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/*
 * Essential wgl and supporting routines and data structures extracted
 * from WINGDI.H.
 *
 * Copyright (c) 1985-1997, Microsoft Corp. All rights reserved.
 *
 */

#ifndef WGL_GDI_VERSION_1_X

/* layer types */
#define WGL_SWAP_MAIN_PLANE 1
#define WGL_SWAP_OVERLAY1 2
#define WGL_SWAP_OVERLAY2 4
#define WGL_SWAP_OVERLAY3 8
#define WGL_SWAP_OVERLAY4 16
#define WGL_SWAP_OVERLAY5 32
#define WGL_SWAP_OVERLAY6 64
#define WGL_SWAP_OVERLAY7 128
#define WGL_SWAP_OVERLAY8 256
#define WGL_SWAP_OVERLAY9 512
#define WGL_SWAP_OVERLAY10 1024
#define WGL_SWAP_OVERLAY11 2048
#define WGL_SWAP_OVERLAY12 4096
#define WGL_SWAP_OVERLAY13 8192
#define WGL_SWAP_OVERLAY14 16384
#define WGL_SWAP_OVERLAY15 32768
#define WGL_SWAP_UNDERLAY1 65536
#define WGL_SWAP_UNDERLAY2 0x20000
#define WGL_SWAP_UNDERLAY3 0x40000
#define WGL_SWAP_UNDERLAY4 0x80000
#define WGL_SWAP_UNDERLAY5 0x100000
#define WGL_SWAP_UNDERLAY6 0x200000
#define WGL_SWAP_UNDERLAY7 0x400000
#define WGL_SWAP_UNDERLAY8 0x800000
#define WGL_SWAP_UNDERLAY9 0x1000000
#define WGL_SWAP_UNDERLAY10 0x2000000
#define WGL_SWAP_UNDERLAY11 0x4000000
#define WGL_SWAP_UNDERLAY12 0x8000000
#define WGL_SWAP_UNDERLAY13 0x10000000
#define WGL_SWAP_UNDERLAY14 0x20000000
#define WGL_SWAP_UNDERLAY15 0x40000000

#endif /*  WGL_GDI_VERSION_1_X */

#ifndef WGL_GDI_VERSION_1_X
#define WGL_GDI_VERSION_1_X

// OpenGL-related routines
WINGDIAPI BOOL  WINAPI wglCopyContext(HGLRC, HGLRC, UINT);
WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
WINGDIAPI BOOL  WINAPI wglDeleteContext(HGLRC);
WINGDIAPI HGLRC WINAPI wglGetCurrentContext(VOID);
WINGDIAPI HDC   WINAPI wglGetCurrentDC(VOID);
WINGDIAPI BOOL  WINAPI wglMakeCurrent(HDC, HGLRC);
WINGDIAPI BOOL  WINAPI wglShareLists(HGLRC, HGLRC);
WINGDIAPI PROC  WINAPI wglGetProcAddress(LPCSTR);
WINGDIAPI BOOL  WINAPI wglSwapLayerBuffers(HDC,UINT);

/* --- FIXME: need to handle these entry points! 
WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC, int);
WINGDIAPI BOOL  WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD);
WINGDIAPI BOOL  WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD);
#ifdef UNICODE
#define wglUseFontBitmaps  wglUseFontBitmapsW
#else
#define wglUseFontBitmaps  wglUseFontBitmapsA
#endif // !UNICODE
*/

#endif /*  WGL_GDI_VERSION_1_X */