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#include "macosx-window-system.h"
/* These can not show up in the header file above because they must not be visible during the real build */
/*
** Attribute names for [NSOpenGLPixelFormat initWithAttributes]
** and [NSOpenGLPixelFormat getValues:forAttribute:forVirtualScreen].
*/
typedef enum {
NSOpenGLPFAAllRenderers = 1, /* choose from all available renderers */
NSOpenGLPFADoubleBuffer = 5, /* choose a double buffered pixel format */
NSOpenGLPFAStereo = 6, /* stereo buffering supported */
NSOpenGLPFAAuxBuffers = 7, /* number of aux buffers */
NSOpenGLPFAColorSize = 8, /* number of color buffer bits */
NSOpenGLPFAAlphaSize = 11, /* number of alpha component bits */
NSOpenGLPFADepthSize = 12, /* number of depth buffer bits */
NSOpenGLPFAStencilSize = 13, /* number of stencil buffer bits */
NSOpenGLPFAAccumSize = 14, /* number of accum buffer bits */
NSOpenGLPFAMinimumPolicy = 51, /* never choose smaller buffers than requested */
NSOpenGLPFAMaximumPolicy = 52, /* choose largest buffers of type requested */
NSOpenGLPFAOffScreen = 53, /* choose an off-screen capable renderer */
NSOpenGLPFAFullScreen = 54, /* choose a full-screen capable renderer */
NSOpenGLPFASampleBuffers = 55, /* number of multi sample buffers */
NSOpenGLPFASamples = 56, /* number of samples per multi sample buffer */
NSOpenGLPFAAuxDepthStencil = 57, /* each aux buffer has its own depth stencil */
NSOpenGLPFAColorFloat = 58, /* color buffers store floating point pixels */
NSOpenGLPFAMultisample = 59, /* choose multisampling */
NSOpenGLPFASupersample = 60, /* choose supersampling */
NSOpenGLPFASampleAlpha = 61, /* request alpha filtering */
NSOpenGLPFARendererID = 70, /* request renderer by ID */
NSOpenGLPFASingleRenderer = 71, /* choose a single renderer for all screens */
NSOpenGLPFANoRecovery = 72, /* disable all failure recovery systems */
NSOpenGLPFAAccelerated = 73, /* choose a hardware accelerated renderer */
NSOpenGLPFAClosestPolicy = 74, /* choose the closest color buffer to request */
NSOpenGLPFARobust = 75, /* renderer does not need failure recovery */
NSOpenGLPFABackingStore = 76, /* back buffer contents are valid after swap */
NSOpenGLPFAMPSafe = 78, /* renderer is multi-processor safe */
NSOpenGLPFAWindow = 80, /* can be used to render to an onscreen window */
NSOpenGLPFAMultiScreen = 81, /* single window can span multiple screens */
NSOpenGLPFACompliant = 83, /* renderer is opengl compliant */
NSOpenGLPFAScreenMask = 84, /* bit mask of supported physical screens */
NSOpenGLPFAPixelBuffer = 90, /* can be used to render to a pbuffer */
NSOpenGLPFAVirtualScreenCount = 128 /* number of virtual screens in this format */
} NSOpenGLPixelFormatAttribute;
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