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/**
* Copyright 2019 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
#include <UIKit/UIKit.h>
#include <OpenGLES/EAGLDrawable.h>
#include <QuartzCore/CAEAGLLayer.h>
#include <OpenGLES/EAGL.h>
#include <gluegen_stdint.h>
typedef int Bool;
EAGLContext * eaglCreateContext(EAGLRenderingAPI api);
EAGLContext * eaglCreateContextShared(EAGLRenderingAPI api, EAGLSharegroup* sharegroup);
Bool eaglDeleteContext(EAGLContext *ctx, Bool releaseOnMainThread);
EAGLRenderingAPI eaglGetRenderingAPI(EAGLContext* ctx);
EAGLSharegroup * eaglGetSharegroup(EAGLContext *ctx);
Bool eaglIsContextMultiThreaded(EAGLContext* ctx);
void eaglSetContextMultiThreaded(EAGLContext* ctx, Bool v); /* spawn off load to new GL worker thread if true */
EAGLContext* eaglGetCurrentContext(void);
Bool eaglMakeCurrentContext(EAGLContext* ctx);
Bool eaglBindDrawableStorageToRenderbuffer(EAGLContext* ctx, int renderbufferTarget, CAEAGLLayer /* EAGLDrawable */ * drawable);
Bool eaglPresentRenderbuffer(EAGLContext* ctx, int renderbufferTarget);
void* getProcAddress(const char *procName);
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