summaryrefslogtreecommitdiffstats
path: root/make/stub_includes/opengl/GL3/gl3ext.h
blob: 46b2c6ee7bfb4f14696cdd51e3c4093f016ff7bd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
#ifndef __gl3ext_h_
#define __gl3ext_h_

#include "gl3-64bit-types.h"

/*
 * ------------------------------------------------
 * Everything here and below was added manually
 * to the version of glext.h obtained from:
 * http://oss.sgi.com/projects/ogl-sample/registry/index.html
 * ------------------------------------------------
 *
 * Structure is:
 *    #ifndef GL_EXTENSION_NAME
 *    Add DEFINES here
 *    #endif
 *    #ifndef GL_EXTENSION_NAME
 *    Add TYPEDEFS here
 *    #endif
 *    #ifndef GL_EXTENSION_NAME
 *    #define GL_EXTENSION_NAME 1
 *    #ifdef GL_GL3EXT_PROTOTYPES
 *    Add FUNCTION DECLARATIONS here
 *    #endif
 *    FUNCTION POINTER DECLARATIONS NOT NEEDED
 *    #endif
 */
  

#ifndef GL_VERSION_3_1
#define GL_SAMPLER_2D_RECT                0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW         0x8B64
#define GL_SAMPLER_BUFFER                 0x8DC2
#define GL_INT_SAMPLER_2D_RECT            0x8DCD
#define GL_INT_SAMPLER_BUFFER             0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
#define GL_TEXTURE_BUFFER                 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
#define GL_TEXTURE_BINDING_BUFFER         0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_BUFFER_FORMAT          0x8C2E
#define GL_TEXTURE_RECTANGLE              0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE      0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE        0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE     0x84F8
#define GL_RED_SNORM                      0x8F90
#define GL_RG_SNORM                       0x8F91
#define GL_RGB_SNORM                      0x8F92
#define GL_RGBA_SNORM                     0x8F93
#define GL_R8_SNORM                       0x8F94
#define GL_RG8_SNORM                      0x8F95
#define GL_RGB8_SNORM                     0x8F96
#define GL_RGBA8_SNORM                    0x8F97
#define GL_R16_SNORM                      0x8F98
#define GL_RG16_SNORM                     0x8F99
#define GL_RGB16_SNORM                    0x8F9A
#define GL_RGBA16_SNORM                   0x8F9B
#define GL_SIGNED_NORMALIZED              0x8F9C
#define GL_PRIMITIVE_RESTART              0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX        0x8F9E
/* Reuse tokens from ARB_copy_buffer */
/* reuse GL_COPY_READ_BUFFER */
/* reuse GL_COPY_WRITE_BUFFER */
/* Would reuse tokens from ARB_draw_instanced, but it has none */
/* Reuse tokens from ARB_uniform_buffer_object */
/* reuse GL_UNIFORM_BUFFER */
/* reuse GL_UNIFORM_BUFFER_BINDING */
/* reuse GL_UNIFORM_BUFFER_START */
/* reuse GL_UNIFORM_BUFFER_SIZE */
/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
/* reuse GL_UNIFORM_TYPE */
/* reuse GL_UNIFORM_SIZE */
/* reuse GL_UNIFORM_NAME_LENGTH */
/* reuse GL_UNIFORM_BLOCK_INDEX */
/* reuse GL_UNIFORM_OFFSET */
/* reuse GL_UNIFORM_ARRAY_STRIDE */
/* reuse GL_UNIFORM_MATRIX_STRIDE */
/* reuse GL_UNIFORM_IS_ROW_MAJOR */
/* reuse GL_UNIFORM_BLOCK_BINDING */
/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
/* reuse GL_INVALID_INDEX */
#endif
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
/* OpenGL 3.1 also reuses entry points from these extensions: */
/* ARB_copy_buffer */
/* ARB_uniform_buffer_object */
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei);
GLAPI void APIENTRY glDrawElementsInstanced (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
GLAPI void APIENTRY glTexBuffer (GLenum, GLenum, GLuint);
GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint);
#endif /* GL3_PROTOTYPES */
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif


#ifndef GL_ARB_copy_buffer
#define GL_COPY_READ_BUFFER               0x8F36
#define GL_COPY_WRITE_BUFFER              0x8F37
#endif
#ifndef GL_ARB_copy_buffer
#define GL_ARB_copy_buffer 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glCopyBufferSubData (GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
#endif /* GL3_PROTOTYPES */
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif


#ifndef GL_ARB_uniform_buffer_object
#define GL_UNIFORM_BUFFER                 0x8A11
#define GL_UNIFORM_BUFFER_BINDING         0x8A28
#define GL_UNIFORM_BUFFER_START           0x8A29
#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
#define GL_UNIFORM_TYPE                   0x8A37
#define GL_UNIFORM_SIZE                   0x8A38
#define GL_UNIFORM_NAME_LENGTH            0x8A39
#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
#define GL_UNIFORM_OFFSET                 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
/** Manual: #define GL_INVALID_INDEX                  -1 == (int) 0xFFFFFFFFu */
#endif
#ifndef GL_ARB_uniform_buffer_object
#define GL_ARB_uniform_buffer_object 1
#ifdef GL3_PROTOTYPES
GLAPI void APIENTRY glGetUniformIndices (GLuint, GLsizei, const GLchar* *, GLuint *);
GLAPI void APIENTRY glGetActiveUniformsiv (GLuint, GLsizei, const GLuint *, GLenum, GLint *);
GLAPI void APIENTRY glGetActiveUniformName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint, const GLchar *);
GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint, GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
GLAPI void APIENTRY glUniformBlockBinding (GLuint, GLuint, GLuint);
#endif /* GL3_PROTOTYPES */
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif


#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
/* OpenGL 3.2 also reuses entry points from these extensions: */
/* ARB_vertex_array_bgra */
/* ARB_draw_elements_base_vertex */
/* ARB_fragment_coord_conventions */
/* ARB_provoking_vertex */
/* ARB_seamless_cube_map */
/* ARB_texture_multisample */
/* ARB_depth_clamp */
/* ARB_geometry_shader4 */
/* ARB_sync */
#ifdef GL_GL3EXT_PROTOTYPES
#endif /* GL3_PROTOTYPES */
#endif

/**
 * http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt
 */
#ifndef GL_ARB_vertex_array_bgra
#define GL_BGRA 0x80E1
#endif
#ifndef GL_ARB_vertex_array_bgra
#define GL_ARB_vertex_array_bgra 1
#ifdef GL_GL3EXT_PROTOTYPES
/* No FUNCTIONS */
#endif
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif

/**
 * http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt
 */
#ifndef GL_ARB_draw_elements_base_vertex
/* No TOKENS */
#endif
#ifndef GL_ARB_draw_elements_base_vertex
#define GL_ARB_draw_elements_base_vertex 1
#ifdef GL_GL3EXT_PROTOTYPES
GLAPI void APIENTRY glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
         GLvoid *indices, GLint basevertex);
GLAPI void APIENTRY glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
         GLsizei count, GLenum type, GLvoid *indices, GLint basevertex);
GLAPI void APIENTRY glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
         GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
GLAPI void APIENTRY glMultiDrawElementsBaseVertex(GLenum mode, GLsizei *count, GLenum type,
         GLvoid **indices, GLsizei primcount, GLint *basevertex);
#endif
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif

/**
 * http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt
 */
#ifndef GL_ARB_fragment_coord_conventions
/* No Tokens */
#endif
#ifndef GL_ARB_fragment_coord_conventions
#define GL_ARB_fragment_coord_conventions 1
#ifdef GL_GL3EXT_PROTOTYPES
/* No Functions */
#endif
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif

/**
 * http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt
 */
#ifndef GL_ARB_provoking_vertex
#define GL_FIRST_VERTEX_CONVENTION                   0x8E4D
#define GL_LAST_VERTEX_CONVENTION                    0x8E4E
#define GL_PROVOKING_VERTEX                          0x8E4F
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION  0x8E4C
#endif
#ifndef GL_ARB_provoking_vertex
#define GL_ARB_provoking_vertex 1
#ifdef GL_GL3EXT_PROTOTYPES
GLAPI void APIENTRY glProvokingVertex(GLenum mode);
#endif
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif

/**
 * http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt
 */
#ifndef GL_ARB_seamless_cube_map
#define GL_TEXTURE_CUBE_MAP_SEAMLESS                   0x884F
#endif
#ifndef GL_ARB_seamless_cube_map
#define GL_ARB_seamless_cube_map 1
#ifdef GL_GL3EXT_PROTOTYPES
/* No Functions */
#endif
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif

/**
 * http://www.opengl.org/registry/specs/ARB/texture_multisample.txt
 */
#ifndef GL_ARB_texture_multisample
#define GL_SAMPLE_POSITION                             0x8E50
#define GL_SAMPLE_MASK                                 0x8E51
#define GL_SAMPLE_MASK_VALUE                           0x8E52
#define GL_TEXTURE_2D_MULTISAMPLE                      0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE                0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY                0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY          0x9103
#define GL_MAX_SAMPLE_MASK_WORDS                       0x8E59
#define GL_MAX_COLOR_TEXTURE_SAMPLES                   0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES                   0x910F
#define GL_MAX_INTEGER_SAMPLES                         0x9110
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE              0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY        0x9105
#define GL_TEXTURE_SAMPLES                             0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS              0x9107
#define GL_SAMPLER_2D_MULTISAMPLE                      0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE                  0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE         0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY                0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY            0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D
#endif
#ifndef GL_ARB_texture_multisample
#define GL_ARB_texture_multisample 1
#ifdef GL_GL3EXT_PROTOTYPES
GLAPI void APIENTRY glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat,
                               GLsizei width, GLsizei height,
                               GLboolean fixedsamplelocations);
GLAPI void APIENTRY glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat,
                               GLsizei width, GLsizei height, GLsizei depth,
                               GLboolean fixedsamplelocations);
GLAPI void APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
GLAPI void APIENTRY glSampleMaski(GLuint index, GLbitfield mask);
#endif
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif

/**
 * http://www.opengl.org/registry/specs/ARB/depth_clamp.txt
 */
#ifndef GL_ARB_depth_clamp
#define GL_DEPTH_CLAMP 0x864F
#endif
#ifndef GL_ARB_depth_clamp
#define GL_ARB_depth_clamp 1
#ifdef GL_GL3EXT_PROTOTYPES
/* No FUNCTIONS */
#endif
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif

/**
 * http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt
 */
#ifndef GL_ARB_geometry_shader4
#define GL_LINES_ADJACENCY_ARB            0x000A
#define GL_LINE_STRIP_ADJACENCY_ARB       0x000B
#define GL_TRIANGLES_ADJACENCY_ARB        0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
#define GL_PROGRAM_POINT_SIZE_ARB         0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
#define GL_GEOMETRY_SHADER_ARB            0x8DD9
#define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA
#define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB
#define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
/* reuse GL_MAX_VARYING_COMPONENTS */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
#endif
#ifndef GL_ARB_geometry_shader4
#define GL_ARB_geometry_shader4 1
#ifdef GL_GL3EXT_PROTOTYPES
GLAPI void APIENTRY glProgramParameteriARB (GLuint, GLenum, GLint);
GLAPI void APIENTRY glFramebufferTextureARB (GLenum, GLenum, GLuint, GLint);
GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum, GLenum, GLuint, GLint, GLint);
GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum, GLenum, GLuint, GLint, GLenum);
#endif
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif

/**
 * http://www.opengl.org/registry/specs/ARB/sync.txt
 */
#ifndef GL_ARB_sync
#define GL_MAX_SERVER_WAIT_TIMEOUT    0x9111
#define GL_OBJECT_TYPE                0x9112
#define GL_SYNC_CONDITION             0x9113
#define GL_SYNC_STATUS                0x9114
#define GL_SYNC_FLAGS                 0x9115
#define GL_SYNC_FENCE                 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED                 0x9118
#define GL_SIGNALED                   0x9119
#define GL_SYNC_FLUSH_COMMANDS_BIT    0x00000001
/* Manual: #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFul */
#define GL_ALREADY_SIGNALED           0x911A
#define GL_TIMEOUT_EXPIRED            0x911B
#define GL_CONDITION_SATISFIED        0x911C
#define GL_WAIT_FAILED                0x911D
#endif
#ifndef GL_ARB_sync
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef struct __GLsync *GLsync;
#endif
#ifndef GL_ARB_sync
#define GL_ARB_sync 1
#ifdef GL_GL3EXT_PROTOTYPES
GLAPI GLsync    APIENTRY glFenceSync(GLenum condition, GLbitfield flags);
GLAPI GLboolean APIENTRY glIsSync(GLsync sync);
GLAPI void      APIENTRY glDeleteSync(GLsync sync);
GLAPI GLenum    APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI void      APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI void      APIENTRY glGetInteger64v(GLenum pname, GLint64 *params);
GLAPI void      APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
#endif
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif

/**
 * Convenient names only .. actually subsumed into core
 */
#ifndef GL_ARB_texture_rectangle
#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
#endif

#ifndef GL_ARB_texture_rectangle
#define GL_ARB_texture_rectangle 1
#endif

/**
 * http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt
 */
#ifndef GL_AMD_vertex_shader_tessellator
#define GL_SAMPLER_BUFFER_AMD                0x9001
#define GL_INT_SAMPLER_BUFFER_AMD            0x9002
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD   0x9003
#define GL_DISCRETE_AMD                      0x9006
#define GL_CONTINUOUS_AMD                    0x9007
#define GL_TESSELLATION_MODE_AMD             0x9004
#define GL_TESSELLATION_FACTOR_AMD           0x9005
#endif
#ifndef GL_AMD_vertex_shader_tessellator
#define GL_AMD_vertex_shader_tessellator 1
#ifdef GL_GL3EXT_PROTOTYPES
GLAPI void APIENTRY glTessellationFactorAMD(GLfloat factor);
GLAPI void APIENTRY glTessellationModeAMD(GLenum mode);
#endif
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif

/**
 * http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt
 */
#ifndef GL_NV_shader_buffer_load
#define GL_BUFFER_GPU_ADDRESS_NV             0x8F1D
#define GL_GPU_ADDRESS_NV                    0x8F34
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV      0x8F35
#endif
#ifndef GL_NV_shader_buffer_load
#define GL_NV_shader_buffer_load 1
#ifdef GL_GL3EXT_PROTOTYPE
GLAPI void APIENTRY glMakeBufferResidentNV(GLenum target, GLenum access);
GLAPI void APIENTRY glMakeBufferNonResidentNV(GLenum target);
GLAPI GLboolean APIENTRY glIsBufferResidentNV(GLenum target);
GLAPI void APIENTRY glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
GLAPI void APIENTRY glNamedMakeBufferNonResidentNV(GLuint buffer);
GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV(GLuint buffer);
GLAPI void APIENTRY glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64 *params);
GLAPI void APIENTRY glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64 *params);
GLAPI void APIENTRY glGetIntegerui64vNV(GLenum value, GLuint64 *result);
GLAPI void APIENTRY glUniformui64NV(GLint location, GLuint64 value);
GLAPI void APIENTRY glUniformui64vNV(GLint location, GLsizei count, GLuint64 *value);
GLAPI void APIENTRY glGetUniformui64vNV(GLuint program, GLint location, GLuint64 *params);
GLAPI void APIENTRY glProgramUniformui64NV(GLuint program, GLint location, GLuint64 value);
GLAPI void APIENTRY glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, GLuint64 *value);
#endif
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif

/**
 * http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt
 */
#ifndef GL_NV_vertex_buffer_unified_memory
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV    0x8F1E
#define GL_ELEMENT_ARRAY_UNIFIED_NV          0x8F1F
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV    0x8F20
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV    0x8F25
#define GL_VERTEX_ARRAY_ADDRESS_NV           0x8F21
#define GL_NORMAL_ARRAY_ADDRESS_NV           0x8F22
#define GL_COLOR_ARRAY_ADDRESS_NV            0x8F23
#define GL_INDEX_ARRAY_ADDRESS_NV            0x8F24
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV        0x8F26
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV  0x8F27
#define GL_FOG_COORD_ARRAY_ADDRESS_NV        0x8F28
#define GL_ELEMENT_ARRAY_ADDRESS_NV          0x8F29
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV     0x8F2A
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV     0x8F2F
#define GL_VERTEX_ARRAY_LENGTH_NV            0x8F2B
#define GL_NORMAL_ARRAY_LENGTH_NV            0x8F2C
#define GL_COLOR_ARRAY_LENGTH_NV             0x8F2D
#define GL_INDEX_ARRAY_LENGTH_NV             0x8F2E
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV         0x8F30
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV   0x8F31
#define GL_FOG_COORD_ARRAY_LENGTH_NV         0x8F32
#define GL_ELEMENT_ARRAY_LENGTH_NV           0x8F33
#endif
#ifndef GL_NV_vertex_buffer_unified_memory
#define GL_NV_vertex_buffer_unified_memory 1
#ifdef GL_GL3EXT_PROTOTYPES
GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap );
GLAPI void APIENTRY glEnableClientState( GLenum cap );
GLAPI void APIENTRY glDisableClientState( GLenum cap );
GLAPI void APIENTRY glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64 address, GLsizeiptr length);
GLAPI void APIENTRY glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GLAPI void APIENTRY glNormalFormatNV(GLenum type, GLsizei stride);
GLAPI void APIENTRY glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GLAPI void APIENTRY glIndexFormatNV(GLenum type, GLsizei stride);
GLAPI void APIENTRY glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GLAPI void APIENTRY glEdgeFlagFormatNV(GLsizei stride);
GLAPI void APIENTRY glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GLAPI void APIENTRY glFogCoordFormatNV(GLenum type, GLsizei stride);
GLAPI void APIENTRY glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GLAPI void APIENTRY glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GLAPI void APIENTRY glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64 result[]);
#endif
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif



#ifndef GL_APPLE_float_pixels
#define GL_HALF_APPLE                      0x140B
#define GL_COLOR_FLOAT_APPLE               0x8A0F
#define GL_RGBA_FLOAT32_APPLE              0x8814
#define GL_RGB_FLOAT32_APPLE               0x8815
#define GL_ALPHA_FLOAT32_APPLE             0x8816
#define GL_INTENSITY_FLOAT32_APPLE         0x8817
#define GL_LUMINANCE_FLOAT32_APPLE         0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE   0x8819
#define GL_RGBA_FLOAT16_APPLE              0x881A
#define GL_RGB_FLOAT16_APPLE               0x881B
#define GL_ALPHA_FLOAT16_APPLE             0x881C
#define GL_INTENSITY_FLOAT16_APPLE         0x881D
#define GL_LUMINANCE_FLOAT16_APPLE         0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE   0x881F
#endif

#ifndef GL_APPLE_float_pixels
#define GL_APPLE_float_pixels 1
#endif

#ifndef GL_ATI_texture_float
#define GL_RGBA_FLOAT32_ATI               0x8814
#define GL_RGB_FLOAT32_ATI                0x8815
#define GL_ALPHA_FLOAT32_ATI              0x8816
#define GL_INTENSITY_FLOAT32_ATI          0x8817
#define GL_LUMINANCE_FLOAT32_ATI          0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819
#define GL_RGBA_FLOAT16_ATI               0x881A
#define GL_RGB_FLOAT16_ATI                0x881B
#define GL_ALPHA_FLOAT16_ATI              0x881C
#define GL_INTENSITY_FLOAT16_ATI          0x881D
#define GL_LUMINANCE_FLOAT16_ATI          0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F
#endif

#ifndef GL_ATI_texture_float
#define GL_ATI_texture_float 1
#endif

#ifndef GL_NV_float_buffer
#define GL_FLOAT_R_NV                     0x8880
#define GL_FLOAT_RG_NV                    0x8881
#define GL_FLOAT_RGB_NV                   0x8882
#define GL_FLOAT_RGBA_NV                  0x8883
#define GL_FLOAT_R16_NV                   0x8884
#define GL_FLOAT_R32_NV                   0x8885
#define GL_FLOAT_RG16_NV                  0x8886
#define GL_FLOAT_RG32_NV                  0x8887
#define GL_FLOAT_RGB16_NV                 0x8888
#define GL_FLOAT_RGB32_NV                 0x8889
#define GL_FLOAT_RGBA16_NV                0x888A
#define GL_FLOAT_RGBA32_NV                0x888B
#define GL_TEXTURE_FLOAT_COMPONENTS_NV    0x888C
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV     0x888D
#define GL_FLOAT_RGBA_MODE_NV             0x888E
#endif

#ifndef GL_NV_float_buffer
#define GL_NV_float_buffer 1
#endif

#endif /* __gl3ext_h_ */