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#define GL_APICALL
#define GL_APIENTRY

// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
// "gl2ext.h" and "gl3ext.h" are parsed.
#define GL_GLEXT_PROTOTYPES

#include <GLES3/gl31.h>
#include <GLES3/gl3ext.h>

/** Shared between ES2 and ES3 .. */
#include <GLES2/gl2ext-supplement.h>
#include <GLES2/gl2ext.h>