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|
#ifndef __gl3_h_
#define __gl3_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2007-2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* This is a draft release of gl3.h, a header for use with OpenGL 3.1, and
* 3.2 and later core profile implementations. The current version is
* available at http://www.opengl.org/registry/ . Please don't package
* gl3.h for release with other software until it's out of draft status.
* The structure of the file may change significantly, and the details
* will probably change slightly as we make sure exactly the right set
* of interfaces is included.
*
* gl3.h last updated on $Date: 2012-01-26 02:57:23 -0800 (Thu, 26 Jan 2012) $
*
* RELEASE NOTES - 2012/01/26
*
* gl3.h should be placed under a directory 'GL3' and included as
* '<GL3/gl3.h>'.
*
* gl3.h is supposed to only include APIs in a OpenGL 3.1 (without
* GL_ARB_compatibility) or OpenGL 3.2-4.2 (inclusive) core profile
* implementation, as well as interfaces for newer ARB extensions which
* can be supported by the core profile. It does not, and never will
* include functionality removed from the core profile, such as
* fixed-function vertex and fragment processing.
*
* Implementations of OpenGL 3.1 supporting the optional
* GL_ARB_compatibility extension continue to provide that functionality,
* as do implementations of the OpenGL 3.2+ compatibility profiles, and
* source code requiring it should use the traditional <GL/gl.h> and
* <GL/glext.h> headers instead of <GL3/gl3.h>.
*
* It is not possible to #include both <GL3/gl3.h> and either of
* <GL/gl.h> or <GL/glext.h> in the same source file.
*
* We welcome feedback on gl3.h. Please register for the Khronos Bugzilla
* (www.khronos.org/bugzilla) and file issues there under product
* "OpenGL", category "Registry". Feedback on the opengl.org forums
* may not be responded to in a timely fashion.
*/
/* Function declaration macros - to move into glplatform.h */
#include "glplatform.h"
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
/* Base GL types */
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef unsigned short GLhalf;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;
/*************************************************************/
#ifndef GL_VERSION_1_1
/* AttribMask */
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
#define GL_FALSE 0
#define GL_TRUE 1
/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
/* AlphaFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* DrawBufferMode */
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetPName */
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_VIEWPORT 0x0BA2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
/* GetTextureParameter */
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
/* LogicOp */
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
/* MatrixMode (for gl3.h, FBO attachment type) */
#define GL_TEXTURE 0x1702
/* PixelCopyType */
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
/* PixelFormat */
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
/* PolygonMode */
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
/* StencilOp */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
/* TextureWrapMode */
#define GL_REPEAT 0x2901
/* PixelInternalFormat */
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#endif
#ifndef GL_VERSION_1_2
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#endif
#ifndef GL_ARB_imaging
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_FUNC_ADD 0x8006
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BLEND_EQUATION 0x8009
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#endif
#ifndef GL_VERSION_1_3
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CLAMP_TO_BORDER 0x812D
#endif
#ifndef GL_VERSION_1_4
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#endif
#ifndef GL_VERSION_1_5
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914
#endif
#ifndef GL_VERSION_2_0
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE 0x8B4F
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#endif
#ifndef GL_VERSION_2_1
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#endif
#ifndef GL_VERSION_3_0
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_CONTEXT_FLAGS 0x821E
#define GL_DEPTH_BUFFER 0x8223 // n/a in spec, but other header files
#define GL_STENCIL_BUFFER 0x8224 // n/a in spec, but other header files
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RG 0x8226
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_FIXED_ONLY 0x891D
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_GREEN_INTEGER 0x8D95
#define GL_BLUE_INTEGER 0x8D96
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_BGR_INTEGER 0x8D9A
#define GL_BGRA_INTEGER 0x8D9B
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_QUERY_WAIT 0x8E13
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
/* Reuse tokens from ARB_depth_buffer_float */
/* reuse GL_DEPTH_COMPONENT32F */
/* reuse GL_DEPTH32F_STENCIL8 */
/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
/* Reuse tokens from ARB_framebuffer_object */
/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
/* reuse GL_FRAMEBUFFER_DEFAULT */
/* reuse GL_FRAMEBUFFER_UNDEFINED */
/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
/* reuse GL_INDEX */
/* reuse GL_MAX_RENDERBUFFER_SIZE */
/* reuse GL_DEPTH_STENCIL */
/* reuse GL_UNSIGNED_INT_24_8 */
/* reuse GL_DEPTH24_STENCIL8 */
/* reuse GL_TEXTURE_STENCIL_SIZE */
/* reuse GL_TEXTURE_RED_TYPE */
/* reuse GL_TEXTURE_GREEN_TYPE */
/* reuse GL_TEXTURE_BLUE_TYPE */
/* reuse GL_TEXTURE_ALPHA_TYPE */
/* reuse GL_TEXTURE_DEPTH_TYPE */
/* reuse GL_UNSIGNED_NORMALIZED */
/* reuse GL_FRAMEBUFFER_BINDING */
/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
/* reuse GL_RENDERBUFFER_BINDING */
/* reuse GL_READ_FRAMEBUFFER */
/* reuse GL_DRAW_FRAMEBUFFER */
/* reuse GL_READ_FRAMEBUFFER_BINDING */
/* reuse GL_RENDERBUFFER_SAMPLES */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
/* reuse GL_FRAMEBUFFER_COMPLETE */
/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
/* reuse GL_MAX_COLOR_ATTACHMENTS */
/* reuse GL_COLOR_ATTACHMENT0 */
/* reuse GL_COLOR_ATTACHMENT1 */
/* reuse GL_COLOR_ATTACHMENT2 */
/* reuse GL_COLOR_ATTACHMENT3 */
/* reuse GL_COLOR_ATTACHMENT4 */
/* reuse GL_COLOR_ATTACHMENT5 */
/* reuse GL_COLOR_ATTACHMENT6 */
/* reuse GL_COLOR_ATTACHMENT7 */
/* reuse GL_COLOR_ATTACHMENT8 */
/* reuse GL_COLOR_ATTACHMENT9 */
/* reuse GL_COLOR_ATTACHMENT10 */
/* reuse GL_COLOR_ATTACHMENT11 */
/* reuse GL_COLOR_ATTACHMENT12 */
/* reuse GL_COLOR_ATTACHMENT13 */
/* reuse GL_COLOR_ATTACHMENT14 */
/* reuse GL_COLOR_ATTACHMENT15 */
/* reuse GL_DEPTH_ATTACHMENT */
/* reuse GL_STENCIL_ATTACHMENT */
/* reuse GL_FRAMEBUFFER */
/* reuse GL_RENDERBUFFER */
/* reuse GL_RENDERBUFFER_WIDTH */
/* reuse GL_RENDERBUFFER_HEIGHT */
/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
/* reuse GL_STENCIL_INDEX1 */
/* reuse GL_STENCIL_INDEX4 */
/* reuse GL_STENCIL_INDEX8 */
/* reuse GL_STENCIL_INDEX16 */
/* reuse GL_RENDERBUFFER_RED_SIZE */
/* reuse GL_RENDERBUFFER_GREEN_SIZE */
/* reuse GL_RENDERBUFFER_BLUE_SIZE */
/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
/* reuse GL_MAX_SAMPLES */
/* Reuse tokens from ARB_framebuffer_sRGB */
/* reuse GL_FRAMEBUFFER_SRGB */
/* Reuse tokens from ARB_half_float_vertex */
/* reuse GL_HALF_FLOAT */
/* Reuse tokens from ARB_map_buffer_range */
/* reuse GL_MAP_READ_BIT */
/* reuse GL_MAP_WRITE_BIT */
/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
/* Reuse tokens from ARB_texture_compression_rgtc */
/* reuse GL_COMPRESSED_RED_RGTC1 */
/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
/* reuse GL_COMPRESSED_RG_RGTC2 */
/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
/* Reuse tokens from ARB_texture_rg */
/* reuse GL_RG */
/* reuse GL_RG_INTEGER */
/* reuse GL_R8 */
/* reuse GL_R16 */
/* reuse GL_RG8 */
/* reuse GL_RG16 */
/* reuse GL_R16F */
/* reuse GL_R32F */
/* reuse GL_RG16F */
/* reuse GL_RG32F */
/* reuse GL_R8I */
/* reuse GL_R8UI */
/* reuse GL_R16I */
/* reuse GL_R16UI */
/* reuse GL_R32I */
/* reuse GL_R32UI */
/* reuse GL_RG8I */
/* reuse GL_RG8UI */
/* reuse GL_RG16I */
/* reuse GL_RG16UI */
/* reuse GL_RG32I */
/* reuse GL_RG32UI */
/* Reuse tokens from ARB_vertex_array_object */
/* reuse GL_VERTEX_ARRAY_BINDING */
#endif
#ifndef GL_VERSION_3_1
/* #define GL_SAMPLER_2D_RECT 0x8B63 - we use subsumed GL_ARB_texture_rectangle */
/* #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 - we use subsumed GL_ARB_texture_rectangle */
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
/* Reuse all tokens from ARB_texture_buffer_object */
/* Reuse all tokens from ARB_texture_rectangle */
#define GL_RED_SNORM 0x8F90
#define GL_RG_SNORM 0x8F91
#define GL_RGB_SNORM 0x8F92
#define GL_RGBA_SNORM 0x8F93
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_R16_SNORM 0x8F98
#define GL_RG16_SNORM 0x8F99
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGBA16_SNORM 0x8F9B
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
/* Reuse tokens from ARB_copy_buffer */
/* reuse GL_COPY_READ_BUFFER */
/* reuse GL_COPY_WRITE_BUFFER */
/* Reuse tokens from ARB_draw_instanced (none) */
/* Reuse tokens from ARB_uniform_buffer_object */
/* reuse GL_UNIFORM_BUFFER */
/* reuse GL_UNIFORM_BUFFER_BINDING */
/* reuse GL_UNIFORM_BUFFER_START */
/* reuse GL_UNIFORM_BUFFER_SIZE */
/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
/* reuse GL_UNIFORM_TYPE */
/* reuse GL_UNIFORM_SIZE */
/* reuse GL_UNIFORM_NAME_LENGTH */
/* reuse GL_UNIFORM_BLOCK_INDEX */
/* reuse GL_UNIFORM_OFFSET */
/* reuse GL_UNIFORM_ARRAY_STRIDE */
/* reuse GL_UNIFORM_MATRIX_STRIDE */
/* reuse GL_UNIFORM_IS_ROW_MAJOR */
/* reuse GL_UNIFORM_BLOCK_BINDING */
/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
/* reuse GL_INVALID_INDEX */
#endif
#ifndef GL_VERSION_3_2
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_CONTEXT_PROFILE_MASK 0x9126
/* reuse GL_MAX_VARYING_COMPONENTS */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
/* Reuse tokens from ARB_depth_clamp */
/* reuse GL_DEPTH_CLAMP */
/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
/* Reuse tokens from ARB_fragment_coord_conventions (none) */
/* Reuse tokens from ARB_provoking_vertex */
/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
/* reuse GL_FIRST_VERTEX_CONVENTION */
/* reuse GL_LAST_VERTEX_CONVENTION */
/* reuse GL_PROVOKING_VERTEX */
/* Reuse tokens from ARB_seamless_cube_map */
/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
/* Reuse tokens from ARB_sync */
/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
/* reuse GL_OBJECT_TYPE */
/* reuse GL_SYNC_CONDITION */
/* reuse GL_SYNC_STATUS */
/* reuse GL_SYNC_FLAGS */
/* reuse GL_SYNC_FENCE */
/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
/* reuse GL_UNSIGNALED */
/* reuse GL_SIGNALED */
/* reuse GL_ALREADY_SIGNALED */
/* reuse GL_TIMEOUT_EXPIRED */
/* reuse GL_CONDITION_SATISFIED */
/* reuse GL_WAIT_FAILED */
/* reuse GL_TIMEOUT_IGNORED */
/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
/* reuse GL_TIMEOUT_IGNORED */
/* Reuse tokens from ARB_texture_multisample */
/* reuse GL_SAMPLE_POSITION */
/* reuse GL_SAMPLE_MASK */
/* reuse GL_SAMPLE_MASK_VALUE */
/* reuse GL_MAX_SAMPLE_MASK_WORDS */
/* reuse GL_TEXTURE_2D_MULTISAMPLE */
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
/* reuse GL_TEXTURE_SAMPLES */
/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
/* reuse GL_SAMPLER_2D_MULTISAMPLE */
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
/* reuse GL_MAX_INTEGER_SAMPLES */
/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
#endif
#ifndef GL_VERSION_3_3
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
/* Reuse tokens from ARB_blend_func_extended */
/* reuse GL_SRC1_COLOR */
/* reuse GL_ONE_MINUS_SRC1_COLOR */
/* reuse GL_ONE_MINUS_SRC1_ALPHA */
/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
/* Reuse tokens from ARB_explicit_attrib_location (none) */
/* Reuse tokens from ARB_occlusion_query2 */
/* reuse GL_ANY_SAMPLES_PASSED */
/* Reuse tokens from ARB_sampler_objects */
/* reuse GL_SAMPLER_BINDING */
/* Reuse tokens from ARB_shader_bit_encoding (none) */
/* Reuse tokens from ARB_texture_rgb10_a2ui */
/* reuse GL_RGB10_A2UI */
/* Reuse tokens from ARB_texture_swizzle */
/* reuse GL_TEXTURE_SWIZZLE_R */
/* reuse GL_TEXTURE_SWIZZLE_G */
/* reuse GL_TEXTURE_SWIZZLE_B */
/* reuse GL_TEXTURE_SWIZZLE_A */
/* reuse GL_TEXTURE_SWIZZLE_RGBA */
/* Reuse tokens from ARB_timer_query */
/* reuse GL_TIME_ELAPSED */
/* reuse GL_TIMESTAMP */
/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
/* reuse GL_INT_2_10_10_10_REV */
#endif
#ifndef GL_VERSION_4_0
/* Reuse all tokens from ARB_sample_shading */
/* Reuse all tokens from ARB_texture_gather */
/* Reuse all tokens from ARB_texture_cube_map_array */
/* Reuse tokens from ARB_texture_query_lod (none) */
/* Reuse tokens from ARB_draw_buffers_blend (none) */
/* Reuse tokens from ARB_draw_indirect */
/* reuse GL_DRAW_INDIRECT_BUFFER */
/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
/* Reuse tokens from ARB_gpu_shader5 */
/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
/* reuse GL_MAX_VERTEX_STREAMS */
/* Reuse tokens from ARB_gpu_shader_fp64 */
/* reuse GL_DOUBLE_VEC2 */
/* reuse GL_DOUBLE_VEC3 */
/* reuse GL_DOUBLE_VEC4 */
/* reuse GL_DOUBLE_MAT2 */
/* reuse GL_DOUBLE_MAT3 */
/* reuse GL_DOUBLE_MAT4 */
/* reuse GL_DOUBLE_MAT2x3 */
/* reuse GL_DOUBLE_MAT2x4 */
/* reuse GL_DOUBLE_MAT3x2 */
/* reuse GL_DOUBLE_MAT3x4 */
/* reuse GL_DOUBLE_MAT4x2 */
/* reuse GL_DOUBLE_MAT4x3 */
/* Reuse tokens from ARB_shader_subroutine */
/* reuse GL_ACTIVE_SUBROUTINES */
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
/* reuse GL_MAX_SUBROUTINES */
/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
/* reuse GL_COMPATIBLE_SUBROUTINES */
/* Reuse tokens from ARB_tessellation_shader */
/* reuse GL_PATCHES */
/* reuse GL_PATCH_VERTICES */
/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
/* reuse GL_TESS_GEN_MODE */
/* reuse GL_TESS_GEN_SPACING */
/* reuse GL_TESS_GEN_VERTEX_ORDER */
/* reuse GL_TESS_GEN_POINT_MODE */
/* reuse GL_ISOLINES */
/* reuse GL_FRACTIONAL_ODD */
/* reuse GL_FRACTIONAL_EVEN */
/* reuse GL_MAX_PATCH_VERTICES */
/* reuse GL_MAX_TESS_GEN_LEVEL */
/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
/* reuse GL_TESS_EVALUATION_SHADER */
/* reuse GL_TESS_CONTROL_SHADER */
/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
/* Reuse tokens from ARB_transform_feedback2 */
/* reuse GL_TRANSFORM_FEEDBACK */
/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
/* Reuse tokens from ARB_transform_feedback3 */
/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
/* reuse GL_MAX_VERTEX_STREAMS */
#endif
#ifndef GL_VERSION_4_1
/* Reuse tokens from ARB_ES2_compatibility */
/* reuse GL_FIXED */
/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
/* reuse GL_LOW_FLOAT */
/* reuse GL_MEDIUM_FLOAT */
/* reuse GL_HIGH_FLOAT */
/* reuse GL_LOW_INT */
/* reuse GL_MEDIUM_INT */
/* reuse GL_HIGH_INT */
/* reuse GL_SHADER_COMPILER */
/* reuse GL_NUM_SHADER_BINARY_FORMATS */
/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
/* reuse GL_MAX_VARYING_VECTORS */
/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
/* Reuse tokens from ARB_get_program_binary */
/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
/* reuse GL_PROGRAM_BINARY_LENGTH */
/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
/* reuse GL_PROGRAM_BINARY_FORMATS */
/* Reuse tokens from ARB_separate_shader_objects */
/* reuse GL_VERTEX_SHADER_BIT */
/* reuse GL_FRAGMENT_SHADER_BIT */
/* reuse GL_GEOMETRY_SHADER_BIT */
/* reuse GL_TESS_CONTROL_SHADER_BIT */
/* reuse GL_TESS_EVALUATION_SHADER_BIT */
/* reuse GL_ALL_SHADER_BITS */
/* reuse GL_PROGRAM_SEPARABLE */
/* reuse GL_ACTIVE_PROGRAM */
/* reuse GL_PROGRAM_PIPELINE_BINDING */
/* Reuse tokens from ARB_shader_precision (none) */
/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
/* reuse GL_MAX_VIEWPORTS */
/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
/* reuse GL_VIEWPORT_BOUNDS_RANGE */
/* reuse GL_LAYER_PROVOKING_VERTEX */
/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
/* reuse GL_UNDEFINED_VERTEX */
#endif
#ifndef GL_VERSION_4_2
/* Reuse tokens from ARB_base_instance (none) */
/* Reuse tokens from ARB_shading_language_420pack (none) */
/* Reuse tokens from ARB_transform_feedback_instanced (none) */
/* Reuse tokens from ARB_compressed_texture_pixel_storage */
/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */
/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */
/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */
/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */
/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */
/* Reuse tokens from ARB_conservative_depth (none) */
/* Reuse tokens from ARB_internalformat_query */
/* reuse GL_NUM_SAMPLE_COUNTS */
/* Reuse tokens from ARB_map_buffer_alignment */
/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */
/* Reuse tokens from ARB_shader_atomic_counters */
/* reuse GL_ATOMIC_COUNTER_BUFFER */
/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */
/* reuse GL_ATOMIC_COUNTER_BUFFER_START */
/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */
/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */
/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */
/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */
/* Reuse tokens from ARB_shader_image_load_store */
/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */
/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */
/* reuse GL_UNIFORM_BARRIER_BIT */
/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */
/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */
/* reuse GL_COMMAND_BARRIER_BIT */
/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */
/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */
/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */
/* reuse GL_FRAMEBUFFER_BARRIER_BIT */
/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */
/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */
/* reuse GL_ALL_BARRIER_BITS */
/* reuse GL_MAX_IMAGE_UNITS */
/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
/* reuse GL_IMAGE_BINDING_NAME */
/* reuse GL_IMAGE_BINDING_LEVEL */
/* reuse GL_IMAGE_BINDING_LAYERED */
/* reuse GL_IMAGE_BINDING_LAYER */
/* reuse GL_IMAGE_BINDING_ACCESS */
/* reuse GL_IMAGE_1D */
/* reuse GL_IMAGE_2D */
/* reuse GL_IMAGE_3D */
/* reuse GL_IMAGE_2D_RECT */
/* reuse GL_IMAGE_CUBE */
/* reuse GL_IMAGE_BUFFER */
/* reuse GL_IMAGE_1D_ARRAY */
/* reuse GL_IMAGE_2D_ARRAY */
/* reuse GL_IMAGE_CUBE_MAP_ARRAY */
/* reuse GL_IMAGE_2D_MULTISAMPLE */
/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */
/* reuse GL_INT_IMAGE_1D */
/* reuse GL_INT_IMAGE_2D */
/* reuse GL_INT_IMAGE_3D */
/* reuse GL_INT_IMAGE_2D_RECT */
/* reuse GL_INT_IMAGE_CUBE */
/* reuse GL_INT_IMAGE_BUFFER */
/* reuse GL_INT_IMAGE_1D_ARRAY */
/* reuse GL_INT_IMAGE_2D_ARRAY */
/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */
/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */
/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
/* reuse GL_UNSIGNED_INT_IMAGE_1D */
/* reuse GL_UNSIGNED_INT_IMAGE_2D */
/* reuse GL_UNSIGNED_INT_IMAGE_3D */
/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */
/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */
/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */
/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
/* reuse GL_MAX_IMAGE_SAMPLES */
/* reuse GL_IMAGE_BINDING_FORMAT */
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */
/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
/* Reuse tokens from ARB_shading_language_packing (none) */
/* Reuse tokens from ARB_texture_storage */
/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
#endif
#ifndef GL_ARB_depth_buffer_float
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#endif
#ifndef GL_ARB_framebuffer_object
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX16 0x8D49
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#endif
#ifndef GL_ARB_framebuffer_sRGB
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#endif
#ifndef GL_ARB_half_float_vertex
#define GL_HALF_FLOAT 0x140B
#endif
#ifndef GL_ARB_map_buffer_range
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#endif
#ifndef GL_ARB_texture_compression_rgtc
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#endif
#ifndef GL_ARB_texture_rg
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822A
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#endif
#ifndef GL_ARB_vertex_array_object
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#endif
#ifndef GL_ARB_uniform_buffer_object
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
/* #define GL_INVALID_INDEX 0xFFFFFFFFu - manual, due to fixed uint32_t size. GlueGen would create int64_t */
#endif
#ifndef GL_ARB_copy_buffer
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_COPY_WRITE_BUFFER 0x8F37
#endif
#ifndef GL_ARB_depth_clamp
#define GL_DEPTH_CLAMP 0x864F
#endif
#ifndef GL_ARB_draw_elements_base_vertex
#endif
#ifndef GL_ARB_fragment_coord_conventions
#endif
#ifndef GL_ARB_provoking_vertex
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_PROVOKING_VERTEX 0x8E4F
#endif
#ifndef GL_ARB_seamless_cube_map
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#endif
#ifndef GL_ARB_sync
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#endif
#ifndef GL_ARB_texture_multisample
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_INTEGER_SAMPLES 0x9110
#endif
#ifndef GL_ARB_vertex_array_bgra
/* reuse GL_BGRA */
#endif
#ifndef GL_ARB_draw_buffers_blend
#endif
#ifndef GL_ARB_sample_shading
#define GL_SAMPLE_SHADING_ARB 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
#endif
#ifndef GL_ARB_texture_cube_map_array
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
#endif
#ifndef GL_ARB_texture_gather
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
#endif
#ifndef GL_ARB_texture_query_lod
#endif
#ifndef GL_ARB_shading_language_include
#define GL_SHADER_INCLUDE_ARB 0x8DAE
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
#endif
#ifndef GL_ARB_texture_compression_bptc
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#endif
#ifndef GL_ARB_blend_func_extended
#define GL_SRC1_COLOR 0x88F9
/* reuse GL_SRC1_ALPHA */
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#endif
#ifndef GL_ARB_explicit_attrib_location
#endif
#ifndef GL_ARB_occlusion_query2
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#endif
#ifndef GL_ARB_sampler_objects
#define GL_SAMPLER_BINDING 0x8919
#endif
#ifndef GL_ARB_shader_bit_encoding
#endif
#ifndef GL_ARB_texture_rgb10_a2ui
#define GL_RGB10_A2UI 0x906F
#endif
#ifndef GL_ARB_texture_swizzle
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#endif
#ifndef GL_ARB_timer_query
#define GL_TIME_ELAPSED 0x88BF
#define GL_TIMESTAMP 0x8E28
#endif
#ifndef GL_ARB_vertex_type_2_10_10_10_rev
/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
#define GL_INT_2_10_10_10_REV 0x8D9F
#endif
#ifndef GL_ARB_draw_indirect
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#endif
#ifndef GL_ARB_gpu_shader5
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
/* reuse GL_MAX_VERTEX_STREAMS */
#endif
#ifndef GL_ARB_gpu_shader_fp64
/* reuse GL_DOUBLE */
#define GL_DOUBLE_VEC2 0x8FFC
#define GL_DOUBLE_VEC3 0x8FFD
#define GL_DOUBLE_VEC4 0x8FFE
#define GL_DOUBLE_MAT2 0x8F46
#define GL_DOUBLE_MAT3 0x8F47
#define GL_DOUBLE_MAT4 0x8F48
#define GL_DOUBLE_MAT2x3 0x8F49
#define GL_DOUBLE_MAT2x4 0x8F4A
#define GL_DOUBLE_MAT3x2 0x8F4B
#define GL_DOUBLE_MAT3x4 0x8F4C
#define GL_DOUBLE_MAT4x2 0x8F4D
#define GL_DOUBLE_MAT4x3 0x8F4E
#endif
#ifndef GL_ARB_shader_subroutine
#define GL_ACTIVE_SUBROUTINES 0x8DE5
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define GL_MAX_SUBROUTINES 0x8DE7
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
/* reuse GL_UNIFORM_SIZE */
/* reuse GL_UNIFORM_NAME_LENGTH */
#endif
#ifndef GL_ARB_tessellation_shader
#define GL_PATCHES 0x000E
#define GL_PATCH_VERTICES 0x8E72
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TESS_GEN_POINT_MODE 0x8E79
/* reuse GL_TRIANGLES */
/* reuse GL_QUADS */
#define GL_ISOLINES 0x8E7A
/* reuse GL_EQUAL */
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_FRACTIONAL_EVEN 0x8E7C
/* reuse GL_CCW */
/* reuse GL_CW */
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_TESS_CONTROL_SHADER 0x8E88
#endif
#ifndef GL_ARB_texture_buffer_object_rgb32
/* reuse GL_RGB32F */
/* reuse GL_RGB32UI */
/* reuse GL_RGB32I */
#endif
#ifndef GL_ARB_transform_feedback2
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#endif
#ifndef GL_ARB_transform_feedback3
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
#define GL_MAX_VERTEX_STREAMS 0x8E71
#endif
#ifndef GL_ARB_ES2_compatibility
#define GL_FIXED 0x140C
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_SHADER_COMPILER 0x8DFA
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#endif
#ifndef GL_ARB_get_program_binary
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#endif
#ifndef GL_ARB_separate_shader_objects
#define GL_VERTEX_SHADER_BIT 0x00000001
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
/* #define GL_ALL_SHADER_BITS 0xFFFFFFFF - manual, due to fixed uint32_t size. GlueGen would create int64_t */
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#endif
#ifndef GL_ARB_shader_precision
#endif
#ifndef GL_ARB_vertex_attrib_64bit
/* reuse GL_RGB32I */
/* reuse GL_DOUBLE_VEC2 */
/* reuse GL_DOUBLE_VEC3 */
/* reuse GL_DOUBLE_VEC4 */
/* reuse GL_DOUBLE_MAT2 */
/* reuse GL_DOUBLE_MAT3 */
/* reuse GL_DOUBLE_MAT4 */
/* reuse GL_DOUBLE_MAT2x3 */
/* reuse GL_DOUBLE_MAT2x4 */
/* reuse GL_DOUBLE_MAT3x2 */
/* reuse GL_DOUBLE_MAT3x4 */
/* reuse GL_DOUBLE_MAT4x2 */
/* reuse GL_DOUBLE_MAT4x3 */
#endif
#ifndef GL_ARB_viewport_array
/* reuse GL_SCISSOR_BOX */
/* reuse GL_VIEWPORT */
/* reuse GL_DEPTH_RANGE */
/* reuse GL_SCISSOR_TEST */
#define GL_MAX_VIEWPORTS 0x825B
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define GL_UNDEFINED_VERTEX 0x8260
/* reuse GL_FIRST_VERTEX_CONVENTION */
/* reuse GL_LAST_VERTEX_CONVENTION */
/* reuse GL_PROVOKING_VERTEX */
#endif
#ifndef GL_ARB_cl_event
#define GL_SYNC_CL_EVENT_ARB 0x8240
#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
#endif
#ifndef GL_ARB_debug_output
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
#define GL_DEBUG_SOURCE_API_ARB 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
#endif
#ifndef GL_ARB_robustness
/* reuse GL_NO_ERROR */
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
#endif
#ifndef GL_ARB_shader_stencil_export
#endif
#ifndef GL_ARB_base_instance
#endif
#ifndef GL_ARB_shading_language_420pack
#endif
#ifndef GL_ARB_transform_feedback_instanced
#endif
#ifndef GL_ARB_compressed_texture_pixel_storage
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
#endif
#ifndef GL_ARB_conservative_depth
#endif
#ifndef GL_ARB_internalformat_query
#define GL_NUM_SAMPLE_COUNTS 0x9380
#endif
#ifndef GL_ARB_map_buffer_alignment
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
#endif
#ifndef GL_ARB_shader_atomic_counters
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#endif
#ifndef GL_ARB_shader_image_load_store
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
/* #define GL_ALL_BARRIER_BITS 0xFFFFFFFF - manual, due to fixed uint32_t size. GlueGen would create int64_t */
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_IMAGE_1D 0x904C
#define GL_IMAGE_2D 0x904D
#define GL_IMAGE_3D 0x904E
#define GL_IMAGE_2D_RECT 0x904F
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_BUFFER 0x9051
#define GL_IMAGE_1D_ARRAY 0x9052
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define GL_INT_IMAGE_1D 0x9057
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_2D_RECT 0x905A
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define GL_MAX_IMAGE_SAMPLES 0x906D
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#endif
#ifndef GL_ARB_shading_language_packing
#endif
#ifndef GL_ARB_texture_storage
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#endif
/*************************************************************/
#include <stddef.h>
#ifndef GL_VERSION_2_0
/* GL type for program/shader text */
typedef char GLchar;
#endif
#ifndef GL_VERSION_1_5
/* GL types for handling large vertex buffer objects */
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
#endif
#ifndef GL_ARB_vertex_buffer_object
/* GL types for handling large vertex buffer objects */
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
#endif
#ifndef GL_ARB_shader_objects
/* GL types for program/shader text and shader object handles */
typedef char GLcharARB;
typedef unsigned int GLhandleARB;
#endif
/* GL type for "half" precision (s10e5) float data in host memory */
#ifndef GL_ARB_half_float_pixel
typedef unsigned short GLhalfARB;
#endif
#ifndef GL_NV_half_float
typedef unsigned short GLhalfNV;
#endif
#include "gl-64bit-types.h"
#ifndef GL_ARB_cl_event
/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event
struct _cl_context;
struct _cl_event;
*/
#endif
#ifndef GL_ARB_debug_output
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
#endif
#ifndef GL_NV_vdpau_interop
typedef GLintptr GLvdpauSurfaceNV;
#endif
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glCullFace (GLenum mode);
GLAPI void APIENTRY glFrontFace (GLenum mode);
GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
GLAPI void APIENTRY glLineWidth (GLfloat width);
GLAPI void APIENTRY glPointSize (GLfloat size);
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glDrawBuffer (GLenum mode);
GLAPI void APIENTRY glClear (GLbitfield mask);
GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void APIENTRY glClearStencil (GLint s);
GLAPI void APIENTRY glClearDepth (GLclampd depth);
GLAPI void APIENTRY glStencilMask (GLuint mask);
GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI void APIENTRY glDepthMask (GLboolean flag);
GLAPI void APIENTRY glDisable (GLenum cap);
GLAPI void APIENTRY glEnable (GLenum cap);
GLAPI void APIENTRY glFinish (void);
GLAPI void APIENTRY glFlush (void);
GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GLAPI void APIENTRY glLogicOp (GLenum opcode);
GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GLAPI void APIENTRY glDepthFunc (GLenum func);
GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
GLAPI void APIENTRY glReadBuffer (GLenum mode);
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
GLAPI GLenum APIENTRY glGetError (void);
GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
GLAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size);
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLclampd depth);
typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLFINISHPROC) (void);
typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode);
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *params);
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *params);
typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLclampd near, GLclampd far);
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#ifndef GL_VERSION_1_1
#define GL_VERSION_1_1 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
GLAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GLAPI GLboolean APIENTRY glIsTexture (GLuint texture);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, GLvoid* *params);
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
#endif
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GLAPI void APIENTRY glBlendEquation (GLenum mode);
GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#ifndef GL_VERSION_1_3
#define GL_VERSION_1_3 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glActiveTexture (GLenum texture);
GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
#endif
#ifndef GL_VERSION_1_4
#define GL_VERSION_1_4 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
#endif
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);
GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
GLAPI GLboolean APIENTRY glIsQuery (GLuint id);
GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);
GLAPI void APIENTRY glEndQuery (GLenum target);
GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access);
GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);
GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
#endif
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GLAPI void APIENTRY glCompileShader (GLuint shader);
GLAPI GLuint APIENTRY glCreateProgram (void);
GLAPI GLuint APIENTRY glCreateShader (GLenum type);
GLAPI void APIENTRY glDeleteProgram (GLuint program);
GLAPI void APIENTRY glDeleteShader (GLuint shader);
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
GLAPI void APIENTRY glLinkProgram (GLuint program);
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
GLAPI void APIENTRY glUseProgram (GLuint program);
GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glValidateProgram (GLuint program);
GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);
GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);
GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
#endif
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
#endif
#ifndef GL_VERSION_3_0
#define GL_VERSION_3_0 1
/* OpenGL 3.0 also reuses entry points from these extensions: */
/* ARB_framebuffer_object */
/* ARB_map_buffer_range */
/* ARB_vertex_array_object */
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
GLAPI void APIENTRY glEnablei (GLenum target, GLuint index);
GLAPI void APIENTRY glDisablei (GLenum target, GLuint index);
GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);
GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
GLAPI void APIENTRY glEndTransformFeedback (void);
GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
GLAPI void APIENTRY glEndConditionalRender (void);
GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);
GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);
GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
#endif
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
/* OpenGL 3.1 also reuses entry points from these extensions: */
/* ARB_copy_buffer */
/* ARB_uniform_buffer_object */
/* ARB_draw_instanced */
/* ARB_texture_buffer_object */
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
#endif
#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
/* OpenGL 3.2 also reuses entry points from these extensions: */
/* ARB_draw_elements_base_vertex */
/* ARB_provoking_vertex */
/* ARB_sync */
/* ARB_texture_multisample */
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
#endif
#ifndef GL_VERSION_3_3
#define GL_VERSION_3_3 1
/* OpenGL 3.3 also reuses entry points from these extensions: */
/* ARB_blend_func_extended */
/* ARB_sampler_objects */
/* ARB_explicit_attrib_location, but it has none */
/* ARB_occlusion_query2 (no entry points) */
/* ARB_shader_bit_encoding (no entry points) */
/* ARB_texture_rgb10_a2ui (no entry points) */
/* ARB_texture_swizzle (no entry points) */
/* ARB_timer_query */
/* ARB_vertex_type_2_10_10_10_rev */
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
#endif
#ifndef GL_VERSION_4_0
#define GL_VERSION_4_0 1
/* OpenGL 4.0 also reuses entry points from these extensions: */
/* ARB_texture_query_lod (no entry points) */
/* ARB_draw_indirect */
/* ARB_gpu_shader5 (no entry points) */
/* ARB_gpu_shader_fp64 */
/* ARB_shader_subroutine */
/* ARB_tessellation_shader */
/* ARB_texture_buffer_object_rgb32 (no entry points) */
/* ARB_texture_cube_map_array (no entry points) */
/* ARB_texture_gather (no entry points) */
/* ARB_transform_feedback2 */
/* ARB_transform_feedback3 */
/* Susume ARB_sample_shading */
/* Susume ARB_draw_buffers_blend */
#endif
#ifndef GL_VERSION_4_1
#define GL_VERSION_4_1 1
/* OpenGL 4.1 also reuses entry points from these extensions: */
/* ARB_ES2_compatibility */
/* ARB_get_program_binary */
/* ARB_separate_shader_objects */
/* ARB_shader_precision (no entry points) */
/* ARB_vertex_attrib_64bit */
/* ARB_viewport_array */
#endif
#ifndef GL_VERSION_4_2
#define GL_VERSION_4_2 1
/* OpenGL 4.2 reuses entry points from these extensions: */
/* ARB_base_instance */
/* ARB_shading_language_420pack (no entry points) */
/* ARB_transform_feedback_instanced */
/* ARB_compressed_texture_pixel_storage (no entry points) */
/* ARB_conservative_depth (no entry points) */
/* ARB_internalformat_query */
/* ARB_map_buffer_alignment (no entry points) */
/* ARB_shader_atomic_counters */
/* ARB_shader_image_load_store */
/* ARB_shading_language_packing (no entry points) */
/* ARB_texture_storage */
#endif
#ifndef GL_ARB_depth_buffer_float
#define GL_ARB_depth_buffer_float 1
#endif
#ifndef GL_ARB_framebuffer_object
#define GL_ARB_framebuffer_object 1
#ifdef GL3_PROTOTYPES
GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer);
GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target);
GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GLAPI void APIENTRY glGenerateMipmap (GLenum target);
GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
#endif /* GL3_PROTOTYPES */
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
#endif
#ifndef GL_ARB_framebuffer_sRGB
#define GL_ARB_framebuffer_sRGB 1
#endif
#ifndef GL_ARB_half_float_vertex
#define GL_ARB_half_float_vertex 1
#endif
#ifndef GL_ARB_map_buffer_range
#define GL_ARB_map_buffer_range 1
#ifdef GL3_PROTOTYPES
GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
#endif /* GL3_PROTOTYPES */
typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
#endif
#ifndef GL_ARB_texture_compression_rgtc
#define GL_ARB_texture_compression_rgtc 1
#endif
#ifndef GL_ARB_texture_rg
#define GL_ARB_texture_rg 1
#endif
#ifndef GL_ARB_vertex_array_object
#define GL_ARB_vertex_array_object 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glBindVertexArray (GLuint array);
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
#endif
#ifndef GL_ARB_uniform_buffer_object
#define GL_ARB_uniform_buffer_object 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
#endif
#ifndef GL_ARB_copy_buffer
#define GL_ARB_copy_buffer 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
#endif
#ifndef GL_ARB_depth_clamp
#define GL_ARB_depth_clamp 1
#endif
#ifndef GL_ARB_draw_elements_base_vertex
#define GL_ARB_draw_elements_base_vertex 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
#endif
#ifndef GL_ARB_fragment_coord_conventions
#define GL_ARB_fragment_coord_conventions 1
#endif
#ifndef GL_ARB_provoking_vertex
#define GL_ARB_provoking_vertex 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glProvokingVertex (GLenum mode);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
#endif
#ifndef GL_ARB_seamless_cube_map
#define GL_ARB_seamless_cube_map 1
#endif
#ifndef GL_ARB_sync
#define GL_ARB_sync 1
#ifdef GL3_PROTOTYPES
GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
GLAPI GLboolean APIENTRY glIsSync (GLsync sync);
GLAPI void APIENTRY glDeleteSync (GLsync sync);
GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params);
GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
#endif /* GL3_PROTOTYPES */
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params);
typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
#endif
#ifndef GL_ARB_texture_multisample
#define GL_ARB_texture_multisample 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
#endif
#ifndef GL_ARB_vertex_array_bgra
#define GL_ARB_vertex_array_bgra 1
#endif
#ifndef GL_ARB_draw_buffers_blend
#define GL_ARB_draw_buffers_blend 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode);
GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst);
GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
#endif
#ifndef GL_ARB_sample_shading
#define GL_ARB_sample_shading 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
#endif
#ifndef GL_ARB_texture_cube_map_array
#define GL_ARB_texture_cube_map_array 1
#endif
#ifndef GL_ARB_texture_gather
#define GL_ARB_texture_gather 1
#endif
#ifndef GL_ARB_texture_query_lod
#define GL_ARB_texture_query_lod 1
#endif
#ifndef GL_ARB_shading_language_include
#define GL_ARB_shading_language_include 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name);
GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length);
GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name);
GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length);
typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
#endif
#ifndef GL_ARB_texture_compression_bptc
#define GL_ARB_texture_compression_bptc 1
#endif
#ifndef GL_ARB_blend_func_extended
#define GL_ARB_blend_func_extended 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name);
#endif
#ifndef GL_ARB_explicit_attrib_location
#define GL_ARB_explicit_attrib_location 1
#endif
#ifndef GL_ARB_occlusion_query2
#define GL_ARB_occlusion_query2 1
#endif
#ifndef GL_ARB_sampler_objects
#define GL_ARB_sampler_objects 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler);
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
#endif
#ifndef GL_ARB_shader_bit_encoding
#define GL_ARB_shader_bit_encoding 1
#endif
#ifndef GL_ARB_texture_rgb10_a2ui
#define GL_ARB_texture_rgb10_a2ui 1
#endif
#ifndef GL_ARB_texture_swizzle
#define GL_ARB_texture_swizzle 1
#endif
#ifndef GL_ARB_timer_query
#define GL_ARB_timer_query 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target);
GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params);
GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params);
#endif
#ifndef GL_ARB_vertex_type_2_10_10_10_rev
#define GL_ARB_vertex_type_2_10_10_10_rev 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value);
GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value);
GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value);
GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value);
GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value);
GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value);
GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords);
GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords);
GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords);
GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords);
GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords);
GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords);
GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords);
GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords);
GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords);
GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords);
GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords);
GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords);
GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords);
GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords);
GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords);
GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords);
GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords);
GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords);
GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color);
GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color);
GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color);
GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color);
GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color);
GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color);
GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value);
typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value);
typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value);
typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords);
typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords);
typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords);
typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords);
typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords);
typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color);
typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color);
typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color);
typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
#endif
#ifndef GL_ARB_draw_indirect
#define GL_ARB_draw_indirect 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect);
GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect);
#endif
#ifndef GL_ARB_gpu_shader5
#define GL_ARB_gpu_shader5 1
#endif
#ifndef GL_ARB_gpu_shader_fp64
#define GL_ARB_gpu_shader_fp64 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x);
GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);
GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value);
GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value);
GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value);
GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value);
GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params);
#endif
#ifndef GL_ARB_shader_subroutine
#define GL_ARB_shader_subroutine 1
#ifdef GL3_PROTOTYPES
GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name);
GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);
GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params);
GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
#endif /* GL3_PROTOTYPES */
typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name);
typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name);
typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices);
typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
#endif
#ifndef GL_ARB_tessellation_shader
#define GL_ARB_tessellation_shader 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value);
GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values);
#endif
#ifndef GL_ARB_texture_buffer_object_rgb32
#define GL_ARB_texture_buffer_object_rgb32 1
#endif
#ifndef GL_ARB_transform_feedback2
#define GL_ARB_transform_feedback2 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id);
GLAPI void APIENTRY glPauseTransformFeedback (void);
GLAPI void APIENTRY glResumeTransformFeedback (void);
GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
#endif
#ifndef GL_ARB_transform_feedback3
#define GL_ARB_transform_feedback3 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream);
GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id);
GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index);
GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
#endif
#ifndef GL_ARB_ES2_compatibility
#define GL_ARB_ES2_compatibility 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glReleaseShaderCompiler (void);
GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
GLAPI void APIENTRY glClearDepthf (GLclampf depth);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d);
#endif
#ifndef GL_ARB_get_program_binary
#define GL_ARB_get_program_binary 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
#endif
#ifndef GL_ARB_separate_shader_objects
#define GL_ARB_separate_shader_objects 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings);
GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline);
GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline);
GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0);
GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1);
GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline);
GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings);
typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
#endif
#ifndef GL_ARB_vertex_attrib_64bit
#define GL_ARB_vertex_attrib_64bit 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x);
GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y);
GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v);
GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v);
GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v);
GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v);
GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params);
#endif
#ifndef GL_ARB_viewport_array
#define GL_ARB_viewport_array 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v);
GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v);
GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v);
GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v);
GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v);
GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f);
GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data);
GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v);
typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v);
typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v);
typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v);
typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v);
typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
#endif
#ifndef GL_ARB_cl_event
#define GL_ARB_cl_event 1
#ifdef GL3_PROTOTYPES
/* GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); */
GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (void * context, void * event, GLbitfield flags);
#endif /* GL3_PROTOTYPES */
/* typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); */
typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (void * context, void * event, GLbitfield flags);
#endif
#ifndef GL_ARB_debug_output
#define GL_ARB_debug_output 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam);
GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
#endif
#ifndef GL_ARB_robustness
#define GL_ARB_robustness 1
#ifdef GL3_PROTOTYPES
GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void);
GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values);
GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values);
GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values);
GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern);
GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params);
GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
#endif /* GL3_PROTOTYPES */
typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values);
typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values);
typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values);
typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern);
typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
#endif
#ifndef GL_ARB_shader_stencil_export
#define GL_ARB_shader_stencil_export 1
#endif
#ifndef GL_ARB_base_instance
#define GL_ARB_base_instance 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
#endif
#ifndef GL_ARB_shading_language_420pack
#define GL_ARB_shading_language_420pack 1
#endif
#ifndef GL_ARB_transform_feedback_instanced
#define GL_ARB_transform_feedback_instanced 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount);
GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
#endif
#ifndef GL_ARB_compressed_texture_pixel_storage
#define GL_ARB_compressed_texture_pixel_storage 1
#endif
#ifndef GL_ARB_conservative_depth
#define GL_ARB_conservative_depth 1
#endif
#ifndef GL_ARB_internalformat_query
#define GL_ARB_internalformat_query 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
#endif
#ifndef GL_ARB_map_buffer_alignment
#define GL_ARB_map_buffer_alignment 1
#endif
#ifndef GL_ARB_shader_atomic_counters
#define GL_ARB_shader_atomic_counters 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
#endif
#ifndef GL_ARB_shader_image_load_store
#define GL_ARB_shader_image_load_store 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
#endif
#ifndef GL_ARB_shading_language_packing
#define GL_ARB_shading_language_packing 1
#endif
#ifndef GL_ARB_texture_storage
#define GL_ARB_texture_storage 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif
#ifndef GL_ARB_texture_buffer_object
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
#endif
#ifndef GL_ARB_texture_buffer_object
#define GL_ARB_texture_buffer_object 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
#endif
/**
* Convenient names only .. actually subsumed into core
*/
#ifndef GL_ARB_texture_rectangle
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#endif
#ifndef GL_ARB_texture_rectangle
#define GL_ARB_texture_rectangle 1
#endif
/**
* We rename EXT_texture_rectangle into core,
* so ARB_texture_rectangle will remain intact.
*/
#ifndef GL_EXT_texture_rectangle
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
#define GL_SAMPLER_2D_RECT_EXT 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_EXT 0x8B64
#endif
#ifndef GL_EXT_texture_rectangle
#define GL_EXT_texture_rectangle 1
#endif
#ifndef GL_ARB_draw_instanced
#endif
#ifndef GL_ARB_draw_instanced
#define GL_ARB_draw_instanced 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
#endif
#include <GL3/gl3ext.h>
#ifdef __cplusplus
}
#endif
#endif
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