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#define GL_APICALL
#define GL_APIENTRY

// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
// "gl2ext.h" are parsed.
#define GL_GLEXT_PROTOTYPES

#include <GLES2/gl2.h>
#include <GLES2/gl2ext-supplement.h>
#include <GLES2/gl2ext.h>