extern void glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
#endif
#if GL_EXT_blend_func_separate
extern void glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
#endif
#if GL_EXT_vertex_weighting
extern void glVertexWeightfEXT (GLfloat);
extern void glVertexWeightfvEXT (const GLfloat *);
extern void glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
#endif
#if GL_NV_vertex_array_range
extern void glFlushVertexArrayRangeNV (void);
extern void glVertexArrayRangeNV (GLsizei, const GLvoid *);
#endif
#if GL_NV_register_combiners
extern void glCombinerParameterfvNV (GLenum, const GLfloat *);
extern void glCombinerParameterfNV (GLenum, GLfloat);
extern void glCombinerParameterivNV (GLenum, const GLint *);
extern void glCombinerParameteriNV (GLenum, GLint);
extern void glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
extern void glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
extern void glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
extern void glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
extern void glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
extern void glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
extern void glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
extern void glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
extern void glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
#endif
#if GL_NV_register_combiners2
extern void glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
extern void glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
#endif
#if GL_EXT_vertex_shader
extern void glBeginVertexShaderEXT (void);
extern void glEndVertexShaderEXT (void);
extern void glBindVertexShaderEXT (GLuint id);
extern GLuint glGenVertexShadersEXT (GLuint range);
extern void glDeleteVertexShaderEXT (GLuint id);
extern void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1);
extern void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
extern void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
extern void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
extern void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
extern void glInsertComponentEXT (GLuint res, GLuint src, GLuint num);
extern void glExtractComponentEXT (GLuint res, GLuint src, GLuint num);
extern GLuint glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
extern void glSetInvariantEXT (GLuint id, GLenum type, GLvoid *addr);
extern void glSetLocalConstantEXT (GLuint id, GLenum type, GLvoid *addr);
extern void glVariantbvEXT (GLuint id, GLbyte *addr);
extern void glVariantdvEXT (GLuint id, GLdouble *addr);
extern void glVariantfvEXT (GLuint id, GLfloat *addr);
extern void glVariantivEXT (GLuint id, GLint *addr);
extern void glVariantsvEXT (GLuint id, GLshort *addr);
extern void glVariantubvEXT (GLuint id, GLubyte *addr);
extern void glVariantuivEXT (GLuint id, GLuint *addr);
extern void glVariantusvEXT (GLuint id, GLushort *addr);
extern void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
extern void glEnableVariantClientStateEXT (GLuint id);
extern void glDisableVariantClientStateEXT (GLuint id);
extern GLuint glBindLightParameterEXT (GLenum light, GLenum value);
extern GLuint glBindMaterialParameterEXT (GLenum face, GLenum value);
extern GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value);
extern GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value);
extern GLuint glBindParameterEXT (GLenum value);
extern GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap);
extern void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
extern void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data);
extern void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
extern void glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid **data);
extern void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
extern void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data);
extern void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
extern void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
extern void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data);
extern void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
#endif
#if GL_EXT_fragment_shader
extern GLuint glGenFragmentShadersEXT (GLuint range);
extern void glBindFragmentShaderEXT (GLuint id);
extern void glDeleteFragmentShaderEXT (GLuint id);
extern void glBeginFragmentShaderEXT (void);
extern void glEndFragmentShaderEXT (void);
extern void glPassTexCoordEXT (GLuint dst, GLuint coord, GLenum swizzle);
extern void glSampleMapEXT (GLuint dst, GLuint interp, GLenum swizzle);
extern void glColorFragmentOp1EXT (GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod);
extern void glColorFragmentOp2EXT (GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
GLuint arg2Mod);
extern void glColorFragmentOp3EXT (GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
GLuint arg3Mod);
extern void glAlphaFragmentOp1EXT (GLenum op, GLuint dst, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
extern void glAlphaFragmentOp2EXT (GLenum op, GLuint dst, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
extern void glAlphaFragmentOp3EXT (GLenum op, GLuint dst, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
extern void glSetFragmentShaderConstantEXT (GLuint dst, const GLfloat *value);
#endif
#if GL_MESA_resize_buffers
extern void glResizeBuffersMESA (void);
#endif
#if GL_ARB_window_pos
extern void glWindowPos2dARB (GLdouble, GLdouble);
extern void glWindowPos2dvARB (const GLdouble *);
extern void glWindowPos2fARB (GLfloat, GLfloat);
extern void glWindowPos2fvARB (const GLfloat *);
extern void glWindowPos2iARB (GLint, GLint);
extern void glWindowPos2ivARB (const GLint *);
extern void glWindowPos2sARB (GLshort, GLshort);
extern void glWindowPos2svARB (const GLshort *);
extern void glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
extern void glWindowPos3dvARB (const GLdouble *);
extern void glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
extern void glWindowPos3fvARB (const GLfloat *);
extern void glWindowPos3iARB (GLint, GLint, GLint);
extern void glWindowPos3ivARB (const GLint *);
extern void glWindowPos3sARB (GLshort, GLshort, GLshort);
extern void glWindowPos3svARB (const GLshort *);
#endif
#if GL_IBM_multimode_draw_arrays
extern void glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint);
extern void glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint);
#endif
#if GL_IBM_vertex_array_lists
extern void glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
extern void glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
extern void glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
extern void glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
extern void glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
extern void glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
extern void glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
extern void glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
#endif
#if GL_3DFX_tbuffer
extern void glTbufferMask3DFX (GLuint);
#endif
#if GL_EXT_multisample
extern void glSampleMaskEXT (GLclampf, GLboolean);
extern void glSamplePatternEXT (GLenum);
#endif
#if GL_SGIS_texture_color_mask
extern void glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
#endif
#if GL_SGIX_igloo_interface
extern void glIglooInterfaceSGIX (GLenum, const GLvoid *);
#endif
#if GL_NV_vertex_program
extern void glBindProgramNV(GLenum target, GLuint id);
extern void glDeleteProgramsNV(GLsizei n, const GLuint *ids);
extern void glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params);
extern void glGenProgramsNV(GLsizei n, GLuint *ids);
extern GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences);
extern void glRequestResidentProgramsNV(GLsizei n, GLuint *ids);
extern void glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
extern void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params);
extern void glGetProgramivNV(GLuint id, GLenum pname, GLint *params);
extern void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program);
extern void glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params);
extern void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params);
extern void glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params);
extern void glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params);
extern void glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer);
extern GLboolean glIsProgramNV(GLuint id);
extern void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
extern void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *params);
extern void glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params);
extern void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params);
extern void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params);
extern void glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
extern void glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void glVertexAttrib1sNV(GLuint index, GLshort x);
extern void glVertexAttrib1fNV(GLuint index, GLfloat x);
extern void glVertexAttrib1dNV(GLuint index, GLdouble x);
extern void glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
extern void glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
extern void glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
extern void glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
extern void glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
extern void glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
extern void glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
extern void glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
extern void glVertexAttrib1svNV(GLuint index, GLshort *v);
extern void glVertexAttrib1fvNV(GLuint index, GLfloat *v);
extern void glVertexAttrib1dvNV(GLuint index, GLdouble *v);
extern void glVertexAttrib2svNV(GLuint index, GLshort *v);
extern void glVertexAttrib2fvNV(GLuint index, GLfloat *v);
extern void glVertexAttrib2dvNV(GLuint index, GLdouble *v);
extern void glVertexAttrib3svNV(GLuint index, GLshort *v);
extern void glVertexAttrib3fvNV(GLuint index, GLfloat *v);
extern void glVertexAttrib3dvNV(GLuint index, GLdouble *v);
extern void glVertexAttrib4svNV(GLuint index, GLshort *v);
extern void glVertexAttrib4fvNV(GLuint index, GLfloat *v);
extern void glVertexAttrib4dvNV(GLuint index, GLdouble *v);
extern void glVertexAttrib4ubvNV(GLuint index, GLubyte *v);
extern void glVertexAttribs1svNV(GLuint index, GLsizei n, GLshort *v);
extern void glVertexAttribs1fvNV(GLuint index, GLsizei n, GLfloat *v);
extern void glVertexAttribs1dvNV(GLuint index, GLsizei n, GLdouble *v);
extern void glVertexAttribs2svNV(GLuint index, GLsizei n, GLshort *v);
extern void glVertexAttribs2fvNV(GLuint index, GLsizei n, GLfloat *v);
extern void glVertexAttribs2dvNV(GLuint index, GLsizei n, GLdouble *v);
extern void glVertexAttribs3svNV(GLuint index, GLsizei n, GLshort *v);
extern void glVertexAttribs3fvNV(GLuint index, GLsizei n, GLfloat *v);
extern void glVertexAttribs3dvNV(GLuint index, GLsizei n, GLdouble *v);
extern void glVertexAttribs4svNV(GLuint index, GLsizei n, GLshort *v);
extern void glVertexAttribs4fvNV(GLuint index, GLsizei n, GLfloat *v);
extern void glVertexAttribs4dvNV(GLuint index, GLsizei n, GLdouble *v);
extern void glVertexAttribs4ubvNV(GLuint index, GLsizei n, GLubyte *v);
#endif
#if GL_NV_point_sprite
extern void glPointParameteriNV(GLenum pname, GLint param);
extern void glPointParameterivNV(GLenum pname, const GLint *params);
#endif
#if GL_ATI_pn_triangles
extern void glPNTrianglesiATI(GLenum pname, GLint param);
extern void glPNTrianglesfATI(GLenum pname, GLfloat param);
#endif
#if GL_ATIX_pn_triangles
extern void glPNTrianglesiATIX(GLenum pname, GLint param);
extern void glPNTrianglesfATIX(GLenum pname, GLfloat param);
#endif
#if GL_ATI_blend_equation_separate
extern void glBlendEquationSeparateATI(GLenum equationRGB, GLenum equationAlpha);
#endif
#if GL_ARB_point_parameters
extern void glPointParameterfARB(GLenum pname, GLfloat param);
extern void glPointParameterfvARB(GLenum pname, const GLfloat *params);
#endif
#if GL_ARB_vertex_program
extern void glBindProgramARB(GLenum target, GLuint program);
extern void glDeleteProgramsARB(GLsizei n, const GLuint *programs);
extern void glGenProgramsARB(GLsizei n, GLuint *programs);
extern GLboolean glIsProgramARB(GLuint program);
extern void glVertexAttrib1sARB(GLuint index, GLshort x);
extern void glVertexAttrib1fARB(GLuint index, GLfloat x);
extern void glVertexAttrib1dARB(GLuint index, GLdouble x);
extern void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
extern void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
extern void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
extern void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
extern void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
extern void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
extern void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
extern void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
extern void glVertexAttrib1svARB(GLuint index, const GLshort *v);
extern void glVertexAttrib1fvARB(GLuint index, const GLfloat *v);
extern void glVertexAttrib1dvARB(GLuint index, const GLdouble *v);
extern void glVertexAttrib2svARB(GLuint index, const GLshort *v);
extern void glVertexAttrib2fvARB(GLuint index, const GLfloat *v);
extern void glVertexAttrib2dvARB(GLuint index, const GLdouble *v);
extern void glVertexAttrib3svARB(GLuint index, const GLshort *v);
extern void glVertexAttrib3fvARB(GLuint index, const GLfloat *v);
extern void glVertexAttrib3dvARB(GLuint index, const GLdouble *v);
extern void glVertexAttrib4bvARB(GLuint index, const GLbyte *v);
extern void glVertexAttrib4svARB(GLuint index, const GLshort *v);
extern void glVertexAttrib4ivARB(GLuint index, const GLint *v);
extern void glVertexAttrib4ubvARB(GLuint index, const GLubyte *v);
extern void glVertexAttrib4usvARB(GLuint index, const GLushort *v);
extern void glVertexAttrib4uivARB(GLuint index, const GLuint *v);
extern void glVertexAttrib4fvARB(GLuint index, const GLfloat *v);
extern void glVertexAttrib4dvARB(GLuint index, const GLdouble *v);
extern void glVertexAttrib4NbvARB(GLuint index, const GLbyte *v);
extern void glVertexAttrib4NsvARB(GLuint index, const GLshort *v);
extern void glVertexAttrib4NivARB(GLuint index, const GLint *v);
extern void glVertexAttrib4NubvARB(GLuint index, const GLubyte *v);
extern void glVertexAttrib4NusvARB(GLuint index, const GLushort *v);
extern void glVertexAttrib4NuivARB(GLuint index, const GLuint *v);
extern void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
extern void glEnableVertexAttribArrayARB(GLuint index);
extern void glDisableVertexAttribArrayARB(GLuint index);
extern void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params);
extern void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params);
extern void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params);
extern void glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer);
extern void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params);
extern void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params);
extern void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params);
extern void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params);
extern void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params);
extern void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params);
extern void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params);
extern void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params);
extern void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
extern void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string);
extern void glGetProgramivARB(GLenum target, GLenum pname, GLint *params);
#endif
#if GL_APPLE_vertex_program_evaluators
extern void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
extern void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
extern GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
extern void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
extern void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
extern void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
extern void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
#endif
#if GL_EXT_stencil_two_side
extern void glActiveStencilFaceEXT(GLenum face);
#endif
#ifdef __cplusplus
}
#endif
#endif
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